User:Intx13

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Bio

I'm Nate... 21, male, white, nerdy. I'm currently attending college, majoring in Computer Engineering. Interests include Linux, programming in a variety of languages, digital design, and of course Nethack. I'm dating a girl named Molly, who tolerates my Nethack addiction with love :)

Ascensions

  1. intx13 (hum-fem-neu-val): First ascension! Made number #325 on the top 2000 list. Took me over 120000 turns. Was also my first time ever getting past the quest. Beyond those four things, not too notable.
  2. intx13 (hum-mal-law-sam): Second ascension! Also my first game playing as a samurai. This one went a lot smoother. Favorite quote:
You kick the invisible Vlad the Impaler.--More--
You destroy the invisible Vlad the Impaler!--More--

Goals

  1. Ascend a caveman
  2. Ascend a Monk
  3. Go for a huge number of Rodney kills (no particular reason for this one)
  4. Ascend an athiest (probably a valkaryie or another easy-ish class)
  5. DFV!

New prayer article

The following is my work on a new prayer article, based off of Matthew Lahut's spoiler.

Prayer, invoked with the #pray extended command, is an action used to communicate with the player's god. The purpose of prayer is to ask for help from god, and as such, it must not be done too often. The player has a prayer "timeout", a counter which is raised when praying, and decrements one turn at a time. Only when this counter reaches zero may the player pray safely again (exceptions exist, see below). Thus prayer is usually reserved for one of a few things: saving the player from almost certain doom, performing some action the player cannot yet do (removing cursed items, getting out of walls, etc.), or creating holy water. For those players who like a challenge, avoiding any interaction with god, altars, or religion will satisfy the athiest conduct.

When not to pray

Because prayer is usually used in dire situations, it is important to know when prayer will not save you. In fact, praying at the wrong time can hurt you, as your god may become angry enough to strike you lightening or perform some other punishment. The following conditions make it unsafe to pray.

  • You are polymorphed into a demon and attempting to pray to a non-chaotic god.
  • You are polymorphed into an undead creature and attempting to pray to a non-chaotic god. (Neutrals have a 10% chance of being able to pray anyway.)
  • Your alignment is negative.
  • Your luck is negative.
  • The gods are still angry at you from an earlier event.
  • Your prayer timeout is not yet zero. (If you are currently suffering from a major problem, it is safe to pray with a timeout as high as 200; if a minor problem, it may be as high as 100.)
  • You are in Gehennom.
  • You are standing on another god's altar.

When to pray for help

Not all afflictions are created equally. Your god makes a distinction between two groups of problems: minor problems and major problems. Most players do not pray to relieve minor problems, but prayer is often the solution to a major problem.

Major problems:

  • Stoning from a cockatrice or chickatrice
  • Sliming from a green slime
  • Wearing an amulet of strangulation
  • Standing in lava
  • Fatal illness (food poisoning or sickness attack a la Juiblex and Pestilence)
  • Hunger status "Weak" or worse
  • HP less than or equal to 1/7 of the maximum, or less than 6
  • Lycanthropy
  • Being Overtaxed or worse as a result of strength drain (based on your base strength, not counting armor modifiers)
  • Being stuck in a wall without means of escape
  • Wearing a cursed blindfold
  • Wearing a cursed ring or boots of levitation

Minor problems:

  • Punishment
  • Wearing any cursed item
  • Blindness
  • Poison
  • Having wounded legs
  • Being "Hungry" but not worse
  • Stunning
  • Confusion
  • Hallucination

Note that if your maximum HP is less than or equal to 5 * (level + 2) and you are praying as a result of low HP, you will also receive 1d5 extra points to your maximum, and then be healed to that new maximum.

Other times to pray

The other useful purpose of prayer (besides praying for help) is a water prayer. Praying while standing on an altar, on which potions of water were dropped will create (assuming the prayer is successful) holy or unholy water. If you are standing on a coaligned altar, the water will become blessed (holy). If you are standing on another god's altar, the water will become cursed (unholy). Note that praying while standing on another god's altar will anger your god, so this should be done with extreme caution.

Aligment clues

After a prayer is completed, you will receive a message giving you a hint as to your current alignment, in the form of "You feel that <god> is <feeling>".

Feeling Feeling (hallucination) Alignment range
well-pleased pleased as punch 14 or greater
pleased ticklish 4 to 13
satisfied full 0 to 3

How god decides what to grant

The following table shows how your god decides what you are worthy of receiving during a prayer. This assumes that it is safe to pray.

  • If your alignment is at least 14, and you have no major or minor problems, you are granted a favor. See "Favors and gifts", below.
  • If your alignment is 0 and your luck is less than 3, your lookup number is 1d2 - 1.
  • If you are not standing on an altar, but have positive luck, your lookup number is 2.
  • If you are not standing on an altar, and have zero luck, your lookup number is 1d2.
  • If you are standing on an altar, your lookup number is 1d3 + luck.
  • If you are standing on an altar with a priest, your lookup number is 1d4 + luck.
  • If your alignment is less than 4, your lookup number is capped at 1.
Lookup number Result
0 nothing
1 Fix one major problem
2 Fix all major problems
3 Fix all major problems or one minor problem
4 Fix all major and minor problems
5+ Fix all major and minor problems, then grant a favor

Favors and gifts

If god decides, via the previous explanation, to grant you a favor or wish, the following table is used. The lookup number is generatd by 1d(luck + 6), divided by 2, rounded up.

Lookup number Result
1 Nothing
2 Your weapon is dipped in holy water and any damage is repaired.
3 You gain 5 maximum hitpoints, your strength is restored, and you are no longer hungry. ("You are surrounded by a golden glow.")
4 First time: "Hark, mortal! To enter the castle, thou must play the right tune!" ("Hark, creature! ..." if not human). No effect.

Second time: Tune to enter the castle is revealed. Subsequent times: Same as effect 3 above.

5 Uncurses all possessions (as blessed scroll of remove curse).

("You are surrounded by a light blue aura.")

6 You gain one intrinsic, selected in order from (Telepathy, Speed, Stealth). If you already possess all of them, you gain protection as if from a priest, except without the natural AC limits.
7 You get a spellbook. ("An object appears at your <feet>!") The game will try (level+1) times to randomly select a spell you do not already know (using the usual object generation algorithm), then give you a random book. If holding a magic marker, you may get a spellbook of blank paper. The book is always blessed.
8+ You are crowned.

Unsuccessful prayers

Unsuccessful prayers can happen for a variety of reasons, documented above. The following table indicates the result of praying during one of these situations.

Condition Result
Polymorphed into a demon and praying to a non-chaotic god Receive "The very idea of praying to a <non-chaotic> god is repugnant to you.", no other effects.
Polymorphed into an undead creature and attempting to pray to a non-chaotic god If lawful, receive "Vile creature, thou durst call upon me?". If neutral, receive "Walk no more, perversion of nature!". Both then receive "You feel like you are falling apart." You return to natural form (even if wearing an amulet of unchanging) and take 1d20 - 1 damage.
Prayer timeout is too high Your god's anger is incremented by one, you lose 3 luck, and a possible negative effect occurs (see below).
Alignment or luck is negative, or your god is angry with you You get a possible negative effect (see below)
Standing on a different god's altar and praying for unholy water Your god's anger is incremented by one, you lose 3 luck, your prayer timeout is increased, and a possible negative effect occurs (see below)
Standing on a different god's altar and praying as normal You receive an alignment clue (see above), then lose one alignment point. No other effects. Your prayer timeout is not incremented.

Possible negative effects of praying

The negative effect that an unsuccessful prayer might incur depends on four things:

  • Your god's anger
  • Whether you were praying to your own god or a different god
  • Your luck
  • Your alignment

The following algorithm and lookup table shows how the negative effect is chosen.

  1. Base value
    1. If you are praying to your own god, start with three times your god's anger.
    2. If you are praying to a different god, start with half your alignment (likely to be greater than three times your god's anger, so praying to a different god is usually worse).
  2. Luck modifier
    1. If your luck is positive or your alignment is at least 4, subtract one third of your luck from the base value.
    2. Otherwise, add the absolute value of your luck to the base value (so the more negative your luck is, the more the punishment is going to hurt).
  3. Rolling
    1. If the value is greater than 15, it is capped at 15.
    2. Roll 1d(your value) and use the following lookup table.
Value Message Effect
1 - 2 "You feel that <god> is displeased." If you are hallucinating, you receive "You feel that <god> is bummed." No effect
3 - 4 If your aligment is less than zero, you receive "Thou have strayed from the path, mortal." If you have positive alignment, or you are praying to the wrong god, you receive "Thou art arrogant, mortal." In both cases you receive "Thou must relearn thy lessons!" You lose 1 WIS and one level.
5 - 6 "Thou hast angered me." "A black glow surrounds you." Random cursing of inventory items.
7 - 8 No message. If you are not punished, you become punished. If you are already punished, same as 5 - 6
9 - 10 If you are praying to the wrong god, you receive "Thou durse scorn me?". Otherwise you receive "Thou durse call upon me?" In both cases you receive "Then die, mortal!" or "Then die, creature!" if not human. A hostile minion of your god is summoned.
10+ "Thou hast angered me." Your god zaps you with a fatal lightening bolt.
  • If you are engulfed in a monster lacking shock-resistance, it dies.
  • If you are not engulfed, and you do not have shock resistance, you die.

If you survive via engulfing or shock resistance, you receive "<god> is not deterred... A wide-angle disintegration beam hits you!".

  • If you are still engulfed, the monster dies.
  • If you are not engulfed, and do not have disintigration resistant, you die.

If you survive yet again, you receive "You bask in its black glow for a minute..." and your god says "I believe it not!"

If you are on the Astral Plane, you receive "Thou cannot escape my wrath, mortal! Destroy <him>, my servants!" and three hostile minions are summoned.

This page is based on a spoiler by Matthew Lahut, available at http://www.steelypips.org/nethack/pray.html