User:Loggers

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Revision as of 02:19, 15 January 2024 by Loggers (talk | contribs) (write down some yanis for posterity)
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I like to think I'm halfway competent, but it's probably more around 23%

stuff I'm working on

nada

the fabled yani stream of consciousness

these are ideas I have for a variant I'd like to make. the formatting is not good.

the old dragon yani

I like evilhack's dragons. I'm going to steal those and increase their speed to 15 (18 for shadow dragons, 20 for blue dragons). then there could be a third age group for dragons, let's call that ancient. gnollhack has these but they're lame so it's going to be different. these guys would only generate in special rooms deep in the main dungeon or gehennom. call it a dragon hoard. a fuckton of cool loot awaits ye if ya can kill the big lizard. they're greedy and lazy so never leave their hoard unless you piss them off. these are meant to basically be optional pseudo boss fights. they occupy a strange space in between random fodder and unique.

general stats : all will be speed 12 besides shadow who will be speed 15 and blue who will be speed 17. old and slow but not trivial, you get it. let's say like... -10 AC somewhere around there. doesn't matter too much. their scales got fuckin tough, 's the important thing to convey. I don't think they can actually get bigger per se, because the regular dragons are already like the biggest thing in the game. actually, maybe they get skinner. old n withered, type shit. whatever, I'll think about that later. let's make their claw attacks 8d4 and their bite 5d8. the exceptions are shadow dragons and red dragons. ancient shadow dragons can have 8d6 claws and ancient red dragons can have 8d5 claws. ancient red dragons also get 5d9 bites.

ancient dragons also won't have digestion attacks. past a certain point the digestion attacks either don't do anything or just work in the player's favor. flavor-wise they are old and don't like eating things live. Sea dragons still get their engulf. It’s not a digestion attack and it’s actually scary.

breath weapons are kind of boring. once you have reflection and/or the appropriate resistances no one cares. lame. how do you get around this? good fucking question actually. I have no idea. my genius has limits. this is depressing. let's talk about the individual guys now. as an update, I think some of the less interesting dragons could be able to strip your resistance like the vulnerability spell, with their breath. they should use their breath in melee too, if that is a thing.

blue: they can jump! acrobatic guys. their breath can temporarily strip your shock resistance, and their claw and bite attacks do shock damage.

green: they trail stinking clouds like a hezrou. their claw attacks are just poisonous, but their bite is disease-inducing.

red: their breath attack can temporarily. strip your fire resistance. claw and bite attacks are fiery.

yellow: their breath can temporarily strip your acid resistance, and their claw and bite attacks are acidic.

Orange: their claws slow and their bite paralyzes. This one’s really nasty.

Gray: instead of claw attacks, they get a magic missile attack with level-based damage (identical to that of an angel), and an arcane casting attack. Let’s call that one 4d6. Their bite cancels your inventory.

Silver: I'm not sure about this one. displacement, maybe? and their claws and bite should prolly deal cold damage.

Shimmering: They can teleport to you like a tengu, and have a gaze attack that makes you hallucinate. Their claws stun you, and their bite is just normal phys damage.

Gold: They have the same gaze attack as an archon (“you are blinded by the ancient gold dragon’s radiance!”) their light aura is larger than that of a gold dragon’s. Their claws and bite are fiery.

Shadow: They have a blinding gaze (but not stunning), and their darkness aura is bigger than that of a gold dragon’s. Their claws drain levels and their bite is death magic.

Black: Their claws deteriorate equipment and their bite deals disintegration damage. Very mean.

Sea: these I’m not sure of. I feel like they should keep their wrap drown, but I don’t know how to make them dangerous if you have magical or water breathing.

White: Their breath attack can temporarily strip away your cold resistance. Their claw attacks are replaced by two cold spellcasting attacks like Asmodeus’. Their bite slows.

Celestial: I don’t think these should exist. Celestial dragons are in a weird spot where they're kind of badass but not quite as badass as the ancient dragons. however, they're not easy to avoid. they seem fine.

also, some dragon hoards should be customized depending on what kind of ancient dragon is in them. like, white dragons have ice in theirs, sea dragons have water, orange dragons have sewage. this shouldn't be the case for all, but for some it could be cool.

I might decide I want to add other types of dragons. if I do that, I'll put them here.

the blacker the berry

the sweeter the juice?

werebane should be removed

you know I'm right

dungeon gen

current dungeon gen is boring. should be more lush and vibrant toward the surface, then dark and foreboding near the bottom. boxes in space are dumb.

mines

mines needs reflavoring. top of the mines can be brightly lit and tunneled through and all that, bottom half of the mines needs to be more interesting. I like the water in evilhack's mines. sewage is lame though, don't steal that. as the mines get deeper, get more supernatural and spooky. unknown shit in the dark! mine's end'd need to be changed too. currently the gnomes have been down there already, and in some cases messed around and hung out. I think there should be spooky things lurking down there, and potentially some scary skellington or shadow man guarding the luckstone. also should be random "themed rooms" or "vaults". bunch of gnome corpses and a loathsome cave creature, stuff like that.