Difference between revisions of "User talk:Erica"

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(Remaining monster data)
(Remaining monster data)
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==Remaining monster data==
 
==Remaining monster data==
Using [[Special:ReplaceText]], I've compiled a list of monsters that still use the "old" non-numeric monster frequency. Does your script correctly account for weapon attacks? A lot of pages list them as "physical", which is different.
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Using [[Special:ReplaceText]], I've compiled a list of monsters that still use the "old" non-numeric monster frequency. I can't just indiscriminately search-and-replace those because of the ambiguities you described. Does your script correctly account for weapon attacks? A lot of pages list them as "physical", which is something different.
  
 
Both lists are at [[Template_talk:Monster]]. --[[User:Tjr|Tjr]] 15:24, 24 September 2011 (UTC)
 
Both lists are at [[Template_talk:Monster]]. --[[User:Tjr|Tjr]] 15:24, 24 September 2011 (UTC)

Revision as of 15:37, 24 September 2011

Welcome!

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thanks for fixing monster data

Thank you for correcting the monster templates. I had no idea the situation is this bad. --Tjr 12:30, 13 September 2011 (UTC)

Happy to be able to help! I'm making progress with the monsters, but I'm not quite finished.
In many cases, the same problems show up on a lot of pages.
The number one problem is that the "frequencies" were done by different people who used different words to describe the same numerical frequencies; for example, a frequency of "3" was described as "Rare", "Uncommon" and "Average" on different pages.
My solution to this was to modify the monster template. Now, if the monster page has "frequency=3", then the infobox will display "3 (Rare)", which is consistent with the Monster frequency page.
The only problem is that the "Frequency" fields in the infoboxes no longer have "never appears in Gehennom" or "appears in small groups", but those were redundant anyway because they appear in the attributes at the bottom.
Other problems include missing references to the source code, and a few typos and other errors.
Hopefully I'll be done soon!
--Erica 05:45, 14 September 2011 (UTC)

nocorpse on undead

I noticed you added nocorpse=1 to the vampire [lord] infobox. While true according to monst.c, this is still misleading; vampires do leave corpses, just not vampire corpses. Zombies and mummies act the same way, leaving corpses of their base type rather than a 'dwarf mummy corpse'. nocorpse=1 should be removed; if you'd like you could modify the template to include something like 'specialcorpse=1'. -- Qazmlpok 03:39, 20 September 2011 (UTC)

I was not sure about whether or not to add nocorpse=1, but I like your idea; I will work on this in a few minutes. --Erica 03:42, 20 September 2011 (UTC)
Is there some good way to specify what corpse it leaves?
BTW, is it worth adding to the infobox some monsters reanimate as something entirely different, e.g. temple priests turned undead to zombies or stone-to-fleshed to non-temple priests? --Tjr 12:28, 20 September 2011 (UTC)
Looks great, thanks.
Tjr, The type of corpse could be set, something like 'oldcorpse=human' or 'oldcorpse=elf' instead of just a boolean, and have that show up as "leaves an old <text> corpse". I'd say the special turn undead cases aren't worth mentioning, as to my knowledge only aligned priests have any special behavior with turn undead or stone to flesh. -- Qazmlpok 17:38, 20 September 2011 (UTC)

Remaining monster data

Using Special:ReplaceText, I've compiled a list of monsters that still use the "old" non-numeric monster frequency. I can't just indiscriminately search-and-replace those because of the ambiguities you described. Does your script correctly account for weapon attacks? A lot of pages list them as "physical", which is something different.

Both lists are at Template_talk:Monster. --Tjr 15:24, 24 September 2011 (UTC)