Difference between revisions of "User talk:Thomag"

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{|class="prettytable"
 
! Name
 
! Cost
 
! Weight
 
! [[Armor class|AC]]
 
! Material
 
! Effect
 
! [[Magic cancellation|MC]]
 
! Appearance
 
|-
 
|[[leather jacket]]    ||  10 ||  30 || 1 || leather ||        ||  || --
 
|-
 
|[[leather armor]]      ||    5 ||  150 || 2 || leather ||        ||  || --
 
|-
 
|[[orcish ring mail]]  ||  80 ||  250 || 2 || iron    ||        || 1 || crude ring mail
 
|-
 
|[[studded leather armor]]|| 15 ||  200 || 3 || leather ||        || 1 || --
 
|-
 
|[[ring mail]]          ||  100 ||  250 || 3 || iron    ||        ||  || --
 
|-
 
|[[scale mail]]        ||  45 ||  250 || 4 || iron    ||        ||  || --
 
|-
 
|[[orcish chain mail]]  ||  75 ||  300 || 4 || iron    ||        || 1 || crude chain mail
 
|-
 
|[[chain mail]]        ||  75 ||  300 || 5 || iron    ||        || 1 || --
 
|-
 
|[[elven mithril coat]] ||  240 ||  150 || 5 || mithril ||        || 3 || --
 
|-
 
|[[splint mail]]        ||  80 ||  400 || 6 || iron    ||        || 1 || --
 
|-
 
|[[banded mail]]        ||  90 ||  350 || 6 || iron    ||        ||  || --
 
|-
 
|[[dwarvish mithril coat]]|| 240 || 150 || 6 || mithril ||        || 3 || --
 
|-
 
|[[bronze plate mail]]  ||  400 ||  450 || 6 || bronze  ||        ||  || --
 
|-
 
|[[plate mail|plate mail (tanko)]] ||  600 ||  450 || 7 || iron || || 2 || --
 
|-
 
|[[crystal plate mail]] ||  820 ||  450 || 7 || glass  ||        || 2 || --
 
|-
 
| colspan="8" | [[Dragon scale mail|'''Dragon Suits''']]
 
|-
 
|[[dragon scales]]      ||  500 ||  40 || 3 || dragon  || Resist<sup>%</sup> ||  || --
 
|-
 
|[[dragon scale mail]]  ||  900 ||  40 || 9 || dragon  || Resist<sup>%</sup> ||  || --
 
|-
 
|}
 
  
'''Appearance'''
 
 
: Those listed with an asterisk (*) are randomized within their armor category.
 
: Boots with the appearance "snow boots" make [[ice]] act like normal [[terrain]] (but the [[fumbling|Fumble]] armor property still happens at its normal rate).
 
: Gloves and boots with the appearance "riding gloves" and "riding boots" give a (non-cumulative) bonus to the chance of successfully [[saddle|saddling]] a steed.
 
: Helmets with the appearance "visored helmet" provide defence against the blinding attack of [[raven]]s and the spitting attack of [[cobra]]s.
 
 
'''Materials'''
 
 
{|class="prettytable"
 
! Material    !! Erosion      !! Hinders spellcasting?
 
|-
 
| bronze      || corroded      || yes
 
|-
 
| cloth      || burnt, rotten || no
 
|-
 
| dragon hide || -            || no
 
|-
 
| glass      || -            || no
 
|-
 
| iron        || rusty, corroded || yes
 
|-
 
| leather    || burnt, rotten || no
 
|-
 
| mithril    || -            || yes
 
|-
 
| silver      || -            || yes
 
|-
 
| wood        || burnt, rotten || no
 
|}
 
 
'''Effects'''
 
 
{|class="prettytable"
 
|-
 
| Acd      || Gives [[acid resistance]].
 
|-
 
| Align    || Changes your alignment, removes protection, and auto-curses.
 
|-
 
| Clair    || A [[Wizard]] gets [[clairvoyance]] and +1 [[charisma]], others block clairvoyance and get -1 charisma.
 
|-
 
| Dex      || Adds armor's enchantment to your [[dexterity]].
 
|-
 
| Displ    || Gives [[displacement]].
 
|-
 
| ESP      || Gives [[telepathy]].
 
|-
 
| Fumble  || You will occasionally fumble.
 
|-
 
| Int+Wis  || Adds armor's enchantment to your intelligence and wisdom.
 
|-
 
| Invis    || Gives [[invisibility]].
 
|-
 
| Jump    || Gives [[jumping]] at will. The special restrictions for Knights do not
 
apply while this item is worn.
 
|-
 
| Kick    || Kicking does additional damage, and grants martial arts bonuses.
 
|-
 
| Lev      || Causes [[levitation]]. Does NOT prevent you being drowned by monsters.
 
|-
 
| Magic    || Gives [[magic resistance]]. Does NOT affect magic cancellation.
 
|-
 
| Poison  || Gives [[poison resistance]].
 
|-
 
| Prot    || An armor with good AC adjustment and magic cancellation. The protection intrinsic it confers doesn't have any effect beyond this.
 
|-
 
| Reflect  || Gives [[reflection]].
 
|-
 
| Resist<sup>%</sup>  || Provides resistance according to the color of the dragon:
 
* red = [[fire resistance]],
 
* white = [[cold resistance]],
 
* orange = [[sleep resistance]],
 
* blue = [[shock resistance]],
 
* green = [[poison resistance]],
 
* yellow = [[acid resistance]],
 
* black = [[disintegration resistance]],
 
* silver = [[reflection]],
 
* gray = [[magic resistance]]
 
|-
 
| Shop    || If not covered by body armor or cloak, shopkeepers buy and sell at the same rate as inexperienced (level < 15) tourists (buy at 1/3 of and sell at 4/3 of the normal price).
 
|-
 
| Sleep    || Gives [[sleep resistance]].
 
|-
 
| Speed    || Gives you the [[speed]] extrinsic, the same as a [[potion of speed]] or spell of [[haste self]].
 
|-
 
| Spell    || Spellcasting is more likely to succeed, and reduces the penalty for metallic armour.
 
|-
 
| Stlth    || Gives [[stealth]].
 
|-
 
| Str      || Increases your [[strength]] to 25.
 
|-
 
| Stupid  || Your [[intelligence]] and [[wisdom]] are fixed at 6; auto-curses; shopkeepers buy and sell at the inexperienced Tourist rate.
 
|-
 
| Vis      || Overrides invisibility so you are again visible.
 
|-
 
| Water    || Protects metal body armor from rusting/corroding (1/3 chance of protection if cursed) and prevents grabbing attacks.
 
|-
 
| WWalk    || Allows you to walk on water. Does NOT prevent you being drowned by monsters.
 
|}
 

Latest revision as of 20:38, 4 February 2009