Difference between revisions of "Vibrating square"

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(Clarified message)
(Identification)
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The vibrating square cannot appear near the edge of the screen nor the [[staircase]], because there must always be room for the ring of [[Trap#.5E_Fire_trap|fire trap]]s and [[moat|water]] to appear around it.
 
The vibrating square cannot appear near the edge of the screen nor the [[staircase]], because there must always be room for the ring of [[Trap#.5E_Fire_trap|fire trap]]s and [[moat|water]] to appear around it.
  
Many players will mark the vibrating square by leaving an object on it once they have located it. Objects on the vibrating square will not move and the vibrating square itself never changes location.
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Many players will mark the vibrating square by leaving an object on it once they have located it. This is one of the leading uses for the mostly useless [[iron chain]], but it is hardly necessary to find one for this purpose.  Objects on the vibrating square will not move and the vibrating square itself never changes location.
  
 
[[Category:Dungeon features]]
 
[[Category:Dungeon features]]

Revision as of 14:36, 24 January 2008

The vibrating square is the square where the invocation ritual is to be performed for entry into Moloch's Sanctum. It is always located on the last dungeon level of Gehennom; therefore, there is no staircase leading down on that level. Only the Sanctum level has a higher dungeon level number.

Identification

The only way to locate the vibrating square is to move over it, at which point you will get the message: "You feel a strange vibration under your feet." This will still occur even if you are mounted or levitating. There are no other special features of the square.

The vibrating square cannot appear near the edge of the screen nor the staircase, because there must always be room for the ring of fire traps and water to appear around it.

Many players will mark the vibrating square by leaving an object on it once they have located it. This is one of the leading uses for the mostly useless iron chain, but it is hardly necessary to find one for this purpose. Objects on the vibrating square will not move and the vibrating square itself never changes location.