Difference between revisions of "Wand of locking"

From NetHackWiki
Jump to navigation Jump to search
(More corrections)
(this isn't true; only striking/force-bolt behave this way)
Line 11: Line 11:
 
at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]].
 
at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]].
 
if you point with the wand to a doorway and the doorway is blocked by a corpse, you get a message: "something's in the way!".
 
if you point with the wand to a doorway and the doorway is blocked by a corpse, you get a message: "something's in the way!".
Zap it at a trapdoor to remove it. Zapping it up when not on the water or fire planes or underwater will have a one in three chance of dropping a rock on your head.
+
Zap it at a trapdoor to remove it.
  
 
==Generation==
 
==Generation==

Revision as of 10:47, 17 April 2009

/
Name locking
Appearance random
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Monster use Will not be used by monsters.

A wand of locking can be used to reconstitute, close, and lock doors and chests. It also has other uses (such as closing a drawbridge)

When standing in a doorway, this wand will create a locked door at the point (if any) where the 'bolt' of locking hits a wall. if you point with the wand to a doorway and the doorway is blocked by a corpse, you get a message: "something's in the way!". Zap it at a trapdoor to remove it.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of locking.