Difference between revisions of "Wand of locking"
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(More corrections) |
(this isn't true; only striking/force-bolt behave this way) |
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Line 11: | Line 11: | ||
at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]]. | at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]]. | ||
if you point with the wand to a doorway and the doorway is blocked by a corpse, you get a message: "something's in the way!". | if you point with the wand to a doorway and the doorway is blocked by a corpse, you get a message: "something's in the way!". | ||
− | Zap it at a trapdoor to remove it | + | Zap it at a trapdoor to remove it. |
==Generation== | ==Generation== |
Revision as of 10:47, 17 April 2009
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Name | locking |
Appearance | random |
Base price | 150 zm |
Weight | 7 |
Type | beam |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of locking can be used to reconstitute, close, and lock doors and chests. It also has other uses (such as closing a drawbridge)
When standing in a doorway, this wand will create a locked door at the point (if any) where the 'bolt' of locking hits a wall. if you point with the wand to a doorway and the doorway is blocked by a corpse, you get a message: "something's in the way!". Zap it at a trapdoor to remove it.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of locking.