Difference between revisions of "Wand of locking"
(this isn't true; only striking/force-bolt behave this way) |
(more accurate info on trap doors) |
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at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]]. | at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]]. | ||
if you point with the wand to a doorway and the doorway is blocked by a corpse, you get a message: "something's in the way!". | if you point with the wand to a doorway and the doorway is blocked by a corpse, you get a message: "something's in the way!". | ||
− | + | ||
+ | If you are above a [[trap door]] and zap a wand of locking downwards, the trap door will close up and be removed. You will receive one of the following messages:<ref>({{sourcecode|zap.c|2356}}) Zapping downwards at a trap door.</ref> | ||
+ | |||
+ | {| class="prettytable" | ||
+ | ! Message !! Situation | ||
+ | |- | ||
+ | | ''You hear a twang followed by a thud.'' || You are blind. | ||
+ | |- | ||
+ | | ''A trap door beneath you closes up then vanishes.'' || You were aware of the trap. | ||
+ | |- | ||
+ | | ''You see a swirl of dust beneath you.'' || You were not aware of the trap. | ||
+ | |- | ||
+ | | ''You see a swirl of frost beneath you.'' || You were not aware of the trap, which was on an [[ice]] square. | ||
+ | |} | ||
==Generation== | ==Generation== | ||
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[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of locking. | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of locking. | ||
+ | ==References== | ||
+ | |||
+ | <references/> | ||
[[Category:Wands|Locking]] | [[Category:Wands|Locking]] |
Revision as of 10:58, 17 April 2009
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Name | locking |
Appearance | random |
Base price | 150 zm |
Weight | 7 |
Type | beam |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of locking can be used to reconstitute, close, and lock doors and chests. It also has other uses (such as closing a drawbridge)
When standing in a doorway, this wand will create a locked door at the point (if any) where the 'bolt' of locking hits a wall. if you point with the wand to a doorway and the doorway is blocked by a corpse, you get a message: "something's in the way!".
If you are above a trap door and zap a wand of locking downwards, the trap door will close up and be removed. You will receive one of the following messages:[1]
Message | Situation |
---|---|
You hear a twang followed by a thud. | You are blind. |
A trap door beneath you closes up then vanishes. | You were aware of the trap. |
You see a swirl of dust beneath you. | You were not aware of the trap. |
You see a swirl of frost beneath you. | You were not aware of the trap, which was on an ice square. |
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of locking.
References
- ↑ (zap.c, line 2356) Zapping downwards at a trap door.