Source:NetHack 3.0.0/sounds.c

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Below is the full text to sounds.c from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/sounds.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)sounds.c	3.0	88/06/19 */
2.    /* NetHack may be freely redistributed.  See license for details. */
3.    /* Copyright (c) 1989 Janet Walz, Mike Threepoint */
4.    
5.    /* block some unused #defines to avoid overloading some cpp's */
6.    
7.    #define ONAMES_H
8.    #include "hack.h"
9.    #include "edog.h"
10.   
11.   void
12.   verbalize(str)
13.   register char *str;
14.   {
15.   	if(flags.soundok) pline("\"%s\"", str);
16.   }
17.   
18.   #ifdef SOUNDS
19.   
20.   void
21.   dosounds()
22.   {
23.       register xchar hallu;
24.       register struct mkroom *sroom;
25.       register xchar roomtype;
26.       register int croomno;
27.   
28.       hallu = Hallucination ? 1 : 0;
29.   
30.       if(!flags.soundok || u.uswallow) return;
31.   
32.       if (fountsound && !rn2(400))
33.   	switch (rn2(3)+hallu) {
34.   	    case 0:
35.   		You("hear bubbling water.");
36.   		break;
37.   	    case 1:
38.   		You("hear water falling on coins...");
39.   		break;
40.   	    case 2:
41.   		You("hear the splashing of a naiad.");
42.   		break;
43.   	    case 3:
44.   		You("seem to hear a soda fountain!");
45.   		break;
46.   	}
47.       if (sinksound && !rn2(300))
48.   	switch (rn2(2)+hallu) {
49.   	    case 0:
50.   		You("hear a slow drip.");
51.   		break;
52.   	    case 1:
53.   		You("hear a gurgling noise.");
54.   		break;
55.   	    case 2:
56.   		You("seem to hear dishes being washed!");
57.   		break;
58.   	}
59.       if (!rn2(300)) {
60.   	roomtype = OROOM;
61.   	for (sroom = &rooms[0]; ; sroom++) {	/* find any special room */
62.   	    if (sroom->hx < 0) break;		/* no more rooms */
63.   	    if (sroom->rtype != OROOM) {
64.   		if (sroom->rtype < SHOPBASE)
65.   		    roomtype = sroom->rtype;
66.   		else {
67.   		    croomno = inroom(u.ux,u.uy);
68.   		    if (croomno == -1 || sroom != &rooms[croomno])
69.   			/* player not presently in shop */
70.   			/* other special room types disappear when player
71.   			   enters */
72.   			roomtype = SHOPBASE;
73.   		}
74.   		break;
75.   	    }
76.   	}
77.   	switch (roomtype) {
78.   #ifdef THRONES
79.   	    case COURT:
80.   		switch (rn2(3)+hallu) {
81.   		    case 0:
82.   			You("hear the tones of courtly conversation.");
83.   			break;
84.   		    case 1:
85.   			You("hear a sceptre being pounded in judgement.");
86.   			break;
87.   		    case 2:
88.   			pline("Someone just shouted \"Off with %s head!\"",
89.   			    flags.female ? "her" : "his");
90.   			break;
91.   		    case 3:
92.   			You("seem to hear Queen Beruthiel's cats!");
93.   			break;
94.   		}
95.   		break;
96.   #endif
97.   	    case SWAMP:
98.   		switch (rn2(2)+hallu) {
99.   		    case 0:
100.  			You("hear mosquitoes!");
101.  			break;
102.  		    case 1:
103.  			You("smell marsh gas!");	/* so it's a smell...*/
104.  			break;
105.  		    case 2:
106.  			You("seem to hear Donald Duck.");
107.  			break;
108.  		}
109.  		break;
110.  	    case VAULT:
111.  		switch (rn2(2)+hallu) {
112.  		    case 0:
113.  			You("hear someone counting money.");
114.  			break;
115.  		    case 1:
116.  			You("hear the footsteps of a guard on patrol.");
117.  			break;
118.  		    case 2:
119.  			You("seem to hear Ebenezer Scrooge!");
120.  			break;
121.  		}
122.  		break;
123.  	    case BEEHIVE:
124.  		switch (rn2(2)+hallu) {
125.  		    case 0:
126.  			You("hear a low buzzing.");
127.  			break;
128.  		    case 1:
129.  			You("hear an angry drone.");
130.  			break;
131.  		    case 2:
132.  			You("seem to hear bees in your %shelmet!",
133.  			    uarmh ? "" : "(nonexistent) ");
134.  			break;
135.  		}
136.  		break;
137.  	    case MORGUE:
138.  		switch (rn2(2)+hallu) {
139.  		    case 0:
140.  		    You("suddenly realize it is unnaturally quiet.");
141.  			break;
142.  		    case 1:
143.  			pline("The hair on the back of your %s stands up.",
144.  				body_part(NECK));
145.  			break;
146.  		    case 2:
147.  			pline("The hair on your %s seems to stand up.",
148.  				body_part(HEAD));
149.  			break;
150.  		}
151.  		break;
152.  	    case BARRACKS:
153.  		switch (rn2(3)+hallu) {
154.  		    case 0:
155.  			You("hear dice being thrown.");
156.  			break;
157.  		    case 1:
158.  			You("hear blades being honed.");
159.  			break;
160.  		    case 2:
161.  			You("hear loud snoring.");
162.  			break;
163.  		    case 3:
164.  			You("seem to hear General MacArthur!");
165.  			break;
166.  		}
167.  		break;
168.  	    case ZOO:
169.  		switch (rn2(2)+hallu) {
170.  		    case 0:
171.  You("hear a sound reminding you of an elephant stepping on a peanut.");
172.  			break;
173.  		    case 1:
174.  		    You("hear a sound reminding you of a trained seal.");
175.  			break;
176.  		    case 2:
177.  			You("seem to hear Doctor Doolittle!");
178.  			break;
179.  		}
180.  		break;
181.  	    case SHOPBASE:
182.  		switch (rn2(2)+hallu) {
183.  		    case 0:
184.  			You("hear the chime of a cash register.");
185.  			break;
186.  		    case 1:
187.  			You("hear someone cursing shoplifters.");
188.  			break;
189.  		    case 2:
190.  			You("seem to hear Neiman and Marcus arguing!");
191.  			break;
192.  		}
193.  		break;
194.  	    default:
195.  		break;
196.  	}
197.      }
198.  }
199.  
200.  
201.  #include "eshk.h"
202.  
203.  #define NOTANGRY(mon)	mon->mpeaceful
204.  #define ANGRY(mon)	!NOTANGRY(mon)
205.  
206.  void
207.  growl(mtmp)
208.  register struct monst *mtmp;
209.  {
210.      /* presumably nearness and soundok checks have already been made */
211.      switch (mtmp->data->msound) {
212.  	case MS_SILENT:
213.  	    break;
214.  	case MS_MEW:
215.  	case MS_HISS:
216.  	    pline("%s hisses!", Monnam(mtmp));
217.  	    break;
218.  	case MS_BARK:
219.  	case MS_GROWL:
220.  	    pline("%s growls!", Monnam(mtmp));
221.  	    break;
222.  	case MS_ROAR:
223.  	    pline("%s roars!", Monnam(mtmp));
224.  	    break;
225.  	case MS_BUZZ:
226.  	    kludge("%s buzzes!", Monnam(mtmp));
227.  	    break;
228.  	case MS_SQEEK:
229.  	    kludge("%s squeals!", Monnam(mtmp));
230.  	    break;
231.  	case MS_SQAWK:
232.  	    kludge("%s screeches!", Monnam(mtmp));
233.  	    break;
234.  	case MS_NEIGH:
235.  	    kludge("%s neighs!", Monnam(mtmp));
236.  	    break;
237.      }
238.  }
239.  
240.  void
241.  yelp(mtmp)
242.  register struct monst *mtmp;
243.  /* the sounds of mistreated pets */
244.  {
245.      /* presumably nearness and soundok checks have already been made */
246.      switch (mtmp->data->msound) {
247.  	case MS_MEW:
248.  	    pline("%s yowls!", Monnam(mtmp));
249.  	    break;
250.  	case MS_BARK:
251.  	case MS_GROWL:
252.  	    pline("%s yelps!", Monnam(mtmp));
253.  	    break;
254.  	case MS_ROAR:
255.  	    kludge("%s snarls!", Monnam(mtmp));
256.  	    break;
257.  	case MS_SQEEK:
258.  	    kludge("%s squeals!", Monnam(mtmp));
259.  	    break;
260.  	case MS_SQAWK:
261.  	    kludge("%s screaks!", Monnam(mtmp));
262.  	    break;
263.      }
264.  }
265.  
266.  void
267.  whimper(mtmp)
268.  register struct monst *mtmp;
269.  /* the sounds of distressed pets */
270.  {
271.      /* presumably nearness and soundok checks have already been made */
272.      switch (mtmp->data->msound) {
273.  	case MS_MEW:
274.  	case MS_GROWL:
275.  	    pline("%s whimpers.", Monnam(mtmp));
276.  	    break;
277.  	case MS_BARK:
278.  	    pline("%s whines.", Monnam(mtmp));
279.  	    break;
280.  	case MS_SQEEK:
281.  	    kludge("%s squeals.", Monnam(mtmp));
282.  	    break;
283.      }
284.  }
285.  #endif /* SOUNDS */
286.  
287.  
288.  static int
289.  domonnoise(mtmp)
290.  register struct monst *mtmp;
291.  {
292.      /* presumably nearness checks have already been made */
293.      if (!flags.soundok) return(0);
294.      switch (mtmp->data->msound) {
295.  #ifdef ORACLE
296.  	case MS_ORACLE:
297.  	    return doconsult(mtmp);
298.  #endif
299.  #if defined(ALTARS) && defined(THEOLOGY)
300.  	case MS_PRIEST:
301.  	    priest_talk(mtmp);
302.  	    break;
303.  #endif
304.  #ifdef SOUNDS
305.  	case MS_SILENT:
306.  	    break;
307.  	case MS_SQEEK:
308.  	    kludge("%s squeaks.", Monnam(mtmp));
309.  	    break;
310.  	case MS_SQAWK:
311.  	    kludge("%s squawks.", Monnam(mtmp));
312.  	    break;
313.  	case MS_MEW:
314.  	    if (mtmp->mtame) {
315.  		if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || 
316.  		    moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5)
317.  		    kludge("%s yowls.", Monnam(mtmp));
318.  		else if (EDOG(mtmp)->hungrytime > moves + 1000)
319.  		    kludge("%s purrs.", Monnam(mtmp));
320.  		else
321.  		    kludge("%s mews.", Monnam(mtmp));
322.  	    }
323.  	case MS_HISS:
324.  	    if (!mtmp->mpeaceful && !mtmp->mtame)
325.  		kludge("%s hisses!", Monnam(mtmp));
326.  	    break;
327.  	case MS_BUZZ:
328.  	    if (!mtmp->mpeaceful && !mtmp->mtame)
329.  		kludge("%s buzzes angrily.", Monnam(mtmp));
330.  	    break;
331.  	case MS_GRUNT:
332.  	    kludge("%s grunts.", Monnam(mtmp));
333.  	    break;
334.  	case MS_BARK:
335.  	    if (flags.moonphase == FULL_MOON && night()) {
336.  		kludge("%s howls.", Monnam(mtmp));
337.  		break;
338.  	    } else if (mtmp->mtame || mtmp->mpeaceful) {
339.  		if (mtmp->mtame &&
340.  		    (mtmp->mconf || mtmp->mflee || mtmp->mtrapped ||
341.  		     moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5))
342.  		    kludge("%s whines.", Monnam(mtmp));
343.  		else if (EDOG(mtmp)->hungrytime > moves + 1000)
344.  		    kludge("%s yips.", Monnam(mtmp));
345.  		else
346.  		    kludge("%s barks.", Monnam(mtmp));
347.  		break;
348.  	    }
349.  	case MS_GROWL:
350.  	    if (!mtmp->mpeaceful && !mtmp->mtame)
351.  		kludge("%s growls!", Monnam(mtmp));
352.  	    break;
353.  	case MS_ROAR:
354.  	    if (!mtmp->mpeaceful && !mtmp->mtame)
355.  		kludge("%s roars!", Monnam(mtmp));
356.  	    break;
357.  	case MS_NEIGH:
358.  	    kludge("%s neighs.", Monnam(mtmp));
359.  	    break;
360.  	case MS_WAIL:
361.  	    kludge("%s wails mournfully.", Monnam(mtmp));
362.  	    break;
363.  	case MS_GURGLE:
364.  	    kludge("%s gurgles.", Monnam(mtmp));
365.  	    break;
366.  	case MS_SHRIEK:
367.  	    kludge("%s shrieks.", Monnam(mtmp));
368.  	    aggravate();
369.  	    break;
370.  	case MS_IMITATE:
371.  	    kludge("%s imitates you.", Monnam(mtmp));
372.  	    break;
373.  	case MS_DJINNI:
374.  	    if (mtmp->mtame) verbalize("Thank you for freeing me!");
375.  	    else if (mtmp->mpeaceful) verbalize("I'm free!");
376.  	    else verbalize("This will teach you not to disturb me!");
377.  	    break;
378.  	case MS_MUMBLE:
379.  	    kludge("%s mumbles incomprehensibly.", Monnam(mtmp));
380.  	    break;
381.  	case MS_HUMANOID:
382.  	    /* Generic humanoid behaviour. */
383.  	    if (!mtmp->mpeaceful || !mtmp->mtame) break;
384.  	    if (mtmp->mhp < 10)
385.  		kludge("%s moans.", Monnam(mtmp));
386.  	    else if (mtmp->mflee)
387.  		kludge("%s wants nothing to do with you.", Monnam(mtmp));
388.  	    else if (mtmp->mconf || mtmp->mstun)
389.  		verbalize(!rn2(3) ? "Huh?" : rn2(2) ? "What?" : "Eh?");
390.  	    else if (mtmp->mblinded)
391.  		verbalize("I can't see!");
392.  	    else if (mtmp->mtrapped)
393.  		verbalize("I'm trapped!");
394.  	    else if (mtmp->mhp < mtmp->mhpmax/2)
395.  		kludge("%s asks for a potion of healing.", Monnam(mtmp));
396.  	    /* Specific monster's interests */
397.  	    else if (is_elf(mtmp->data))
398.  		kludge("%s complains about orcs.", Monnam(mtmp));
399.  	    else if (is_dwarf(mtmp->data))
400.  		kludge("%s talks about mining.", Monnam(mtmp));
401.  	    else if (likes_magic(mtmp->data))
402.  		kludge("%s talks about spellcraft.", Monnam(mtmp));
403.  	    else if (carnivorous(mtmp->data))
404.  		kludge("%s discusses what kinds of meat are safe to eat.", Monnam(mtmp));
405.  	    else switch (monsndx(mtmp->data)){
406.  # ifdef TOLKIEN
407.  		case PM_HOBBIT:
408.  		    if (mtmp->mhpmax - mtmp->mhp >= 10)
409.  kludge("%s complains about unpleasant dungeon conditions.", Monnam(mtmp));
410.  		    else
411.  		    	kludge("%s asks you about the One Ring.", Monnam(mtmp));
412.  		    break;
413.  # endif
414.  		case PM_ARCHEOLOGIST:
415.  kludge("%s describes a recent article in \"Spelunker Today\" magazine.", Monnam(mtmp));
416.  		    break;
417.  		default:
418.  		    kludge("%s discusses dungeon exploration.", Monnam(mtmp));
419.  	    }
420.  	    break;
421.  	case MS_SEDUCE:
422.  # ifdef SEDUCE
423.  	    if ((mtmp->data==&mons[PM_SUCCUBUS] ||
424.  		mtmp->data==&mons[PM_INCUBUS])) {
425.  		doseduce(mtmp);
426.  		break;
427.  	    }
428.  # endif
429.  	    switch (poly_gender() == 0 ? rn2(3) : 0) {
430.  		case 2:
431.  			verbalize("Hello, sailor.");
432.  			break;
433.  		case 1:
434.  			kludge("%s comes on to you.", Monnam(mtmp));
435.  			break;
436.  		default:
437.  			kludge("%s cajoles you.", Monnam(mtmp));
438.  	    }
439.  	    break;
440.  # ifdef KOPS
441.  	case MS_ARREST:
442.  	    if (mtmp->mpeaceful)
443.  		pline("\"Just the facts, %s.\"",
444.  		      flags.female ? "Ma'am" : "Sir");
445.  	    else switch (rn2(3)) {
446.  		case 1:
447.  		    verbalize("Anything you say can be used against you.");
448.  		    break;
449.  		case 2:
450.  		    verbalize("You're under arrest!");
451.  		    break;
452.  		default:
453.  		    verbalize("Stop in the name of the Law!");
454.  	    }
455.  	    break;
456.  # endif
457.  	case MS_LAUGH:
458.  	    switch (rn2(4)) {
459.  		case 1:
460.  		    kludge("%s giggles.", Monnam(mtmp));
461.  		    break;
462.  		case 2:
463.  		    kludge("%s chuckles.", Monnam(mtmp));
464.  		    break;
465.  		case 3:
466.  		    kludge("%s snickers.", Monnam(mtmp));
467.  		    break;
468.  		default:
469.  		    kludge("%s laughs.", Monnam(mtmp));
470.  	    }
471.  	    break;
472.  # ifdef HARD
473.  	case MS_BRIBE:
474.  	    if (mtmp->mpeaceful && !mtmp->mtame) {
475.  		(void) demon_talk(mtmp);
476.  		break;
477.  	    }
478.  # endif
479.  	case MS_JEER:
480.  	    kludge("%s jeers at you.", Monnam(mtmp));
481.  	    break;
482.  	case MS_CUSS:
483.  	    cuss(mtmp);
484.  	    break;
485.  	case MS_GUARD:
486.  	    if (u.ugold)
487.  		verbalize("Please drop that gold and follow me.");
488.  	    else
489.  		verbalize("Please follow me.");
490.  	    break;
491.  	case MS_NURSE:
492.  	    if (uwep)
493.  		verbalize("Put that weapon away before you hurt someone!");
494.  	    else if (uarmc || uarm || uarmh || uarms || uarmg || uarmf)
495.  		if (pl_character[0] == 'H')
496.  		    verbalize("Doc, I can't help you unless you cooperate.");
497.  		else
498.  		    verbalize("Please undress so I can examine you.");
499.  # ifdef SHIRT
500.  	    else if (uarmu)
501.  		verbalize("Take off your shirt, please.");
502.  # endif
503.  	    else verbalize("Relax, this won't hurt a bit.");
504.  	    break;
505.  	case MS_SELL: /* pitch, pay, total */
506.  	    if (ANGRY(mtmp))
507.  		kludge("%s mentions how much %s dislikes %s customers.",
508.  			ESHK(mtmp)->shknam,
509.  			ESHK(mtmp)->ismale ? "he" : "she",
510.  			ESHK(mtmp)->robbed ? "non-paying" : "rude");
511.  	    else if (ESHK(mtmp)->following)
512.  		if (strncmp(ESHK(mtmp)->customer, plname, PL_NSIZ)) {
513.  		    pline("\"Hello %s!  I was looking for %s.\"",
514.  			    plname, ESHK(mtmp)->customer);
515.  		    ESHK(mtmp)->following = 0;
516.  		} else {
517.  		    pline("\"Hello %s!  Didn't you forget to pay?\"",
518.  			    plname);
519.  		}
520.  	    else if (ESHK(mtmp)->robbed)
521.  		kludge("%s complains about a recent robbery.", ESHK(mtmp)->shknam);
522.  	    else if (ESHK(mtmp)->billct)
523.  		kludge("%s reminds you that you haven't paid yet.", ESHK(mtmp)->shknam);
524.  	    else if (mtmp->mgold < 50)
525.  		kludge("%s complains that business is bad.", ESHK(mtmp)->shknam);
526.  	    else if (mtmp->mgold > 4000)
527.  		kludge("%s says that business is good.", ESHK(mtmp)->shknam);
528.  	    else
529.  		kludge("%s talks about the problem of shoplifters.", ESHK(mtmp)->shknam);
530.  	    break;
531.  # ifdef ARMY
532.  	case MS_SOLDIER:
533.  	    if (!mtmp->mpeaceful)
534.  	    switch (rn2(3)) {
535.  		case 2:
536.  		    verbalize("Resistance is useless!");
537.  		    break;
538.  		case 1:
539.  		    verbalize("You're dog meat!");
540.  		    break;
541.  		default:
542.  		    verbalize("Surrender!");
543.  	    }
544.  	    break;
545.  # endif
546.  #endif /* SOUNDS */
547.      }
548.      return(1);
549.  }
550.  
551.  
552.  int
553.  dotalk()
554.  {
555.      register struct monst *mtmp;
556.      register int tx,ty;
557.  
558.      if (u.uswallow) {
559.  	pline("They won't hear you out there.");
560.  	return(0);
561.      }
562.  
563.      pline("Talk to whom? [in what direction] ");
564.      (void) getdir(0);
565.  
566.      if (u.dz) {
567.  	pline("They won't hear you %s there.", u.dz < 0 ? "up" : "down");
568.  	return(0);
569.      }
570.  
571.      if (u.dx == 0 && u.dy == 0) {
572.  /*
573.   * Let's not include this.  It raises all sorts of questions: can you wear
574.   * 2 helmets, 2 amulets, 3 pairs of gloves or 6 rings as a marilith,
575.   * etc...  --KAA
576.  #ifdef POLYSELF
577.  	if (u.umonnum == PM_ETTIN) {
578.  	    You("discover that your other head makes boring conversation.");
579.  	    return(1);
580.  	}
581.  #endif
582.  */
583.  	pline("Talking to yourself is a bad habit for a dungeoneer.");
584.  	return(0);
585.      }
586.  
587.      tx = u.ux+u.dx; ty = u.uy+u.dy;
588.      if (!cansee(tx,ty) || !levl[tx][ty].mmask || (mtmp = m_at(tx, ty))->mimic) {
589.  	pline("I see nobody there.");
590.  	return(0);
591.      }
592.      if (mtmp->mfroz || mtmp->msleep) {
593.  	kludge("%s seems not to notice you.", Monnam(mtmp));
594.  	return 0;
595.      }
596.  
597.      return domonnoise(mtmp);
598.  }