Source:NetHack 3.4.3/src/muse.c
(Redirected from Source:NetHack 3.4.3/muse.c)
Jump to navigation
Jump to search
Below is the full text to src/muse.c from the NetHack 3.4.3 source code. To link to a particular line, write Source:NetHack 3.4.3/src/muse.c#line123, for example.
Contents
- 1 Top of file
- 2 precheck
- 3 mzapmsg
- 4 mreadmsg
- 5 mquaffmsg
- 6 find_defensive
- 7 use_defensive
- 8 rnd_defensive_item
- 9 find_offensive
- 10 mbhitm
- 11 mbhit
- 12 use_offensive
- 13 rnd_offensive_item
- 14 find_misc
- 15 muse_newcham_mon
- 16 use_misc
- 17 you_aggravate
- 18 rnd_misc_item
- 19 searches_for_item
- 20 mon_reflects
- 21 ureflects
- 22 munstone
- 23 mon_consume_unstone
Top of file
1. /* SCCS Id: @(#)muse.c 3.4 2002/12/23 */ 2. /* Copyright (C) 1990 by Ken Arromdee */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
5. /* 6. * Monster item usage routines. 7. */ 8. 9. #include "hack.h" 10. #include "edog.h" 11. 12. extern const int monstr[]; 13. 14. boolean m_using = FALSE; 15. 16. /* Let monsters use magic items. Arbitrary assumptions: Monsters only use 17. * scrolls when they can see, monsters know when wands have 0 charges, monsters 18. * cannot recognize if items are cursed are not, monsters which are confused 19. * don't know not to read scrolls, etc.... 20. */ 21. 22. STATIC_DCL struct permonst *FDECL(muse_newcham_mon, (struct monst *)); 23. STATIC_DCL int FDECL(precheck, (struct monst *,struct obj *)); 24. STATIC_DCL void FDECL(mzapmsg, (struct monst *,struct obj *,BOOLEAN_P)); 25. STATIC_DCL void FDECL(mreadmsg, (struct monst *,struct obj *)); 26. STATIC_DCL void FDECL(mquaffmsg, (struct monst *,struct obj *)); 27. STATIC_PTR int FDECL(mbhitm, (struct monst *,struct obj *)); 28. STATIC_DCL void FDECL(mbhit, 29. (struct monst *,int,int FDECL((*),(MONST_P,OBJ_P)), 30. int FDECL((*),(OBJ_P,OBJ_P)),struct obj *)); 31. STATIC_DCL void FDECL(you_aggravate, (struct monst *)); 32. STATIC_DCL void FDECL(mon_consume_unstone, (struct monst *,struct obj *, 33. BOOLEAN_P,BOOLEAN_P)); 34. 35. static struct musable { 36. struct obj *offensive; 37. struct obj *defensive; 38. struct obj *misc; 39. int has_offense, has_defense, has_misc; 40. /* =0, no capability; otherwise, different numbers. 41. * If it's an object, the object is also set (it's 0 otherwise). 42. */ 43. } m; 44. static int trapx, trapy; 45. static boolean zap_oseen; 46. /* for wands which use mbhitm and are zapped at players. We usually 47. * want an oseen local to the function, but this is impossible since the 48. * function mbhitm has to be compatible with the normal zap routines, 49. * and those routines don't remember who zapped the wand. 50. */ 51.
precheck
52. /* Any preliminary checks which may result in the monster being unable to use 53. * the item. Returns 0 if nothing happened, 2 if the monster can't do anything 54. * (i.e. it teleported) and 1 if it's dead. 55. */ 56. STATIC_OVL int 57. precheck(mon, obj) 58. struct monst *mon; 59. struct obj *obj; 60. { 61. boolean vis; 62. 63. if (!obj) return 0; 64. vis = cansee(mon->mx, mon->my); 65. 66. if (obj->oclass == POTION_CLASS) { 67. coord cc; 68. static const char *empty = "The potion turns out to be empty."; 69. const char *potion_descr; 70. struct monst *mtmp; 71. #define POTION_OCCUPANT_CHANCE(n) (13 + 2*(n)) /* also in potion.c */ 72. 73. potion_descr = OBJ_DESCR(objects[obj->otyp]); 74. if (potion_descr && !strcmp(potion_descr, "milky")) { 75. if ( flags.ghost_count < MAXMONNO && 76. !rn2(POTION_OCCUPANT_CHANCE(flags.ghost_count))) { 77. if (!enexto(&cc, mon->mx, mon->my, &mons[PM_GHOST])) return 0; 78. mquaffmsg(mon, obj); 79. m_useup(mon, obj); 80. mtmp = makemon(&mons[PM_GHOST], cc.x, cc.y, NO_MM_FLAGS); 81. if (!mtmp) { 82. if (vis) pline(empty); 83. } else { 84. if (vis) { 85. pline("As %s opens the bottle, an enormous %s emerges!", 86. mon_nam(mon), 87. Hallucination ? rndmonnam() : (const char *)"ghost"); 88. pline("%s is frightened to death, and unable to move.", 89. Monnam(mon)); 90. } 91. mon->mcanmove = 0; 92. mon->mfrozen = 3; 93. } 94. return 2; 95. } 96. } 97. if (potion_descr && !strcmp(potion_descr, "smoky") && 98. flags.djinni_count < MAXMONNO && 99. !rn2(POTION_OCCUPANT_CHANCE(flags.djinni_count))) { 100. if (!enexto(&cc, mon->mx, mon->my, &mons[PM_DJINNI])) return 0; 101. mquaffmsg(mon, obj); 102. m_useup(mon, obj); 103. mtmp = makemon(&mons[PM_DJINNI], cc.x, cc.y, NO_MM_FLAGS); 104. if (!mtmp) { 105. if (vis) pline(empty); 106. } else { 107. if (vis) 108. pline("In a cloud of smoke, %s emerges!", 109. a_monnam(mtmp)); 110. pline("%s speaks.", vis ? Monnam(mtmp) : Something); 111. /* I suspect few players will be upset that monsters */ 112. /* can't wish for wands of death here.... */ 113. if (rn2(2)) { 114. verbalize("You freed me!"); 115. mtmp->mpeaceful = 1; 116. set_malign(mtmp); 117. } else { 118. verbalize("It is about time."); 119. if (vis) pline("%s vanishes.", Monnam(mtmp)); 120. mongone(mtmp); 121. } 122. } 123. return 2; 124. } 125. } 126. if (obj->oclass == WAND_CLASS && obj->cursed && !rn2(100)) { 127. int dam = d(obj->spe+2, 6); 128. 129. if (flags.soundok) { 130. if (vis) pline("%s zaps %s, which suddenly explodes!", 131. Monnam(mon), an(xname(obj))); 132. else You_hear("a zap and an explosion in the distance."); 133. } 134. m_useup(mon, obj); 135. if (mon->mhp <= dam) { 136. monkilled(mon, "", AD_RBRE); 137. return 1; 138. } 139. else mon->mhp -= dam; 140. m.has_defense = m.has_offense = m.has_misc = 0; 141. /* Only one needed to be set to 0 but the others are harmless */ 142. } 143. return 0; 144. } 145.
mzapmsg
146. STATIC_OVL void 147. mzapmsg(mtmp, otmp, self) 148. struct monst *mtmp; 149. struct obj *otmp; 150. boolean self; 151. { 152. if (!canseemon(mtmp)) { 153. if (flags.soundok) 154. You_hear("a %s zap.", 155. (distu(mtmp->mx,mtmp->my) <= (BOLT_LIM+1)*(BOLT_LIM+1)) ? 156. "nearby" : "distant"); 157. } else if (self) 158. pline("%s zaps %sself with %s!", 159. Monnam(mtmp), mhim(mtmp), doname(otmp)); 160. else { 161. pline("%s zaps %s!", Monnam(mtmp), an(xname(otmp))); 162. stop_occupation(); 163. } 164. } 165.
mreadmsg
166. STATIC_OVL void 167. mreadmsg(mtmp, otmp) 168. struct monst *mtmp; 169. struct obj *otmp; 170. { 171. boolean vismon = canseemon(mtmp); 172. char onambuf[BUFSZ]; 173. short saverole; 174. unsigned savebknown; 175. 176. if (!vismon && !flags.soundok) 177. return; /* no feedback */ 178. 179. otmp->dknown = 1; /* seeing or hearing it read reveals its label */ 180. /* shouldn't be able to hear curse/bless status of unseen scrolls; 181. for priest characters, bknown will always be set during naming */ 182. savebknown = otmp->bknown; 183. saverole = Role_switch; 184. if (!vismon) { 185. otmp->bknown = 0; 186. if (Role_if(PM_PRIEST)) Role_switch = 0; 187. } 188. Strcpy(onambuf, singular(otmp, doname)); 189. Role_switch = saverole; 190. otmp->bknown = savebknown; 191. 192. if (vismon) 193. pline("%s reads %s!", Monnam(mtmp), onambuf); 194. else 195. You_hear("%s reading %s.", 196. x_monnam(mtmp, ARTICLE_A, (char *)0, 197. (SUPPRESS_IT|SUPPRESS_INVISIBLE|SUPPRESS_SADDLE), FALSE), 198. onambuf); 199. 200. if (mtmp->mconf) 201. pline("Being confused, %s mispronounces the magic words...", 202. vismon ? mon_nam(mtmp) : mhe(mtmp)); 203. } 204.
mquaffmsg
205. STATIC_OVL void 206. mquaffmsg(mtmp, otmp) 207. struct monst *mtmp; 208. struct obj *otmp; 209. { 210. if (canseemon(mtmp)) { 211. otmp->dknown = 1; 212. pline("%s drinks %s!", Monnam(mtmp), singular(otmp, doname)); 213. } else 214. if (flags.soundok) 215. You_hear("a chugging sound."); 216. } 217. 218. /* Defines for various types of stuff. The order in which monsters prefer 219. * to use them is determined by the order of the code logic, not the 220. * numerical order in which they are defined. 221. */ 222. #define MUSE_SCR_TELEPORTATION 1 223. #define MUSE_WAN_TELEPORTATION_SELF 2 224. #define MUSE_POT_HEALING 3 225. #define MUSE_POT_EXTRA_HEALING 4 226. #define MUSE_WAN_DIGGING 5 227. #define MUSE_TRAPDOOR 6 228. #define MUSE_TELEPORT_TRAP 7 229. #define MUSE_UPSTAIRS 8 230. #define MUSE_DOWNSTAIRS 9 231. #define MUSE_WAN_CREATE_MONSTER 10 232. #define MUSE_SCR_CREATE_MONSTER 11 233. #define MUSE_UP_LADDER 12 234. #define MUSE_DN_LADDER 13 235. #define MUSE_SSTAIRS 14 236. #define MUSE_WAN_TELEPORTATION 15 237. #define MUSE_BUGLE 16 238. #define MUSE_UNICORN_HORN 17 239. #define MUSE_POT_FULL_HEALING 18 240. #define MUSE_LIZARD_CORPSE 19 241. /* 242. #define MUSE_INNATE_TPT 9999 243. * We cannot use this. Since monsters get unlimited teleportation, if they 244. * were allowed to teleport at will you could never catch them. Instead, 245. * assume they only teleport at random times, despite the inconsistency that if 246. * you polymorph into one you teleport at will. 247. */ 248.
find_defensive
249. /* Select a defensive item/action for a monster. Returns TRUE iff one is 250. * found. 251. */ 252. boolean 253. find_defensive(mtmp) 254. struct monst *mtmp; 255. { 256. register struct obj *obj = 0; 257. struct trap *t; 258. int x=mtmp->mx, y=mtmp->my; 259. boolean stuck = (mtmp == u.ustuck); 260. boolean immobile = (mtmp->data->mmove == 0); 261. int fraction; 262. 263. if (is_animal(mtmp->data) || mindless(mtmp->data)) 264. return FALSE; 265. if(dist2(x, y, mtmp->mux, mtmp->muy) > 25) 266. return FALSE; 267. if (u.uswallow && stuck) return FALSE; 268. 269. m.defensive = (struct obj *)0; 270. m.has_defense = 0; 271. 272. /* since unicorn horns don't get used up, the monster would look 273. * silly trying to use the same cursed horn round after round 274. */ 275. if (mtmp->mconf || mtmp->mstun || !mtmp->mcansee) { 276. if (!is_unicorn(mtmp->data) && !nohands(mtmp->data)) { 277. for(obj = mtmp->minvent; obj; obj = obj->nobj) 278. if (obj->otyp == UNICORN_HORN && !obj->cursed) 279. break; 280. } 281. if (obj || is_unicorn(mtmp->data)) { 282. m.defensive = obj; 283. m.has_defense = MUSE_UNICORN_HORN; 284. return TRUE; 285. } 286. } 287. 288. if (mtmp->mconf) { 289. for(obj = mtmp->minvent; obj; obj = obj->nobj) { 290. if (obj->otyp == CORPSE && obj->corpsenm == PM_LIZARD) { 291. m.defensive = obj; 292. m.has_defense = MUSE_LIZARD_CORPSE; 293. return TRUE; 294. } 295. } 296. } 297. 298. /* It so happens there are two unrelated cases when we might want to 299. * check specifically for healing alone. The first is when the monster 300. * is blind (healing cures blindness). The second is when the monster 301. * is peaceful; then we don't want to flee the player, and by 302. * coincidence healing is all there is that doesn't involve fleeing. 303. * These would be hard to combine because of the control flow. 304. * Pestilence won't use healing even when blind. 305. */ 306. if (!mtmp->mcansee && !nohands(mtmp->data) && 307. mtmp->data != &mons[PM_PESTILENCE]) { 308. if ((obj = m_carrying(mtmp, POT_FULL_HEALING)) != 0) { 309. m.defensive = obj; 310. m.has_defense = MUSE_POT_FULL_HEALING; 311. return TRUE; 312. } 313. if ((obj = m_carrying(mtmp, POT_EXTRA_HEALING)) != 0) { 314. m.defensive = obj; 315. m.has_defense = MUSE_POT_EXTRA_HEALING; 316. return TRUE; 317. } 318. if ((obj = m_carrying(mtmp, POT_HEALING)) != 0) { 319. m.defensive = obj; 320. m.has_defense = MUSE_POT_HEALING; 321. return TRUE; 322. } 323. } 324. 325. fraction = u.ulevel < 10 ? 5 : u.ulevel < 14 ? 4 : 3; 326. if(mtmp->mhp >= mtmp->mhpmax || 327. (mtmp->mhp >= 10 && mtmp->mhp*fraction >= mtmp->mhpmax)) 328. return FALSE; 329. 330. if (mtmp->mpeaceful) { 331. if (!nohands(mtmp->data)) { 332. if ((obj = m_carrying(mtmp, POT_FULL_HEALING)) != 0) { 333. m.defensive = obj; 334. m.has_defense = MUSE_POT_FULL_HEALING; 335. return TRUE; 336. } 337. if ((obj = m_carrying(mtmp, POT_EXTRA_HEALING)) != 0) { 338. m.defensive = obj; 339. m.has_defense = MUSE_POT_EXTRA_HEALING; 340. return TRUE; 341. } 342. if ((obj = m_carrying(mtmp, POT_HEALING)) != 0) { 343. m.defensive = obj; 344. m.has_defense = MUSE_POT_HEALING; 345. return TRUE; 346. } 347. } 348. return FALSE; 349. } 350. 351. if (levl[x][y].typ == STAIRS && !stuck && !immobile) { 352. if (x == xdnstair && y == ydnstair && !is_floater(mtmp->data)) 353. m.has_defense = MUSE_DOWNSTAIRS; 354. if (x == xupstair && y == yupstair && ledger_no(&u.uz) != 1) 355. /* Unfair to let the monsters leave the dungeon with the Amulet */ 356. /* (or go to the endlevel since you also need it, to get there) */ 357. m.has_defense = MUSE_UPSTAIRS; 358. } else if (levl[x][y].typ == LADDER && !stuck && !immobile) { 359. if (x == xupladder && y == yupladder) 360. m.has_defense = MUSE_UP_LADDER; 361. if (x == xdnladder && y == ydnladder && !is_floater(mtmp->data)) 362. m.has_defense = MUSE_DN_LADDER; 363. } else if (sstairs.sx && sstairs.sx == x && sstairs.sy == y) { 364. m.has_defense = MUSE_SSTAIRS; 365. } else if (!stuck && !immobile) { 366. /* Note: trap doors take precedence over teleport traps. */ 367. int xx, yy; 368. 369. for(xx = x-1; xx <= x+1; xx++) for(yy = y-1; yy <= y+1; yy++) 370. if (isok(xx,yy)) 371. if (xx != u.ux && yy != u.uy) 372. if (mtmp->data != &mons[PM_GRID_BUG] || xx == x || yy == y) 373. if ((xx==x && yy==y) || !level.monsters[xx][yy]) 374. if ((t = t_at(xx,yy)) != 0) 375. if ((verysmall(mtmp->data) || throws_rocks(mtmp->data) || 376. passes_walls(mtmp->data)) || !sobj_at(BOULDER, xx, yy)) 377. if (!onscary(xx,yy,mtmp)) { 378. if ((t->ttyp == TRAPDOOR || t->ttyp == HOLE) 379. && !is_floater(mtmp->data) 380. && !mtmp->isshk && !mtmp->isgd 381. && !mtmp->ispriest 382. && Can_fall_thru(&u.uz) 383. ) { 384. trapx = xx; 385. trapy = yy; 386. m.has_defense = MUSE_TRAPDOOR; 387. } else if (t->ttyp == TELEP_TRAP && m.has_defense != MUSE_TRAPDOOR) { 388. trapx = xx; 389. trapy = yy; 390. m.has_defense = MUSE_TELEPORT_TRAP; 391. } 392. } 393. } 394. 395. if (nohands(mtmp->data)) /* can't use objects */ 396. goto botm; 397. 398. if (is_mercenary(mtmp->data) && (obj = m_carrying(mtmp, BUGLE))) { 399. int xx, yy; 400. struct monst *mon; 401. 402. /* Distance is arbitrary. What we really want to do is 403. * have the soldier play the bugle when it sees or 404. * remembers soldiers nearby... 405. */ 406. for(xx = x-3; xx <= x+3; xx++) for(yy = y-3; yy <= y+3; yy++) 407. if (isok(xx,yy)) 408. if ((mon = m_at(xx,yy)) && is_mercenary(mon->data) && 409. mon->data != &mons[PM_GUARD] && 410. (mon->msleeping || (!mon->mcanmove))) { 411. m.defensive = obj; 412. m.has_defense = MUSE_BUGLE; 413. } 414. } 415. 416. /* use immediate physical escape prior to attempting magic */ 417. if (m.has_defense) /* stairs, trap door or tele-trap, bugle alert */ 418. goto botm; 419. 420. /* kludge to cut down on trap destruction (particularly portals) */ 421. t = t_at(x,y); 422. if (t && (t->ttyp == PIT || t->ttyp == SPIKED_PIT || 423. t->ttyp == WEB || t->ttyp == BEAR_TRAP)) 424. t = 0; /* ok for monster to dig here */ 425. 426. #define nomore(x) if(m.has_defense==x) continue; 427. for (obj = mtmp->minvent; obj; obj = obj->nobj) { 428. /* don't always use the same selection pattern */ 429. if (m.has_defense && !rn2(3)) break; 430. 431. /* nomore(MUSE_WAN_DIGGING); */ 432. if (m.has_defense == MUSE_WAN_DIGGING) break; 433. if (obj->otyp == WAN_DIGGING && obj->spe > 0 && !stuck && !t 434. && !mtmp->isshk && !mtmp->isgd && !mtmp->ispriest 435. && !is_floater(mtmp->data) 436. /* monsters digging in Sokoban can ruin things */ 437. && !In_sokoban(&u.uz) 438. /* digging wouldn't be effective; assume they know that */ 439. && !(levl[x][y].wall_info & W_NONDIGGABLE) 440. && !(Is_botlevel(&u.uz) || In_endgame(&u.uz)) 441. && !(is_ice(x,y) || is_pool(x,y) || is_lava(x,y)) 442. && !(mtmp->data == &mons[PM_VLAD_THE_IMPALER] 443. && In_V_tower(&u.uz))) { 444. m.defensive = obj; 445. m.has_defense = MUSE_WAN_DIGGING; 446. } 447. nomore(MUSE_WAN_TELEPORTATION_SELF); 448. nomore(MUSE_WAN_TELEPORTATION); 449. if(obj->otyp == WAN_TELEPORTATION && obj->spe > 0) { 450. /* use the TELEP_TRAP bit to determine if they know 451. * about noteleport on this level or not. Avoids 452. * ineffective re-use of teleportation. This does 453. * mean if the monster leaves the level, they'll know 454. * about teleport traps. 455. */ 456. if (!level.flags.noteleport || 457. !(mtmp->mtrapseen & (1 << (TELEP_TRAP-1)))) { 458. m.defensive = obj; 459. m.has_defense = (mon_has_amulet(mtmp)) 460. ? MUSE_WAN_TELEPORTATION 461. : MUSE_WAN_TELEPORTATION_SELF; 462. } 463. } 464. nomore(MUSE_SCR_TELEPORTATION); 465. if(obj->otyp == SCR_TELEPORTATION && mtmp->mcansee 466. && haseyes(mtmp->data) 467. && (!obj->cursed || 468. (!(mtmp->isshk && inhishop(mtmp)) 469. && !mtmp->isgd && !mtmp->ispriest))) { 470. /* see WAN_TELEPORTATION case above */ 471. if (!level.flags.noteleport || 472. !(mtmp->mtrapseen & (1 << (TELEP_TRAP-1)))) { 473. m.defensive = obj; 474. m.has_defense = MUSE_SCR_TELEPORTATION; 475. } 476. } 477. 478. if (mtmp->data != &mons[PM_PESTILENCE]) { 479. nomore(MUSE_POT_FULL_HEALING); 480. if(obj->otyp == POT_FULL_HEALING) { 481. m.defensive = obj; 482. m.has_defense = MUSE_POT_FULL_HEALING; 483. } 484. nomore(MUSE_POT_EXTRA_HEALING); 485. if(obj->otyp == POT_EXTRA_HEALING) { 486. m.defensive = obj; 487. m.has_defense = MUSE_POT_EXTRA_HEALING; 488. } 489. nomore(MUSE_WAN_CREATE_MONSTER); 490. if(obj->otyp == WAN_CREATE_MONSTER && obj->spe > 0) { 491. m.defensive = obj; 492. m.has_defense = MUSE_WAN_CREATE_MONSTER; 493. } 494. nomore(MUSE_POT_HEALING); 495. if(obj->otyp == POT_HEALING) { 496. m.defensive = obj; 497. m.has_defense = MUSE_POT_HEALING; 498. } 499. } else { /* Pestilence */ 500. nomore(MUSE_POT_FULL_HEALING); 501. if (obj->otyp == POT_SICKNESS) { 502. m.defensive = obj; 503. m.has_defense = MUSE_POT_FULL_HEALING; 504. } 505. nomore(MUSE_WAN_CREATE_MONSTER); 506. if (obj->otyp == WAN_CREATE_MONSTER && obj->spe > 0) { 507. m.defensive = obj; 508. m.has_defense = MUSE_WAN_CREATE_MONSTER; 509. } 510. } 511. nomore(MUSE_SCR_CREATE_MONSTER); 512. if(obj->otyp == SCR_CREATE_MONSTER) { 513. m.defensive = obj; 514. m.has_defense = MUSE_SCR_CREATE_MONSTER; 515. } 516. } 517. botm: return((boolean)(!!m.has_defense)); 518. #undef nomore 519. } 520.
use_defensive
521. /* Perform a defensive action for a monster. Must be called immediately 522. * after find_defensive(). Return values are 0: did something, 1: died, 523. * 2: did something and can't attack again (i.e. teleported). 524. */ 525. int 526. use_defensive(mtmp) 527. struct monst *mtmp; 528. { 529. int i, fleetim, how = 0; 530. struct obj *otmp = m.defensive; 531. boolean vis, vismon, oseen; 532. const char *mcsa = "%s can see again."; 533. 534. if ((i = precheck(mtmp, otmp)) != 0) return i; 535. vis = cansee(mtmp->mx, mtmp->my); 536. vismon = canseemon(mtmp); 537. oseen = otmp && vismon; 538. 539. /* when using defensive choice to run away, we want monster to avoid 540. rushing right straight back; don't override if already scared */ 541. fleetim = !mtmp->mflee ? (33 - (30 * mtmp->mhp / mtmp->mhpmax)) : 0; 542. #define m_flee(m) if (fleetim && !m->iswiz) \ 543. { monflee(m, fleetim, FALSE, FALSE); } 544. 545. switch(m.has_defense) { 546. case MUSE_UNICORN_HORN: 547. if (vismon) { 548. if (otmp) 549. pline("%s uses a unicorn horn!", Monnam(mtmp)); 550. else 551. pline_The("tip of %s's horn glows!", mon_nam(mtmp)); 552. } 553. if (!mtmp->mcansee) { 554. mtmp->mcansee = 1; 555. mtmp->mblinded = 0; 556. if (vismon) pline(mcsa, Monnam(mtmp)); 557. } else if (mtmp->mconf || mtmp->mstun) { 558. mtmp->mconf = mtmp->mstun = 0; 559. if (vismon) 560. pline("%s seems steadier now.", Monnam(mtmp)); 561. } else impossible("No need for unicorn horn?"); 562. return 2; 563. case MUSE_BUGLE: 564. if (vismon) 565. pline("%s plays %s!", Monnam(mtmp), doname(otmp)); 566. else if (flags.soundok) 567. You_hear("a bugle playing reveille!"); 568. awaken_soldiers(); 569. return 2; 570. case MUSE_WAN_TELEPORTATION_SELF: 571. if ((mtmp->isshk && inhishop(mtmp)) 572. || mtmp->isgd || mtmp->ispriest) return 2; 573. m_flee(mtmp); 574. mzapmsg(mtmp, otmp, TRUE); 575. otmp->spe--; 576. how = WAN_TELEPORTATION; 577. mon_tele: 578. if (tele_restrict(mtmp)) { /* mysterious force... */ 579. if (vismon && how) /* mentions 'teleport' */ 580. makeknown(how); 581. /* monster learns that teleportation isn't useful here */ 582. if (level.flags.noteleport) 583. mtmp->mtrapseen |= (1 << (TELEP_TRAP-1)); 584. return 2; 585. } 586. if (( 587. #if 0 588. mon_has_amulet(mtmp) || 589. #endif 590. On_W_tower_level(&u.uz)) && !rn2(3)) { 591. if (vismon) 592. pline("%s seems disoriented for a moment.", 593. Monnam(mtmp)); 594. return 2; 595. } 596. if (oseen && how) makeknown(how); 597. (void) rloc(mtmp, FALSE); 598. return 2; 599. case MUSE_WAN_TELEPORTATION: 600. zap_oseen = oseen; 601. mzapmsg(mtmp, otmp, FALSE); 602. otmp->spe--; 603. m_using = TRUE; 604. mbhit(mtmp,rn1(8,6),mbhitm,bhito,otmp); 605. /* monster learns that teleportation isn't useful here */ 606. if (level.flags.noteleport) 607. mtmp->mtrapseen |= (1 << (TELEP_TRAP-1)); 608. m_using = FALSE; 609. return 2; 610. case MUSE_SCR_TELEPORTATION: 611. { 612. int obj_is_cursed = otmp->cursed; 613. 614. if (mtmp->isshk || mtmp->isgd || mtmp->ispriest) return 2; 615. m_flee(mtmp); 616. mreadmsg(mtmp, otmp); 617. m_useup(mtmp, otmp); /* otmp might be free'ed */ 618. how = SCR_TELEPORTATION; 619. if (obj_is_cursed || mtmp->mconf) { 620. int nlev; 621. d_level flev; 622. 623. if (mon_has_amulet(mtmp) || In_endgame(&u.uz)) { 624. if (vismon) 625. pline("%s seems very disoriented for a moment.", 626. Monnam(mtmp)); 627. return 2; 628. } 629. nlev = random_teleport_level(); 630. if (nlev == depth(&u.uz)) { 631. if (vismon) 632. pline("%s shudders for a moment.", 633. Monnam(mtmp)); 634. return 2; 635. } 636. get_level(&flev, nlev); 637. migrate_to_level(mtmp, ledger_no(&flev), MIGR_RANDOM, 638. (coord *)0); 639. if (oseen) makeknown(SCR_TELEPORTATION); 640. } else goto mon_tele; 641. return 2; 642. } 643. case MUSE_WAN_DIGGING: 644. { struct trap *ttmp; 645. 646. m_flee(mtmp); 647. mzapmsg(mtmp, otmp, FALSE); 648. otmp->spe--; 649. if (oseen) makeknown(WAN_DIGGING); 650. if (IS_FURNITURE(levl[mtmp->mx][mtmp->my].typ) || 651. IS_DRAWBRIDGE(levl[mtmp->mx][mtmp->my].typ) || 652. (is_drawbridge_wall(mtmp->mx, mtmp->my) >= 0) || 653. (sstairs.sx && sstairs.sx == mtmp->mx && 654. sstairs.sy == mtmp->my)) { 655. pline_The("digging ray is ineffective."); 656. return 2; 657. } 658. if (!Can_dig_down(&u.uz)) { 659. if(canseemon(mtmp)) 660. pline_The("%s here is too hard to dig in.", 661. surface(mtmp->mx, mtmp->my)); 662. return 2; 663. } 664. ttmp = maketrap(mtmp->mx, mtmp->my, HOLE); 665. if (!ttmp) return 2; 666. seetrap(ttmp); 667. if (vis) { 668. pline("%s has made a hole in the %s.", Monnam(mtmp), 669. surface(mtmp->mx, mtmp->my)); 670. pline("%s %s through...", Monnam(mtmp), 671. is_flyer(mtmp->data) ? "dives" : "falls"); 672. } else if (flags.soundok) 673. You_hear("%s crash through the %s.", something, 674. surface(mtmp->mx, mtmp->my)); 675. /* we made sure that there is a level for mtmp to go to */ 676. migrate_to_level(mtmp, ledger_no(&u.uz) + 1, 677. MIGR_RANDOM, (coord *)0); 678. return 2; 679. } 680. case MUSE_WAN_CREATE_MONSTER: 681. { coord cc; 682. /* pm: 0 => random, eel => aquatic, croc => amphibious */ 683. struct permonst *pm = !is_pool(mtmp->mx, mtmp->my) ? 0 : 684. &mons[u.uinwater ? PM_GIANT_EEL : PM_CROCODILE]; 685. struct monst *mon; 686. 687. if (!enexto(&cc, mtmp->mx, mtmp->my, pm)) return 0; 688. mzapmsg(mtmp, otmp, FALSE); 689. otmp->spe--; 690. mon = makemon((struct permonst *)0, cc.x, cc.y, NO_MM_FLAGS); 691. if (mon && canspotmon(mon) && oseen) 692. makeknown(WAN_CREATE_MONSTER); 693. return 2; 694. } 695. case MUSE_SCR_CREATE_MONSTER: 696. { coord cc; 697. struct permonst *pm = 0, *fish = 0; 698. int cnt = 1; 699. struct monst *mon; 700. boolean known = FALSE; 701. 702. if (!rn2(73)) cnt += rnd(4); 703. if (mtmp->mconf || otmp->cursed) cnt += 12; 704. if (mtmp->mconf) pm = fish = &mons[PM_ACID_BLOB]; 705. else if (is_pool(mtmp->mx, mtmp->my)) 706. fish = &mons[u.uinwater ? PM_GIANT_EEL : PM_CROCODILE]; 707. mreadmsg(mtmp, otmp); 708. while(cnt--) { 709. /* `fish' potentially gives bias towards water locations; 710. `pm' is what to actually create (0 => random) */ 711. if (!enexto(&cc, mtmp->mx, mtmp->my, fish)) break; 712. mon = makemon(pm, cc.x, cc.y, NO_MM_FLAGS); 713. if (mon && canspotmon(mon)) known = TRUE; 714. } 715. /* The only case where we don't use oseen. For wands, you 716. * have to be able to see the monster zap the wand to know 717. * what type it is. For teleport scrolls, you have to see 718. * the monster to know it teleported. 719. */ 720. if (known) 721. makeknown(SCR_CREATE_MONSTER); 722. else if (!objects[SCR_CREATE_MONSTER].oc_name_known 723. && !objects[SCR_CREATE_MONSTER].oc_uname) 724. docall(otmp); 725. m_useup(mtmp, otmp); 726. return 2; 727. } 728. case MUSE_TRAPDOOR: 729. /* trap doors on "bottom" levels of dungeons are rock-drop 730. * trap doors, not holes in the floor. We check here for 731. * safety. 732. */ 733. if (Is_botlevel(&u.uz)) return 0; 734. m_flee(mtmp); 735. if (vis) { 736. struct trap *t; 737. t = t_at(trapx,trapy); 738. pline("%s %s into a %s!", Monnam(mtmp), 739. makeplural(locomotion(mtmp->data, "jump")), 740. t->ttyp == TRAPDOOR ? "trap door" : "hole"); 741. if (levl[trapx][trapy].typ == SCORR) { 742. levl[trapx][trapy].typ = CORR; 743. unblock_point(trapx, trapy); 744. } 745. seetrap(t_at(trapx,trapy)); 746. } 747. 748. /* don't use rloc_to() because worm tails must "move" */ 749. remove_monster(mtmp->mx, mtmp->my); 750. newsym(mtmp->mx, mtmp->my); /* update old location */ 751. place_monster(mtmp, trapx, trapy); 752. if (mtmp->wormno) worm_move(mtmp); 753. newsym(trapx, trapy); 754. 755. migrate_to_level(mtmp, ledger_no(&u.uz) + 1, 756. MIGR_RANDOM, (coord *)0); 757. return 2; 758. case MUSE_UPSTAIRS: 759. /* Monsters without amulets escape the dungeon and are 760. * gone for good when they leave up the up stairs. 761. * Monsters with amulets would reach the endlevel, 762. * which we cannot allow since that would leave the 763. * player stranded. 764. */ 765. if (ledger_no(&u.uz) == 1) { 766. if (mon_has_special(mtmp)) 767. return 0; 768. if (vismon) 769. pline("%s escapes the dungeon!", Monnam(mtmp)); 770. mongone(mtmp); 771. return 2; 772. } 773. m_flee(mtmp); 774. if (Inhell && mon_has_amulet(mtmp) && !rn2(4) && 775. (dunlev(&u.uz) < dunlevs_in_dungeon(&u.uz) - 3)) { 776. if (vismon) pline( 777. "As %s climbs the stairs, a mysterious force momentarily surrounds %s...", 778. mon_nam(mtmp), mhim(mtmp)); 779. /* simpler than for the player; this will usually be 780. the Wizard and he'll immediately go right to the 781. upstairs, so there's not much point in having any 782. chance for a random position on the current level */ 783. migrate_to_level(mtmp, ledger_no(&u.uz) + 1, 784. MIGR_RANDOM, (coord *)0); 785. } else { 786. if (vismon) pline("%s escapes upstairs!", Monnam(mtmp)); 787. migrate_to_level(mtmp, ledger_no(&u.uz) - 1, 788. MIGR_STAIRS_DOWN, (coord *)0); 789. } 790. return 2; 791. case MUSE_DOWNSTAIRS: 792. m_flee(mtmp); 793. if (vismon) pline("%s escapes downstairs!", Monnam(mtmp)); 794. migrate_to_level(mtmp, ledger_no(&u.uz) + 1, 795. MIGR_STAIRS_UP, (coord *)0); 796. return 2; 797. case MUSE_UP_LADDER: 798. m_flee(mtmp); 799. if (vismon) pline("%s escapes up the ladder!", Monnam(mtmp)); 800. migrate_to_level(mtmp, ledger_no(&u.uz) - 1, 801. MIGR_LADDER_DOWN, (coord *)0); 802. return 2; 803. case MUSE_DN_LADDER: 804. m_flee(mtmp); 805. if (vismon) pline("%s escapes down the ladder!", Monnam(mtmp)); 806. migrate_to_level(mtmp, ledger_no(&u.uz) + 1, 807. MIGR_LADDER_UP, (coord *)0); 808. return 2; 809. case MUSE_SSTAIRS: 810. m_flee(mtmp); 811. /* the stairs leading up from the 1st level are */ 812. /* regular stairs, not sstairs. */ 813. if (sstairs.up) { 814. if (vismon) 815. pline("%s escapes upstairs!", Monnam(mtmp)); 816. if(Inhell) { 817. migrate_to_level(mtmp, ledger_no(&sstairs.tolev), 818. MIGR_RANDOM, (coord *)0); 819. return 2; 820. } 821. } else if (vismon) 822. pline("%s escapes downstairs!", Monnam(mtmp)); 823. migrate_to_level(mtmp, ledger_no(&sstairs.tolev), 824. MIGR_SSTAIRS, (coord *)0); 825. return 2; 826. case MUSE_TELEPORT_TRAP: 827. m_flee(mtmp); 828. if (vis) { 829. pline("%s %s onto a teleport trap!", Monnam(mtmp), 830. makeplural(locomotion(mtmp->data, "jump"))); 831. if (levl[trapx][trapy].typ == SCORR) { 832. levl[trapx][trapy].typ = CORR; 833. unblock_point(trapx, trapy); 834. } 835. seetrap(t_at(trapx,trapy)); 836. } 837. /* don't use rloc_to() because worm tails must "move" */ 838. remove_monster(mtmp->mx, mtmp->my); 839. newsym(mtmp->mx, mtmp->my); /* update old location */ 840. place_monster(mtmp, trapx, trapy); 841. if (mtmp->wormno) worm_move(mtmp); 842. newsym(trapx, trapy); 843. 844. goto mon_tele; 845. case MUSE_POT_HEALING: 846. mquaffmsg(mtmp, otmp); 847. i = d(6 + 2 * bcsign(otmp), 4); 848. mtmp->mhp += i; 849. if (mtmp->mhp > mtmp->mhpmax) mtmp->mhp = ++mtmp->mhpmax; 850. if (!otmp->cursed && !mtmp->mcansee) { 851. mtmp->mcansee = 1; 852. mtmp->mblinded = 0; 853. if (vismon) pline(mcsa, Monnam(mtmp)); 854. } 855. if (vismon) pline("%s looks better.", Monnam(mtmp)); 856. if (oseen) makeknown(POT_HEALING); 857. m_useup(mtmp, otmp); 858. return 2; 859. case MUSE_POT_EXTRA_HEALING: 860. mquaffmsg(mtmp, otmp); 861. i = d(6 + 2 * bcsign(otmp), 8); 862. mtmp->mhp += i; 863. if (mtmp->mhp > mtmp->mhpmax) 864. mtmp->mhp = (mtmp->mhpmax += (otmp->blessed ? 5 : 2)); 865. if (!mtmp->mcansee) { 866. mtmp->mcansee = 1; 867. mtmp->mblinded = 0; 868. if (vismon) pline(mcsa, Monnam(mtmp)); 869. } 870. if (vismon) pline("%s looks much better.", Monnam(mtmp)); 871. if (oseen) makeknown(POT_EXTRA_HEALING); 872. m_useup(mtmp, otmp); 873. return 2; 874. case MUSE_POT_FULL_HEALING: 875. mquaffmsg(mtmp, otmp); 876. if (otmp->otyp == POT_SICKNESS) unbless(otmp); /* Pestilence */ 877. mtmp->mhp = (mtmp->mhpmax += (otmp->blessed ? 8 : 4)); 878. if (!mtmp->mcansee && otmp->otyp != POT_SICKNESS) { 879. mtmp->mcansee = 1; 880. mtmp->mblinded = 0; 881. if (vismon) pline(mcsa, Monnam(mtmp)); 882. } 883. if (vismon) pline("%s looks completely healed.", Monnam(mtmp)); 884. if (oseen) makeknown(otmp->otyp); 885. m_useup(mtmp, otmp); 886. return 2; 887. case MUSE_LIZARD_CORPSE: 888. /* not actually called for its unstoning effect */ 889. mon_consume_unstone(mtmp, otmp, FALSE, FALSE); 890. return 2; 891. case 0: return 0; /* i.e. an exploded wand */ 892. default: impossible("%s wanted to perform action %d?", Monnam(mtmp), 893. m.has_defense); 894. break; 895. } 896. return 0; 897. #undef m_flee 898. } 899.
rnd_defensive_item
900. int 901. rnd_defensive_item(mtmp) 902. struct monst *mtmp; 903. { 904. struct permonst *pm = mtmp->data; 905. int difficulty = monstr[(monsndx(pm))]; 906. int trycnt = 0; 907. 908. if(is_animal(pm) || attacktype(pm, AT_EXPL) || mindless(mtmp->data) 909. || pm->mlet == S_GHOST 910. # ifdef KOPS 911. || pm->mlet == S_KOP 912. # endif 913. ) return 0; 914. try_again: 915. switch (rn2(8 + (difficulty > 3) + (difficulty > 6) + 916. (difficulty > 8))) { 917. case 6: case 9: 918. if (level.flags.noteleport && ++trycnt < 2) 919. goto try_again; 920. if (!rn2(3)) return WAN_TELEPORTATION; 921. /* else FALLTHRU */ 922. case 0: case 1: 923. return SCR_TELEPORTATION; 924. case 8: case 10: 925. if (!rn2(3)) return WAN_CREATE_MONSTER; 926. /* else FALLTHRU */ 927. case 2: return SCR_CREATE_MONSTER; 928. case 3: return POT_HEALING; 929. case 4: return POT_EXTRA_HEALING; 930. case 5: return (mtmp->data != &mons[PM_PESTILENCE]) ? 931. POT_FULL_HEALING : POT_SICKNESS; 932. case 7: if (is_floater(pm) || mtmp->isshk || mtmp->isgd 933. || mtmp->ispriest 934. ) 935. return 0; 936. else 937. return WAN_DIGGING; 938. } 939. /*NOTREACHED*/ 940. return 0; 941. } 942. 943. #define MUSE_WAN_DEATH 1 944. #define MUSE_WAN_SLEEP 2 945. #define MUSE_WAN_FIRE 3 946. #define MUSE_WAN_COLD 4 947. #define MUSE_WAN_LIGHTNING 5 948. #define MUSE_WAN_MAGIC_MISSILE 6 949. #define MUSE_WAN_STRIKING 7 950. #define MUSE_SCR_FIRE 8 951. #define MUSE_POT_PARALYSIS 9 952. #define MUSE_POT_BLINDNESS 10 953. #define MUSE_POT_CONFUSION 11 954. #define MUSE_FROST_HORN 12 955. #define MUSE_FIRE_HORN 13 956. #define MUSE_POT_ACID 14 957. /*#define MUSE_WAN_TELEPORTATION 15*/ 958. #define MUSE_POT_SLEEPING 16 959. #define MUSE_SCR_EARTH 17 960.
find_offensive
961. /* Select an offensive item/action for a monster. Returns TRUE iff one is 962. * found. 963. */ 964. boolean 965. find_offensive(mtmp) 966. struct monst *mtmp; 967. { 968. register struct obj *obj; 969. boolean ranged_stuff = lined_up(mtmp); 970. boolean reflection_skip = (Reflecting && rn2(2)); 971. struct obj *helmet = which_armor(mtmp, W_ARMH); 972. 973. m.offensive = (struct obj *)0; 974. m.has_offense = 0; 975. if (mtmp->mpeaceful || is_animal(mtmp->data) || 976. mindless(mtmp->data) || nohands(mtmp->data)) 977. return FALSE; 978. if (u.uswallow) return FALSE; 979. if (in_your_sanctuary(mtmp, 0, 0)) return FALSE; 980. if (dmgtype(mtmp->data, AD_HEAL) && !uwep 981. #ifdef TOURIST 982. && !uarmu 983. #endif 984. && !uarm && !uarmh && !uarms && !uarmg && !uarmc && !uarmf) 985. return FALSE; 986. 987. if (!ranged_stuff) return FALSE; 988. #define nomore(x) if(m.has_offense==x) continue; 989. for(obj=mtmp->minvent; obj; obj=obj->nobj) { 990. /* nomore(MUSE_WAN_DEATH); */ 991. if (!reflection_skip) { 992. if(obj->otyp == WAN_DEATH && obj->spe > 0) { 993. m.offensive = obj; 994. m.has_offense = MUSE_WAN_DEATH; 995. } 996. nomore(MUSE_WAN_SLEEP); 997. if(obj->otyp == WAN_SLEEP && obj->spe > 0 && multi >= 0) { 998. m.offensive = obj; 999. m.has_offense = MUSE_WAN_SLEEP; 1000. } 1001. nomore(MUSE_WAN_FIRE); 1002. if(obj->otyp == WAN_FIRE && obj->spe > 0) { 1003. m.offensive = obj; 1004. m.has_offense = MUSE_WAN_FIRE; 1005. } 1006. nomore(MUSE_FIRE_HORN); 1007. if(obj->otyp == FIRE_HORN && obj->spe > 0) { 1008. m.offensive = obj; 1009. m.has_offense = MUSE_FIRE_HORN; 1010. } 1011. nomore(MUSE_WAN_COLD); 1012. if(obj->otyp == WAN_COLD && obj->spe > 0) { 1013. m.offensive = obj; 1014. m.has_offense = MUSE_WAN_COLD; 1015. } 1016. nomore(MUSE_FROST_HORN); 1017. if(obj->otyp == FROST_HORN && obj->spe > 0) { 1018. m.offensive = obj; 1019. m.has_offense = MUSE_FROST_HORN; 1020. } 1021. nomore(MUSE_WAN_LIGHTNING); 1022. if(obj->otyp == WAN_LIGHTNING && obj->spe > 0) { 1023. m.offensive = obj; 1024. m.has_offense = MUSE_WAN_LIGHTNING; 1025. } 1026. nomore(MUSE_WAN_MAGIC_MISSILE); 1027. if(obj->otyp == WAN_MAGIC_MISSILE && obj->spe > 0) { 1028. m.offensive = obj; 1029. m.has_offense = MUSE_WAN_MAGIC_MISSILE; 1030. } 1031. } 1032. nomore(MUSE_WAN_STRIKING); 1033. if(obj->otyp == WAN_STRIKING && obj->spe > 0) { 1034. m.offensive = obj; 1035. m.has_offense = MUSE_WAN_STRIKING; 1036. } 1037. nomore(MUSE_POT_PARALYSIS); 1038. if(obj->otyp == POT_PARALYSIS && multi >= 0) { 1039. m.offensive = obj; 1040. m.has_offense = MUSE_POT_PARALYSIS; 1041. } 1042. nomore(MUSE_POT_BLINDNESS); 1043. if(obj->otyp == POT_BLINDNESS && !attacktype(mtmp->data, AT_GAZE)) { 1044. m.offensive = obj; 1045. m.has_offense = MUSE_POT_BLINDNESS; 1046. } 1047. nomore(MUSE_POT_CONFUSION); 1048. if(obj->otyp == POT_CONFUSION) { 1049. m.offensive = obj; 1050. m.has_offense = MUSE_POT_CONFUSION; 1051. } 1052. nomore(MUSE_POT_SLEEPING); 1053. if(obj->otyp == POT_SLEEPING) { 1054. m.offensive = obj; 1055. m.has_offense = MUSE_POT_SLEEPING; 1056. } 1057. nomore(MUSE_POT_ACID); 1058. if(obj->otyp == POT_ACID) { 1059. m.offensive = obj; 1060. m.has_offense = MUSE_POT_ACID; 1061. } 1062. /* we can safely put this scroll here since the locations that 1063. * are in a 1 square radius are a subset of the locations that 1064. * are in wand range 1065. */ 1066. nomore(MUSE_SCR_EARTH); 1067. if (obj->otyp == SCR_EARTH 1068. && ((helmet && is_metallic(helmet)) || 1069. mtmp->mconf || amorphous(mtmp->data) || 1070. passes_walls(mtmp->data) || 1071. noncorporeal(mtmp->data) || 1072. unsolid(mtmp->data) || !rn2(10)) 1073. && dist2(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy) <= 2 1074. && mtmp->mcansee && haseyes(mtmp->data) 1075. #ifdef REINCARNATION 1076. && !Is_rogue_level(&u.uz) 1077. #endif 1078. && (!In_endgame(&u.uz) || Is_earthlevel(&u.uz))) { 1079. m.offensive = obj; 1080. m.has_offense = MUSE_SCR_EARTH; 1081. } 1082. #if 0 1083. nomore(MUSE_SCR_FIRE); 1084. if (obj->otyp == SCR_FIRE && resists_fire(mtmp) 1085. && dist2(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy) <= 2 1086. && mtmp->mcansee && haseyes(mtmp->data)) { 1087. m.offensive = obj; 1088. m.has_offense = MUSE_SCR_FIRE; 1089. } 1090. #endif 1091. } 1092. return((boolean)(!!m.has_offense)); 1093. #undef nomore 1094. } 1095.
mbhitm
1096. STATIC_PTR 1097. int 1098. mbhitm(mtmp, otmp) 1099. register struct monst *mtmp; 1100. register struct obj *otmp; 1101. { 1102. int tmp; 1103. 1104. boolean reveal_invis = FALSE; 1105. if (mtmp != &youmonst) { 1106. mtmp->msleeping = 0; 1107. if (mtmp->m_ap_type) seemimic(mtmp); 1108. } 1109. switch(otmp->otyp) { 1110. case WAN_STRIKING: 1111. reveal_invis = TRUE; 1112. if (mtmp == &youmonst) { 1113. if (zap_oseen) makeknown(WAN_STRIKING); 1114. if (Antimagic) { 1115. shieldeff(u.ux, u.uy); 1116. pline("Boing!"); 1117. } else if (rnd(20) < 10 + u.uac) { 1118. pline_The("wand hits you!"); 1119. tmp = d(2,12); 1120. if(Half_spell_damage) tmp = (tmp+1) / 2; 1121. losehp(tmp, "wand", KILLED_BY_AN); 1122. } else pline_The("wand misses you."); 1123. stop_occupation(); 1124. nomul(0); 1125. } else if (resists_magm(mtmp)) { 1126. shieldeff(mtmp->mx, mtmp->my); 1127. pline("Boing!"); 1128. } else if (rnd(20) < 10+find_mac(mtmp)) { 1129. tmp = d(2,12); 1130. hit("wand", mtmp, exclam(tmp)); 1131. (void) resist(mtmp, otmp->oclass, tmp, TELL); 1132. if (cansee(mtmp->mx, mtmp->my) && zap_oseen) 1133. makeknown(WAN_STRIKING); 1134. } else { 1135. miss("wand", mtmp); 1136. if (cansee(mtmp->mx, mtmp->my) && zap_oseen) 1137. makeknown(WAN_STRIKING); 1138. } 1139. break; 1140. case WAN_TELEPORTATION: 1141. if (mtmp == &youmonst) { 1142. if (zap_oseen) makeknown(WAN_TELEPORTATION); 1143. tele(); 1144. } else { 1145. /* for consistency with zap.c, don't identify */ 1146. if (mtmp->ispriest && 1147. *in_rooms(mtmp->mx, mtmp->my, TEMPLE)) { 1148. if (cansee(mtmp->mx, mtmp->my)) 1149. pline("%s resists the magic!", Monnam(mtmp)); 1150. mtmp->msleeping = 0; 1151. if(mtmp->m_ap_type) seemimic(mtmp); 1152. } else if (!tele_restrict(mtmp)) 1153. (void) rloc(mtmp, FALSE); 1154. } 1155. break; 1156. case WAN_CANCELLATION: 1157. case SPE_CANCELLATION: 1158. (void) cancel_monst(mtmp, otmp, FALSE, TRUE, FALSE); 1159. break; 1160. } 1161. if (reveal_invis) { 1162. if (mtmp->mhp > 0 && cansee(bhitpos.x,bhitpos.y) 1163. && !canspotmon(mtmp)) 1164. map_invisible(bhitpos.x, bhitpos.y); 1165. } 1166. return 0; 1167. } 1168.
mbhit
1169. /* A modified bhit() for monsters. Based on bhit() in zap.c. Unlike 1170. * buzz(), bhit() doesn't take into account the possibility of a monster 1171. * zapping you, so we need a special function for it. (Unless someone wants 1172. * to merge the two functions...) 1173. */ 1174. STATIC_OVL void 1175. mbhit(mon,range,fhitm,fhito,obj) 1176. struct monst *mon; /* monster shooting the wand */ 1177. register int range; /* direction and range */ 1178. int FDECL((*fhitm),(MONST_P,OBJ_P)); 1179. int FDECL((*fhito),(OBJ_P,OBJ_P)); /* fns called when mon/obj hit */ 1180. struct obj *obj; /* 2nd arg to fhitm/fhito */ 1181. { 1182. register struct monst *mtmp; 1183. register struct obj *otmp; 1184. register uchar typ; 1185. int ddx, ddy; 1186. 1187. bhitpos.x = mon->mx; 1188. bhitpos.y = mon->my; 1189. ddx = sgn(mon->mux - mon->mx); 1190. ddy = sgn(mon->muy - mon->my); 1191. 1192. while(range-- > 0) { 1193. int x,y; 1194. 1195. bhitpos.x += ddx; 1196. bhitpos.y += ddy; 1197. x = bhitpos.x; y = bhitpos.y; 1198. 1199. if (!isok(x,y)) { 1200. bhitpos.x -= ddx; 1201. bhitpos.y -= ddy; 1202. break; 1203. } 1204. if (find_drawbridge(&x,&y)) 1205. switch (obj->otyp) { 1206. case WAN_STRIKING: 1207. destroy_drawbridge(x,y); 1208. } 1209. if(bhitpos.x==u.ux && bhitpos.y==u.uy) { 1210. (*fhitm)(&youmonst, obj); 1211. range -= 3; 1212. } else if(MON_AT(bhitpos.x, bhitpos.y)){ 1213. mtmp = m_at(bhitpos.x,bhitpos.y); 1214. if (cansee(bhitpos.x,bhitpos.y) && !canspotmon(mtmp)) 1215. map_invisible(bhitpos.x, bhitpos.y); 1216. (*fhitm)(mtmp, obj); 1217. range -= 3; 1218. } 1219. /* modified by GAN to hit all objects */ 1220. if(fhito){ 1221. int hitanything = 0; 1222. register struct obj *next_obj; 1223. 1224. for(otmp = level.objects[bhitpos.x][bhitpos.y]; 1225. otmp; otmp = next_obj) { 1226. /* Fix for polymorph bug, Tim Wright */ 1227. next_obj = otmp->nexthere; 1228. hitanything += (*fhito)(otmp, obj); 1229. } 1230. if(hitanything) range--; 1231. } 1232. typ = levl[bhitpos.x][bhitpos.y].typ; 1233. if(IS_DOOR(typ) || typ == SDOOR) { 1234. switch (obj->otyp) { 1235. /* note: monsters don't use opening or locking magic 1236. at present, but keep these as placeholders */ 1237. case WAN_OPENING: 1238. case WAN_LOCKING: 1239. case WAN_STRIKING: 1240. if (doorlock(obj, bhitpos.x, bhitpos.y)) { 1241. makeknown(obj->otyp); 1242. /* if a shop door gets broken, add it to 1243. the shk's fix list (no cost to player) */ 1244. if (levl[bhitpos.x][bhitpos.y].doormask == 1245. D_BROKEN && 1246. *in_rooms(bhitpos.x, bhitpos.y, SHOPBASE)) 1247. add_damage(bhitpos.x, bhitpos.y, 0L); 1248. } 1249. break; 1250. } 1251. } 1252. if(!ZAP_POS(typ) || (IS_DOOR(typ) && 1253. (levl[bhitpos.x][bhitpos.y].doormask & (D_LOCKED | D_CLOSED))) 1254. ) { 1255. bhitpos.x -= ddx; 1256. bhitpos.y -= ddy; 1257. break; 1258. } 1259. } 1260. } 1261.
use_offensive
1262. /* Perform an offensive action for a monster. Must be called immediately 1263. * after find_offensive(). Return values are same as use_defensive(). 1264. */ 1265. int 1266. use_offensive(mtmp) 1267. struct monst *mtmp; 1268. { 1269. int i; 1270. struct obj *otmp = m.offensive; 1271. boolean oseen; 1272. 1273. /* offensive potions are not drunk, they're thrown */ 1274. if (otmp->oclass != POTION_CLASS && (i = precheck(mtmp, otmp)) != 0) 1275. return i; 1276. oseen = otmp && canseemon(mtmp); 1277. 1278. switch(m.has_offense) { 1279. case MUSE_WAN_DEATH: 1280. case MUSE_WAN_SLEEP: 1281. case MUSE_WAN_FIRE: 1282. case MUSE_WAN_COLD: 1283. case MUSE_WAN_LIGHTNING: 1284. case MUSE_WAN_MAGIC_MISSILE: 1285. mzapmsg(mtmp, otmp, FALSE); 1286. otmp->spe--; 1287. if (oseen) makeknown(otmp->otyp); 1288. m_using = TRUE; 1289. buzz((int)(-30 - (otmp->otyp - WAN_MAGIC_MISSILE)), 1290. (otmp->otyp == WAN_MAGIC_MISSILE) ? 2 : 6, 1291. mtmp->mx, mtmp->my, 1292. sgn(mtmp->mux-mtmp->mx), sgn(mtmp->muy-mtmp->my)); 1293. m_using = FALSE; 1294. return (mtmp->mhp <= 0) ? 1 : 2; 1295. case MUSE_FIRE_HORN: 1296. case MUSE_FROST_HORN: 1297. if (oseen) { 1298. makeknown(otmp->otyp); 1299. pline("%s plays a %s!", Monnam(mtmp), xname(otmp)); 1300. } else 1301. You_hear("a horn being played."); 1302. otmp->spe--; 1303. m_using = TRUE; 1304. buzz(-30 - ((otmp->otyp==FROST_HORN) ? AD_COLD-1 : AD_FIRE-1), 1305. rn1(6,6), mtmp->mx, mtmp->my, 1306. sgn(mtmp->mux-mtmp->mx), sgn(mtmp->muy-mtmp->my)); 1307. m_using = FALSE; 1308. return (mtmp->mhp <= 0) ? 1 : 2; 1309. case MUSE_WAN_TELEPORTATION: 1310. case MUSE_WAN_STRIKING: 1311. zap_oseen = oseen; 1312. mzapmsg(mtmp, otmp, FALSE); 1313. otmp->spe--; 1314. m_using = TRUE; 1315. mbhit(mtmp,rn1(8,6),mbhitm,bhito,otmp); 1316. m_using = FALSE; 1317. return 2; 1318. case MUSE_SCR_EARTH: 1319. { 1320. /* TODO: handle steeds */ 1321. register int x, y; 1322. /* don't use monster fields after killing it */ 1323. boolean confused = (mtmp->mconf ? TRUE : FALSE); 1324. int mmx = mtmp->mx, mmy = mtmp->my; 1325. 1326. mreadmsg(mtmp, otmp); 1327. /* Identify the scroll */ 1328. if (canspotmon(mtmp)) { 1329. pline_The("%s rumbles %s %s!", ceiling(mtmp->mx, mtmp->my), 1330. otmp->blessed ? "around" : "above", 1331. mon_nam(mtmp)); 1332. if (oseen) makeknown(otmp->otyp); 1333. } else if (cansee(mtmp->mx, mtmp->my)) { 1334. pline_The("%s rumbles in the middle of nowhere!", 1335. ceiling(mtmp->mx, mtmp->my)); 1336. if (mtmp->minvis) 1337. map_invisible(mtmp->mx, mtmp->my); 1338. if (oseen) makeknown(otmp->otyp); 1339. } 1340. 1341. /* Loop through the surrounding squares */ 1342. for (x = mmx-1; x <= mmx+1; x++) { 1343. for (y = mmy-1; y <= mmy+1; y++) { 1344. /* Is this a suitable spot? */ 1345. if (isok(x, y) && !closed_door(x, y) && 1346. !IS_ROCK(levl[x][y].typ) && 1347. !IS_AIR(levl[x][y].typ) && 1348. (((x == mmx) && (y == mmy)) ? 1349. !otmp->blessed : !otmp->cursed) && 1350. (x != u.ux || y != u.uy)) { 1351. register struct obj *otmp2; 1352. register struct monst *mtmp2; 1353. 1354. /* Make the object(s) */ 1355. otmp2 = mksobj(confused ? ROCK : BOULDER, 1356. FALSE, FALSE); 1357. if (!otmp2) continue; /* Shouldn't happen */ 1358. otmp2->quan = confused ? rn1(5,2) : 1; 1359. otmp2->owt = weight(otmp2); 1360. 1361. /* Find the monster here (might be same as mtmp) */ 1362. mtmp2 = m_at(x, y); 1363. if (mtmp2 && !amorphous(mtmp2->data) && 1364. !passes_walls(mtmp2->data) && 1365. !noncorporeal(mtmp2->data) && 1366. !unsolid(mtmp2->data)) { 1367. struct obj *helmet = which_armor(mtmp2, W_ARMH); 1368. int mdmg; 1369. 1370. if (cansee(mtmp2->mx, mtmp2->my)) { 1371. pline("%s is hit by %s!", Monnam(mtmp2), 1372. doname(otmp2)); 1373. if (mtmp2->minvis && !canspotmon(mtmp2)) 1374. map_invisible(mtmp2->mx, mtmp2->my); 1375. } 1376. mdmg = dmgval(otmp2, mtmp2) * otmp2->quan; 1377. if (helmet) { 1378. if(is_metallic(helmet)) { 1379. if (canspotmon(mtmp2)) 1380. pline("Fortunately, %s is wearing a hard helmet.", mon_nam(mtmp2)); 1381. else if (flags.soundok) 1382. You_hear("a clanging sound."); 1383. if (mdmg > 2) mdmg = 2; 1384. } else { 1385. if (canspotmon(mtmp2)) 1386. pline("%s's %s does not protect %s.", 1387. Monnam(mtmp2), xname(helmet), 1388. mhim(mtmp2)); 1389. } 1390. } 1391. mtmp2->mhp -= mdmg; 1392. if (mtmp2->mhp <= 0) { 1393. pline("%s is killed.", Monnam(mtmp2)); 1394. mondied(mtmp2); 1395. } 1396. } 1397. /* Drop the rock/boulder to the floor */ 1398. if (!flooreffects(otmp2, x, y, "fall")) { 1399. place_object(otmp2, x, y); 1400. stackobj(otmp2); 1401. newsym(x, y); /* map the rock */ 1402. } 1403. } 1404. } 1405. } 1406. m_useup(mtmp, otmp); 1407. /* Attack the player */ 1408. if (distmin(mmx, mmy, u.ux, u.uy) == 1 && !otmp->cursed) { 1409. int dmg; 1410. struct obj *otmp2; 1411. 1412. /* Okay, _you_ write this without repeating the code */ 1413. otmp2 = mksobj(confused ? ROCK : BOULDER, 1414. FALSE, FALSE); 1415. if (!otmp2) goto xxx_noobj; /* Shouldn't happen */ 1416. otmp2->quan = confused ? rn1(5,2) : 1; 1417. otmp2->owt = weight(otmp2); 1418. if (!amorphous(youmonst.data) && 1419. !Passes_walls && 1420. !noncorporeal(youmonst.data) && 1421. !unsolid(youmonst.data)) { 1422. You("are hit by %s!", doname(otmp2)); 1423. dmg = dmgval(otmp2, &youmonst) * otmp2->quan; 1424. if (uarmh) { 1425. if(is_metallic(uarmh)) { 1426. pline("Fortunately, you are wearing a hard helmet."); 1427. if (dmg > 2) dmg = 2; 1428. } else if (flags.verbose) { 1429. Your("%s does not protect you.", 1430. xname(uarmh)); 1431. } 1432. } 1433. } else 1434. dmg = 0; 1435. if (!flooreffects(otmp2, u.ux, u.uy, "fall")) { 1436. place_object(otmp2, u.ux, u.uy); 1437. stackobj(otmp2); 1438. newsym(u.ux, u.uy); 1439. } 1440. if (dmg) losehp(dmg, "scroll of earth", KILLED_BY_AN); 1441. } 1442. xxx_noobj: 1443. 1444. return (mtmp->mhp <= 0) ? 1 : 2; 1445. } 1446. #if 0 1447. case MUSE_SCR_FIRE: 1448. { 1449. boolean vis = cansee(mtmp->mx, mtmp->my); 1450. 1451. mreadmsg(mtmp, otmp); 1452. if (mtmp->mconf) { 1453. if (vis) 1454. pline("Oh, what a pretty fire!"); 1455. } else { 1456. struct monst *mtmp2; 1457. int num; 1458. 1459. if (vis) 1460. pline_The("scroll erupts in a tower of flame!"); 1461. shieldeff(mtmp->mx, mtmp->my); 1462. pline("%s is uninjured.", Monnam(mtmp)); 1463. (void) destroy_mitem(mtmp, SCROLL_CLASS, AD_FIRE); 1464. (void) destroy_mitem(mtmp, SPBOOK_CLASS, AD_FIRE); 1465. (void) destroy_mitem(mtmp, POTION_CLASS, AD_FIRE); 1466. num = (2*(rn1(3, 3) + 2 * bcsign(otmp)) + 1)/3; 1467. if (Fire_resistance) 1468. You("are not harmed."); 1469. burn_away_slime(); 1470. if (Half_spell_damage) num = (num+1) / 2; 1471. else losehp(num, "scroll of fire", KILLED_BY_AN); 1472. for(mtmp2 = fmon; mtmp2; mtmp2 = mtmp2->nmon) { 1473. if(DEADMONSTER(mtmp2)) continue; 1474. if(mtmp == mtmp2) continue; 1475. if(dist2(mtmp2->mx,mtmp2->my,mtmp->mx,mtmp->my) < 3){ 1476. if (resists_fire(mtmp2)) continue; 1477. mtmp2->mhp -= num; 1478. if (resists_cold(mtmp2)) 1479. mtmp2->mhp -= 3*num; 1480. if(mtmp2->mhp < 1) { 1481. mondied(mtmp2); 1482. break; 1483. } 1484. } 1485. } 1486. } 1487. return 2; 1488. } 1489. #endif /* 0 */ 1490. case MUSE_POT_PARALYSIS: 1491. case MUSE_POT_BLINDNESS: 1492. case MUSE_POT_CONFUSION: 1493. case MUSE_POT_SLEEPING: 1494. case MUSE_POT_ACID: 1495. /* Note: this setting of dknown doesn't suffice. A monster 1496. * which is out of sight might throw and it hits something _in_ 1497. * sight, a problem not existing with wands because wand rays 1498. * are not objects. Also set dknown in mthrowu.c. 1499. */ 1500. if (cansee(mtmp->mx, mtmp->my)) { 1501. otmp->dknown = 1; 1502. pline("%s hurls %s!", Monnam(mtmp), 1503. singular(otmp, doname)); 1504. } 1505. m_throw(mtmp, mtmp->mx, mtmp->my, sgn(mtmp->mux-mtmp->mx), 1506. sgn(mtmp->muy-mtmp->my), 1507. distmin(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy), otmp); 1508. return 2; 1509. case 0: return 0; /* i.e. an exploded wand */ 1510. default: impossible("%s wanted to perform action %d?", Monnam(mtmp), 1511. m.has_offense); 1512. break; 1513. } 1514. return 0; 1515. } 1516.
rnd_offensive_item
1517. int 1518. rnd_offensive_item(mtmp) 1519. struct monst *mtmp; 1520. { 1521. struct permonst *pm = mtmp->data; 1522. int difficulty = monstr[(monsndx(pm))]; 1523. 1524. if(is_animal(pm) || attacktype(pm, AT_EXPL) || mindless(mtmp->data) 1525. || pm->mlet == S_GHOST 1526. # ifdef KOPS 1527. || pm->mlet == S_KOP 1528. # endif 1529. ) return 0; 1530. if (difficulty > 7 && !rn2(35)) return WAN_DEATH; 1531. switch (rn2(9 - (difficulty < 4) + 4 * (difficulty > 6))) { 1532. case 0: { 1533. struct obj *helmet = which_armor(mtmp, W_ARMH); 1534. 1535. if ((helmet && is_metallic(helmet)) || amorphous(pm) || passes_walls(pm) || noncorporeal(pm) || unsolid(pm)) 1536. return SCR_EARTH; 1537. } /* fall through */ 1538. case 1: return WAN_STRIKING; 1539. case 2: return POT_ACID; 1540. case 3: return POT_CONFUSION; 1541. case 4: return POT_BLINDNESS; 1542. case 5: return POT_SLEEPING; 1543. case 6: return POT_PARALYSIS; 1544. case 7: case 8: 1545. return WAN_MAGIC_MISSILE; 1546. case 9: return WAN_SLEEP; 1547. case 10: return WAN_FIRE; 1548. case 11: return WAN_COLD; 1549. case 12: return WAN_LIGHTNING; 1550. } 1551. /*NOTREACHED*/ 1552. return 0; 1553. } 1554. 1555. #define MUSE_POT_GAIN_LEVEL 1 1556. #define MUSE_WAN_MAKE_INVISIBLE 2 1557. #define MUSE_POT_INVISIBILITY 3 1558. #define MUSE_POLY_TRAP 4 1559. #define MUSE_WAN_POLYMORPH 5 1560. #define MUSE_POT_SPEED 6 1561. #define MUSE_WAN_SPEED_MONSTER 7 1562. #define MUSE_BULLWHIP 8 1563. #define MUSE_POT_POLYMORPH 9 1564.
find_misc
1565. boolean 1566. find_misc(mtmp) 1567. struct monst *mtmp; 1568. { 1569. register struct obj *obj; 1570. struct permonst *mdat = mtmp->data; 1571. int x = mtmp->mx, y = mtmp->my; 1572. struct trap *t; 1573. int xx, yy; 1574. boolean immobile = (mdat->mmove == 0); 1575. boolean stuck = (mtmp == u.ustuck); 1576. 1577. m.misc = (struct obj *)0; 1578. m.has_misc = 0; 1579. if (is_animal(mdat) || mindless(mdat)) 1580. return 0; 1581. if (u.uswallow && stuck) return FALSE; 1582. 1583. /* We arbitrarily limit to times when a player is nearby for the 1584. * same reason as Junior Pac-Man doesn't have energizers eaten until 1585. * you can see them... 1586. */ 1587. if(dist2(x, y, mtmp->mux, mtmp->muy) > 36) 1588. return FALSE; 1589. 1590. if (!stuck && !immobile && !mtmp->cham && monstr[monsndx(mdat)] < 6) { 1591. boolean ignore_boulders = (verysmall(mdat) || 1592. throws_rocks(mdat) || 1593. passes_walls(mdat)); 1594. for(xx = x-1; xx <= x+1; xx++) 1595. for(yy = y-1; yy <= y+1; yy++) 1596. if (isok(xx,yy) && (xx != u.ux || yy != u.uy)) 1597. if (mdat != &mons[PM_GRID_BUG] || xx == x || yy == y) 1598. if (/* (xx==x && yy==y) || */ !level.monsters[xx][yy]) 1599. if ((t = t_at(xx, yy)) != 0 && 1600. (ignore_boulders || !sobj_at(BOULDER, xx, yy)) 1601. && !onscary(xx, yy, mtmp)) { 1602. if (t->ttyp == POLY_TRAP) { 1603. trapx = xx; 1604. trapy = yy; 1605. m.has_misc = MUSE_POLY_TRAP; 1606. return TRUE; 1607. } 1608. } 1609. } 1610. if (nohands(mdat)) 1611. return 0; 1612. 1613. #define nomore(x) if(m.has_misc==x) continue; 1614. for(obj=mtmp->minvent; obj; obj=obj->nobj) { 1615. /* Monsters shouldn't recognize cursed items; this kludge is */ 1616. /* necessary to prevent serious problems though... */ 1617. if(obj->otyp == POT_GAIN_LEVEL && (!obj->cursed || 1618. (!mtmp->isgd && !mtmp->isshk && !mtmp->ispriest))) { 1619. m.misc = obj; 1620. m.has_misc = MUSE_POT_GAIN_LEVEL; 1621. } 1622. nomore(MUSE_BULLWHIP); 1623. if(obj->otyp == BULLWHIP && (MON_WEP(mtmp) == obj) && 1624. distu(mtmp->mx,mtmp->my)==1 && uwep && !mtmp->mpeaceful) { 1625. m.misc = obj; 1626. m.has_misc = MUSE_BULLWHIP; 1627. } 1628. /* Note: peaceful/tame monsters won't make themselves 1629. * invisible unless you can see them. Not really right, but... 1630. */ 1631. nomore(MUSE_WAN_MAKE_INVISIBLE); 1632. if(obj->otyp == WAN_MAKE_INVISIBLE && obj->spe > 0 && 1633. !mtmp->minvis && !mtmp->invis_blkd && 1634. (!mtmp->mpeaceful || See_invisible) && 1635. (!attacktype(mtmp->data, AT_GAZE) || mtmp->mcan)) { 1636. m.misc = obj; 1637. m.has_misc = MUSE_WAN_MAKE_INVISIBLE; 1638. } 1639. nomore(MUSE_POT_INVISIBILITY); 1640. if(obj->otyp == POT_INVISIBILITY && 1641. !mtmp->minvis && !mtmp->invis_blkd && 1642. (!mtmp->mpeaceful || See_invisible) && 1643. (!attacktype(mtmp->data, AT_GAZE) || mtmp->mcan)) { 1644. m.misc = obj; 1645. m.has_misc = MUSE_POT_INVISIBILITY; 1646. } 1647. nomore(MUSE_WAN_SPEED_MONSTER); 1648. if(obj->otyp == WAN_SPEED_MONSTER && obj->spe > 0 1649. && mtmp->mspeed != MFAST && !mtmp->isgd) { 1650. m.misc = obj; 1651. m.has_misc = MUSE_WAN_SPEED_MONSTER; 1652. } 1653. nomore(MUSE_POT_SPEED); 1654. if(obj->otyp == POT_SPEED && mtmp->mspeed != MFAST 1655. && !mtmp->isgd) { 1656. m.misc = obj; 1657. m.has_misc = MUSE_POT_SPEED; 1658. } 1659. nomore(MUSE_WAN_POLYMORPH); 1660. if(obj->otyp == WAN_POLYMORPH && obj->spe > 0 && !mtmp->cham 1661. && monstr[monsndx(mdat)] < 6) { 1662. m.misc = obj; 1663. m.has_misc = MUSE_WAN_POLYMORPH; 1664. } 1665. nomore(MUSE_POT_POLYMORPH); 1666. if(obj->otyp == POT_POLYMORPH && !mtmp->cham 1667. && monstr[monsndx(mdat)] < 6) { 1668. m.misc = obj; 1669. m.has_misc = MUSE_POT_POLYMORPH; 1670. } 1671. } 1672. return((boolean)(!!m.has_misc)); 1673. #undef nomore 1674. } 1675.
muse_newcham_mon
1676. /* type of monster to polymorph into; defaults to one suitable for the 1677. current level rather than the totally arbitrary choice of newcham() */ 1678. static struct permonst * 1679. muse_newcham_mon(mon) 1680. struct monst *mon; 1681. { 1682. struct obj *m_armr; 1683. 1684. if ((m_armr = which_armor(mon, W_ARM)) != 0) { 1685. if (Is_dragon_scales(m_armr)) 1686. return Dragon_scales_to_pm(m_armr); 1687. else if (Is_dragon_mail(m_armr)) 1688. return Dragon_mail_to_pm(m_armr); 1689. } 1690. return rndmonst(); 1691. } 1692.
use_misc
1693. int 1694. use_misc(mtmp) 1695. struct monst *mtmp; 1696. { 1697. int i; 1698. struct obj *otmp = m.misc; 1699. boolean vis, vismon, oseen; 1700. char nambuf[BUFSZ]; 1701. 1702. if ((i = precheck(mtmp, otmp)) != 0) return i; 1703. vis = cansee(mtmp->mx, mtmp->my); 1704. vismon = canseemon(mtmp); 1705. oseen = otmp && vismon; 1706. 1707. switch(m.has_misc) { 1708. case MUSE_POT_GAIN_LEVEL: 1709. mquaffmsg(mtmp, otmp); 1710. if (otmp->cursed) { 1711. if (Can_rise_up(mtmp->mx, mtmp->my, &u.uz)) { 1712. register int tolev = depth(&u.uz)-1; 1713. d_level tolevel; 1714. 1715. get_level(&tolevel, tolev); 1716. /* insurance against future changes... */ 1717. if(on_level(&tolevel, &u.uz)) goto skipmsg; 1718. if (vismon) { 1719. pline("%s rises up, through the %s!", 1720. Monnam(mtmp), ceiling(mtmp->mx, mtmp->my)); 1721. if(!objects[POT_GAIN_LEVEL].oc_name_known 1722. && !objects[POT_GAIN_LEVEL].oc_uname) 1723. docall(otmp); 1724. } 1725. m_useup(mtmp, otmp); 1726. migrate_to_level(mtmp, ledger_no(&tolevel), 1727. MIGR_RANDOM, (coord *)0); 1728. return 2; 1729. } else { 1730. skipmsg: 1731. if (vismon) { 1732. pline("%s looks uneasy.", Monnam(mtmp)); 1733. if(!objects[POT_GAIN_LEVEL].oc_name_known 1734. && !objects[POT_GAIN_LEVEL].oc_uname) 1735. docall(otmp); 1736. } 1737. m_useup(mtmp, otmp); 1738. return 2; 1739. } 1740. } 1741. if (vismon) pline("%s seems more experienced.", Monnam(mtmp)); 1742. if (oseen) makeknown(POT_GAIN_LEVEL); 1743. m_useup(mtmp, otmp); 1744. if (!grow_up(mtmp,(struct monst *)0)) return 1; 1745. /* grew into genocided monster */ 1746. return 2; 1747. case MUSE_WAN_MAKE_INVISIBLE: 1748. case MUSE_POT_INVISIBILITY: 1749. if (otmp->otyp == WAN_MAKE_INVISIBLE) { 1750. mzapmsg(mtmp, otmp, TRUE); 1751. otmp->spe--; 1752. } else 1753. mquaffmsg(mtmp, otmp); 1754. /* format monster's name before altering its visibility */ 1755. Strcpy(nambuf, See_invisible ? Monnam(mtmp) : mon_nam(mtmp)); 1756. mon_set_minvis(mtmp); 1757. if (vismon && mtmp->minvis) { /* was seen, now invisible */ 1758. if (See_invisible) 1759. pline("%s body takes on a %s transparency.", 1760. s_suffix(nambuf), 1761. Hallucination ? "normal" : "strange"); 1762. else 1763. pline("Suddenly you cannot see %s.", nambuf); 1764. if (oseen) makeknown(otmp->otyp); 1765. } 1766. if (otmp->otyp == POT_INVISIBILITY) { 1767. if (otmp->cursed) you_aggravate(mtmp); 1768. m_useup(mtmp, otmp); 1769. } 1770. return 2; 1771. case MUSE_WAN_SPEED_MONSTER: 1772. mzapmsg(mtmp, otmp, TRUE); 1773. otmp->spe--; 1774. mon_adjust_speed(mtmp, 1, otmp); 1775. return 2; 1776. case MUSE_POT_SPEED: 1777. mquaffmsg(mtmp, otmp); 1778. /* note difference in potion effect due to substantially 1779. different methods of maintaining speed ratings: 1780. player's character becomes "very fast" temporarily; 1781. monster becomes "one stage faster" permanently */ 1782. mon_adjust_speed(mtmp, 1, otmp); 1783. m_useup(mtmp, otmp); 1784. return 2; 1785. case MUSE_WAN_POLYMORPH: 1786. mzapmsg(mtmp, otmp, TRUE); 1787. otmp->spe--; 1788. (void) newcham(mtmp, muse_newcham_mon(mtmp), TRUE, FALSE); 1789. if (oseen) makeknown(WAN_POLYMORPH); 1790. return 2; 1791. case MUSE_POT_POLYMORPH: 1792. mquaffmsg(mtmp, otmp); 1793. if (vismon) pline("%s suddenly mutates!", Monnam(mtmp)); 1794. (void) newcham(mtmp, muse_newcham_mon(mtmp), FALSE, FALSE); 1795. if (oseen) makeknown(POT_POLYMORPH); 1796. m_useup(mtmp, otmp); 1797. return 2; 1798. case MUSE_POLY_TRAP: 1799. if (vismon) 1800. pline("%s deliberately %s onto a polymorph trap!", 1801. Monnam(mtmp), 1802. makeplural(locomotion(mtmp->data, "jump"))); 1803. if (vis) seetrap(t_at(trapx,trapy)); 1804. 1805. /* don't use rloc() due to worms */ 1806. remove_monster(mtmp->mx, mtmp->my); 1807. newsym(mtmp->mx, mtmp->my); 1808. place_monster(mtmp, trapx, trapy); 1809. if (mtmp->wormno) worm_move(mtmp); 1810. newsym(trapx, trapy); 1811. 1812. (void) newcham(mtmp, (struct permonst *)0, FALSE, FALSE); 1813. return 2; 1814. case MUSE_BULLWHIP: 1815. /* attempt to disarm hero */ 1816. if (uwep && !rn2(5)) { 1817. const char *The_whip = vismon ? "The bullwhip" : "A whip"; 1818. int where_to = rn2(4); 1819. struct obj *obj = uwep; 1820. const char *hand; 1821. char the_weapon[BUFSZ]; 1822. 1823. Strcpy(the_weapon, the(xname(obj))); 1824. hand = body_part(HAND); 1825. if (bimanual(obj)) hand = makeplural(hand); 1826. 1827. if (vismon) 1828. pline("%s flicks a bullwhip towards your %s!", 1829. Monnam(mtmp), hand); 1830. if (obj->otyp == HEAVY_IRON_BALL) { 1831. pline("%s fails to wrap around %s.", 1832. The_whip, the_weapon); 1833. return 1; 1834. } 1835. pline("%s wraps around %s you're wielding!", 1836. The_whip, the_weapon); 1837. if (welded(obj)) { 1838. pline("%s welded to your %s%c", 1839. !is_plural(obj) ? "It is" : "They are", 1840. hand, !obj->bknown ? '!' : '.'); 1841. /* obj->bknown = 1; */ /* welded() takes care of this */ 1842. where_to = 0; 1843. } 1844. if (!where_to) { 1845. pline_The("whip slips free."); /* not `The_whip' */ 1846. return 1; 1847. } else if (where_to == 3 && hates_silver(mtmp->data) && 1848. objects[obj->otyp].oc_material == SILVER) { 1849. /* this monster won't want to catch a silver 1850. weapon; drop it at hero's feet instead */ 1851. where_to = 2; 1852. } 1853. freeinv(obj); 1854. uwepgone(); 1855. switch (where_to) { 1856. case 1: /* onto floor beneath mon */ 1857. pline("%s yanks %s from your %s!", Monnam(mtmp), 1858. the_weapon, hand); 1859. place_object(obj, mtmp->mx, mtmp->my); 1860. break; 1861. case 2: /* onto floor beneath you */ 1862. pline("%s yanks %s to the %s!", Monnam(mtmp), 1863. the_weapon, surface(u.ux, u.uy)); 1864. dropy(obj); 1865. break; 1866. case 3: /* into mon's inventory */ 1867. pline("%s snatches %s!", Monnam(mtmp), 1868. the_weapon); 1869. (void) mpickobj(mtmp,obj); 1870. break; 1871. } 1872. return 1; 1873. } 1874. return 0; 1875. case 0: return 0; /* i.e. an exploded wand */ 1876. default: impossible("%s wanted to perform action %d?", Monnam(mtmp), 1877. m.has_misc); 1878. break; 1879. } 1880. return 0; 1881. } 1882.
you_aggravate
1883. STATIC_OVL void 1884. you_aggravate(mtmp) 1885. struct monst *mtmp; 1886. { 1887. pline("For some reason, %s presence is known to you.", 1888. s_suffix(noit_mon_nam(mtmp))); 1889. cls(); 1890. #ifdef CLIPPING 1891. cliparound(mtmp->mx, mtmp->my); 1892. #endif 1893. show_glyph(mtmp->mx, mtmp->my, mon_to_glyph(mtmp)); 1894. display_self(); 1895. You_feel("aggravated at %s.", noit_mon_nam(mtmp)); 1896. display_nhwindow(WIN_MAP, TRUE); 1897. docrt(); 1898. if (unconscious()) { 1899. multi = -1; 1900. nomovemsg = 1901. "Aggravated, you are jolted into full consciousness."; 1902. } 1903. newsym(mtmp->mx,mtmp->my); 1904. if (!canspotmon(mtmp)) 1905. map_invisible(mtmp->mx, mtmp->my); 1906. } 1907.
rnd_misc_item
1908. int 1909. rnd_misc_item(mtmp) 1910. struct monst *mtmp; 1911. { 1912. struct permonst *pm = mtmp->data; 1913. int difficulty = monstr[(monsndx(pm))]; 1914. 1915. if(is_animal(pm) || attacktype(pm, AT_EXPL) || mindless(mtmp->data) 1916. || pm->mlet == S_GHOST 1917. # ifdef KOPS 1918. || pm->mlet == S_KOP 1919. # endif 1920. ) return 0; 1921. /* Unlike other rnd_item functions, we only allow _weak_ monsters 1922. * to have this item; after all, the item will be used to strengthen 1923. * the monster and strong monsters won't use it at all... 1924. */ 1925. if (difficulty < 6 && !rn2(30)) 1926. return rn2(6) ? POT_POLYMORPH : WAN_POLYMORPH; 1927. 1928. if (!rn2(40) && !nonliving(pm)) return AMULET_OF_LIFE_SAVING; 1929. 1930. switch (rn2(3)) { 1931. case 0: 1932. if (mtmp->isgd) return 0; 1933. return rn2(6) ? POT_SPEED : WAN_SPEED_MONSTER; 1934. case 1: 1935. if (mtmp->mpeaceful && !See_invisible) return 0; 1936. return rn2(6) ? POT_INVISIBILITY : WAN_MAKE_INVISIBLE; 1937. case 2: 1938. return POT_GAIN_LEVEL; 1939. } 1940. /*NOTREACHED*/ 1941. return 0; 1942. } 1943.
searches_for_item
1944. boolean 1945. searches_for_item(mon, obj) 1946. struct monst *mon; 1947. struct obj *obj; 1948. { 1949. int typ = obj->otyp; 1950. 1951. if (is_animal(mon->data) || 1952. mindless(mon->data) || 1953. mon->data == &mons[PM_GHOST]) /* don't loot bones piles */ 1954. return FALSE; 1955. 1956. if (typ == WAN_MAKE_INVISIBLE || typ == POT_INVISIBILITY) 1957. return (boolean)(!mon->minvis && !mon->invis_blkd && !attacktype(mon->data, AT_GAZE)); 1958. if (typ == WAN_SPEED_MONSTER || typ == POT_SPEED) 1959. return (boolean)(mon->mspeed != MFAST); 1960. 1961. switch (obj->oclass) { 1962. case WAND_CLASS: 1963. if (obj->spe <= 0) 1964. return FALSE; 1965. if (typ == WAN_DIGGING) 1966. return (boolean)(!is_floater(mon->data)); 1967. if (typ == WAN_POLYMORPH) 1968. return (boolean)(monstr[monsndx(mon->data)] < 6); 1969. if (objects[typ].oc_dir == RAY || 1970. typ == WAN_STRIKING || 1971. typ == WAN_TELEPORTATION || 1972. typ == WAN_CREATE_MONSTER) 1973. return TRUE; 1974. break; 1975. case POTION_CLASS: 1976. if (typ == POT_HEALING || 1977. typ == POT_EXTRA_HEALING || 1978. typ == POT_FULL_HEALING || 1979. typ == POT_POLYMORPH || 1980. typ == POT_GAIN_LEVEL || 1981. typ == POT_PARALYSIS || 1982. typ == POT_SLEEPING || 1983. typ == POT_ACID || 1984. typ == POT_CONFUSION) 1985. return TRUE; 1986. if (typ == POT_BLINDNESS && !attacktype(mon->data, AT_GAZE)) 1987. return TRUE; 1988. break; 1989. case SCROLL_CLASS: 1990. if (typ == SCR_TELEPORTATION || typ == SCR_CREATE_MONSTER 1991. || typ == SCR_EARTH) 1992. return TRUE; 1993. break; 1994. case AMULET_CLASS: 1995. if (typ == AMULET_OF_LIFE_SAVING) 1996. return (boolean)(!nonliving(mon->data)); 1997. if (typ == AMULET_OF_REFLECTION) 1998. return TRUE; 1999. break; 2000. case TOOL_CLASS: 2001. if (typ == PICK_AXE) 2002. return (boolean)needspick(mon->data); 2003. if (typ == UNICORN_HORN) 2004. return (boolean)(!obj->cursed && !is_unicorn(mon->data)); 2005. if (typ == FROST_HORN || typ == FIRE_HORN) 2006. return (obj->spe > 0); 2007. break; 2008. case FOOD_CLASS: 2009. if (typ == CORPSE) 2010. return (boolean)(((mon->misc_worn_check & W_ARMG) && 2011. touch_petrifies(&mons[obj->corpsenm])) || 2012. (!resists_ston(mon) && 2013. (obj->corpsenm == PM_LIZARD || 2014. (acidic(&mons[obj->corpsenm]) && 2015. obj->corpsenm != PM_GREEN_SLIME)))); 2016. if (typ == EGG) 2017. return (boolean)(touch_petrifies(&mons[obj->corpsenm])); 2018. break; 2019. default: 2020. break; 2021. } 2022. 2023. return FALSE; 2024. } 2025.
mon_reflects
2026. boolean 2027. mon_reflects(mon,str) 2028. struct monst *mon; 2029. const char *str; 2030. { 2031. struct obj *orefl = which_armor(mon, W_ARMS); 2032. 2033. if (orefl && orefl->otyp == SHIELD_OF_REFLECTION) { 2034. if (str) { 2035. pline(str, s_suffix(mon_nam(mon)), "shield"); 2036. makeknown(SHIELD_OF_REFLECTION); 2037. } 2038. return TRUE; 2039. } else if (arti_reflects(MON_WEP(mon))) { 2040. /* due to wielded artifact weapon */ 2041. if (str) 2042. pline(str, s_suffix(mon_nam(mon)), "weapon"); 2043. return TRUE; 2044. } else if ((orefl = which_armor(mon, W_AMUL)) && 2045. orefl->otyp == AMULET_OF_REFLECTION) { 2046. if (str) { 2047. pline(str, s_suffix(mon_nam(mon)), "amulet"); 2048. makeknown(AMULET_OF_REFLECTION); 2049. } 2050. return TRUE; 2051. } else if ((orefl = which_armor(mon, W_ARM)) && 2052. (orefl->otyp == SILVER_DRAGON_SCALES || orefl->otyp == SILVER_DRAGON_SCALE_MAIL)) { 2053. if (str) 2054. pline(str, s_suffix(mon_nam(mon)), "armor"); 2055. return TRUE; 2056. } else if (mon->data == &mons[PM_SILVER_DRAGON] || 2057. mon->data == &mons[PM_CHROMATIC_DRAGON]) { 2058. /* Silver dragons only reflect when mature; babies do not */ 2059. if (str) 2060. pline(str, s_suffix(mon_nam(mon)), "scales"); 2061. return TRUE; 2062. } 2063. return FALSE; 2064. } 2065.
ureflects
2066. boolean 2067. ureflects (fmt, str) 2068. const char *fmt, *str; 2069. { 2070. /* Check from outermost to innermost objects */ 2071. if (EReflecting & W_ARMS) { 2072. if (fmt && str) { 2073. pline(fmt, str, "shield"); 2074. makeknown(SHIELD_OF_REFLECTION); 2075. } 2076. return TRUE; 2077. } else if (EReflecting & W_WEP) { 2078. /* Due to wielded artifact weapon */ 2079. if (fmt && str) 2080. pline(fmt, str, "weapon"); 2081. return TRUE; 2082. } else if (EReflecting & W_AMUL) { 2083. if (fmt && str) { 2084. pline(fmt, str, "medallion"); 2085. makeknown(AMULET_OF_REFLECTION); 2086. } 2087. return TRUE; 2088. } else if (EReflecting & W_ARM) { 2089. if (fmt && str) 2090. pline(fmt, str, "armor"); 2091. return TRUE; 2092. } else if (youmonst.data == &mons[PM_SILVER_DRAGON]) { 2093. if (fmt && str) 2094. pline(fmt, str, "scales"); 2095. return TRUE; 2096. } 2097. return FALSE; 2098. } 2099. 2100.
munstone
2101. /* TRUE if the monster ate something */ 2102. boolean 2103. munstone(mon, by_you) 2104. struct monst *mon; 2105. boolean by_you; 2106. { 2107. struct obj *obj; 2108. 2109. if (resists_ston(mon)) return FALSE; 2110. if (mon->meating || !mon->mcanmove || mon->msleeping) return FALSE; 2111. 2112. for(obj = mon->minvent; obj; obj = obj->nobj) { 2113. /* Monsters can also use potions of acid */ 2114. if ((obj->otyp == POT_ACID) || (obj->otyp == CORPSE && 2115. (obj->corpsenm == PM_LIZARD || (acidic(&mons[obj->corpsenm]) && obj->corpsenm != PM_GREEN_SLIME)))) { 2116. mon_consume_unstone(mon, obj, by_you, TRUE); 2117. return TRUE; 2118. } 2119. } 2120. return FALSE; 2121. } 2122.
mon_consume_unstone
2123. STATIC_OVL void 2124. mon_consume_unstone(mon, obj, by_you, stoning) 2125. struct monst *mon; 2126. struct obj *obj; 2127. boolean by_you; 2128. boolean stoning; 2129. { 2130. int nutrit = (obj->otyp == CORPSE) ? dog_nutrition(mon, obj) : 0; 2131. /* also sets meating */ 2132. 2133. /* give a "<mon> is slowing down" message and also remove 2134. intrinsic speed (comparable to similar effect on the hero) */ 2135. mon_adjust_speed(mon, -3, (struct obj *)0); 2136. 2137. if (canseemon(mon)) { 2138. long save_quan = obj->quan; 2139. 2140. obj->quan = 1L; 2141. pline("%s %ss %s.", Monnam(mon), 2142. (obj->otyp == POT_ACID) ? "quaff" : "eat", 2143. distant_name(obj,doname)); 2144. obj->quan = save_quan; 2145. } else if (flags.soundok) 2146. You_hear("%s.", (obj->otyp == POT_ACID) ? "drinking" : "chewing"); 2147. m_useup(mon, obj); 2148. if (((obj->otyp == POT_ACID) || acidic(&mons[obj->corpsenm])) && 2149. !resists_acid(mon)) { 2150. mon->mhp -= rnd(15); 2151. pline("%s has a very bad case of stomach acid.", 2152. Monnam(mon)); 2153. } 2154. if (mon->mhp <= 0) { 2155. pline("%s dies!", Monnam(mon)); 2156. if (by_you) xkilled(mon, 0); 2157. else mondead(mon); 2158. return; 2159. } 2160. if (stoning && canseemon(mon)) { 2161. if (Hallucination) 2162. pline("What a pity - %s just ruined a future piece of art!", 2163. mon_nam(mon)); 2164. else 2165. pline("%s seems limber!", Monnam(mon)); 2166. } 2167. if (obj->otyp == CORPSE && obj->corpsenm == PM_LIZARD && mon->mconf) { 2168. mon->mconf = 0; 2169. if (canseemon(mon)) 2170. pline("%s seems steadier now.", Monnam(mon)); 2171. } 2172. if (mon->mtame && !mon->isminion && nutrit > 0) { 2173. struct edog *edog = EDOG(mon); 2174. 2175. if (edog->hungrytime < monstermoves) edog->hungrytime = monstermoves; 2176. edog->hungrytime += nutrit; 2177. mon->mconf = 0; 2178. } 2179. mon->mlstmv = monstermoves; /* it takes a turn */ 2180. } 2181. 2182. /*muse.c*/