Source:NetHack 3.6.0/src/monst.c
(Redirected from Source:Ref/360/most init)
Jump to navigation
Jump to search
Below is the full text to monst.c from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/src/monst.c#line123]], for example.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
Contents
- 1 Top of file
- 2 Monster macros
- 2.1 Ants
- 2.2 Blobs
- 2.3 Cockatrice
- 2.4 Dogs and other canines
- 2.5 Eyes
- 2.6 Felines
- 2.7 Gremlins and gargoyles
- 2.8 Humanoids
- 2.9 Imps and other minor demons
- 2.10 Jellies
- 2.11 Kobolds
- 2.12 Leprechauns
- 2.13 Mimics
- 2.14 Nymphs
- 2.15 Orcs
- 2.16 Piercers
- 2.17 Quadrupeds
- 2.18 Rodents
- 2.19 Spiders
- 2.20 Trappers, lurkers, etc
- 2.21 Unicorn and horses
- 2.22 Vortices
- 2.23 Worms
- 2.24 Xan, etc
- 2.25 Lights
- 2.26 Zruty
- 2.27 Angels and other lawful minions
- 2.28 Bats
- 2.29 Centaurs
- 2.30 Dragons
- 2.31 Elementals
- 2.32 Fungi
- 2.33 Gnomes
- 2.34 Giant humanoids
- 2.35 Jabberwock
- 2.36 Kops
- 2.37 Liches
- 2.38 Mummies
- 2.39 Nagas
- 2.40 Ogres
- 2.41 Puddings
- 2.42 Quantum mechanics
- 2.43 Rust monster or disenchanter
- 2.44 Snakes
- 2.45 Trolls
- 2.46 Umber hulk
- 2.47 Vampires
- 2.48 Wraiths
- 2.49 Xorn
- 2.50 Apelike beasts
- 2.51 Zombies
- 2.52 Golems
- 2.53 Humans, elves, and were-critters
- 2.54 Ghosts
- 2.55 Demons
- 2.56 Sea monsters
- 2.57 Lizards, etc
- 2.58 Long worm tail
- 2.59 Character classes
- 2.60 Quest leaders
- 2.61 Quest nemeses
- 2.62 Quest guardians
- 3 most_init
Top of file
/* NetHack 3.6 monst.c $NHDT-Date: 1445556875 2015/10/22 23:34:35 $ $NHDT-Branch: master $:$NHDT-Revision: 1.53 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "config.h"
#include "permonst.h"
#include "monsym.h"
#define NO_ATTK \
{ \
0, 0, 0, 0 \
}
#define WT_ELF 800
#define WT_DRAGON 4500
#ifdef C
#undef C
#endif
#ifdef TEXTCOLOR
#include "color.h"
#define C(color) color
#define HI_DOMESTIC CLR_WHITE /* use for player + friendlies */
#define HI_LORD CLR_MAGENTA
#else
#define C(color)
#endif
void NDECL(monst_init);
Monster macros
/*
* Entry Format: (from permonst.h)
*
* name, symbol (S_* defines),
* difficulty level, move rate, armor class, magic resistance,
* alignment, creation/geno flags (G_* defines),
* 6 * attack structs ( type , damage-type, # dice, # sides ),
* weight (WT_* defines), nutritional value, extension length,
* sounds made (MS_* defines), physical size (MZ_* defines),
* resistances, resistances conferred (both MR_* defines),
* 3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively)
* symbol color (C(x) macro)
*/
#define MON(nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, col) \
{ \
nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, C(col) \
}
/* LVL() and SIZ() collect several fields to cut down on # of args for MON()
*/
#define LVL(lvl, mov, ac, mr, aln) lvl, mov, ac, mr, aln
#define SIZ(wt, nut, snd, siz) wt, nut, snd, siz
/* ATTK() and A() are to avoid braces and commas within args to MON() */
#define ATTK(at, ad, n, d) \
{ \
at, ad, n, d \
}
#define A(a1, a2, a3, a4, a5, a6) \
{ \
a1, a2, a3, a4, a5, a6 \
}
/*
* Rule #1: monsters of a given class are contiguous in the
* mons[] array.
*
* Rule #2: monsters of a given class are presented in ascending
* order of strength.
*
* Rule #3: monster frequency is included in the geno mask;
* the frequency can be from 0 to 7. 0's will also
* be skipped during generation.
*
* Rule #4: monster subclasses (e.g. giants) should be kept
* together, unless it violates Rule 2. NOGEN monsters
* won't violate Rule 2.
*
* Guidelines for color assignment:
*
* * Use the same color for all `growth stages' of a monster (ex.
* little dog/big dog, baby naga/full-grown naga.
*
* * Use colors given in names wherever possible. If the class has `real'
* members with strong color associations, use those.
*
* * Favor `cool' colors for cold-resistant monsters, `warm' ones for
* fire-resistant ones.
*
* * Try to reserve purple (magenta) for powerful `ruler' monsters (queen
* bee, kobold lord, &c.).
*
* * Subject to all these constraints, try to use color to make as many
* distinctions as the / command (that is, within a monster letter
* distinct names should map to distinct colors).
*
* The aim in assigning colors is to be consistent enough so a player can
* become `intuitive' about them, deducing some or all of these rules
* unconsciously. Use your common sense.
*/
#ifndef SPLITMON_2
NEARDATA struct permonst mons[] = {
Ants
/*
* ants
*/
MON("giant ant", S_ANT, LVL(2, 18, 3, 0, 0), (G_GENO | G_SGROUP | 3),
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE, 0,
CLR_BROWN),
MON("killer bee", S_ANT, LVL(1, 18, -1, 0, 0), (G_GENO | G_LGROUP | 2),
A(ATTK(AT_STNG, AD_DRST, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1, 5, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_POIS, M2_HOSTILE | M2_FEMALE, 0,
CLR_YELLOW),
MON("soldier ant", S_ANT, LVL(3, 18, 3, 0, 0), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_DRST, 3, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(20, 5, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
M2_HOSTILE, 0, CLR_BLUE),
MON("fire ant", S_ANT, LVL(3, 18, 3, 10, 0), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_FIRE, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(30, 10, MS_SILENT, MZ_TINY), MR_FIRE, MR_FIRE,
M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE,
M3_INFRAVISIBLE, CLR_RED),
MON("giant beetle", S_ANT, LVL(5, 6, 4, 0, 0), (G_GENO | 3),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON,
M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE, M2_HOSTILE, 0,
CLR_BLACK),
MON("queen bee", S_ANT, LVL(9, 24, -4, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_STNG, AD_DRST, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1, 5, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_OVIPAROUS | M1_POIS,
M2_HOSTILE | M2_FEMALE | M2_PRINCE, 0, HI_LORD),
Blobs
/*
* blobs
*/
MON("acid blob", S_BLOB, LVL(1, 3, 8, 0, 0), (G_GENO | 2),
A(ATTK(AT_NONE, AD_ACID, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 10, MS_SILENT, MZ_TINY),
MR_SLEEP | MR_POISON | MR_ACID | MR_STONE, MR_STONE,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_ACID,
M2_WANDER | M2_NEUTER, 0, CLR_GREEN),
MON("quivering blob", S_BLOB, LVL(5, 1, 8, 0, 0), (G_GENO | 2),
A(ATTK(AT_TUCH, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(200, 100, MS_SILENT, MZ_SMALL), MR_SLEEP | MR_POISON, MR_POISON,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
M2_WANDER | M2_HOSTILE | M2_NEUTER, 0, CLR_WHITE),
MON("gelatinous cube", S_BLOB, LVL(6, 6, 8, 0, 0), (G_GENO | 2),
A(ATTK(AT_TUCH, AD_PLYS, 2, 4), ATTK(AT_NONE, AD_PLYS, 1, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 150, MS_SILENT, MZ_LARGE),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_ACID
| MR_STONE,
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_OMNIVORE
| M1_ACID,
M2_WANDER | M2_HOSTILE | M2_NEUTER, 0, CLR_CYAN),
Cockatrice
/*
* cockatrice
*/
MON("chickatrice", S_COCKATRICE, LVL(4, 4, 8, 30, 0),
(G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 2), ATTK(AT_TUCH, AD_STON, 0, 0),
ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(10, 10, MS_HISS, MZ_TINY), MR_POISON | MR_STONE,
MR_POISON | MR_STONE, M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE,
M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
MON("cockatrice", S_COCKATRICE, LVL(5, 6, 6, 30, 0), (G_GENO | 5),
A(ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_TUCH, AD_STON, 0, 0),
ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(30, 30, MS_HISS, MZ_SMALL), MR_POISON | MR_STONE,
MR_POISON | MR_STONE,
M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE | M1_OVIPAROUS, M2_HOSTILE,
M3_INFRAVISIBLE, CLR_YELLOW),
MON("pyrolisk", S_COCKATRICE, LVL(6, 6, 6, 30, 0), (G_GENO | 1),
A(ATTK(AT_GAZE, AD_FIRE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_HISS, MZ_SMALL), MR_POISON | MR_FIRE,
MR_POISON | MR_FIRE,
M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE | M1_OVIPAROUS, M2_HOSTILE,
M3_INFRAVISIBLE, CLR_RED),
Dogs and other canines
/*
* dogs & other canines
*/
MON("jackal", S_DOG, LVL(0, 12, 7, 0, 0), (G_GENO | G_SGROUP | 3),
A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_BROWN),
MON("fox", S_DOG, LVL(0, 15, 7, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_RED),
MON("coyote", S_DOG, LVL(1, 12, 7, 0, 0), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_BROWN),
MON("werejackal", S_DOG, LVL(2, 12, 7, 10, -7), (G_NOGEN | G_NOCORPSE),
A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 250, MS_BARK, MZ_SMALL), MR_POISON, 0,
M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
MON("little dog", S_DOG, LVL(2, 18, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(150, 150, MS_BARK, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("dingo", S_DOG, LVL(4, 16, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 200, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_YELLOW),
MON("dog", S_DOG, LVL(4, 16, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 200, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("large dog", S_DOG, LVL(6, 15, 4, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(800, 250, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_STRONG | M2_DOMESTIC,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("wolf", S_DOG, LVL(5, 12, 4, 0, 0), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 250, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_BROWN),
MON("werewolf", S_DOG, LVL(5, 12, 4, 20, -7), (G_NOGEN | G_NOCORPSE),
A(ATTK(AT_BITE, AD_WERE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 250, MS_BARK, MZ_MEDIUM), MR_POISON, 0,
M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
MON("winter wolf cub", S_DOG, LVL(5, 12, 4, 0, -5),
(G_NOHELL | G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_BREA, AD_COLD, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(250, 200, MS_BARK, MZ_SMALL), MR_COLD, MR_COLD,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_CYAN),
MON("warg", S_DOG, LVL(7, 12, 4, 0, -5), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(850, 350, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_BROWN),
MON("winter wolf", S_DOG, LVL(7, 12, 4, 20, 0), (G_NOHELL | G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_COLD, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(700, 300, MS_BARK, MZ_LARGE), MR_COLD, MR_COLD,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, 0,
CLR_CYAN),
MON("hell hound pup", S_DOG, LVL(7, 12, 4, 20, -5),
(G_HELL | G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_FIRE, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(200, 200, MS_BARK, MZ_SMALL), MR_FIRE, MR_FIRE,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_RED),
MON("hell hound", S_DOG, LVL(12, 14, 2, 20, 0), (G_HELL | G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BREA, AD_FIRE, 3, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_BARK, MZ_MEDIUM), MR_FIRE, MR_FIRE,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
M3_INFRAVISIBLE, CLR_RED),
#ifdef CHARON
MON("Cerberus", S_DOG, LVL(12, 10, 2, 20, -7),
(G_NOGEN | G_UNIQ | G_HELL),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 6),
ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 350, MS_BARK, MZ_LARGE), MR_FIRE, MR_FIRE,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_MALE,
M3_INFRAVISIBLE, CLR_RED),
#endif
Eyes
/*
* eyes
*/
MON("gas spore", S_EYE, LVL(1, 3, 10, 0, 0), (G_NOCORPSE | G_GENO | 1),
A(ATTK(AT_BOOM, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_SMALL), 0, 0,
M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
M2_HOSTILE | M2_NEUTER, 0, CLR_GRAY),
MON("floating eye", S_EYE, LVL(2, 1, 9, 10, 0), (G_GENO | 5),
A(ATTK(AT_NONE, AD_PLYS, 0, 70), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_SMALL), 0, 0,
M1_FLY | M1_AMPHIBIOUS | M1_NOLIMBS | M1_NOHEAD | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE),
MON("freezing sphere", S_EYE, LVL(6, 13, 4, 0, 0),
(G_NOCORPSE | G_NOHELL | G_GENO | 2),
A(ATTK(AT_EXPL, AD_COLD, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_COLD, MR_COLD,
M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_WHITE),
MON("flaming sphere", S_EYE, LVL(6, 13, 4, 0, 0),
(G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_FIRE, 4, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_FIRE, MR_FIRE,
M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_RED),
MON("shocking sphere", S_EYE, LVL(6, 13, 4, 0, 0),
(G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_ELEC, 4, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_ELEC, MR_ELEC,
M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, HI_ZAP),
#if 0 /* not yet implemented */
MON("beholder", S_EYE,
LVL(6, 3, 4, 0, -10), (G_GENO | 2),
A(ATTK(AT_GAZE, AD_SLOW, 0, 0), ATTK(AT_GAZE, AD_SLEE, 2,25),
ATTK(AT_GAZE, AD_DISN, 0, 0), ATTK(AT_GAZE, AD_STON, 0, 0),
ATTK(AT_GAZE, AD_CNCL, 2, 4), ATTK(AT_BITE, AD_PHYS, 2, 4)),
SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_COLD, 0,
M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
M2_NOPOLY | M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_BROWN),
#endif
Felines
/*
* felines
*/
MON("kitten", S_FELINE, LVL(2, 18, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(150, 150, MS_MEW, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_WANDER | M2_DOMESTIC,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("housecat", S_FELINE, LVL(4, 16, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(200, 200, MS_MEW, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("jaguar", S_FELINE, LVL(4, 15, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_BROWN),
MON("lynx", S_FELINE, LVL(5, 15, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_GROWL, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_CYAN),
MON("panther", S_FELINE, LVL(5, 15, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_BLACK),
MON("large cat", S_FELINE, LVL(6, 15, 4, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(250, 250, MS_MEW, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_STRONG | M2_DOMESTIC,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("tiger", S_FELINE, LVL(6, 12, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_YELLOW),
Gremlins and gargoyles
/*
* gremlins and gargoyles
*/
MON("gremlin", S_GREMLIN, LVL(5, 12, 2, 25, -9), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_CURS, 0, 0), NO_ATTK,
NO_ATTK),
SIZ(100, 20, MS_LAUGH, MZ_SMALL), MR_POISON, MR_POISON,
M1_SWIM | M1_HUMANOID | M1_POIS, M2_STALK, M3_INFRAVISIBLE,
CLR_GREEN),
MON("gargoyle", S_GREMLIN, LVL(6, 10, -4, 0, -9), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6),
ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 200, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE,
M1_HUMANOID | M1_THICK_HIDE | M1_BREATHLESS, M2_HOSTILE | M2_STRONG,
0, CLR_BROWN),
MON("winged gargoyle", S_GREMLIN, LVL(9, 15, -2, 0, -12), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),
ATTK(AT_BITE, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 300, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE,
M1_FLY | M1_HUMANOID | M1_THICK_HIDE | M1_BREATHLESS | M1_OVIPAROUS,
M2_LORD | M2_HOSTILE | M2_STRONG | M2_MAGIC, 0, HI_LORD),
Humanoids
/*
* humanoids
*/
MON("hobbit", S_HUMANOID, LVL(1, 9, 10, 0, 6), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 200, MS_HUMANOID, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN),
MON("dwarf", S_HUMANOID, LVL(2, 6, 10, 10, 4), (G_GENO | 3),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_DWARF | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("bugbear", S_HUMANOID, LVL(3, 9, 5, 0, -6), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1250, 250, MS_GROWL, MZ_LARGE), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
MON("dwarf lord", S_HUMANOID, LVL(4, 6, 10, 10, 5), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_DWARF | M2_STRONG | M2_LORD | M2_MALE | M2_GREEDY | M2_JEWELS
| M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
MON("dwarf king", S_HUMANOID, LVL(6, 6, 10, 20, 6), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_DWARF | M2_STRONG | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS
| M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
MON("mind flayer", S_HUMANOID, LVL(9, 12, 5, 90, -8), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_TENT, AD_DRIN, 2, 1),
ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1), NO_ATTK,
NO_ATTK),
SIZ(1450, 400, MS_HISS, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_FLY | M1_SEE_INVIS | M1_OMNIVORE,
M2_HOSTILE | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_MAGENTA),
MON("master mind flayer", S_HUMANOID, LVL(13, 12, 0, 90, -8),
(G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TENT, AD_DRIN, 2, 1),
ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1),
ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1)),
SIZ(1450, 400, MS_HISS, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_FLY | M1_SEE_INVIS | M1_OMNIVORE,
M2_HOSTILE | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_MAGENTA),
Imps and other minor demons
/*
* imps & other minor demons/devils
*/
MON("manes", S_IMP, LVL(1, 3, 7, 0, -7),
(G_GENO | G_LGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(100, 100, MS_SILENT, MZ_SMALL), MR_SLEEP | MR_POISON, 0, M1_POIS,
M2_HOSTILE | M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("homunculus", S_IMP, LVL(2, 12, 6, 10, -7), (G_GENO | 2),
A(ATTK(AT_BITE, AD_SLEE, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(60, 100, MS_SILENT, MZ_TINY), MR_SLEEP | MR_POISON,
MR_SLEEP | MR_POISON, M1_FLY | M1_POIS, M2_STALK,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN),
MON("imp", S_IMP, LVL(3, 12, 2, 20, -7), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(20, 10, MS_CUSS, MZ_TINY), 0, 0, M1_REGEN, M2_WANDER | M2_STALK,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("lemure", S_IMP, LVL(3, 3, 7, 0, -7),
(G_HELL | G_GENO | G_LGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(150, 100, MS_SILENT, MZ_MEDIUM), MR_SLEEP | MR_POISON, MR_SLEEP,
M1_POIS | M1_REGEN, M2_HOSTILE | M2_WANDER | M2_STALK | M2_NEUTER,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
MON("quasit", S_IMP, LVL(3, 15, 2, 20, -7), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_DRDX, 1, 2), ATTK(AT_CLAW, AD_DRDX, 1, 2),
ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(200, 200, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, M1_REGEN,
M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
MON("tengu", S_IMP, LVL(6, 13, 5, 30, 7), (G_GENO | 3),
A(ATTK(AT_BITE, AD_PHYS, 1, 7), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 200, MS_SQAWK, MZ_SMALL), MR_POISON, MR_POISON,
M1_TPORT | M1_TPORT_CNTRL, M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION,
CLR_CYAN),
Jellies
/*
* jellies
*/
MON("blue jelly", S_JELLY, LVL(4, 0, 8, 10, 0), (G_GENO | 2),
A(ATTK(AT_NONE, AD_COLD, 0, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 20, MS_SILENT, MZ_MEDIUM), MR_COLD | MR_POISON,
MR_COLD | MR_POISON,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, CLR_BLUE),
MON("spotted jelly", S_JELLY, LVL(5, 0, 8, 10, 0), (G_GENO | 1),
A(ATTK(AT_NONE, AD_ACID, 0, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 20, MS_SILENT, MZ_MEDIUM), MR_ACID | MR_STONE, 0,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_ACID | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, CLR_GREEN),
MON("ochre jelly", S_JELLY, LVL(6, 3, 8, 20, 0), (G_GENO | 2),
A(ATTK(AT_ENGL, AD_ACID, 3, 6), ATTK(AT_NONE, AD_ACID, 3, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(50, 20, MS_SILENT, MZ_MEDIUM), MR_ACID | MR_STONE, 0,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_ACID | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN),
Kobolds
/*
* kobolds
*/
MON("kobold", S_KOBOLD, LVL(0, 6, 10, 0, -2), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 100, MS_ORC, MZ_SMALL), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
MON("large kobold", S_KOBOLD, LVL(1, 6, 10, 0, -3), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(450, 150, MS_ORC, MZ_SMALL), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("kobold lord", S_KOBOLD, LVL(2, 6, 10, 0, -4), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 200, MS_ORC, MZ_SMALL), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_OMNIVORE,
M2_HOSTILE | M2_LORD | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
MON("kobold shaman", S_KOBOLD, LVL(2, 6, 6, 10, -4), (G_GENO | 1),
A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(450, 150, MS_ORC, MZ_SMALL), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_MAGIC,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_ZAP),
Leprechauns
/*
* leprechauns
*/
MON("leprechaun", S_LEPRECHAUN, LVL(5, 15, 8, 20, 0), (G_GENO | 4),
A(ATTK(AT_CLAW, AD_SGLD, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(60, 30, MS_LAUGH, MZ_TINY), 0, 0, M1_HUMANOID | M1_TPORT,
M2_HOSTILE | M2_GREEDY, M3_INFRAVISIBLE, CLR_GREEN),
Mimics
/*
* mimics
*/
MON("small mimic", S_MIMIC, LVL(7, 3, 7, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 200, MS_SILENT, MZ_MEDIUM), MR_ACID, 0,
M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL | M1_NOEYES
| M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE,
M2_HOSTILE, 0, CLR_BROWN),
MON("large mimic", S_MIMIC, LVL(8, 3, 7, 10, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_STCK, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(600, 400, MS_SILENT, MZ_LARGE), MR_ACID, 0,
M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL
| M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG, 0, CLR_RED),
MON("giant mimic", S_MIMIC, LVL(9, 3, 7, 20, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_STCK, 3, 6), ATTK(AT_CLAW, AD_STCK, 3, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(800, 500, MS_SILENT, MZ_LARGE), MR_ACID, 0,
M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL
| M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG, 0, HI_LORD),
Nymphs
/*
* nymphs
*/
MON("wood nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_TPORT,
M2_HOSTILE | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, CLR_GREEN),
MON("water nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_TPORT | M1_SWIM, M2_HOSTILE | M2_FEMALE | M2_COLLECT,
M3_INFRAVISIBLE, CLR_BLUE),
MON("mountain nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_TPORT,
M2_HOSTILE | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, CLR_BROWN),
Orcs
/*
* orcs
*/
MON("goblin", S_ORC, LVL(0, 6, 10, 0, -3), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 100, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
MON("hobgoblin", S_ORC, LVL(1, 9, 10, 0, -4), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1000, 200, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION,
CLR_BROWN),
/* plain "orc" for zombie corpses only; not created at random
*/
MON("orc", S_ORC, LVL(1, 9, 10, 0, -3), (G_GENO | G_NOGEN | G_LGROUP),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(850, 150, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("hill orc", S_ORC, LVL(2, 9, 10, 0, -4), (G_GENO | G_LGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1000, 200, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_YELLOW),
MON("Mordor orc", S_ORC, LVL(3, 5, 10, 0, -5), (G_GENO | G_LGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1200, 200, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
MON("Uruk-hai", S_ORC, LVL(3, 7, 10, 0, -4), (G_GENO | G_LGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1300, 300, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLACK),
MON("orc shaman", S_ORC, LVL(3, 9, 5, 10, -5), (G_GENO | 1),
A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1000, 300, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_MAGIC,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_ZAP),
MON("orc-captain", S_ORC, LVL(5, 5, 10, 0, -5), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1350, 350, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
Piercers
/*
* piercers
*/
MON("rock piercer", S_PIERCER, LVL(3, 1, 3, 0, 0), (G_GENO | 4),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(200, 200, MS_SILENT, MZ_SMALL), 0, 0,
M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE
| M1_NOTAKE,
M2_HOSTILE, 0, CLR_GRAY),
MON("iron piercer", S_PIERCER, LVL(5, 1, 0, 0, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 300, MS_SILENT, MZ_MEDIUM), 0, 0,
M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE
| M1_NOTAKE,
M2_HOSTILE, 0, CLR_CYAN),
MON("glass piercer", S_PIERCER, LVL(7, 1, 0, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 300, MS_SILENT, MZ_MEDIUM), MR_ACID, 0,
M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE
| M1_NOTAKE,
M2_HOSTILE, 0, CLR_WHITE),
Quadrupeds
/*
* quadrupeds
*/
MON("rothe", S_QUADRUPED, LVL(2, 9, 7, 0, 0), (G_GENO | G_SGROUP | 4),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3),
ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 100, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_BROWN),
MON("mumak", S_QUADRUPED, LVL(5, 9, 0, 0, -2), (G_GENO | 1),
A(ATTK(AT_BUTT, AD_PHYS, 4, 12), ATTK(AT_BITE, AD_PHYS, 2, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2500, 500, MS_ROAR, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),
MON("leocrotta", S_QUADRUPED, LVL(6, 18, 4, 10, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6),
ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 500, MS_IMITATE, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE, M2_HOSTILE | M2_STRONG,
M3_INFRAVISIBLE, CLR_RED),
MON("wumpus", S_QUADRUPED, LVL(8, 3, 2, 10, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2500, 500, MS_BURBLE, MZ_LARGE), 0, 0,
M1_CLING | M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_CYAN),
MON("titanothere", S_QUADRUPED, LVL(12, 12, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2650, 650, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),
MON("baluchitherium", S_QUADRUPED, LVL(14, 12, 5, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(3800, 800, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),
MON("mastodon", S_QUADRUPED, LVL(20, 12, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BUTT, AD_PHYS, 4, 8), ATTK(AT_BUTT, AD_PHYS, 4, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(3800, 800, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_BLACK),
Rodents
/*
* rodents
*/
MON("sewer rat", S_RODENT, LVL(0, 12, 7, 0, 0), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(20, 12, MS_SQEEK, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_BROWN),
MON("giant rat", S_RODENT, LVL(1, 10, 7, 0, 0), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_SQEEK, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
CLR_BROWN),
MON("rabid rat", S_RODENT, LVL(2, 12, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_DRCO, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 5, MS_SQEEK, MZ_TINY), MR_POISON, 0,
M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE, M2_HOSTILE,
M3_INFRAVISIBLE, CLR_BROWN),
MON("wererat", S_RODENT, LVL(2, 12, 6, 10, -7), (G_NOGEN | G_NOCORPSE),
A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(40, 30, MS_SQEEK, MZ_TINY), MR_POISON, 0,
M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
MON("rock mole", S_RODENT, LVL(3, 3, 0, 20, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_SILENT, MZ_SMALL), 0, 0,
M1_TUNNEL | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE,
M2_HOSTILE | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE,
CLR_GRAY),
MON("woodchuck", S_RODENT, LVL(3, 3, 0, 20, 0), (G_NOGEN | G_GENO),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_SILENT, MZ_SMALL), 0, 0,
M1_TUNNEL /*LOGGING*/ | M1_ANIMAL | M1_NOHANDS | M1_SWIM
| M1_HERBIVORE,
/* In reality, they tunnel instead of cutting lumber. Oh, well. */
M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
Spiders
/*
* spiders & scorpions (keep webmaker() in sync if new critters are added)
*/
MON("cave spider", S_SPIDER, LVL(1, 12, 3, 0, 0), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 50, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,
M2_HOSTILE, 0, CLR_GRAY),
MON("centipede", S_SPIDER, LVL(2, 4, 3, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_DRST, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 50, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,
M2_HOSTILE, 0, CLR_YELLOW),
MON("giant spider", S_SPIDER, LVL(5, 15, 4, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(100, 100, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON,
M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG, 0, CLR_MAGENTA),
MON("scorpion", S_SPIDER, LVL(5, 15, 3, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2),
ATTK(AT_STNG, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(50, 100, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS
| M1_CARNIVORE,
M2_HOSTILE, 0, CLR_RED),
Trappers, lurkers, etc
/*
* trappers, lurkers, &c
*/
MON("lurker above", S_TRAPPER, LVL(10, 3, 3, 0, 0), (G_GENO | 2),
A(ATTK(AT_ENGL, AD_DGST, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(800, 350, MS_SILENT, MZ_HUGE), 0, 0,
M1_HIDE | M1_FLY | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_CARNIVORE,
M2_HOSTILE | M2_STALK | M2_STRONG, 0, CLR_GRAY),
MON("trapper", S_TRAPPER, LVL(12, 3, 3, 0, 0), (G_GENO | 2),
A(ATTK(AT_ENGL, AD_DGST, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(800, 350, MS_SILENT, MZ_HUGE), 0, 0,
M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_CARNIVORE,
M2_HOSTILE | M2_STALK | M2_STRONG, 0, CLR_GREEN),
Unicorn and horses
/*
* unicorns and horses
*/
MON("pony", S_UNICORN, LVL(3, 16, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_KICK, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1300, 250, MS_NEIGH, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, CLR_BROWN),
MON("white unicorn", S_UNICORN, LVL(4, 24, 2, 70, 7), (G_GENO | 2),
A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS,
M3_INFRAVISIBLE, CLR_WHITE),
MON("gray unicorn", S_UNICORN, LVL(4, 24, 2, 70, 0), (G_GENO | 1),
A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS,
M3_INFRAVISIBLE, CLR_GRAY),
MON("black unicorn", S_UNICORN, LVL(4, 24, 2, 70, -7), (G_GENO | 1),
A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS,
M3_INFRAVISIBLE, CLR_BLACK),
MON("horse", S_UNICORN, LVL(5, 20, 5, 0, 0), (G_GENO | 2),
A(ATTK(AT_KICK, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 300, MS_NEIGH, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, CLR_BROWN),
MON("warhorse", S_UNICORN, LVL(7, 24, 4, 0, 0), (G_GENO | 2),
A(ATTK(AT_KICK, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_PHYS, 1, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1800, 350, MS_NEIGH, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, CLR_BROWN),
Vortices
/*
* vortices
*/
MON("fog cloud", S_VORTEX, LVL(3, 1, 0, 0, 0), (G_GENO | G_NOCORPSE | 2),
A(ATTK(AT_ENGL, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_AMORPHOUS | M1_UNSOLID,
M2_HOSTILE | M2_NEUTER, 0, CLR_GRAY),
MON("dust vortex", S_VORTEX, LVL(4, 20, 2, 30, 0),
(G_GENO | G_NOCORPSE | 2), A(ATTK(AT_ENGL, AD_BLND, 2, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS,
M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN),
MON("ice vortex", S_VORTEX, LVL(5, 20, 2, 30, 0),
(G_NOHELL | G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_ENGL, AD_COLD, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE),
MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_CYAN),
MON("energy vortex", S_VORTEX, LVL(6, 20, 2, 30, 0),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_ENGL, AD_ELEC, 1, 6), ATTK(AT_ENGL, AD_DREN, 4, 6),
ATTK(AT_NONE, AD_ELEC, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE),
MR_ELEC | MR_SLEEP | MR_DISINT | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_UNSOLID,
M2_HOSTILE | M2_NEUTER, 0, HI_ZAP),
MON("steam vortex", S_VORTEX, LVL(7, 22, 2, 30, 0),
(G_HELL | G_GENO | G_NOCORPSE | 2),
A(ATTK(AT_ENGL, AD_FIRE, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE),
MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_UNSOLID,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE),
MON("fire vortex", S_VORTEX, LVL(8, 22, 2, 30, 0),
(G_HELL | G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_ENGL, AD_FIRE, 1, 10), ATTK(AT_NONE, AD_FIRE, 0, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE),
MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_UNSOLID,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),
Worms
/*
* worms
*/
MON("baby long worm", S_WORM, LVL(5, 3, 5, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(600, 250, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE | M1_NOTAKE,
M2_HOSTILE, 0, CLR_BROWN),
MON("baby purple worm", S_WORM, LVL(8, 3, 5, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(600, 250, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE, M2_HOSTILE, 0,
CLR_MAGENTA),
MON("long worm", S_WORM, LVL(9, 3, 5, 10, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_SILENT, MZ_GIGANTIC), 0, 0,
M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE
| M1_NOTAKE,
M2_HOSTILE | M2_STRONG | M2_NASTY, 0, CLR_BROWN),
MON("purple worm", S_WORM, LVL(15, 9, 6, 20, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_ENGL, AD_DGST, 1, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2700, 700, MS_SILENT, MZ_GIGANTIC), 0, 0,
M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY, 0, CLR_MAGENTA),
Xan, etc
/*
* xan, &c
*/
MON("grid bug", S_XAN, LVL(0, 12, 9, 0, 0),
(G_GENO | G_SGROUP | G_NOCORPSE | 3),
A(ATTK(AT_BITE, AD_ELEC, 1, 1), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(15, 10, MS_BUZZ, MZ_TINY), MR_ELEC | MR_POISON, 0, M1_ANIMAL,
M2_HOSTILE, M3_INFRAVISIBLE, CLR_MAGENTA),
MON("xan", S_XAN, LVL(7, 18, -4, 0, 0), (G_GENO | 3),
A(ATTK(AT_STNG, AD_LEGS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 300, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_POIS, M2_HOSTILE,
M3_INFRAVISIBLE, CLR_RED),
Lights
/*
* lights
*/
MON("yellow light", S_LIGHT, LVL(3, 15, 0, 0, 0),
(G_NOCORPSE | G_GENO | 4), A(ATTK(AT_EXPL, AD_BLND, 10, 20), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_SMALL),
MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_SLEEP | MR_POISON
| MR_ACID | MR_STONE,
0, M1_FLY | M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS
| M1_NOHEAD | M1_MINDLESS | M1_UNSOLID | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),
MON("black light", S_LIGHT, LVL(5, 15, 0, 0, 0),
(G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_HALU, 10, 12), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_SMALL),
MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_SLEEP | MR_POISON
| MR_ACID | MR_STONE,
0,
M1_FLY | M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS
| M1_NOHEAD | M1_MINDLESS | M1_UNSOLID | M1_SEE_INVIS | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, CLR_BLACK),
Zruty
/*
* zruty
*/
MON("zruty", S_ZRUTY, LVL(9, 8, 3, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),
ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 600, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
M3_INFRAVISIBLE, CLR_BROWN),
Angels and other lawful minions
/*
* Angels and other lawful minions
*/
MON("couatl", S_ANGEL, LVL(8, 10, 5, 30, 7),
(G_NOHELL | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 3),
ATTK(AT_HUGS, AD_WRAP, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 400, MS_HISS, MZ_LARGE), MR_POISON, 0,
M1_FLY | M1_NOHANDS | M1_SLITHY | M1_POIS,
M2_MINION | M2_STALK | M2_STRONG | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN),
MON("Aleax", S_ANGEL, LVL(10, 8, 0, 30, 7), (G_NOHELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_IMITATE, MZ_HUMAN),
MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_HUMANOID | M1_SEE_INVIS,
M2_MINION | M2_STALK | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_YELLOW),
/* Angels start with the emin extension attached, and usually have
the isminion flag set; however, non-minion Angels can be tamed
and will switch to edog (guardian Angel is handled specially and
always sticks with emin) */
MON("Angel", S_ANGEL, LVL(14, 10, -4, 55, 12),
(G_NOHELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_MAGC, AD_MAGM, 2, 6), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_CUSS, MZ_HUMAN),
MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_HUMANOID | M1_SEE_INVIS,
M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_WHITE),
MON("ki-rin", S_ANGEL, LVL(16, 18, -5, 90, 15),
(G_NOHELL | G_NOCORPSE | 1),
A(ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_PHYS, 2, 4),
ATTK(AT_BUTT, AD_PHYS, 3, 6), ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEIGH, MZ_LARGE), 0, 0,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_SEE_INVIS,
M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_GOLD),
MON("Archon", S_ANGEL, LVL(19, 16, -6, 80, 15),
(G_NOHELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
ATTK(AT_GAZE, AD_BLND, 2, 6), ATTK(AT_CLAW, AD_PHYS, 1, 8),
ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK),
SIZ(WT_HUMAN, 400, MS_CUSS, MZ_LARGE),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_HUMANOID | M1_SEE_INVIS | M1_REGEN,
M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD
| M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
Bats
/*
* Bats
*/
MON("bat", S_BAT, LVL(0, 22, 8, 0, 0), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(20, 20, MS_SQEEK, MZ_TINY), 0, 0,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_WANDER,
M3_INFRAVISIBLE, CLR_BROWN),
MON("giant bat", S_BAT, LVL(2, 22, 7, 0, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_SQEEK, MZ_SMALL), 0, 0,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED),
MON("raven", S_BAT, LVL(4, 20, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_BLND, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(40, 20, MS_SQAWK, MZ_SMALL), 0, 0,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK),
MON("vampire bat", S_BAT, LVL(5, 20, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRST, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(30, 20, MS_SQEEK, MZ_SMALL), MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_REGEN | M1_OMNIVORE,
M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK),
Centaurs
/*
* Centaurs
*/
MON("plains centaur", S_CENTAUR, LVL(4, 18, 4, 0, 0), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2500, 500, MS_HUMANOID, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT,
M3_INFRAVISIBLE, CLR_BROWN),
MON("forest centaur", S_CENTAUR, LVL(5, 18, 3, 10, -1), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2550, 600, MS_HUMANOID, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT,
M3_INFRAVISIBLE, CLR_GREEN),
MON("mountain centaur", S_CENTAUR, LVL(6, 20, 2, 10, -3), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_KICK, AD_PHYS, 1, 6),
ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2550, 500, MS_HUMANOID, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT,
M3_INFRAVISIBLE, CLR_CYAN),
Dragons
/*
* Dragons
*/
/* The order of the dragons is VERY IMPORTANT. Quite a few
* pieces of code depend on gray being first and yellow being last.
* The code also depends on the *order* being the same as that for
* dragon scale mail and dragon scales in objects.c. Baby dragons
* cannot confer intrinsics, to avoid polyself/egg abuse.
*
* As reptiles, dragons are cold-blooded and thus aren't seen
* with infravision. Red dragons are the exception.
*/
MON("baby gray dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_GRAY),
MON("baby silver dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, DRAGON_SILVER),
#if 0 /* DEFERRED */
MON("baby shimmering dragon", S_DRAGON,
LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_CYAN),
#endif
MON("baby red dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_FIRE, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, M3_INFRAVISIBLE,
CLR_RED),
MON("baby white dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_COLD, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_WHITE),
MON("baby orange dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_SLEEP, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_ORANGE),
MON("baby black dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_DISINT, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_BLACK),
MON("baby blue dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_ELEC, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_BLUE),
MON("baby green dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_POISON, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_POIS,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_GREEN),
MON("baby yellow dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_ACID | MR_STONE, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_ACID,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_YELLOW),
MON("gray dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1),
A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, CLR_GRAY),
MON("silver dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1),
A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_COLD, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, DRAGON_SILVER),
#if 0 /* DEFERRED */
MON("shimmering dragon", S_DRAGON,
LVL(15, 9, -1, 20, 4), (G_GENO | 1),
A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
NO_ATTK, NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, CLR_CYAN),
#endif
MON("red dragon", S_DRAGON, LVL(15, 9, -1, 20, -4), (G_GENO | 1),
A(ATTK(AT_BREA, AD_FIRE, 6, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_FIRE, MR_FIRE,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
M3_INFRAVISIBLE, CLR_RED),
MON("white dragon", S_DRAGON, LVL(15, 9, -1, 20, -5), (G_GENO | 1),
A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_COLD, MR_COLD,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, CLR_WHITE),
MON("orange dragon", S_DRAGON, LVL(15, 9, -1, 20, 5), (G_GENO | 1),
A(ATTK(AT_BREA, AD_SLEE, 4, 25), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_SLEEP, MR_SLEEP,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, CLR_ORANGE),
MON("black dragon", S_DRAGON, LVL(15, 9, -1, 20, -6), (G_GENO | 1),
A(ATTK(AT_BREA, AD_DISN, 4, 10), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_DISINT, MR_DISINT,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, CLR_BLACK),
MON("blue dragon", S_DRAGON, LVL(15, 9, -1, 20, -7), (G_GENO | 1),
A(ATTK(AT_BREA, AD_ELEC, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_ELEC, MR_ELEC,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, CLR_BLUE),
MON("green dragon", S_DRAGON, LVL(15, 9, -1, 20, 6), (G_GENO | 1),
A(ATTK(AT_BREA, AD_DRST, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_POISON, MR_POISON,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE | M1_POIS,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, CLR_GREEN),
MON("yellow dragon", S_DRAGON, LVL(15, 9, -1, 20, 7), (G_GENO | 1),
A(ATTK(AT_BREA, AD_ACID, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_ACID | MR_STONE,
MR_STONE, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS
| M1_OVIPAROUS | M1_CARNIVORE | M1_ACID,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, CLR_YELLOW),
Elementals
/*
* Elementals
*/
MON("stalker", S_ELEMENTAL, LVL(8, 12, 3, 0, 0), (G_GENO | 3),
A(ATTK(AT_CLAW, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(900, 400, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_FLY | M1_SEE_INVIS,
M2_WANDER | M2_STALK | M2_HOSTILE | M2_STRONG, M3_INFRAVISION,
CLR_WHITE),
MON("air elemental", S_ELEMENTAL, LVL(8, 36, 2, 30, 0), (G_NOCORPSE | 1),
A(ATTK(AT_ENGL, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_POISON | MR_STONE, 0,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
| M1_UNSOLID | M1_FLY,
M2_STRONG | M2_NEUTER, 0, CLR_CYAN),
MON("fire elemental", S_ELEMENTAL, LVL(8, 12, 2, 30, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_FIRE, 3, 6), ATTK(AT_NONE, AD_FIRE, 0, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_FIRE | MR_POISON | MR_STONE, 0,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
| M1_UNSOLID | M1_FLY | M1_NOTAKE,
M2_STRONG | M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),
MON("earth elemental", S_ELEMENTAL, LVL(8, 6, 2, 30, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2500, 0, MS_SILENT, MZ_HUGE),
MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
| M1_WALLWALK | M1_THICK_HIDE,
M2_STRONG | M2_NEUTER, 0, CLR_BROWN),
MON("water elemental", S_ELEMENTAL, LVL(8, 6, 2, 30, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 5, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2500, 0, MS_SILENT, MZ_HUGE), MR_POISON | MR_STONE, 0,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
| M1_UNSOLID | M1_AMPHIBIOUS | M1_SWIM,
M2_STRONG | M2_NEUTER, 0, CLR_BLUE),
Fungi
/*
* Fungi
*/
MON("lichen", S_FUNGUS, LVL(0, 1, 9, 0, 0), (G_GENO | 4),
A(ATTK(AT_TUCH, AD_STCK, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(20, 200, MS_SILENT, MZ_SMALL), 0, 0,
M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, CLR_BRIGHT_GREEN),
MON("brown mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1),
A(ATTK(AT_NONE, AD_COLD, 0, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_COLD | MR_POISON,
MR_COLD | MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS
| M1_NOHEAD | M1_MINDLESS | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN),
MON("yellow mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 2),
A(ATTK(AT_NONE, AD_STUN, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_POIS | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, CLR_YELLOW),
MON("green mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1),
A(ATTK(AT_NONE, AD_ACID, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_ACID | MR_STONE, MR_STONE,
M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_ACID | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, CLR_GREEN),
MON("red mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1),
A(ATTK(AT_NONE, AD_FIRE, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_FIRE | MR_POISON,
MR_FIRE | MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS
| M1_NOHEAD | M1_MINDLESS | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_RED),
MON("shrieker", S_FUNGUS, LVL(3, 1, 7, 0, 0), (G_GENO | 1),
A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(100, 100, MS_SHRIEK, MZ_SMALL), MR_POISON, MR_POISON,
M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, CLR_MAGENTA),
MON("violet fungus", S_FUNGUS, LVL(3, 1, 7, 0, 0), (G_GENO | 2),
A(ATTK(AT_TUCH, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_STCK, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(100, 100, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, CLR_MAGENTA),
Gnomes
/*
* Gnomes
*/
MON("gnome", S_GNOME, LVL(1, 6, 10, 4, 0), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(650, 100, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_GNOME | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION,
CLR_BROWN),
MON("gnome lord", S_GNOME, LVL(3, 8, 10, 4, 0), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(700, 120, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_GNOME | M2_LORD | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
MON("gnomish wizard", S_GNOME, LVL(3, 10, 4, 10, 0), (G_GENO | 1),
A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(700, 120, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_GNOME | M2_MAGIC, M3_INFRAVISIBLE | M3_INFRAVISION, HI_ZAP),
MON("gnome king", S_GNOME, LVL(5, 10, 10, 20, 0), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(750, 150, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_GNOME | M2_PRINCE | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
#ifdef SPLITMON_1
};
#endif
#endif /* !SPLITMON_2 */
/* horrible kludge alert:
* This is a compiler-specific kludge to allow the compilation of monst.o in
* two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The
* resulting assembler files (monst1.s and monst2.s) are then run through
* sed to change local symbols, concatenated together, and assembled to
* produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only
* be done if you don't have enough memory to compile monst.o the "normal"
* way. --ERS
*/
#ifndef SPLITMON_1
#ifdef SPLITMON_2
struct permonst _mons2[] = {
#endif
Giant humanoids
/*
* giant Humanoids
*/
MON("giant", S_GIANT, LVL(6, 6, 0, 0, 2), (G_GENO | G_NOGEN | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2250, 750, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT
| M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("stone giant", S_GIANT, LVL(6, 6, 0, 0, 2), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2250, 750, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT
| M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
MON("hill giant", S_GIANT, LVL(8, 10, 6, 0, -2), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2200, 700, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT
| M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_CYAN),
MON("fire giant", S_GIANT, LVL(9, 12, 4, 5, 2), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_FIRE, MR_FIRE,
M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW
| M2_NASTY | M2_COLLECT | M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_YELLOW),
MON("frost giant", S_GIANT, LVL(10, 12, 3, 10, -3),
(G_NOHELL | G_GENO | G_SGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_COLD, MR_COLD,
M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW
| M2_NASTY | M2_COLLECT | M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_WHITE),
MON("ettin", S_GIANT, LVL(10, 12, 3, 0, 0), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1700, 500, MS_GRUNT, MZ_HUGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
MON("storm giant", S_GIANT, LVL(16, 12, 3, 10, -3),
(G_GENO | G_SGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 12), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_ELEC, MR_ELEC,
M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW
| M2_NASTY | M2_COLLECT | M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
MON("titan", S_GIANT, LVL(16, 18, -3, 70, 9), (1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2300, 900, MS_SPELL, MZ_HUGE), 0, 0,
M1_FLY | M1_HUMANOID | M1_OMNIVORE,
M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_MAGENTA),
MON("minotaur", S_GIANT, LVL(15, 15, 6, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),
ATTK(AT_BUTT, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 700, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION,
CLR_BROWN),
/* 'I' is a visual marker for all invisible monsters and must be unused */
Jabberwock
/*
* Jabberwock
*/
/* the illustration from _Through_the_Looking_Glass_
depicts hands as well as wings */
MON("jabberwock", S_JABBERWOCK, LVL(15, 12, -2, 50, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 10), ATTK(AT_BITE, AD_PHYS, 2, 10),
ATTK(AT_CLAW, AD_PHYS, 2, 10), ATTK(AT_CLAW, AD_PHYS, 2, 10),
NO_ATTK, NO_ATTK),
SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_FLY | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE,
CLR_ORANGE),
#if 0 /* DEFERRED */
MON("vorpal jabberwock", S_JABBERWOCK,
LVL(20, 12, -2, 50, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 3, 10), ATTK(AT_BITE, AD_PHYS, 3, 10),
ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),
NO_ATTK, NO_ATTK),
SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_FLY | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE,
HI_LORD),
#endif
Kops
/*
* Kops
*/
MON("Keystone Kop", S_KOP, LVL(1, 6, 10, 10, 9),
(G_GENO | G_LGROUP | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE, CLR_BLUE),
MON("Kop Sergeant", S_KOP, LVL(2, 8, 10, 10, 10),
(G_GENO | G_SGROUP | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE, CLR_BLUE),
MON("Kop Lieutenant", S_KOP, LVL(3, 10, 10, 20, 11), (G_GENO | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE, CLR_CYAN),
MON("Kop Kaptain", S_KOP, LVL(4, 12, 10, 20, 12), (G_GENO | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE, HI_LORD),
Liches
/*
* Liches
*/
MON("lich", S_LICH, LVL(11, 6, 0, 30, -9), (G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_TUCH, AD_COLD, 1, 10), ATTK(AT_MAGC, AD_SPEL, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
MR_COLD, M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_INFRAVISION, CLR_BROWN),
MON("demilich", S_LICH, LVL(14, 9, -2, 60, -12),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_TUCH, AD_COLD, 3, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
MR_COLD, M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_INFRAVISION, CLR_RED),
MON("master lich", S_LICH, LVL(17, 9, -4, 90, -15),
(G_HELL | G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_TUCH, AD_COLD, 3, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_SLEEP | MR_POISON, MR_FIRE | MR_COLD,
M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_WANTSBOOK | M3_INFRAVISION,
HI_LORD),
MON("arch-lich", S_LICH, LVL(25, 9, -6, 90, -15),
(G_HELL | G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_TUCH, AD_COLD, 5, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_SLEEP | MR_ELEC | MR_POISON, MR_FIRE | MR_COLD,
M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_WANTSBOOK | M3_INFRAVISION,
HI_LORD),
Mummies
/*
* Mummies
*/
MON("kobold mummy", S_MUMMY, LVL(3, 8, 6, 20, -2),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE, M3_INFRAVISION, CLR_BROWN),
MON("gnome mummy", S_MUMMY, LVL(4, 10, 6, 20, -3),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(650, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_GNOME, M3_INFRAVISION, CLR_RED),
MON("orc mummy", S_MUMMY, LVL(5, 10, 5, 20, -4),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(850, 75, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_ORC | M2_GREEDY | M2_JEWELS,
M3_INFRAVISION, CLR_GRAY),
MON("dwarf mummy", S_MUMMY, LVL(5, 10, 5, 20, -4),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 150, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_DWARF | M2_GREEDY | M2_JEWELS,
M3_INFRAVISION, CLR_RED),
MON("elf mummy", S_MUMMY, LVL(6, 12, 4, 30, -5),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 175, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_ELF, M3_INFRAVISION, CLR_GREEN),
MON("human mummy", S_MUMMY, LVL(6, 12, 4, 30, -5),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 200, MS_SILENT, MZ_HUMAN),
MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE, M3_INFRAVISION, CLR_GRAY),
MON("ettin mummy", S_MUMMY, LVL(7, 12, 4, 30, -6),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1700, 250, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_STRONG, M3_INFRAVISION, CLR_BLUE),
MON("giant mummy", S_MUMMY, LVL(8, 14, 3, 30, -7),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2050, 375, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_GIANT | M2_STRONG | M2_JEWELS,
M3_INFRAVISION, CLR_CYAN),
Nagas
/*
* Nagas
*/
MON("red naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_FIRE | MR_POISON,
MR_FIRE | MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE,
M2_STRONG, M3_INFRAVISIBLE, CLR_RED),
MON("black naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON | MR_ACID | MR_STONE,
MR_POISON | MR_STONE, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_ACID
| M1_NOTAKE | M1_CARNIVORE,
M2_STRONG, 0, CLR_BLACK),
MON("golden naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE,
M2_STRONG, 0, HI_GOLD),
MON("guardian naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE,
M2_STRONG, 0, CLR_GREEN),
MON("red naga", S_NAGA, LVL(6, 12, 4, 0, -4), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BREA, AD_FIRE, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_FIRE | MR_POISON,
MR_FIRE | MR_POISON, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE
| M1_OVIPAROUS | M1_NOTAKE | M1_OMNIVORE,
M2_STRONG, M3_INFRAVISIBLE, CLR_RED),
MON("black naga", S_NAGA, LVL(8, 14, 2, 10, 4), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_SPIT, AD_ACID, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON | MR_ACID | MR_STONE,
MR_POISON | MR_STONE,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_ACID
| M1_NOTAKE | M1_CARNIVORE,
M2_STRONG, 0, CLR_BLACK),
MON("golden naga", S_NAGA, LVL(10, 14, 2, 70, 5), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_NOTAKE
| M1_OMNIVORE,
M2_STRONG, 0, HI_GOLD),
MON("guardian naga", S_NAGA, LVL(12, 16, 0, 50, 7), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PLYS, 1, 6), ATTK(AT_SPIT, AD_DRST, 1, 6),
ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_POIS
| M1_NOTAKE | M1_OMNIVORE,
M2_STRONG, 0, CLR_GREEN),
Ogres
/*
* Ogres
*/
MON("ogre", S_OGRE, LVL(5, 10, 5, 0, -3), (G_SGROUP | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 5), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1600, 500, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
MON("ogre lord", S_OGRE, LVL(7, 12, 3, 30, -5), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1700, 700, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_STRONG | M2_LORD | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("ogre king", S_OGRE, LVL(9, 14, 4, 60, -7), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 3, 5), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1700, 750, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_STRONG | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
Puddings
/*
* Puddings
*
* must be in the same order as the pudding globs in objects.c
*/
MON("gray ooze", S_PUDDING, LVL(3, 1, 8, 0, 0), (G_GENO | G_NOCORPSE | 2),
A(ATTK(AT_BITE, AD_RUST, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 250, MS_SILENT, MZ_MEDIUM),
MR_FIRE | MR_COLD | MR_POISON | MR_ACID | MR_STONE,
MR_FIRE | MR_COLD | MR_POISON,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_OMNIVORE | M1_ACID,
M2_HOSTILE | M2_NEUTER, 0, CLR_GRAY),
MON("brown pudding", S_PUDDING, LVL(5, 3, 8, 0, 0),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_BITE, AD_DCAY, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(500, 250, MS_SILENT, MZ_MEDIUM),
MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE,
MR_COLD | MR_ELEC | MR_POISON,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_OMNIVORE | M1_ACID,
M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN),
MON("green slime", S_PUDDING, LVL(6, 6, 6, 0, 0),
(G_HELL | G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_TUCH, AD_SLIM, 1, 4), ATTK(AT_NONE, AD_SLIM, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 150, MS_SILENT, MZ_LARGE),
MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE, 0,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_OMNIVORE | M1_ACID | M1_POIS,
M2_HOSTILE | M2_NEUTER, 0, CLR_GREEN),
MON("black pudding", S_PUDDING, LVL(10, 6, 6, 0, 0),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_BITE, AD_CORR, 3, 8), ATTK(AT_NONE, AD_CORR, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 250, MS_SILENT, MZ_LARGE),
MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE,
MR_COLD | MR_ELEC | MR_POISON,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_OMNIVORE | M1_ACID,
M2_HOSTILE | M2_NEUTER, 0, CLR_BLACK),
Quantum mechanics
/*
* Quantum mechanics
*/
MON("quantum mechanic", S_QUANTMECH, LVL(7, 12, 3, 10, 0), (G_GENO | 3),
A(ATTK(AT_CLAW, AD_TLPT, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 20, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE | M1_POIS | M1_TPORT, M2_HOSTILE,
M3_INFRAVISIBLE, CLR_CYAN),
Rust monster or disenchanter
/*
* Rust monster or disenchanter
*/
MON("rust monster", S_RUSTMONST, LVL(5, 18, 2, 0, 0), (G_GENO | 2),
A(ATTK(AT_TUCH, AD_RUST, 0, 0), ATTK(AT_TUCH, AD_RUST, 0, 0),
ATTK(AT_NONE, AD_RUST, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 250, MS_SILENT, MZ_MEDIUM), 0, 0,
M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE, M2_HOSTILE,
M3_INFRAVISIBLE, CLR_BROWN),
MON("disenchanter", S_RUSTMONST, LVL(12, 12, -10, 0, -3),
(G_HELL | G_GENO | 2),
A(ATTK(AT_CLAW, AD_ENCH, 4, 4), ATTK(AT_NONE, AD_ENCH, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(750, 200, MS_GROWL, MZ_LARGE), 0, 0, M1_ANIMAL | M1_CARNIVORE,
M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLUE),
Snakes
/*
* Snakes
*/
MON("garter snake", S_SNAKE, LVL(1, 8, 8, 0, 0), (G_LGROUP | G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 60, MS_HISS, MZ_TINY), 0, 0,
M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY
| M1_OVIPAROUS | M1_CARNIVORE | M1_NOTAKE,
0, 0, CLR_GREEN),
MON("snake", S_SNAKE, LVL(4, 15, 3, 0, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(100, 80, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON,
M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
| M1_OVIPAROUS | M1_CARNIVORE | M1_NOTAKE,
M2_HOSTILE, 0, CLR_BROWN),
MON("water moccasin", S_SNAKE, LVL(4, 15, 3, 0, 0),
(G_GENO | G_NOGEN | G_LGROUP),
A(ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(150, 80, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON,
M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, 0, CLR_RED),
MON("python", S_SNAKE, LVL(6, 3, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_PHYS, 0, 0),
ATTK(AT_HUGS, AD_WRAP, 1, 4), ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK),
SIZ(250, 100, MS_HISS, MZ_LARGE), 0, 0,
M1_SWIM | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_CARNIVORE
| M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISION, CLR_MAGENTA),
MON("pit viper", S_SNAKE, LVL(6, 15, 2, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_DRST, 1, 4), ATTK(AT_BITE, AD_DRST, 1, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(100, 60, MS_HISS, MZ_MEDIUM), MR_POISON, MR_POISON,
M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, M3_INFRAVISION, CLR_BLUE),
MON("cobra", S_SNAKE, LVL(6, 18, 2, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_SPIT, AD_BLND, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(250, 100, MS_HISS, MZ_MEDIUM), MR_POISON, MR_POISON,
M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, 0, CLR_BLUE),
Trolls
/*
* Trolls
*/
MON("troll", S_TROLL, LVL(7, 12, 4, 0, -3), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 4, 2),
ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(800, 350, MS_GRUNT, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION,
CLR_BROWN),
MON("ice troll", S_TROLL, LVL(9, 10, 2, 20, -3), (G_NOHELL | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_COLD, 2, 6),
ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 300, MS_GRUNT, MZ_LARGE), MR_COLD, MR_COLD,
M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION,
CLR_WHITE),
MON("rock troll", S_TROLL, LVL(9, 12, 0, 0, -3), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8),
ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 300, MS_GRUNT, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_CYAN),
MON("water troll", S_TROLL, LVL(11, 14, 4, 40, -3), (G_NOGEN | G_GENO),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8),
ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 350, MS_GRUNT, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_REGEN | M1_CARNIVORE | M1_SWIM,
M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION,
CLR_BLUE),
MON("Olog-hai", S_TROLL, LVL(13, 12, -4, 0, -7), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8),
ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 400, MS_GRUNT, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
Umber hulk
/*
* Umber hulk
*/
MON("umber hulk", S_UMBER, LVL(9, 6, 2, 25, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),
ATTK(AT_BITE, AD_PHYS, 2, 5), ATTK(AT_GAZE, AD_CONF, 0, 0), NO_ATTK,
NO_ATTK),
SIZ(1200, 500, MS_SILENT, MZ_LARGE), 0, 0, M1_TUNNEL | M1_CARNIVORE,
M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN),
Vampires
/*
* Vampires
*/
MON("vampire", S_VAMPIRE, LVL(10, 12, 1, 25, -8),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRLI, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
| M2_SHAPESHIFTER,
M3_INFRAVISIBLE, CLR_RED),
MON("vampire lord", S_VAMPIRE, LVL(12, 14, 0, 50, -9),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_LORD
| M2_MALE | M2_SHAPESHIFTER,
M3_INFRAVISIBLE, CLR_BLUE),
#if 0 /* DEFERRED */
MON("vampire mage", S_VAMPIRE,
LVL(20, 14, -4, 50, -9), (G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_DRLI, 2, 8), ATTK(AT_BITE, AD_DRLI, 1, 8),
ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_LORD
| M2_MALE | M2_MAGIC | M2_SHAPESHIFTER,
M3_INFRAVISIBLE, HI_ZAP),
#endif
MON("Vlad the Impaler", S_VAMPIRE, LVL(14, 18, -3, 80, -10),
(G_NOGEN | G_NOCORPSE | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_DRLI, 1, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG
| M2_NASTY | M2_PRINCE | M2_MALE | M2_SHAPESHIFTER,
M3_WAITFORU | M3_WANTSCAND | M3_INFRAVISIBLE, HI_LORD),
Wraiths
/*
* Wraiths
*/
MON("barrow wight", S_WRAITH, LVL(3, 12, 5, 5, -3),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_DRLI, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0),
ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 0, MS_SPELL, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_COLLECT, 0, CLR_GRAY),
MON("wraith", S_WRAITH, LVL(6, 12, 4, 15, -6), (G_GENO | 2),
A(ATTK(AT_TUCH, AD_DRLI, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUMAN),
MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_BREATHLESS | M1_FLY | M1_HUMANOID | M1_UNSOLID,
M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, CLR_BLACK),
MON("Nazgul", S_WRAITH, LVL(13, 12, 0, 25, -17),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_DRLI, 1, 4), ATTK(AT_BREA, AD_SLEE, 2, 25),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 0, MS_SPELL, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
0, M1_BREATHLESS | M1_HUMANOID,
M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_STRONG | M2_HOSTILE | M2_MALE
| M2_COLLECT,
0, HI_LORD),
Xorn
/*
* Xorn
*/
MON("xorn", S_XORN, LVL(8, 9, -2, 20, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK,
NO_ATTK),
SIZ(1200, 700, MS_ROAR, MZ_MEDIUM), MR_FIRE | MR_COLD | MR_STONE,
MR_STONE,
M1_BREATHLESS | M1_WALLWALK | M1_THICK_HIDE | M1_METALLIVORE,
M2_HOSTILE | M2_STRONG, 0, CLR_BROWN),
Apelike beasts
/*
* Apelike beasts
*/
MON("monkey", S_YETI, LVL(2, 12, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(100, 50, MS_GROWL, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, 0, M3_INFRAVISIBLE, CLR_GRAY),
MON("ape", S_YETI, LVL(4, 12, 6, 0, 0), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1100, 500, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_STRONG, M3_INFRAVISIBLE,
CLR_BROWN),
MON("owlbear", S_YETI, LVL(5, 12, 5, 0, 0), (G_GENO | 3),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
ATTK(AT_HUGS, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1700, 700, MS_ROAR, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE, CLR_BROWN),
MON("yeti", S_YETI, LVL(5, 15, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1600, 700, MS_GROWL, MZ_LARGE), MR_COLD, MR_COLD,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
M3_INFRAVISIBLE, CLR_WHITE),
MON("carnivorous ape", S_YETI, LVL(6, 12, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_HUGS, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1250, 550, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
M3_INFRAVISIBLE, CLR_BLACK),
MON("sasquatch", S_YETI, LVL(7, 15, 6, 0, 2), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1550, 750, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_STRONG,
M3_INFRAVISIBLE, CLR_GRAY),
Zombies
/*
* Zombies
*/
MON("kobold zombie", S_ZOMBIE, LVL(0, 6, 10, 0, -2),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, CLR_BROWN),
MON("gnome zombie", S_ZOMBIE, LVL(1, 6, 10, 0, -2),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 5), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(650, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GNOME, M3_INFRAVISION,
CLR_BROWN),
MON("orc zombie", S_ZOMBIE, LVL(2, 6, 9, 0, -3),
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(850, 75, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ORC, M3_INFRAVISION, CLR_GRAY),
MON("dwarf zombie", S_ZOMBIE, LVL(2, 6, 9, 0, -3),
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(900, 150, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_DWARF, M3_INFRAVISION,
CLR_RED),
MON("elf zombie", S_ZOMBIE, LVL(3, 6, 9, 0, -3),
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 7), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_ELF, 175, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ELF, M3_INFRAVISION,
CLR_GREEN),
MON("human zombie", S_ZOMBIE, LVL(4, 6, 8, 0, -3),
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_SILENT, MZ_HUMAN),
MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, HI_DOMESTIC),
MON("ettin zombie", S_ZOMBIE, LVL(6, 8, 6, 0, -4),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 10), ATTK(AT_CLAW, AD_PHYS, 1, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1700, 250, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG, M3_INFRAVISION,
CLR_BLUE),
MON("ghoul", S_ZOMBIE, LVL(3, 6, 10, 0, -2), (G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PLYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS | M1_OMNIVORE,
M2_UNDEAD | M2_WANDER | M2_HOSTILE, M3_INFRAVISION, CLR_BLACK),
MON("giant zombie", S_ZOMBIE, LVL(8, 8, 6, 0, -4),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2050, 375, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GIANT | M2_STRONG,
M3_INFRAVISION, CLR_CYAN),
MON("skeleton", S_ZOMBIE, LVL(12, 8, 4, 0, 0), (G_NOCORPSE | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(300, 5, MS_BONES, MZ_HUMAN),
MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_UNDEAD | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_COLLECT
| M2_NASTY,
M3_INFRAVISION, CLR_WHITE),
Golems
/*
* golems
*/
MON("straw golem", S_GOLEM, LVL(3, 12, 10, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
CLR_YELLOW),
MON("paper golem", S_GOLEM, LVL(3, 12, 10, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
HI_PAPER),
MON("rope golem", S_GOLEM, LVL(4, 9, 8, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_HUGS, AD_PHYS, 6, 1), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(450, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
CLR_BROWN),
MON("gold golem", S_GOLEM, LVL(5, 9, 6, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 3), ATTK(AT_CLAW, AD_PHYS, 2, 3), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(450, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_ACID, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_HOSTILE | M2_NEUTER, 0, HI_GOLD),
MON("leather golem", S_GOLEM, LVL(6, 6, 6, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(800, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
HI_LEATHER),
MON("wood golem", S_GOLEM, LVL(7, 3, 4, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(900, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_HOSTILE | M2_NEUTER, 0, HI_WOOD),
MON("flesh golem", S_GOLEM, LVL(9, 8, 9, 30, 0), (1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1400, 600, MS_SILENT, MZ_LARGE),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON,
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_STRONG, 0,
CLR_RED),
MON("clay golem", S_GOLEM, LVL(11, 7, 7, 40, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1550, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_HOSTILE | M2_STRONG, 0, CLR_BROWN),
MON("stone golem", S_GOLEM, LVL(14, 6, 5, 50, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1900, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_HOSTILE | M2_STRONG, 0, CLR_GRAY),
MON("glass golem", S_GOLEM, LVL(16, 6, 1, 50, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1800, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_ACID, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_HOSTILE | M2_STRONG, 0, CLR_CYAN),
MON("iron golem", S_GOLEM, LVL(18, 6, 3, 60, 0), (G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_BREA, AD_DRST, 4, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2000, 0, MS_SILENT, MZ_LARGE),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE | M1_POIS,
M2_HOSTILE | M2_STRONG | M2_COLLECT, 0, HI_METAL),
Humans, elves, and were-critters
/*
* humans, including elves and were-critters
*/
MON("human", S_HUMAN, LVL(0, 12, 10, 0, 0), G_NOGEN, /* for corpses */
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("wererat", S_HUMAN, LVL(2, 12, 10, 10, -7), (1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
M3_INFRAVISIBLE, CLR_BROWN),
MON("werejackal", S_HUMAN, LVL(2, 12, 10, 10, -7), (1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
M3_INFRAVISIBLE, CLR_RED),
MON("werewolf", S_HUMAN, LVL(5, 12, 10, 20, -7), (1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
M3_INFRAVISIBLE, CLR_ORANGE),
MON("elf", S_HUMAN, LVL(10, 12, 10, 2, -3), G_NOGEN, /* for corpses */
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
M2_NOPOLY | M2_ELF | M2_STRONG | M2_COLLECT,
M3_INFRAVISION | M3_INFRAVISIBLE, HI_DOMESTIC),
MON("Woodland-elf", S_HUMAN, LVL(4, 12, 10, 10, -5),
(G_GENO | G_SGROUP | 2), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN),
MON("Green-elf", S_HUMAN, LVL(5, 12, 10, 10, -6), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BRIGHT_GREEN),
MON("Grey-elf", S_HUMAN, LVL(6, 12, 10, 10, -7), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
MON("elf-lord", S_HUMAN, LVL(8, 12, 10, 20, -9), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
M2_ELF | M2_STRONG | M2_LORD | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BRIGHT_BLUE),
MON("Elvenking", S_HUMAN, LVL(9, 12, 10, 25, -10), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
M2_ELF | M2_STRONG | M2_PRINCE | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
MON("doppelganger", S_HUMAN, LVL(9, 12, 5, 20, 0), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_IMITATE, MZ_HUMAN), MR_SLEEP, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT
| M2_SHAPESHIFTER,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("shopkeeper", S_HUMAN, LVL(12, 18, 0, 50, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SELL, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
| M2_STRONG | M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("guard", S_HUMAN, LVL(12, 12, 10, 40, 10), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARD, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_MERC | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, CLR_BLUE),
MON("prisoner", S_HUMAN, LVL(12, 12, 10, 0, 0),
G_NOGEN, /* for special levels */
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_DJINNI, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE | M3_CLOSE, HI_DOMESTIC),
MON("Oracle", S_HUMAN, LVL(12, 0, 0, 50, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_NONE, AD_MAGM, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_ORACLE, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_FEMALE, M3_INFRAVISIBLE,
HI_ZAP),
/* aligned priests always have the epri extension attached;
individual instantiations should always have either ispriest
or isminion set */
MON("aligned priest", S_HUMAN, LVL(12, 12, 10, 50, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 1, 4),
ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_PRIEST, MZ_HUMAN), MR_ELEC, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_LORD | M2_PEACEFUL | M2_COLLECT,
M3_INFRAVISIBLE, CLR_WHITE),
/* high priests always have epri and always have ispriest set */
MON("high priest", S_HUMAN, LVL(25, 15, 7, 70, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_PRIEST, MZ_HUMAN),
MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_MINION | M2_PRINCE | M2_NASTY | M2_COLLECT
| M2_MAGIC,
M3_INFRAVISIBLE, CLR_WHITE),
MON("soldier", S_HUMAN, LVL(6, 10, 10, 0, -2), (G_SGROUP | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_HOSTILE | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, CLR_GRAY),
MON("sergeant", S_HUMAN, LVL(8, 10, 10, 5, -3), (G_SGROUP | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_HOSTILE | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, CLR_RED),
MON("nurse", S_HUMAN, LVL(11, 6, 0, 0, 0), (G_GENO | 3),
A(ATTK(AT_CLAW, AD_HEAL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NURSE, MZ_HUMAN), MR_POISON, MR_POISON,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_HOSTILE,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("lieutenant", S_HUMAN, LVL(10, 10, 10, 15, -4), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_HOSTILE | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, CLR_GREEN),
MON("captain", S_HUMAN, LVL(12, 10, 10, 15, -5), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_HOSTILE | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, CLR_BLUE),
/* Keep these separate - some of the mkroom code assumes that
* all the soldiers are contiguous.
*/
MON("watchman", S_HUMAN, LVL(6, 10, 10, 0, -2),
(G_SGROUP | G_NOGEN | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, CLR_GRAY),
MON("watch captain", S_HUMAN, LVL(10, 10, 10, 15, -4),
(G_NOGEN | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, CLR_GREEN),
/* Unique humans not tied to quests.
*/
MON("Medusa", S_HUMAN, LVL(20, 12, 2, 50, -15), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 1, 8),
ATTK(AT_GAZE, AD_STON, 0, 0), ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HISS, MZ_LARGE), MR_POISON | MR_STONE,
MR_POISON | MR_STONE, M1_FLY | M1_SWIM | M1_AMPHIBIOUS | M1_HUMANOID
| M1_POIS | M1_OMNIVORE,
M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_FEMALE,
M3_WAITFORU | M3_INFRAVISIBLE, CLR_BRIGHT_GREEN),
MON("Wizard of Yendor", S_HUMAN, LVL(30, 12, -8, 100, A_NONE),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_SAMU, 2, 12), ATTK(AT_MAGC, AD_SPEL, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_CUSS, MZ_HUMAN), MR_FIRE | MR_POISON,
MR_FIRE | MR_POISON,
M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS
| M1_TPORT | M1_TPORT_CNTRL | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_PRINCE
| M2_MALE | M2_MAGIC,
M3_COVETOUS | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
MON("Croesus", S_HUMAN, LVL(20, 15, 0, 40, 15), (G_UNIQ | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARD, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
| M2_PNAME | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS
| M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE, HI_LORD),
#ifdef CHARON
MON("Charon", S_HUMAN, LVL(76, 18, -5, 120, 0),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TUCH, AD_PLYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_FERRY, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0,
M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_PNAME | M2_MALE | M2_GREEDY
| M2_COLLECT,
M3_INFRAVISIBLE, CLR_WHITE),
#endif
Ghosts
/*
* ghosts
*/
MON("ghost", S_GHOST, LVL(10, 3, -5, 50, -5), (G_NOCORPSE | G_NOGEN),
A(ATTK(AT_TUCH, AD_PHYS, 1, 1), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 0, MS_SILENT, MZ_HUMAN),
MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID,
M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION,
CLR_GRAY),
MON("shade", S_GHOST, LVL(12, 10, 10, 0, 0), (G_NOCORPSE | G_NOGEN),
A(ATTK(AT_TUCH, AD_PLYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 0, MS_WAIL, MZ_HUMAN),
MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID
| M1_SEE_INVIS,
M2_NOPOLY | M2_UNDEAD | M2_WANDER | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISION, CLR_BLACK),
Demons
/*
* (major) demons
*/
MON("water demon", S_DEMON, LVL(8, 12, -4, 30, -7),
(G_NOCORPSE | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_DJINNI, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_SWIM,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
/* standard demons & devils
*/
#define SEDUCTION_ATTACKS_YES \
A(ATTK(AT_BITE, AD_SSEX, 0, 0), ATTK(AT_CLAW, AD_PHYS, 1, 3), \
ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK)
#define SEDUCTION_ATTACKS_NO \
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \
ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK)
MON("succubus", S_DEMON, LVL(6, 12, 0, 70, -9), (G_NOCORPSE | 1),
SEDUCTION_ATTACKS_YES, SIZ(WT_HUMAN, 400, MS_SEDUCE, MZ_HUMAN),
MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
MON("horned devil", S_DEMON, LVL(6, 9, -5, 50, 11),
(G_HELL | G_NOCORPSE | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_BITE, AD_PHYS, 2, 3), ATTK(AT_STNG, AD_PHYS, 1, 3), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
M1_POIS | M1_THICK_HIDE, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
MON("incubus", S_DEMON, LVL(6, 12, 0, 70, -9), (G_NOCORPSE | 1),
SEDUCTION_ATTACKS_YES, SIZ(WT_HUMAN, 400, MS_SEDUCE, MZ_HUMAN),
MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_MALE,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
/* Used by AD&D for a type of demon, originally one of the Furies */
/* and spelled this way */
MON("erinys", S_DEMON, LVL(7, 12, 2, 30, 10),
(G_HELL | G_NOCORPSE | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
M1_HUMANOID | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
| M2_FEMALE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("barbed devil", S_DEMON, LVL(8, 12, 0, 35, 8),
(G_HELL | G_NOCORPSE | G_SGROUP | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
ATTK(AT_STNG, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
M1_POIS | M1_THICK_HIDE, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("marilith", S_DEMON, LVL(7, 12, -6, 80, -12),
(G_HELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4)),
SIZ(WT_HUMAN, 400, MS_CUSS, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_HUMANOID | M1_SLITHY | M1_SEE_INVIS | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("vrock", S_DEMON, LVL(8, 12, 0, 50, -9),
(G_HELL | G_NOCORPSE | G_SGROUP | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_CLAW, AD_PHYS, 1, 8),
ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("hezrou", S_DEMON, LVL(9, 6, -2, 55, -10),
(G_HELL | G_NOCORPSE | G_SGROUP | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
ATTK(AT_BITE, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_HUMANOID | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("bone devil", S_DEMON, LVL(9, 15, -1, 40, -9),
(G_HELL | G_NOCORPSE | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
MON("ice devil", S_DEMON, LVL(11, 6, -4, 55, -12),
(G_HELL | G_NOCORPSE | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE),
MR_FIRE | MR_COLD | MR_POISON, 0, M1_SEE_INVIS | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_WHITE),
MON("nalfeshnee", S_DEMON, LVL(11, 9, -1, 65, -11),
(G_HELL | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SPELL, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_HUMANOID | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("pit fiend", S_DEMON, LVL(13, 6, -3, 65, -13),
(G_HELL | G_NOCORPSE | 2),
A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_WEAP, AD_PHYS, 4, 2),
ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GROWL, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_SEE_INVIS | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
MON("sandestin", S_DEMON, LVL(13, 12, 4, 60, -5),
(G_HELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 400, MS_CUSS, MZ_HUMAN), MR_STONE, 0, M1_HUMANOID,
M2_NOPOLY | M2_STALK | M2_STRONG | M2_COLLECT | M2_SHAPESHIFTER,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
MON("balrog", S_DEMON, LVL(16, 5, -2, 75, -14), (G_HELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
/* Named demon lords & princes plus Arch-Devils.
* (their order matters; see minion.c)
*/
MON("Juiblex", S_DEMON, LVL(50, 3, -7, 65, -15),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_ENGL, AD_DISE, 4, 10), ATTK(AT_SPIT, AD_ACID, 3, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 0, MS_GURGLE, MZ_LARGE),
MR_FIRE | MR_POISON | MR_ACID | MR_STONE, 0,
M1_AMPHIBIOUS | M1_AMORPHOUS | M1_NOHEAD | M1_FLY | M1_SEE_INVIS
| M1_ACID | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_LORD | M2_MALE,
M3_WAITFORU | M3_WANTSAMUL | M3_INFRAVISION, CLR_BRIGHT_GREEN),
MON("Yeenoghu", S_DEMON, LVL(56, 18, -5, 80, -15),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_CONF, 2, 8),
ATTK(AT_CLAW, AD_PLYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6), NO_ATTK,
NO_ATTK),
SIZ(900, 500, MS_ORC, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_LORD | M2_MALE | M2_COLLECT,
M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
MON("Orcus", S_DEMON, LVL(66, 9, -6, 85, -20),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 4),
ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_MAGC, AD_SPEL, 8, 6),
ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK),
SIZ(1500, 500, MS_ORC, MZ_HUGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_PRINCE | M2_MALE | M2_COLLECT,
M3_WAITFORU | M3_WANTSBOOK | M3_WANTSAMUL | M3_INFRAVISIBLE
| M3_INFRAVISION,
HI_LORD),
MON("Geryon", S_DEMON, LVL(72, 3, -3, 75, 15),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),
ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_BRIBE, MZ_HUGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS | M1_SLITHY,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_PRINCE | M2_MALE,
M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
MON("Dispater", S_DEMON, LVL(78, 15, -2, 80, 15),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 6, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_BRIBE, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS | M1_HUMANOID,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_PRINCE | M2_MALE | M2_COLLECT,
M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
MON("Baalzebub", S_DEMON, LVL(89, 9, -5, 85, 20),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_BITE, AD_DRST, 2, 6), ATTK(AT_GAZE, AD_STUN, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_BRIBE, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_PRINCE | M2_MALE,
M3_WANTSAMUL | M3_WAITFORU | M3_INFRAVISIBLE | M3_INFRAVISION,
HI_LORD),
MON("Asmodeus", S_DEMON, LVL(105, 12, -7, 90, 20),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_MAGC, AD_COLD, 6, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_BRIBE, MZ_HUGE), MR_FIRE | MR_COLD | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG
| M2_NASTY | M2_PRINCE | M2_MALE,
M3_WANTSAMUL | M3_WAITFORU | M3_INFRAVISIBLE | M3_INFRAVISION,
HI_LORD),
MON("Demogorgon", S_DEMON, LVL(106, 15, -8, 95, -20),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_STNG, AD_DRLI, 1, 4),
ATTK(AT_CLAW, AD_DISE, 1, 6), ATTK(AT_CLAW, AD_DISE, 1, 6), NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_GROWL, MZ_HUGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_NOHANDS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_PRINCE | M2_MALE,
M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
/* Riders -- the Four Horsemen of the Apocalypse ("War" == player)
*/
MON("Death", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN),
A(ATTK(AT_TUCH, AD_DETH, 8, 8), ATTK(AT_TUCH, AD_DETH, 8, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL,
M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, HI_LORD),
MON("Pestilence", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN),
A(ATTK(AT_TUCH, AD_PEST, 8, 8), ATTK(AT_TUCH, AD_PEST, 8, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL,
M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, HI_LORD),
MON("Famine", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN),
A(ATTK(AT_TUCH, AD_FAMN, 8, 8), ATTK(AT_TUCH, AD_FAMN, 8, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL,
M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, HI_LORD),
/* other demons
*/
#ifdef MAIL
MON("mail daemon", S_DEMON, LVL(56, 24, 10, 127, 0),
(G_NOGEN | G_NOCORPSE),
A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_SILENT, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_SWIM | M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID
| M1_POIS,
M2_NOPOLY | M2_STALK | M2_PEACEFUL, M3_INFRAVISIBLE | M3_INFRAVISION,
CLR_BRIGHT_BLUE),
#endif
MON("djinni", S_DEMON, LVL(7, 12, 4, 30, 0), (G_NOGEN | G_NOCORPSE),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 400, MS_DJINNI, MZ_HUMAN), MR_POISON | MR_STONE, 0,
M1_HUMANOID | M1_FLY | M1_POIS, M2_NOPOLY | M2_STALK | M2_COLLECT,
M3_INFRAVISIBLE, CLR_YELLOW),
Sea monsters
/*
* sea monsters
*/
MON("jellyfish", S_EEL, LVL(3, 3, 6, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_STNG, AD_DRST, 3, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(80, 20, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
M1_SWIM | M1_AMPHIBIOUS | M1_SLITHY | M1_NOLIMBS | M1_NOHEAD
| M1_NOTAKE | M1_POIS,
M2_HOSTILE, 0, CLR_BLUE),
MON("piranha", S_EEL, LVL(5, 12, 4, 0, 0), (G_GENO | G_NOGEN | G_SGROUP),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(60, 30, MS_SILENT, MZ_SMALL), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, 0, CLR_RED),
MON("shark", S_EEL, LVL(7, 12, 2, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_BITE, AD_PHYS, 5, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 350, MS_SILENT, MZ_LARGE), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS
| M1_CARNIVORE | M1_OVIPAROUS | M1_THICK_HIDE | M1_NOTAKE,
M2_HOSTILE, 0, CLR_GRAY),
MON("giant eel", S_EEL, LVL(5, 9, -1, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(200, 250, MS_SILENT, MZ_HUGE), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, M3_INFRAVISIBLE, CLR_CYAN),
MON("electric eel", S_EEL, LVL(7, 10, -3, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_BITE, AD_ELEC, 4, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(200, 250, MS_SILENT, MZ_HUGE), MR_ELEC, MR_ELEC,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, M3_INFRAVISIBLE, CLR_BRIGHT_BLUE),
MON("kraken", S_EEL, LVL(20, 3, 6, 0, -3), (G_GENO | G_NOGEN),
A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
ATTK(AT_HUGS, AD_WRAP, 2, 6), ATTK(AT_BITE, AD_PHYS, 5, 4), NO_ATTK,
NO_ATTK),
SIZ(1800, 1000, MS_SILENT, MZ_HUGE), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_NOPOLY | M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_RED),
Lizards, etc
/*
* lizards, &c
*/
MON("newt", S_LIZARD, LVL(0, 6, 8, 0, 0), (G_GENO | 5),
A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 20, MS_SILENT, MZ_TINY), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE, 0, CLR_YELLOW),
MON("gecko", S_LIZARD, LVL(1, 6, 8, 0, 0), (G_GENO | 5),
A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 20, MS_SQEEK, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN),
MON("iguana", S_LIZARD, LVL(2, 6, 7, 0, 0), (G_GENO | 5),
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_SILENT, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),
MON("baby crocodile", S_LIZARD, LVL(3, 6, 7, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(200, 200, MS_SILENT, MZ_MEDIUM), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE, 0, CLR_BROWN),
MON("lizard", S_LIZARD, LVL(5, 6, 6, 10, 0), (G_GENO | 5),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 40, MS_SILENT, MZ_TINY), MR_STONE, MR_STONE,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN),
MON("chameleon", S_LIZARD, LVL(6, 5, 6, 10, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 4, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(100, 100, MS_SILENT, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_NOPOLY | M2_HOSTILE | M2_SHAPESHIFTER, 0, CLR_BROWN),
MON("crocodile", S_LIZARD, LVL(6, 9, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1, 12),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS
| M1_OVIPAROUS | M1_CARNIVORE,
M2_STRONG | M2_HOSTILE, 0, CLR_BROWN),
MON("salamander", S_LIZARD, LVL(8, 12, -1, 0, -9), (G_HELL | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_TUCH, AD_FIRE, 1, 6),
ATTK(AT_HUGS, AD_PHYS, 2, 6), ATTK(AT_HUGS, AD_FIRE, 3, 6), NO_ATTK,
NO_ATTK),
SIZ(1500, 400, MS_MUMBLE, MZ_HUMAN), MR_SLEEP | MR_FIRE, MR_FIRE,
M1_HUMANOID | M1_SLITHY | M1_THICK_HIDE | M1_POIS,
M2_STALK | M2_HOSTILE | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE,
CLR_ORANGE),
Long worm tail
/*
* dummy monster needed for visual interface
*/
/* (marking it unique prevents figurines)
*/
MON("long worm tail", S_WORM_TAIL, LVL(0, 0, 0, 0, 0),
(G_NOGEN | G_NOCORPSE | G_UNIQ),
A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, 0, 0), 0, 0, 0L, M2_NOPOLY, 0, CLR_BROWN),
/* Note:
* Worm tail must be between the normal monsters and the special
* quest & pseudo-character ones because an optimization in the
* random monster selection code assumes everything beyond here
* has the G_NOGEN and M2_NOPOLY attributes.
*/
Character classes
/*
* character classes
*/
MON("archeologist", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_TUNNEL | M1_NEEDPICK | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("barbarian", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("caveman", S_HUMAN, LVL(10, 12, 10, 0, 1), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("cavewoman", S_HUMAN, LVL(10, 12, 10, 0, 1), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("healer", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("knight", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("monk", S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN,
A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_HERBIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT | M2_MALE,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("priest", S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("priestess", S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("ranger", S_HUMAN, LVL(10, 12, 10, 2, -3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("rogue", S_HUMAN, LVL(10, 12, 10, 1, -3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("samurai", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("tourist", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
HI_DOMESTIC),
MON("valkyrie", S_HUMAN, LVL(10, 12, 10, 1, -1), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_COLD, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("wizard", S_HUMAN, LVL(10, 12, 10, 3, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE, HI_DOMESTIC),
Quest leaders
/*
* quest leaders
*/
MON("Lord Carnarvon", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
MON("Pelias", S_HUMAN, LVL(20, 12, 0, 30, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
MON("Shaman Karnov", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
#if 0 /* OBSOLETE */
/* Two for elves - one of each sex.
*/
MON("Earendil", S_HUMAN,
LVL(20, 12, 0, 50, -20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG
| M2_MALE | M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD),
MON("Elwing", S_HUMAN,
LVL(20, 12, 0, 50, -20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG
| M2_FEMALE | M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD),
#endif
MON("Hippocrates", S_HUMAN, LVL(20, 12, 0, 40, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
MON("King Arthur", S_HUMAN, LVL(20, 12, 0, 40, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
MON("Grand Master", S_HUMAN, LVL(25, 12, 0, 70, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN),
MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_HUMANOID | M1_SEE_INVIS | M1_HERBIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_NASTY
| M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, CLR_BLACK),
MON("Arch Priest", S_HUMAN, LVL(25, 12, 7, 70, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN),
MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT
| M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, CLR_WHITE),
MON("Orion", S_HUMAN, LVL(20, 12, 0, 30, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2200, 700, MS_LEADER, MZ_HUGE), 0, 0,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS | M1_SWIM | M1_AMPHIBIOUS,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD),
/* Note: Master of Thieves is also the Tourist's nemesis.
*/
MON("Master of Thieves", S_HUMAN, LVL(20, 12, 0, 30, -20),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_GREEDY
| M2_JEWELS | M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
MON("Lord Sato", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
MON("Twoflower", S_HUMAN, LVL(20, 12, 10, 20, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, HI_DOMESTIC),
MON("Norn", S_HUMAN, LVL(20, 12, 0, 80, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1800, 550, MS_LEADER, MZ_HUGE), MR_COLD, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_FEMALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
MON("Neferet the Green", S_HUMAN, LVL(20, 12, 0, 60, 0),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 2, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_FEMALE | M2_PNAME | M2_PEACEFUL | M2_STRONG
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, CLR_GREEN),
Quest nemeses
/*
* quest nemeses
*/
MON("Minion of Huhetotl", S_DEMON, LVL(16, 12, -2, 75, -14),
(G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6),
ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_LARGE),
MR_FIRE | MR_POISON | MR_STONE, 0, M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
| M2_COLLECT,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
CLR_RED),
MON("Thoth Amon", S_HUMAN, LVL(16, 12, 0, 10, -14),
(G_NOGEN | G_UNIQ | G_NOCORPSE),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_STRONG | M2_MALE | M2_STALK
| M2_HOSTILE | M2_NASTY | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
/* Multi-headed, possessing the breath attacks of all the other dragons
* (selected at random when attacking).
*/
MON("Chromatic Dragon", S_DRAGON, LVL(16, 12, 0, 30, -14),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_BREA, AD_RBRE, 6, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0),
ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 4, 8),
ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_STNG, AD_PHYS, 1, 6)),
SIZ(WT_DRAGON, 1700, MS_NEMESIS, MZ_GIGANTIC),
MR_FIRE | MR_COLD | MR_SLEEP | MR_DISINT | MR_ELEC | MR_POISON
| MR_ACID | MR_STONE,
MR_FIRE | MR_COLD | MR_SLEEP | MR_DISINT | MR_ELEC | MR_POISON
| MR_STONE,
M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_HOSTILE | M2_FEMALE | M2_STALK | M2_STRONG | M2_NASTY
| M2_GREEDY | M2_JEWELS | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
#if 0 /* OBSOLETE */
MON("Goblin King", S_ORC,
LVL(15, 12, 10, 0, -15), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
ATTK(AT_CLAW, AD_SAMU, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(750, 350, MS_NEMESIS, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_ORC | M2_HOSTILE | M2_STRONG | M2_STALK | M2_NASTY
| M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
HI_LORD),
#endif
MON("Cyclops", S_GIANT, LVL(18, 12, 0, 0, -15), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_WEAP, AD_PHYS, 4, 8),
ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1900, 700, MS_NEMESIS, MZ_HUGE), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_STALK
| M2_HOSTILE | M2_NASTY | M2_MALE | M2_JEWELS | M2_COLLECT,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
CLR_GRAY),
MON("Ixoth", S_DRAGON, LVL(15, 12, -1, 20, -14), (G_NOGEN | G_UNIQ),
A(ATTK(AT_BREA, AD_FIRE, 8, 6), ATTK(AT_BITE, AD_PHYS, 4, 8),
ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_PHYS, 2, 4),
ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK),
SIZ(WT_DRAGON, 1600, MS_NEMESIS, MZ_GIGANTIC), MR_FIRE | MR_STONE,
MR_FIRE,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS,
M2_NOPOLY | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_NASTY
| M2_STALK | M2_GREEDY | M2_JEWELS | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, CLR_RED),
MON("Master Kaen", S_HUMAN, LVL(25, 12, -10, 10, -20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 16, 2), ATTK(AT_CLAW, AD_PHYS, 16, 2),
ATTK(AT_MAGC, AD_CLRC, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE,
MR_POISON, M1_HUMANOID | M1_HERBIVORE | M1_SEE_INVIS,
M2_NOPOLY | M2_HUMAN | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG
| M2_NASTY | M2_STALK | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
MON("Nalzok", S_DEMON, LVL(16, 12, -2, 85, -127),
(G_NOGEN | G_UNIQ | G_NOCORPSE),
A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6),
ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_LARGE),
MR_FIRE | MR_POISON | MR_STONE, 0, M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG
| M2_STALK | M2_NASTY | M2_COLLECT,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
CLR_RED),
MON("Scorpius", S_SPIDER, LVL(15, 12, 10, 0, -15), (G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 2, 6),
ATTK(AT_STNG, AD_DISE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(750, 350, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE, MR_POISON,
M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
M2_NOPOLY | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK
| M2_NASTY | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU, HI_LORD),
MON("Master Assassin", S_HUMAN, LVL(15, 12, 0, 30, 18),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_DRST, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 8),
ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_HOSTILE | M2_STALK
| M2_NASTY | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
/* A renegade daimyo who led a 13 year civil war against the shogun
* of his time.
*/
MON("Ashikaga Takauji", S_HUMAN, LVL(15, 12, 0, 40, -13),
(G_NOGEN | G_UNIQ | G_NOCORPSE),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK
| M2_NASTY | M2_MALE | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
/*
* Note: the Master of Thieves was defined above.
*/
MON("Lord Surtur", S_GIANT, LVL(15, 12, 2, 50, 12), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 10), ATTK(AT_WEAP, AD_PHYS, 2, 10),
ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2250, 850, MS_NEMESIS, MZ_HUGE), MR_FIRE | MR_STONE, MR_FIRE,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_GIANT | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STALK
| M2_STRONG | M2_NASTY | M2_ROCKTHROW | M2_JEWELS | M2_COLLECT,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
HI_LORD),
MON("Dark One", S_HUMAN, LVL(15, 12, 0, 80, -10),
(G_NOGEN | G_UNIQ | G_NOCORPSE),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
ATTK(AT_CLAW, AD_SAMU, 1, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_HOSTILE | M2_STALK | M2_NASTY
| M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, CLR_BLACK),
Quest guardians
/*
* quest "guardians"
*/
MON("student", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("chieftain", S_HUMAN, LVL(5, 12, 10, 10, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("neanderthal", S_HUMAN, LVL(5, 12, 10, 10, 1), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
#if 0 /* OBSOLETE */
MON("High-elf", S_HUMAN,
LVL(5, 12, 10, 10, -7), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_CLRC, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_GUARDIAN, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_ELF | M2_PEACEFUL | M2_COLLECT,
M3_INFRAVISION | M3_INFRAVISIBLE, HI_DOMESTIC),
#endif
MON("attendant", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("page", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("abbot", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN,
A(ATTK(AT_CLAW, AD_PHYS, 8, 2), ATTK(AT_KICK, AD_STUN, 3, 2),
ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_HERBIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("acolyte", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("hunter", S_HUMAN, LVL(5, 12, 10, 10, -7), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISION | M3_INFRAVISIBLE, HI_DOMESTIC),
MON("thug", S_HUMAN, LVL(5, 12, 10, 10, -3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
| M2_STRONG | M2_GREEDY | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("ninja", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("roshi", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("guide", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
| M2_STRONG | M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("warrior", S_HUMAN, LVL(5, 12, 10, 10, -1), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
| M2_STRONG | M2_COLLECT | M2_FEMALE,
M3_INFRAVISIBLE, HI_DOMESTIC),
MON("apprentice", S_HUMAN, LVL(5, 12, 10, 30, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
| M2_STRONG | M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE, HI_DOMESTIC),
/*
* array terminator
*/
MON("", 0, LVL(0, 0, 0, 0, 0), (0),
A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, 0, 0), 0, 0, 0L, 0L, 0, 0)
};
#endif /* !SPLITMON_1 */
#ifndef SPLITMON_1
most_init
/* dummy routine used to force linkage */
void
monst_init()
{
return;
}
struct attack sa_yes[NATTK] = SEDUCTION_ATTACKS_YES;
struct attack sa_no[NATTK] = SEDUCTION_ATTACKS_NO;
#endif
/*monst.c*/