Source:NetHack 3.4.3/src/cmd.c
Below is the full text to src/cmd.c from NetHack 3.4.3. To link to a particular line, write Source:NetHack 3.4.3/src/cmd.c#line123, for example.
Contents
- 1 Top of file
- 2 doprev_message
- 3 timed_occupation
- 4 reset_occupations
- 5 set_occupation
- 6 popch
- 7 pgetchar
- 8 pushch
- 9 savech
- 10 doextcmd
- 11 doextlist
- 12 extcmd_via_menu
- 13 domonability
- 14 enter_explore_mode
- 15 wiz_wish
- 16 wiz_identify
- 17 wiz_map
- 18 wiz_genesis
- 19 wiz_where
- 20 wiz_detect
- 21 wiz_level_tele
- 22 wiz_mon_polycontrol
- 23 wiz_level_change
- 24 wiz_panic
- 25 wiz_polyself
- 26 wiz_show_seenv
- 27 wiz_show_vision
- 28 wiz_show_wmodes
- 29 enlght_line
- 30 enlght_combatinc
- 31 enlightenment
- 32 minimal_enlightenment
- 33 doattributes
- 34 doconduct
- 35 show_conduct
- 36 cmdlist
- 37 extcmdlist
- 38 debug_extcmdlist
- 39 add_debug_extended_commands
- 40 count_obj
- 41 obj_chain
- 42 mon_invent_chain
- 43 contained
- 44 mon_chain
- 45 wiz_show_stats
- 46 sanity_check
- 47 wiz_migrate_mons
- 48 rhack
- 49 xytod
- 50 dtoxy
- 51 movecmd
- 52 get_adjacent_loc
- 53 getdir
- 54 help_dir
- 55 confdir
- 56 isok
- 57 click_to_cmd
- 58 parse
- 59 end_of_input
- 60 readchar
- 61 dotravel
- 62 wiz_port_debug
- 63 yn_function
Top of file
1. /* SCCS Id: @(#)cmd.c 3.4 2003/02/06 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
5. #include "hack.h" 6. #include "func_tab.h" 7. /* #define DEBUG */ /* uncomment for debugging */ 8. 9. /* 10. * Some systems may have getchar() return EOF for various reasons, and 11. * we should not quit before seeing at least NR_OF_EOFS consecutive EOFs. 12. */ 13. #if defined(SYSV) || defined(DGUX) || defined(HPUX) 14. #define NR_OF_EOFS 20 15. #endif 16. 17. #define CMD_TRAVEL (char)0x90 18. 19. #ifdef DEBUG 20. /* 21. * only one "wiz_debug_cmd" routine should be available (in whatever 22. * module you are trying to debug) or things are going to get rather 23. * hard to link :-) 24. */ 25. extern int NDECL(wiz_debug_cmd); 26. #endif 27. 28. #ifdef DUMB /* stuff commented out in extern.h, but needed here */ 29. extern int NDECL(doapply); /**/ 30. extern int NDECL(dorub); /**/ 31. extern int NDECL(dojump); /**/ 32. extern int NDECL(doextlist); /**/ 33. extern int NDECL(dodrop); /**/ 34. extern int NDECL(doddrop); /**/ 35. extern int NDECL(dodown); /**/ 36. extern int NDECL(doup); /**/ 37. extern int NDECL(donull); /**/ 38. extern int NDECL(dowipe); /**/ 39. extern int NDECL(do_mname); /**/ 40. extern int NDECL(ddocall); /**/ 41. extern int NDECL(dotakeoff); /**/ 42. extern int NDECL(doremring); /**/ 43. extern int NDECL(dowear); /**/ 44. extern int NDECL(doputon); /**/ 45. extern int NDECL(doddoremarm); /**/ 46. extern int NDECL(dokick); /**/ 47. extern int NDECL(dofire); /**/ 48. extern int NDECL(dothrow); /**/ 49. extern int NDECL(doeat); /**/ 50. extern int NDECL(done2); /**/ 51. extern int NDECL(doengrave); /**/ 52. extern int NDECL(dopickup); /**/ 53. extern int NDECL(ddoinv); /**/ 54. extern int NDECL(dotypeinv); /**/ 55. extern int NDECL(dolook); /**/ 56. extern int NDECL(doprgold); /**/ 57. extern int NDECL(doprwep); /**/ 58. extern int NDECL(doprarm); /**/ 59. extern int NDECL(doprring); /**/ 60. extern int NDECL(dopramulet); /**/ 61. extern int NDECL(doprtool); /**/ 62. extern int NDECL(dosuspend); /**/ 63. extern int NDECL(doforce); /**/ 64. extern int NDECL(doopen); /**/ 65. extern int NDECL(doclose); /**/ 66. extern int NDECL(dosh); /**/ 67. extern int NDECL(dodiscovered); /**/ 68. extern int NDECL(doset); /**/ 69. extern int NDECL(dotogglepickup); /**/ 70. extern int NDECL(dowhatis); /**/ 71. extern int NDECL(doquickwhatis); /**/ 72. extern int NDECL(dowhatdoes); /**/ 73. extern int NDECL(dohelp); /**/ 74. extern int NDECL(dohistory); /**/ 75. extern int NDECL(doloot); /**/ 76. extern int NDECL(dodrink); /**/ 77. extern int NDECL(dodip); /**/ 78. extern int NDECL(dosacrifice); /**/ 79. extern int NDECL(dopray); /**/ 80. extern int NDECL(doturn); /**/ 81. extern int NDECL(doredraw); /**/ 82. extern int NDECL(doread); /**/ 83. extern int NDECL(dosave); /**/ 84. extern int NDECL(dosearch); /**/ 85. extern int NDECL(doidtrap); /**/ 86. extern int NDECL(dopay); /**/ 87. extern int NDECL(dosit); /**/ 88. extern int NDECL(dotalk); /**/ 89. extern int NDECL(docast); /**/ 90. extern int NDECL(dovspell); /**/ 91. extern int NDECL(dotele); /**/ 92. extern int NDECL(dountrap); /**/ 93. extern int NDECL(doversion); /**/ 94. extern int NDECL(doextversion); /**/ 95. extern int NDECL(doswapweapon); /**/ 96. extern int NDECL(dowield); /**/ 97. extern int NDECL(dowieldquiver); /**/ 98. extern int NDECL(dozap); /**/ 99. extern int NDECL(doorganize); /**/ 100. #endif /* DUMB */ 101. 102. #ifdef OVL1 103. static int NDECL((*timed_occ_fn)); 104. #endif /* OVL1 */ 105. 106. STATIC_PTR int NDECL(doprev_message); 107. STATIC_PTR int NDECL(timed_occupation); 108. STATIC_PTR int NDECL(doextcmd); 109. STATIC_PTR int NDECL(domonability); 110. STATIC_PTR int NDECL(dotravel); 111. # ifdef WIZARD 112. STATIC_PTR int NDECL(wiz_wish); 113. STATIC_PTR int NDECL(wiz_identify); 114. STATIC_PTR int NDECL(wiz_map); 115. STATIC_PTR int NDECL(wiz_genesis); 116. STATIC_PTR int NDECL(wiz_where); 117. STATIC_PTR int NDECL(wiz_detect); 118. STATIC_PTR int NDECL(wiz_panic); 119. STATIC_PTR int NDECL(wiz_polyself); 120. STATIC_PTR int NDECL(wiz_level_tele); 121. STATIC_PTR int NDECL(wiz_level_change); 122. STATIC_PTR int NDECL(wiz_show_seenv); 123. STATIC_PTR int NDECL(wiz_show_vision); 124. STATIC_PTR int NDECL(wiz_mon_polycontrol); 125. STATIC_PTR int NDECL(wiz_show_wmodes); 126. #if defined(__BORLANDC__) && !defined(_WIN32) 127. extern void FDECL(show_borlandc_stats, (winid)); 128. #endif 129. #ifdef DEBUG_MIGRATING_MONS 130. STATIC_PTR int NDECL(wiz_migrate_mons); 131. #endif 132. STATIC_DCL void FDECL(count_obj, (struct obj *, long *, long *, BOOLEAN_P, BOOLEAN_P)); 133. STATIC_DCL void FDECL(obj_chain, (winid, const char *, struct obj *, long *, long *)); 134. STATIC_DCL void FDECL(mon_invent_chain, (winid, const char *, struct monst *, long *, long *)); 135. STATIC_DCL void FDECL(mon_chain, (winid, const char *, struct monst *, long *, long *)); 136. STATIC_DCL void FDECL(contained, (winid, const char *, long *, long *)); 137. STATIC_PTR int NDECL(wiz_show_stats); 138. # ifdef PORT_DEBUG 139. STATIC_DCL int NDECL(wiz_port_debug); 140. # endif 141. # endif 142. STATIC_PTR int NDECL(enter_explore_mode); 143. STATIC_PTR int NDECL(doattributes); 144. STATIC_PTR int NDECL(doconduct); /**/ 145. STATIC_PTR boolean NDECL(minimal_enlightenment); 146. 147. #ifdef OVLB 148. STATIC_DCL void FDECL(enlght_line, (const char *,const char *,const char *)); 149. STATIC_DCL char *FDECL(enlght_combatinc, (const char *,int,int,char *)); 150. #ifdef UNIX 151. static void NDECL(end_of_input); 152. #endif 153. #endif /* OVLB */ 154. 155. static const char* readchar_queue=""; 156. 157. STATIC_DCL char *NDECL(parse); 158. STATIC_DCL boolean FDECL(help_dir, (CHAR_P,const char *)); 159.
doprev_message
160. #ifdef OVL1 161. 162. STATIC_PTR int 163. doprev_message() 164. { 165. return nh_doprev_message(); 166. } 167.
timed_occupation
168. /* Count down by decrementing multi */ 169. STATIC_PTR int 170. timed_occupation() 171. { 172. (*timed_occ_fn)(); 173. if (multi > 0) 174. multi--; 175. return multi > 0; 176. } 177.
reset_occupations
178. /* If you have moved since initially setting some occupations, they 179. * now shouldn't be able to restart. 180. * 181. * The basic rule is that if you are carrying it, you can continue 182. * since it is with you. If you are acting on something at a distance, 183. * your orientation to it must have changed when you moved. 184. * 185. * The exception to this is taking off items, since they can be taken 186. * off in a number of ways in the intervening time, screwing up ordering. 187. * 188. * Currently: Take off all armor. 189. * Picking Locks / Forcing Chests. 190. * Setting traps. 191. */ 192. void 193. reset_occupations() 194. { 195. reset_remarm(); 196. reset_pick(); 197. reset_trapset(); 198. } 199.
set_occupation
200. /* If a time is given, use it to timeout this function, otherwise the 201. * function times out by its own means. 202. */ 203. void 204. set_occupation(fn, txt, xtime) 205. int NDECL((*fn)); 206. const char *txt; 207. int xtime; 208. { 209. if (xtime) { 210. occupation = timed_occupation; 211. timed_occ_fn = fn; 212. } else 213. occupation = fn; 214. occtxt = txt; 215. occtime = 0; 216. return; 217. } 218.
popch
219. #ifdef REDO 220. 221. static char NDECL(popch); 222. 223. /* Provide a means to redo the last command. The flag `in_doagain' is set 224. * to true while redoing the command. This flag is tested in commands that 225. * require additional input (like `throw' which requires a thing and a 226. * direction), and the input prompt is not shown. Also, while in_doagain is 227. * TRUE, no keystrokes can be saved into the saveq. 228. */ 229. #define BSIZE 20 230. static char pushq[BSIZE], saveq[BSIZE]; 231. static NEARDATA int phead, ptail, shead, stail; 232. 233. static char 234. popch() { 235. /* If occupied, return '\0', letting tgetch know a character should 236. * be read from the keyboard. If the character read is not the 237. * ABORT character (as checked in pcmain.c), that character will be 238. * pushed back on the pushq. 239. */ 240. if (occupation) return '\0'; 241. if (in_doagain) return(char)((shead != stail) ? saveq[stail++] : '\0'); 242. else return(char)((phead != ptail) ? pushq[ptail++] : '\0'); 243. } 244.
pgetchar
245. char 246. pgetchar() { /* curtesy of aeb@cwi.nl */ 247. register int ch; 248. 249. if(!(ch = popch())) 250. ch = nhgetch(); 251. return((char)ch); 252. } 253.
pushch
254. /* A ch == 0 resets the pushq */ 255. void 256. pushch(ch) 257. char ch; 258. { 259. if (!ch) 260. phead = ptail = 0; 261. if (phead < BSIZE) 262. pushq[phead++] = ch; 263. return; 264. } 265.
savech
266. /* A ch == 0 resets the saveq. Only save keystrokes when not 267. * replaying a previous command. 268. */ 269. void 270. savech(ch) 271. char ch; 272. { 273. if (!in_doagain) { 274. if (!ch) 275. phead = ptail = shead = stail = 0; 276. else if (shead < BSIZE) 277. saveq[shead++] = ch; 278. } 279. return; 280. } 281. #endif /* REDO */ 282. 283. #endif /* OVL1 */
doextcmd
284. #ifdef OVLB 285. 286. STATIC_PTR int 287. doextcmd() /* here after # - now read a full-word command */ 288. { 289. int idx, retval; 290. 291. /* keep repeating until we don't run help or quit */ 292. do { 293. idx = get_ext_cmd(); 294. if (idx < 0) return 0; /* quit */ 295. 296. retval = (*extcmdlist[idx].ef_funct)(); 297. } while (extcmdlist[idx].ef_funct == doextlist); 298. 299. return retval; 300. } 301.
doextlist
302. int 303. doextlist() /* here after #? - now list all full-word commands */ 304. { 305. register const struct ext_func_tab *efp; 306. char buf[BUFSZ]; 307. winid datawin; 308. 309. datawin = create_nhwindow(NHW_TEXT); 310. putstr(datawin, 0, ""); 311. putstr(datawin, 0, " Extended Commands List"); 312. putstr(datawin, 0, ""); 313. putstr(datawin, 0, " Press '#', then type:"); 314. putstr(datawin, 0, ""); 315. 316. for(efp = extcmdlist; efp->ef_txt; efp++) { 317. Sprintf(buf, " %-15s - %s.", efp->ef_txt, efp->ef_desc); 318. putstr(datawin, 0, buf); 319. } 320. display_nhwindow(datawin, FALSE); 321. destroy_nhwindow(datawin); 322. return 0; 323. } 324.
325. #ifdef TTY_GRAPHICS 326. #define MAX_EXT_CMD 40 /* Change if we ever have > 40 ext cmds */ 327. /* 328. * This is currently used only by the tty port and is 329. * controlled via runtime option 'extmenu' 330. */ 331. int 332. extcmd_via_menu() /* here after # - now show pick-list of possible commands */ 333. { 334. const struct ext_func_tab *efp; 335. menu_item *pick_list = (menu_item *)0; 336. winid win; 337. anything any; 338. const struct ext_func_tab *choices[MAX_EXT_CMD]; 339. char buf[BUFSZ]; 340. char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20]; 341. int i, n, nchoices, acount; 342. int ret, biggest; 343. int accelerator, prevaccelerator; 344. int matchlevel = 0; 345. 346. ret = 0; 347. cbuf[0] = '\0'; 348. biggest = 0; 349. while (!ret) { 350. i = n = 0; 351. accelerator = 0; 352. any.a_void = 0; 353. /* populate choices */ 354. for(efp = extcmdlist; efp->ef_txt; efp++) { 355. if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) { 356. choices[i++] = efp; 357. if ((int)strlen(efp->ef_desc) > biggest) { 358. biggest = strlen(efp->ef_desc); 359. Sprintf(fmtstr,"%%-%ds", biggest + 15); 360. } 361. #ifdef DEBUG 362. if (i >= MAX_EXT_CMD - 2) { 363. impossible("Exceeded %d extended commands in doextcmd() menu", 364. MAX_EXT_CMD - 2); 365. return 0; 366. } 367. #endif 368. } 369. } 370. choices[i] = (struct ext_func_tab *)0; 371. nchoices = i; 372. /* if we're down to one, we have our selection so get out of here */ 373. if (nchoices == 1) { 374. for (i = 0; extcmdlist[i].ef_txt != (char *)0; i++) 375. if (!strncmpi(extcmdlist[i].ef_txt, cbuf, matchlevel)) { 376. ret = i; 377. break; 378. } 379. break; 380. } 381. 382. /* otherwise... */ 383. win = create_nhwindow(NHW_MENU); 384. start_menu(win); 385. prevaccelerator = 0; 386. acount = 0; 387. for(i = 0; choices[i]; ++i) { 388. accelerator = choices[i]->ef_txt[matchlevel]; 389. if (accelerator != prevaccelerator || nchoices < (ROWNO - 3)) { 390. if (acount) { 391. /* flush the extended commands for that letter already in buf */ 392. Sprintf(buf, fmtstr, prompt); 393. any.a_char = prevaccelerator; 394. add_menu(win, NO_GLYPH, &any, any.a_char, 0, 395. ATR_NONE, buf, FALSE); 396. acount = 0; 397. } 398. } 399. prevaccelerator = accelerator; 400. if (!acount || nchoices < (ROWNO - 3)) { 401. Sprintf(prompt, "%s [%s]", choices[i]->ef_txt, 402. choices[i]->ef_desc); 403. } else if (acount == 1) { 404. Sprintf(prompt, "%s or %s", choices[i-1]->ef_txt, 405. choices[i]->ef_txt); 406. } else { 407. Strcat(prompt," or "); 408. Strcat(prompt, choices[i]->ef_txt); 409. } 410. ++acount; 411. } 412. if (acount) { 413. /* flush buf */ 414. Sprintf(buf, fmtstr, prompt); 415. any.a_char = prevaccelerator; 416. add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf, FALSE); 417. } 418. Sprintf(prompt, "Extended Command: %s", cbuf); 419. end_menu(win, prompt); 420. n = select_menu(win, PICK_ONE, &pick_list); 421. destroy_nhwindow(win); 422. if (n==1) { 423. if (matchlevel > (QBUFSZ - 2)) { 424. free((genericptr_t)pick_list); 425. #ifdef DEBUG 426. impossible("Too many characters (%d) entered in extcmd_via_menu()", 427. matchlevel); 428. #endif 429. ret = -1; 430. } else { 431. cbuf[matchlevel++] = pick_list[0].item.a_char; 432. cbuf[matchlevel] = '\0'; 433. free((genericptr_t)pick_list); 434. } 435. } else { 436. if (matchlevel) { 437. ret = 0; 438. matchlevel = 0; 439. } else 440. ret = -1; 441. } 442. } 443. return ret; 444. } 445. #endif 446.
domonability
447. /* #monster command - use special monster ability while polymorphed */ 448. STATIC_PTR int 449. domonability() 450. { 451. if (can_breathe(youmonst.data)) return dobreathe(); 452. else if (attacktype(youmonst.data, AT_SPIT)) return dospit(); 453. else if (youmonst.data->mlet == S_NYMPH) return doremove(); 454. else if (attacktype(youmonst.data, AT_GAZE)) return dogaze(); 455. else if (is_were(youmonst.data)) return dosummon(); 456. else if (webmaker(youmonst.data)) return dospinweb(); 457. else if (is_hider(youmonst.data)) return dohide(); 458. else if (is_mind_flayer(youmonst.data)) return domindblast(); 459. else if (u.umonnum == PM_GREMLIN) { 460. if(IS_FOUNTAIN(levl[u.ux][u.uy].typ)) { 461. if (split_mon(&youmonst, (struct monst *)0)) 462. dryup(u.ux, u.uy, TRUE); 463. } else There("is no fountain here."); 464. } else if (is_unicorn(youmonst.data)) { 465. use_unicorn_horn((struct obj *)0); 466. return 1; 467. } else if (youmonst.data->msound == MS_SHRIEK) { 468. You("shriek."); 469. if(u.uburied) 470. pline("Unfortunately sound does not carry well through rock."); 471. else aggravate(); 472. } else if (Upolyd) 473. pline("Any special ability you may have is purely reflexive."); 474. else You("don't have a special ability in your normal form!"); 475. return 0; 476. } 477.
enter_explore_mode
478. STATIC_PTR int 479. enter_explore_mode() 480. { 481. if(!discover && !wizard) { 482. pline("Beware! From explore mode there will be no return to normal game."); 483. if (yn("Do you want to enter explore mode?") == 'y') { 484. clear_nhwindow(WIN_MESSAGE); 485. You("are now in non-scoring explore mode."); 486. discover = TRUE; 487. } 488. else { 489. clear_nhwindow(WIN_MESSAGE); 490. pline("Resuming normal game."); 491. } 492. } 493. return 0; 494. } 495.
wiz_wish
496. #ifdef WIZARD 497. 498. /* ^W command - wish for something */ 499. STATIC_PTR int 500. wiz_wish() /* Unlimited wishes for debug mode by Paul Polderman */ 501. { 502. if (wizard) { 503. boolean save_verbose = flags.verbose; 504. 505. flags.verbose = FALSE; 506. makewish(); 507. flags.verbose = save_verbose; 508. (void) encumber_msg(); 509. } else 510. pline("Unavailable command '^W'."); 511. return 0; 512. } 513.
wiz_identify
514. /* ^I command - identify hero's inventory */ 515. STATIC_PTR int 516. wiz_identify() 517. { 518. if (wizard) identify_pack(0); 519. else pline("Unavailable command '^I'."); 520. return 0; 521. } 522.
wiz_map
523. /* ^F command - reveal the level map and any traps on it */ 524. STATIC_PTR int 525. wiz_map() 526. { 527. if (wizard) { 528. struct trap *t; 529. long save_Hconf = HConfusion, 530. save_Hhallu = HHallucination; 531. 532. HConfusion = HHallucination = 0L; 533. for (t = ftrap; t != 0; t = t->ntrap) { 534. t->tseen = 1; 535. map_trap(t, TRUE); 536. } 537. do_mapping(); 538. HConfusion = save_Hconf; 539. HHallucination = save_Hhallu; 540. } else 541. pline("Unavailable command '^F'."); 542. return 0; 543. } 544.
wiz_genesis
545. /* ^G command - generate monster(s); a count prefix will be honored */ 546. STATIC_PTR int 547. wiz_genesis() 548. { 549. if (wizard) (void) create_particular(); 550. else pline("Unavailable command '^G'."); 551. return 0; 552. } 553.
wiz_where
554. /* ^O command - display dungeon layout */ 555. STATIC_PTR int 556. wiz_where() 557. { 558. if (wizard) (void) print_dungeon(FALSE, (schar *)0, (xchar *)0); 559. else pline("Unavailable command '^O'."); 560. return 0; 561. } 562.
wiz_detect
563. /* ^E command - detect unseen (secret doors, traps, hidden monsters) */ 564. STATIC_PTR int 565. wiz_detect() 566. { 567. if(wizard) (void) findit(); 568. else pline("Unavailable command '^E'."); 569. return 0; 570. } 571.
wiz_level_tele
572. /* ^V command - level teleport */ 573. STATIC_PTR int 574. wiz_level_tele() 575. { 576. if (wizard) level_tele(); 577. else pline("Unavailable command '^V'."); 578. return 0; 579. } 580.
wiz_mon_polycontrol
581. /* #monpolycontrol command - choose new form for shapechangers, polymorphees */ 582. STATIC_PTR int 583. wiz_mon_polycontrol() 584. { 585. iflags.mon_polycontrol = !iflags.mon_polycontrol; 586. pline("Monster polymorph control is %s.", 587. iflags.mon_polycontrol ? "on" : "off"); 588. return 0; 589. } 590.
wiz_level_change
591. /* #levelchange command - adjust hero's experience level */ 592. STATIC_PTR int 593. wiz_level_change() 594. { 595. char buf[BUFSZ]; 596. int newlevel; 597. int ret; 598. 599. getlin("To what experience level do you want to be set?", buf); 600. (void)mungspaces(buf); 601. if (buf[0] == '\033' || buf[0] == '\0') ret = 0; 602. else ret = sscanf(buf, "%d", &newlevel); 603. 604. if (ret != 1) { 605. pline(Never_mind); 606. return 0; 607. } 608. if (newlevel == u.ulevel) { 609. You("are already that experienced."); 610. } else if (newlevel < u.ulevel) { 611. if (u.ulevel == 1) { 612. You("are already as inexperienced as you can get."); 613. return 0; 614. } 615. if (newlevel < 1) newlevel = 1; 616. while (u.ulevel > newlevel) 617. losexp("#levelchange"); 618. } else { 619. if (u.ulevel >= MAXULEV) { 620. You("are already as experienced as you can get."); 621. return 0; 622. } 623. if (newlevel > MAXULEV) newlevel = MAXULEV; 624. while (u.ulevel < newlevel) 625. pluslvl(FALSE); 626. } 627. u.ulevelmax = u.ulevel; 628. return 0; 629. } 630.
wiz_panic
631. /* #panic command - test program's panic handling */ 632. STATIC_PTR int 633. wiz_panic() 634. { 635. if (yn("Do you want to call panic() and end your game?") == 'y') 636. panic("crash test."); 637. return 0; 638. } 639.
wiz_polyself
640. /* #polyself command - change hero's form */ 641. STATIC_PTR int 642. wiz_polyself() 643. { 644. polyself(TRUE); 645. return 0; 646. } 647.
wiz_show_seenv
648. /* #seenv command */ 649. STATIC_PTR int 650. wiz_show_seenv() 651. { 652. winid win; 653. int x, y, v, startx, stopx, curx; 654. char row[COLNO+1]; 655. 656. win = create_nhwindow(NHW_TEXT); 657. /* 658. * Each seenv description takes up 2 characters, so center 659. * the seenv display around the hero. 660. */ 661. startx = max(1, u.ux-(COLNO/4)); 662. stopx = min(startx+(COLNO/2), COLNO); 663. /* can't have a line exactly 80 chars long */ 664. if (stopx - startx == COLNO/2) startx++; 665. 666. for (y = 0; y < ROWNO; y++) { 667. for (x = startx, curx = 0; x < stopx; x++, curx += 2) { 668. if (x == u.ux && y == u.uy) { 669. row[curx] = row[curx+1] = '@'; 670. } else { 671. v = levl[x][y].seenv & 0xff; 672. if (v == 0) 673. row[curx] = row[curx+1] = ' '; 674. else 675. Sprintf(&row[curx], "%02x", v); 676. } 677. } 678. /* remove trailing spaces */ 679. for (x = curx-1; x >= 0; x--) 680. if (row[x] != ' ') break; 681. row[x+1] = '\0'; 682. 683. putstr(win, 0, row); 684. } 685. display_nhwindow(win, TRUE); 686. destroy_nhwindow(win); 687. return 0; 688. } 689.
wiz_show_vision
690. /* #vision command */ 691. STATIC_PTR int 692. wiz_show_vision() 693. { 694. winid win; 695. int x, y, v; 696. char row[COLNO+1]; 697. 698. win = create_nhwindow(NHW_TEXT); 699. Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit", 700. COULD_SEE, IN_SIGHT, TEMP_LIT); 701. putstr(win, 0, row); 702. putstr(win, 0, ""); 703. for (y = 0; y < ROWNO; y++) { 704. for (x = 1; x < COLNO; x++) { 705. if (x == u.ux && y == u.uy) 706. row[x] = '@'; 707. else { 708. v = viz_array[y][x]; /* data access should be hidden */ 709. if (v == 0) 710. row[x] = ' '; 711. else 712. row[x] = '0' + viz_array[y][x]; 713. } 714. } 715. /* remove trailing spaces */ 716. for (x = COLNO-1; x >= 1; x--) 717. if (row[x] != ' ') break; 718. row[x+1] = '\0'; 719. 720. putstr(win, 0, &row[1]); 721. } 722. display_nhwindow(win, TRUE); 723. destroy_nhwindow(win); 724. return 0; 725. } 726.
wiz_show_wmodes
727. /* #wmode command */ 728. STATIC_PTR int 729. wiz_show_wmodes() 730. { 731. winid win; 732. int x,y; 733. char row[COLNO+1]; 734. struct rm *lev; 735. 736. win = create_nhwindow(NHW_TEXT); 737. for (y = 0; y < ROWNO; y++) { 738. for (x = 0; x < COLNO; x++) { 739. lev = &levl[x][y]; 740. if (x == u.ux && y == u.uy) 741. row[x] = '@'; 742. else if (IS_WALL(lev->typ) || lev->typ == SDOOR) 743. row[x] = '0' + (lev->wall_info & WM_MASK); 744. else if (lev->typ == CORR) 745. row[x] = '#'; 746. else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ)) 747. row[x] = '.'; 748. else 749. row[x] = 'x'; 750. } 751. row[COLNO] = '\0'; 752. putstr(win, 0, row); 753. } 754. display_nhwindow(win, TRUE); 755. destroy_nhwindow(win); 756. return 0; 757. } 758. 759. #endif /* WIZARD */ 760. 761.
enlght_line
762. /* -enlightenment and conduct- */ 763. static winid en_win; 764. static const char 765. You_[] = "You ", 766. are[] = "are ", were[] = "were ", 767. have[] = "have ", had[] = "had ", 768. can[] = "can ", could[] = "could "; 769. static const char 770. have_been[] = "have been ", 771. have_never[] = "have never ", never[] = "never "; 772. 773. #define enl_msg(prefix,present,past,suffix) \ 774. enlght_line(prefix, final ? past : present, suffix) 775. #define you_are(attr) enl_msg(You_,are,were,attr) 776. #define you_have(attr) enl_msg(You_,have,had,attr) 777. #define you_can(attr) enl_msg(You_,can,could,attr) 778. #define you_have_been(goodthing) enl_msg(You_,have_been,were,goodthing) 779. #define you_have_never(badthing) enl_msg(You_,have_never,never,badthing) 780. #define you_have_X(something) enl_msg(You_,have,(const char *)"",something) 781. 782. static void 783. enlght_line(start, middle, end) 784. const char *start, *middle, *end; 785. { 786. char buf[BUFSZ]; 787. 788. Sprintf(buf, "%s%s%s.", start, middle, end); 789. putstr(en_win, 0, buf); 790. } 791.
enlght_combatinc
792. /* format increased damage or chance to hit */ 793. static char * 794. enlght_combatinc(inctyp, incamt, final, outbuf) 795. const char *inctyp; 796. int incamt, final; 797. char *outbuf; 798. { 799. char numbuf[24]; 800. const char *modif, *bonus; 801. 802. if (final 803. #ifdef WIZARD 804. || wizard 805. #endif 806. ) { 807. Sprintf(numbuf, "%s%d", 808. (incamt > 0) ? "+" : "", incamt); 809. modif = (const char *) numbuf; 810. } else { 811. int absamt = abs(incamt); 812. 813. if (absamt <= 3) modif = "small"; 814. else if (absamt <= 6) modif = "moderate"; 815. else if (absamt <= 12) modif = "large"; 816. else modif = "huge"; 817. } 818. bonus = (incamt > 0) ? "bonus" : "penalty"; 819. /* "bonus to hit" vs "damage bonus" */ 820. if (!strcmp(inctyp, "damage")) { 821. const char *ctmp = inctyp; 822. inctyp = bonus; 823. bonus = ctmp; 824. } 825. Sprintf(outbuf, "%s %s %s", an(modif), bonus, inctyp); 826. return outbuf; 827. } 828.
enlightenment
829. void 830. enlightenment(final) 831. int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */ 832. { 833. int ltmp; 834. char buf[BUFSZ]; 835. 836. en_win = create_nhwindow(NHW_MENU); 837. putstr(en_win, 0, final ? "Final Attributes:" : "Current Attributes:"); 838. putstr(en_win, 0, ""); 839. 840. #ifdef ELBERETH 841. if (u.uevent.uhand_of_elbereth) { 842. static const char * const hofe_titles[3] = { 843. "the Hand of Elbereth", 844. "the Envoy of Balance", 845. "the Glory of Arioch" 846. }; 847. you_are(hofe_titles[u.uevent.uhand_of_elbereth - 1]); 848. } 849. #endif 850. 851. /* note: piousness 20 matches MIN_QUEST_ALIGN (quest.h) */ 852. if (u.ualign.record >= 20) you_are("piously aligned"); 853. else if (u.ualign.record > 13) you_are("devoutly aligned"); 854. else if (u.ualign.record > 8) you_are("fervently aligned"); 855. else if (u.ualign.record > 3) you_are("stridently aligned"); 856. else if (u.ualign.record == 3) you_are("aligned"); 857. else if (u.ualign.record > 0) you_are("haltingly aligned"); 858. else if (u.ualign.record == 0) you_are("nominally aligned"); 859. else if (u.ualign.record >= -3) you_have("strayed"); 860. else if (u.ualign.record >= -8) you_have("sinned"); 861. else you_have("transgressed"); 862. #ifdef WIZARD 863. if (wizard) { 864. Sprintf(buf, " %d", u.ualign.record); 865. enl_msg("Your alignment ", "is", "was", buf); 866. } 867. #endif 868. 869. /*** Resistances to troubles ***/ 870. if (Fire_resistance) you_are("fire resistant"); 871. if (Cold_resistance) you_are("cold resistant"); 872. if (Sleep_resistance) you_are("sleep resistant"); 873. if (Disint_resistance) you_are("disintegration-resistant"); 874. if (Shock_resistance) you_are("shock resistant"); 875. if (Poison_resistance) you_are("poison resistant"); 876. if (Drain_resistance) you_are("level-drain resistant"); 877. if (Sick_resistance) you_are("immune to sickness"); 878. if (Antimagic) you_are("magic-protected"); 879. if (Acid_resistance) you_are("acid resistant"); 880. if (Stone_resistance) 881. you_are("petrification resistant"); 882. if (Invulnerable) you_are("invulnerable"); 883. if (u.uedibility) you_can("recognize detrimental food"); 884. 885. /*** Troubles ***/ 886. if (Halluc_resistance) 887. enl_msg("You resist", "", "ed", " hallucinations"); 888. if (final) { 889. if (Hallucination) you_are("hallucinating"); 890. if (Stunned) you_are("stunned"); 891. if (Confusion) you_are("confused"); 892. if (Blinded) you_are("blinded"); 893. if (Sick) { 894. if (u.usick_type & SICK_VOMITABLE) 895. you_are("sick from food poisoning"); 896. if (u.usick_type & SICK_NONVOMITABLE) 897. you_are("sick from illness"); 898. } 899. } 900. if (Stoned) you_are("turning to stone"); 901. if (Slimed) you_are("turning into slime"); 902. if (Strangled) you_are((u.uburied) ? "buried" : "being strangled"); 903. if (Glib) { 904. Sprintf(buf, "slippery %s", makeplural(body_part(FINGER))); 905. you_have(buf); 906. } 907. if (Fumbling) enl_msg("You fumble", "", "d", ""); 908. if (Wounded_legs 909. #ifdef STEED 910. && !u.usteed 911. #endif 912. ) { 913. Sprintf(buf, "wounded %s", makeplural(body_part(LEG))); 914. you_have(buf); 915. } 916. #if defined(WIZARD) && defined(STEED) 917. if (Wounded_legs && u.usteed && wizard) { 918. Strcpy(buf, x_monnam(u.usteed, ARTICLE_YOUR, (char *)0, 919. SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION, FALSE)); 920. *buf = highc(*buf); 921. enl_msg(buf, " has", " had", " wounded legs"); 922. } 923. #endif 924. if (Sleeping) enl_msg("You ", "fall", "fell", " asleep"); 925. if (Hunger) enl_msg("You hunger", "", "ed", " rapidly"); 926. 927. /*** Vision and senses ***/ 928. if (See_invisible) enl_msg(You_, "see", "saw", " invisible"); 929. if (Blind_telepat) you_are("telepathic"); 930. if (Warning) you_are("warned"); 931. if (Warn_of_mon && flags.warntype) { 932. Sprintf(buf, "aware of the presence of %s", 933. (flags.warntype & M2_ORC) ? "orcs" : 934. (flags.warntype & M2_DEMON) ? "demons" : 935. something); 936. you_are(buf); 937. } 938. if (Undead_warning) you_are("warned of undead"); 939. if (Searching) you_have("automatic searching"); 940. if (Clairvoyant) you_are("clairvoyant"); 941. if (Infravision) you_have("infravision"); 942. if (Detect_monsters) you_are("sensing the presence of monsters"); 943. if (u.umconf) you_are("going to confuse monsters"); 944. 945. /*** Appearance and behavior ***/ 946. if (Adornment) { 947. int adorn = 0; 948. 949. if(uleft && uleft->otyp == RIN_ADORNMENT) adorn += uleft->spe; 950. if(uright && uright->otyp == RIN_ADORNMENT) adorn += uright->spe; 951. if (adorn < 0) 952. you_are("poorly adorned"); 953. else 954. you_are("adorned"); 955. } 956. if (Invisible) you_are("invisible"); 957. else if (Invis) you_are("invisible to others"); 958. /* ordinarily "visible" is redundant; this is a special case for 959. the situation when invisibility would be an expected attribute */ 960. else if ((HInvis || EInvis || pm_invisible(youmonst.data)) && BInvis) 961. you_are("visible"); 962. if (Displaced) you_are("displaced"); 963. if (Stealth) you_are("stealthy"); 964. if (Aggravate_monster) enl_msg("You aggravate", "", "d", " monsters"); 965. if (Conflict) enl_msg("You cause", "", "d", " conflict"); 966. 967. /*** Transportation ***/ 968. if (Jumping) you_can("jump"); 969. if (Teleportation) you_can("teleport"); 970. if (Teleport_control) you_have("teleport control"); 971. if (Lev_at_will) you_are("levitating, at will"); 972. else if (Levitation) you_are("levitating"); /* without control */ 973. else if (Flying) you_can("fly"); 974. if (Wwalking) you_can("walk on water"); 975. if (Swimming) you_can("swim"); 976. if (Breathless) you_can("survive without air"); 977. else if (Amphibious) you_can("breathe water"); 978. if (Passes_walls) you_can("walk through walls"); 979. #ifdef STEED 980. /* If you die while dismounting, u.usteed is still set. Since several 981. * places in the done() sequence depend on u.usteed, just detect this 982. * special case. */ 983. if (u.usteed && (final < 2 || strcmp(killer, "riding accident"))) { 984. Sprintf(buf, "riding %s", y_monnam(u.usteed)); 985. you_are(buf); 986. } 987. #endif 988. if (u.uswallow) { 989. Sprintf(buf, "swallowed by %s", a_monnam(u.ustuck)); 990. #ifdef WIZARD 991. if (wizard) Sprintf(eos(buf), " (%u)", u.uswldtim); 992. #endif 993. you_are(buf); 994. } else if (u.ustuck) { 995. Sprintf(buf, "%s %s", 996. (Upolyd && sticks(youmonst.data)) ? "holding" : "held by", 997. a_monnam(u.ustuck)); 998. you_are(buf); 999. } 1000. 1001. /*** Physical attributes ***/ 1002. if (u.uhitinc) 1003. you_have(enlght_combatinc("to hit", u.uhitinc, final, buf)); 1004. if (u.udaminc) 1005. you_have(enlght_combatinc("damage", u.udaminc, final, buf)); 1006. if (Slow_digestion) you_have("slower digestion"); 1007. if (Regeneration) enl_msg("You regenerate", "", "d", ""); 1008. if (u.uspellprot || Protection) { 1009. int prot = 0; 1010. 1011. if(uleft && uleft->otyp == RIN_PROTECTION) prot += uleft->spe; 1012. if(uright && uright->otyp == RIN_PROTECTION) prot += uright->spe; 1013. if (HProtection & INTRINSIC) prot += u.ublessed; 1014. prot += u.uspellprot; 1015. 1016. if (prot < 0) 1017. you_are("ineffectively protected"); 1018. else 1019. you_are("protected"); 1020. } 1021. if (Protection_from_shape_changers) 1022. you_are("protected from shape changers"); 1023. if (Polymorph) you_are("polymorphing"); 1024. if (Polymorph_control) you_have("polymorph control"); 1025. if (u.ulycn >= LOW_PM) { 1026. Strcpy(buf, an(mons[u.ulycn].mname)); 1027. you_are(buf); 1028. } 1029. if (Upolyd) { 1030. if (u.umonnum == u.ulycn) Strcpy(buf, "in beast form"); 1031. else Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname)); 1032. #ifdef WIZARD 1033. if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone); 1034. #endif 1035. you_are(buf); 1036. } 1037. if (Unchanging) you_can("not change from your current form"); 1038. if (Fast) you_are(Very_fast ? "very fast" : "fast"); 1039. if (Reflecting) you_have("reflection"); 1040. if (Free_action) you_have("free action"); 1041. if (Fixed_abil) you_have("fixed abilities"); 1042. if (Lifesaved) 1043. enl_msg("Your life ", "will be", "would have been", " saved"); 1044. if (u.twoweap) you_are("wielding two weapons at once"); 1045. 1046. /*** Miscellany ***/ 1047. if (Luck) { 1048. ltmp = abs((int)Luck); 1049. Sprintf(buf, "%s%slucky", 1050. ltmp >= 10 ? "extremely " : ltmp >= 5 ? "very " : "", 1051. Luck < 0 ? "un" : ""); 1052. #ifdef WIZARD 1053. if (wizard) Sprintf(eos(buf), " (%d)", Luck); 1054. #endif 1055. you_are(buf); 1056. } 1057. #ifdef WIZARD 1058. else if (wizard) enl_msg("Your luck ", "is", "was", " zero"); 1059. #endif 1060. if (u.moreluck > 0) you_have("extra luck"); 1061. else if (u.moreluck < 0) you_have("reduced luck"); 1062. if (carrying(LUCKSTONE) || stone_luck(TRUE)) { 1063. ltmp = stone_luck(FALSE); 1064. if (ltmp <= 0) 1065. enl_msg("Bad luck ", "does", "did", " not time out for you"); 1066. if (ltmp >= 0) 1067. enl_msg("Good luck ", "does", "did", " not time out for you"); 1068. } 1069. 1070. if (u.ugangr) { 1071. Sprintf(buf, " %sangry with you", 1072. u.ugangr > 6 ? "extremely " : u.ugangr > 3 ? "very " : ""); 1073. #ifdef WIZARD 1074. if (wizard) Sprintf(eos(buf), " (%d)", u.ugangr); 1075. #endif 1076. enl_msg(u_gname(), " is", " was", buf); 1077. } else 1078. /* 1079. * We need to suppress this when the game is over, because death 1080. * can change the value calculated by can_pray(), potentially 1081. * resulting in a false claim that you could have prayed safely. 1082. */ 1083. if (!final) { 1084. #if 0 1085. /* "can [not] safely pray" vs "could [not] have safely prayed" */ 1086. Sprintf(buf, "%s%ssafely pray%s", can_pray(FALSE) ? "" : "not ", 1087. final ? "have " : "", final ? "ed" : ""); 1088. #else 1089. Sprintf(buf, "%ssafely pray", can_pray(FALSE) ? "" : "not "); 1090. #endif 1091. #ifdef WIZARD 1092. if (wizard) Sprintf(eos(buf), " (%d)", u.ublesscnt); 1093. #endif 1094. you_can(buf); 1095. } 1096. 1097. { 1098. const char *p; 1099. 1100. buf[0] = '\0'; 1101. if (final < 2) { /* still in progress, or quit/escaped/ascended */ 1102. p = "survived after being killed "; 1103. switch (u.umortality) { 1104. case 0: p = !final ? (char *)0 : "survived"; break; 1105. case 1: Strcpy(buf, "once"); break; 1106. case 2: Strcpy(buf, "twice"); break; 1107. case 3: Strcpy(buf, "thrice"); break; 1108. default: Sprintf(buf, "%d times", u.umortality); 1109. break; 1110. } 1111. } else { /* game ended in character's death */ 1112. p = "are dead"; 1113. switch (u.umortality) { 1114. case 0: impossible("dead without dying?"); 1115. case 1: break; /* just "are dead" */ 1116. default: Sprintf(buf, " (%d%s time!)", u.umortality, 1117. ordin(u.umortality)); 1118. break; 1119. } 1120. } 1121. if (p) enl_msg(You_, "have been killed ", p, buf); 1122. } 1123. 1124. display_nhwindow(en_win, TRUE); 1125. destroy_nhwindow(en_win); 1126. return; 1127. } 1128.
minimal_enlightenment
1129. /* 1130. * Courtesy function for non-debug, non-explorer mode players 1131. * to help refresh them about who/what they are. 1132. * Returns FALSE if menu cancelled (dismissed with ESC), TRUE otherwise. 1133. */ 1134. STATIC_OVL boolean 1135. minimal_enlightenment() 1136. { 1137. winid tmpwin; 1138. menu_item *selected; 1139. anything any; 1140. int genidx, n; 1141. char buf[BUFSZ], buf2[BUFSZ]; 1142. static const char untabbed_fmtstr[] = "%-15s: %-12s"; 1143. static const char untabbed_deity_fmtstr[] = "%-17s%s"; 1144. static const char tabbed_fmtstr[] = "%s:\t%-12s"; 1145. static const char tabbed_deity_fmtstr[] = "%s\t%s"; 1146. static const char *fmtstr; 1147. static const char *deity_fmtstr; 1148. 1149. fmtstr = iflags.menu_tab_sep ? tabbed_fmtstr : untabbed_fmtstr; 1150. deity_fmtstr = iflags.menu_tab_sep ? 1151. tabbed_deity_fmtstr : untabbed_deity_fmtstr; 1152. any.a_void = 0; 1153. buf[0] = buf2[0] = '\0'; 1154. tmpwin = create_nhwindow(NHW_MENU); 1155. start_menu(tmpwin); 1156. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Starting", FALSE); 1157. 1158. /* Starting name, race, role, gender */ 1159. Sprintf(buf, fmtstr, "name", plname); 1160. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1161. Sprintf(buf, fmtstr, "race", urace.noun); 1162. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1163. Sprintf(buf, fmtstr, "role", 1164. (flags.initgend && urole.name.f) ? urole.name.f : urole.name.m); 1165. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1166. Sprintf(buf, fmtstr, "gender", genders[flags.initgend].adj); 1167. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1168. 1169. /* Starting alignment */ 1170. Sprintf(buf, fmtstr, "alignment", align_str(u.ualignbase[A_ORIGINAL])); 1171. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1172. 1173. /* Current name, race, role, gender */ 1174. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE); 1175. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Current", FALSE); 1176. Sprintf(buf, fmtstr, "race", Upolyd ? youmonst.data->mname : urace.noun); 1177. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1178. if (Upolyd) { 1179. Sprintf(buf, fmtstr, "role (base)", 1180. (u.mfemale && urole.name.f) ? urole.name.f : urole.name.m); 1181. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1182. } else { 1183. Sprintf(buf, fmtstr, "role", 1184. (flags.female && urole.name.f) ? urole.name.f : urole.name.m); 1185. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1186. } 1187. /* don't want poly_gender() here; it forces `2' for non-humanoids */ 1188. genidx = is_neuter(youmonst.data) ? 2 : flags.female; 1189. Sprintf(buf, fmtstr, "gender", genders[genidx].adj); 1190. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1191. if (Upolyd && (int)u.mfemale != genidx) { 1192. Sprintf(buf, fmtstr, "gender (base)", genders[u.mfemale].adj); 1193. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1194. } 1195. 1196. /* Current alignment */ 1197. Sprintf(buf, fmtstr, "alignment", align_str(u.ualign.type)); 1198. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1199. 1200. /* Deity list */ 1201. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE); 1202. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Deities", FALSE); 1203. Sprintf(buf2, deity_fmtstr, align_gname(A_CHAOTIC), 1204. (u.ualignbase[A_ORIGINAL] == u.ualign.type 1205. && u.ualign.type == A_CHAOTIC) ? " (s,c)" : 1206. (u.ualignbase[A_ORIGINAL] == A_CHAOTIC) ? " (s)" : 1207. (u.ualign.type == A_CHAOTIC) ? " (c)" : ""); 1208. Sprintf(buf, fmtstr, "Chaotic", buf2); 1209. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1210. 1211. Sprintf(buf2, deity_fmtstr, align_gname(A_NEUTRAL), 1212. (u.ualignbase[A_ORIGINAL] == u.ualign.type 1213. && u.ualign.type == A_NEUTRAL) ? " (s,c)" : 1214. (u.ualignbase[A_ORIGINAL] == A_NEUTRAL) ? " (s)" : 1215. (u.ualign.type == A_NEUTRAL) ? " (c)" : ""); 1216. Sprintf(buf, fmtstr, "Neutral", buf2); 1217. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1218. 1219. Sprintf(buf2, deity_fmtstr, align_gname(A_LAWFUL), 1220. (u.ualignbase[A_ORIGINAL] == u.ualign.type && 1221. u.ualign.type == A_LAWFUL) ? " (s,c)" : 1222. (u.ualignbase[A_ORIGINAL] == A_LAWFUL) ? " (s)" : 1223. (u.ualign.type == A_LAWFUL) ? " (c)" : ""); 1224. Sprintf(buf, fmtstr, "Lawful", buf2); 1225. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1226. 1227. end_menu(tmpwin, "Base Attributes"); 1228. n = select_menu(tmpwin, PICK_NONE, &selected); 1229. destroy_nhwindow(tmpwin); 1230. return (n != -1); 1231. } 1232.
doattributes
1233. STATIC_PTR int 1234. doattributes() 1235. { 1236. if (!minimal_enlightenment()) 1237. return 0; 1238. if (wizard || discover) 1239. enlightenment(0); 1240. return 0; 1241. } 1242.
doconduct
1243. /* KMH, #conduct 1244. * (shares enlightenment's tense handling) 1245. */ 1246. STATIC_PTR int 1247. doconduct() 1248. { 1249. show_conduct(0); 1250. return 0; 1251. } 1252.
show_conduct
1253. void 1254. show_conduct(final) 1255. int final; 1256. { 1257. char buf[BUFSZ]; 1258. int ngenocided; 1259. 1260. /* Create the conduct window */ 1261. en_win = create_nhwindow(NHW_MENU); 1262. putstr(en_win, 0, "Voluntary challenges:"); 1263. putstr(en_win, 0, ""); 1264. 1265. if (!u.uconduct.food) 1266. enl_msg(You_, "have gone", "went", " without food"); 1267. /* But beverages are okay */ 1268. else if (!u.uconduct.unvegan) 1269. you_have_X("followed a strict vegan diet"); 1270. else if (!u.uconduct.unvegetarian) 1271. you_have_been("vegetarian"); 1272. 1273. if (!u.uconduct.gnostic) 1274. you_have_been("an atheist"); 1275. 1276. if (!u.uconduct.weaphit) 1277. you_have_never("hit with a wielded weapon"); 1278. #ifdef WIZARD 1279. else if (wizard) { 1280. Sprintf(buf, "used a wielded weapon %ld time%s", 1281. u.uconduct.weaphit, plur(u.uconduct.weaphit)); 1282. you_have_X(buf); 1283. } 1284. #endif 1285. if (!u.uconduct.killer) 1286. you_have_been("a pacifist"); 1287. 1288. if (!u.uconduct.literate) 1289. you_have_been("illiterate"); 1290. #ifdef WIZARD 1291. else if (wizard) { 1292. Sprintf(buf, "read items or engraved %ld time%s", 1293. u.uconduct.literate, plur(u.uconduct.literate)); 1294. you_have_X(buf); 1295. } 1296. #endif 1297. 1298. ngenocided = num_genocides(); 1299. if (ngenocided == 0) { 1300. you_have_never("genocided any monsters"); 1301. } else { 1302. Sprintf(buf, "genocided %d type%s of monster%s", 1303. ngenocided, plur(ngenocided), plur(ngenocided)); 1304. you_have_X(buf); 1305. } 1306. 1307. if (!u.uconduct.polypiles) 1308. you_have_never("polymorphed an object"); 1309. #ifdef WIZARD 1310. else if (wizard) { 1311. Sprintf(buf, "polymorphed %ld item%s", 1312. u.uconduct.polypiles, plur(u.uconduct.polypiles)); 1313. you_have_X(buf); 1314. } 1315. #endif 1316. 1317. if (!u.uconduct.polyselfs) 1318. you_have_never("changed form"); 1319. #ifdef WIZARD 1320. else if (wizard) { 1321. Sprintf(buf, "changed form %ld time%s", 1322. u.uconduct.polyselfs, plur(u.uconduct.polyselfs)); 1323. you_have_X(buf); 1324. } 1325. #endif 1326. 1327. if (!u.uconduct.wishes) 1328. you_have_X("used no wishes"); 1329. else { 1330. Sprintf(buf, "used %ld wish%s", 1331. u.uconduct.wishes, (u.uconduct.wishes > 1L) ? "es" : ""); 1332. you_have_X(buf); 1333. 1334. if (!u.uconduct.wisharti) 1335. enl_msg(You_, "have not wished", "did not wish", 1336. " for any artifacts"); 1337. } 1338. 1339. /* Pop up the window and wait for a key */ 1340. display_nhwindow(en_win, TRUE); 1341. destroy_nhwindow(en_win); 1342. } 1343. 1344. #endif /* OVLB */
cmdlist
This array defines handlers for all of Nethack's various commands. The func_tab structure is defined in func_tab.h. It has 4 fields, the key to press, a Boolean indicating whether or not you can perform the action while buried, a pointer to the function used to handle the command, and a string that presumably would describe the command, if any of the commands bothered to set that field.
1345. #ifdef OVL1 1346. 1347. #ifndef M 1348. # ifndef NHSTDC 1349. # define M(c) (0x80 | (c)) 1350. # else 1351. # define M(c) ((c) - 128) 1352. # endif /* NHSTDC */ 1353. #endif 1354. #ifndef C 1355. #define C(c) (0x1f & (c)) 1356. #endif 1357. 1358. static const struct func_tab cmdlist[] = { 1359. {C('d'), FALSE, dokick}, /* "D" is for door!...? Msg is in dokick.c */ 1360. #ifdef WIZARD 1361. {C('e'), TRUE, wiz_detect}, 1362. {C('f'), TRUE, wiz_map}, 1363. {C('g'), TRUE, wiz_genesis}, 1364. {C('i'), TRUE, wiz_identify}, 1365. #endif 1366. {C('l'), TRUE, doredraw}, /* if number_pad is set */ 1367. #ifdef WIZARD 1368. {C('o'), TRUE, wiz_where}, 1369. #endif 1370. {C('p'), TRUE, doprev_message}, 1371. {C('r'), TRUE, doredraw}, 1372. {C('t'), TRUE, dotele}, 1373. #ifdef WIZARD 1374. {C('v'), TRUE, wiz_level_tele}, 1375. {C('w'), TRUE, wiz_wish}, 1376. #endif 1377. {C('x'), TRUE, doattributes}, 1378. #ifdef SUSPEND 1379. {C('z'), TRUE, dosuspend}, 1380. #endif 1381. {'a', FALSE, doapply}, 1382. {'A', FALSE, doddoremarm}, 1383. {M('a'), TRUE, doorganize}, 1384. /* 'b', 'B' : go sw */ 1385. {'c', FALSE, doclose}, 1386. {'C', TRUE, do_mname}, 1387. {M('c'), TRUE, dotalk}, 1388. {'d', FALSE, dodrop}, 1389. {'D', FALSE, doddrop}, 1390. {M('d'), FALSE, dodip}, 1391. {'e', FALSE, doeat}, 1392. {'E', FALSE, doengrave}, 1393. {M('e'), TRUE, enhance_weapon_skill}, 1394. {'f', FALSE, dofire}, 1395. /* 'F' : fight (one time) */ 1396. {M('f'), FALSE, doforce}, 1397. /* 'g', 'G' : multiple go */ 1398. /* 'h', 'H' : go west */ 1399. {'h', TRUE, dohelp}, /* if number_pad is set */ 1400. {'i', TRUE, ddoinv}, 1401. {'I', TRUE, dotypeinv}, /* Robert Viduya */ 1402. {M('i'), TRUE, doinvoke}, 1403. /* 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */ 1404. {'j', FALSE, dojump}, /* if number_pad is on */ 1405. {M('j'), FALSE, dojump}, 1406. {'k', FALSE, dokick}, /* if number_pad is on */ 1407. {'l', FALSE, doloot}, /* if number_pad is on */ 1408. {M('l'), FALSE, doloot}, 1409. /* 'n' prefixes a count if number_pad is on */ 1410. {M('m'), TRUE, domonability}, 1411. {'N', TRUE, ddocall}, /* if number_pad is on */ 1412. {M('n'), TRUE, ddocall}, 1413. {M('N'), TRUE, ddocall}, 1414. {'o', FALSE, doopen}, 1415. {'O', TRUE, doset}, 1416. {M('o'), FALSE, dosacrifice}, 1417. {'p', FALSE, dopay}, 1418. {'P', FALSE, doputon}, 1419. {M('p'), TRUE, dopray}, 1420. {'q', FALSE, dodrink}, 1421. {'Q', FALSE, dowieldquiver}, 1422. {M('q'), TRUE, done2}, 1423. {'r', FALSE, doread}, 1424. {'R', FALSE, doremring}, 1425. {M('r'), FALSE, dorub}, 1426. {'s', TRUE, dosearch, "searching"}, 1427. {'S', TRUE, dosave}, 1428. {M('s'), FALSE, dosit}, 1429. {'t', FALSE, dothrow}, 1430. {'T', FALSE, dotakeoff}, 1431. {M('t'), TRUE, doturn}, 1432. /* 'u', 'U' : go ne */ 1433. {'u', FALSE, dountrap}, /* if number_pad is on */ 1434. {M('u'), FALSE, dountrap}, 1435. {'v', TRUE, doversion}, 1436. {'V', TRUE, dohistory}, 1437. {M('v'), TRUE, doextversion}, 1438. {'w', FALSE, dowield}, 1439. {'W', FALSE, dowear}, 1440. {M('w'), FALSE, dowipe}, 1441. {'x', FALSE, doswapweapon}, 1442. {'X', TRUE, enter_explore_mode}, 1443. /* 'y', 'Y' : go nw */ 1444. {'z', FALSE, dozap}, 1445. {'Z', TRUE, docast}, 1446. {'<', FALSE, doup}, 1447. {'>', FALSE, dodown}, 1448. {'/', TRUE, dowhatis}, 1449. {'&', TRUE, dowhatdoes}, 1450. {'?', TRUE, dohelp}, 1451. {M('?'), TRUE, doextlist}, 1452. #ifdef SHELL 1453. {'!', TRUE, dosh}, 1454. #endif 1455. {'.', TRUE, donull, "waiting"}, 1456. {' ', TRUE, donull, "waiting"}, 1457. {',', FALSE, dopickup}, 1458. {':', TRUE, dolook}, 1459. {';', TRUE, doquickwhatis}, 1460. {'^', TRUE, doidtrap}, 1461. {'\\', TRUE, dodiscovered}, /* Robert Viduya */ 1462. {'@', TRUE, dotogglepickup}, 1463. {M('2'), FALSE, dotwoweapon}, 1464. {WEAPON_SYM, TRUE, doprwep}, 1465. {ARMOR_SYM, TRUE, doprarm}, 1466. {RING_SYM, TRUE, doprring}, 1467. {AMULET_SYM, TRUE, dopramulet}, 1468. {TOOL_SYM, TRUE, doprtool}, 1469. {'*', TRUE, doprinuse}, /* inventory of all equipment in use */ 1470. {GOLD_SYM, TRUE, doprgold}, 1471. {SPBOOK_SYM, TRUE, dovspell}, /* Mike Stephenson */ 1472. {'#', TRUE, doextcmd}, 1473. {'_', TRUE, dotravel}, 1474. {0,0,0,0} 1475. }; 1476.
extcmdlist
1477. struct ext_func_tab extcmdlist[] = { 1478. {"adjust", "adjust inventory letters", doorganize, TRUE}, 1479. {"chat", "talk to someone", dotalk, TRUE}, /* converse? */ 1480. {"conduct", "list which challenges you have adhered to", doconduct, TRUE}, 1481. {"dip", "dip an object into something", dodip, FALSE}, 1482. {"enhance", "advance or check weapons skills", enhance_weapon_skill, 1483. TRUE}, 1484. {"force", "force a lock", doforce, FALSE}, 1485. {"invoke", "invoke an object's powers", doinvoke, TRUE}, 1486. {"jump", "jump to a location", dojump, FALSE}, 1487. {"loot", "loot a box on the floor", doloot, FALSE}, 1488. {"monster", "use a monster's special ability", domonability, TRUE}, 1489. {"name", "name an item or type of object", ddocall, TRUE}, 1490. {"offer", "offer a sacrifice to the gods", dosacrifice, FALSE}, 1491. {"pray", "pray to the gods for help", dopray, TRUE}, 1492. {"quit", "exit without saving current game", done2, TRUE}, 1493. #ifdef STEED 1494. {"ride", "ride (or stop riding) a monster", doride, FALSE}, 1495. #endif 1496. {"rub", "rub a lamp or a stone", dorub, FALSE}, 1497. {"sit", "sit down", dosit, FALSE}, 1498. {"turn", "turn undead", doturn, TRUE}, 1499. {"twoweapon", "toggle two-weapon combat", dotwoweapon, FALSE}, 1500. {"untrap", "untrap something", dountrap, FALSE}, 1501. {"version", "list compile time options for this version of NetHack", 1502. doextversion, TRUE}, 1503. {"wipe", "wipe off your face", dowipe, FALSE}, 1504. {"?", "get this list of extended commands", doextlist, TRUE}, 1505. #if defined(WIZARD) 1506. /* 1507. * There must be a blank entry here for every entry in the table 1508. * below. 1509. */ 1510. {(char *)0, (char *)0, donull, TRUE}, 1511. {(char *)0, (char *)0, donull, TRUE}, 1512. #ifdef DEBUG_MIGRATING_MONS 1513. {(char *)0, (char *)0, donull, TRUE}, 1514. #endif 1515. {(char *)0, (char *)0, donull, TRUE}, 1516. {(char *)0, (char *)0, donull, TRUE}, 1517. {(char *)0, (char *)0, donull, TRUE}, 1518. #ifdef PORT_DEBUG 1519. {(char *)0, (char *)0, donull, TRUE}, 1520. #endif 1521. {(char *)0, (char *)0, donull, TRUE}, 1522. {(char *)0, (char *)0, donull, TRUE}, 1523. {(char *)0, (char *)0, donull, TRUE}, 1524. {(char *)0, (char *)0, donull, TRUE}, 1525. #ifdef DEBUG 1526. {(char *)0, (char *)0, donull, TRUE}, 1527. #endif 1528. {(char *)0, (char *)0, donull, TRUE}, 1529. #endif 1530. {(char *)0, (char *)0, donull, TRUE} /* sentinel */ 1531. }; 1532.
debug_extcmdlist
1533. #if defined(WIZARD) 1534. static const struct ext_func_tab debug_extcmdlist[] = { 1535. {"levelchange", "change experience level", wiz_level_change, TRUE}, 1536. {"lightsources", "show mobile light sources", wiz_light_sources, TRUE}, 1537. #ifdef DEBUG_MIGRATING_MONS 1538. {"migratemons", "migrate n random monsters", wiz_migrate_mons, TRUE}, 1539. #endif 1540. {"monpolycontrol", "control monster polymorphs", wiz_mon_polycontrol, TRUE}, 1541. {"panic", "test panic routine (fatal to game)", wiz_panic, TRUE}, 1542. {"polyself", "polymorph self", wiz_polyself, TRUE}, 1543. #ifdef PORT_DEBUG 1544. {"portdebug", "wizard port debug command", wiz_port_debug, TRUE}, 1545. #endif 1546. {"seenv", "show seen vectors", wiz_show_seenv, TRUE}, 1547. {"stats", "show memory statistics", wiz_show_stats, TRUE}, 1548. {"timeout", "look at timeout queue", wiz_timeout_queue, TRUE}, 1549. {"vision", "show vision array", wiz_show_vision, TRUE}, 1550. #ifdef DEBUG 1551. {"wizdebug", "wizard debug command", wiz_debug_cmd, TRUE}, 1552. #endif 1553. {"wmode", "show wall modes", wiz_show_wmodes, TRUE}, 1554. {(char *)0, (char *)0, donull, TRUE} 1555. }; 1556.
add_debug_extended_commands
1557. /* 1558. * Insert debug commands into the extended command list. This function 1559. * assumes that the last entry will be the help entry. 1560. * 1561. * You must add entries in ext_func_tab every time you add one to the 1562. * debug_extcmdlist(). 1563. */ 1564. void 1565. add_debug_extended_commands() 1566. { 1567. int i, j, k, n; 1568. 1569. /* count the # of help entries */ 1570. for (n = 0; extcmdlist[n].ef_txt[0] != '?'; n++) 1571. ; 1572. 1573. for (i = 0; debug_extcmdlist[i].ef_txt; i++) { 1574. for (j = 0; j < n; j++) 1575. if (strcmp(debug_extcmdlist[i].ef_txt, extcmdlist[j].ef_txt) < 0) break; 1576. 1577. /* insert i'th debug entry into extcmdlist[j], pushing down */ 1578. for (k = n; k >= j; --k) 1579. extcmdlist[k+1] = extcmdlist[k]; 1580. extcmdlist[j] = debug_extcmdlist[i]; 1581. n++; /* now an extra entry */ 1582. } 1583. } 1584. 1585.
count_obj
1586. static const char template[] = "%-18s %4ld %6ld"; 1587. static const char count_str[] = " count bytes"; 1588. static const char separator[] = "------------------ ----- ------"; 1589. 1590. STATIC_OVL void 1591. count_obj(chain, total_count, total_size, top, recurse) 1592. struct obj *chain; 1593. long *total_count; 1594. long *total_size; 1595. boolean top; 1596. boolean recurse; 1597. { 1598. long count, size; 1599. struct obj *obj; 1600. 1601. for (count = size = 0, obj = chain; obj; obj = obj->nobj) { 1602. if (top) { 1603. count++; 1604. size += sizeof(struct obj) + obj->oxlth + obj->onamelth; 1605. } 1606. if (recurse && obj->cobj) 1607. count_obj(obj->cobj, total_count, total_size, TRUE, TRUE); 1608. } 1609. *total_count += count; 1610. *total_size += size; 1611. } 1612.
obj_chain
1613. STATIC_OVL void 1614. obj_chain(win, src, chain, total_count, total_size) 1615. winid win; 1616. const char *src; 1617. struct obj *chain; 1618. long *total_count; 1619. long *total_size; 1620. { 1621. char buf[BUFSZ]; 1622. long count = 0, size = 0; 1623. 1624. count_obj(chain, &count, &size, TRUE, FALSE); 1625. *total_count += count; 1626. *total_size += size; 1627. Sprintf(buf, template, src, count, size); 1628. putstr(win, 0, buf); 1629. } 1630.
mon_invent_chain
1631. STATIC_OVL void 1632. mon_invent_chain(win, src, chain, total_count, total_size) 1633. winid win; 1634. const char *src; 1635. struct monst *chain; 1636. long *total_count; 1637. long *total_size; 1638. { 1639. char buf[BUFSZ]; 1640. long count = 0, size = 0; 1641. struct monst *mon; 1642. 1643. for (mon = chain; mon; mon = mon->nmon) 1644. count_obj(mon->minvent, &count, &size, TRUE, FALSE); 1645. *total_count += count; 1646. *total_size += size; 1647. Sprintf(buf, template, src, count, size); 1648. putstr(win, 0, buf); 1649. } 1650.
contained
1651. STATIC_OVL void 1652. contained(win, src, total_count, total_size) 1653. winid win; 1654. const char *src; 1655. long *total_count; 1656. long *total_size; 1657. { 1658. char buf[BUFSZ]; 1659. long count = 0, size = 0; 1660. struct monst *mon; 1661. 1662. count_obj(invent, &count, &size, FALSE, TRUE); 1663. count_obj(fobj, &count, &size, FALSE, TRUE); 1664. count_obj(level.buriedobjlist, &count, &size, FALSE, TRUE); 1665. count_obj(migrating_objs, &count, &size, FALSE, TRUE); 1666. /* DEADMONSTER check not required in this loop since they have no inventory */ 1667. for (mon = fmon; mon; mon = mon->nmon) 1668. count_obj(mon->minvent, &count, &size, FALSE, TRUE); 1669. for (mon = migrating_mons; mon; mon = mon->nmon) 1670. count_obj(mon->minvent, &count, &size, FALSE, TRUE); 1671. 1672. *total_count += count; *total_size += size; 1673. 1674. Sprintf(buf, template, src, count, size); 1675. putstr(win, 0, buf); 1676. } 1677.
mon_chain
1678. STATIC_OVL void 1679. mon_chain(win, src, chain, total_count, total_size) 1680. winid win; 1681. const char *src; 1682. struct monst *chain; 1683. long *total_count; 1684. long *total_size; 1685. { 1686. char buf[BUFSZ]; 1687. long count, size; 1688. struct monst *mon; 1689. 1690. for (count = size = 0, mon = chain; mon; mon = mon->nmon) { 1691. count++; 1692. size += sizeof(struct monst) + mon->mxlth + mon->mnamelth; 1693. } 1694. *total_count += count; 1695. *total_size += size; 1696. Sprintf(buf, template, src, count, size); 1697. putstr(win, 0, buf); 1698. } 1699.
wiz_show_stats
1700. /* 1701. * Display memory usage of all monsters and objects on the level. 1702. */ 1703. static int 1704. wiz_show_stats() 1705. { 1706. char buf[BUFSZ]; 1707. winid win; 1708. long total_obj_size = 0, total_obj_count = 0; 1709. long total_mon_size = 0, total_mon_count = 0; 1710. 1711. win = create_nhwindow(NHW_TEXT); 1712. putstr(win, 0, "Current memory statistics:"); 1713. putstr(win, 0, ""); 1714. Sprintf(buf, "Objects, size %d", (int) sizeof(struct obj)); 1715. putstr(win, 0, buf); 1716. putstr(win, 0, ""); 1717. putstr(win, 0, count_str); 1718. 1719. obj_chain(win, "invent", invent, &total_obj_count, &total_obj_size); 1720. obj_chain(win, "fobj", fobj, &total_obj_count, &total_obj_size); 1721. obj_chain(win, "buried", level.buriedobjlist, 1722. &total_obj_count, &total_obj_size); 1723. obj_chain(win, "migrating obj", migrating_objs, 1724. &total_obj_count, &total_obj_size); 1725. mon_invent_chain(win, "minvent", fmon, 1726. &total_obj_count,&total_obj_size); 1727. mon_invent_chain(win, "migrating minvent", migrating_mons, 1728. &total_obj_count, &total_obj_size); 1729. 1730. contained(win, "contained", 1731. &total_obj_count, &total_obj_size); 1732. 1733. putstr(win, 0, separator); 1734. Sprintf(buf, template, "Total", total_obj_count, total_obj_size); 1735. putstr(win, 0, buf); 1736. 1737. putstr(win, 0, ""); 1738. putstr(win, 0, ""); 1739. Sprintf(buf, "Monsters, size %d", (int) sizeof(struct monst)); 1740. putstr(win, 0, buf); 1741. putstr(win, 0, ""); 1742. 1743. mon_chain(win, "fmon", fmon, 1744. &total_mon_count, &total_mon_size); 1745. mon_chain(win, "migrating", migrating_mons, 1746. &total_mon_count, &total_mon_size); 1747. 1748. putstr(win, 0, separator); 1749. Sprintf(buf, template, "Total", total_mon_count, total_mon_size); 1750. putstr(win, 0, buf); 1751. 1752. #if defined(__BORLANDC__) && !defined(_WIN32) 1753. show_borlandc_stats(win); 1754. #endif 1755. 1756. display_nhwindow(win, FALSE); 1757. destroy_nhwindow(win); 1758. return 0; 1759. } 1760.
sanity_check
1761. void 1762. sanity_check() 1763. { 1764. obj_sanity_check(); 1765. timer_sanity_check(); 1766. } 1767.
wiz_migrate_mons
1768. #ifdef DEBUG_MIGRATING_MONS 1769. static int 1770. wiz_migrate_mons() 1771. { 1772. int mcount = 0; 1773. char inbuf[BUFSZ]; 1774. struct permonst *ptr; 1775. struct monst *mtmp; 1776. d_level tolevel; 1777. getlin("How many random monsters to migrate? [0]", inbuf); 1778. if (*inbuf == '\033') return 0; 1779. mcount = atoi(inbuf); 1780. if (mcount < 0 || mcount > (COLNO * ROWNO) || Is_botlevel(&u.uz)) 1781. return 0; 1782. while (mcount > 0) { 1783. if (Is_stronghold(&u.uz)) 1784. assign_level(&tolevel, &valley_level); 1785. else 1786. get_level(&tolevel, depth(&u.uz) + 1); 1787. ptr = rndmonst(); 1788. mtmp = makemon(ptr, 0, 0, NO_MM_FLAGS); 1789. if (mtmp) migrate_to_level(mtmp, ledger_no(&tolevel), 1790. MIGR_RANDOM, (coord *)0); 1791. mcount--; 1792. } 1793. return 0; 1794. } 1795. #endif 1796. 1797. #endif /* WIZARD */ 1798.
rhack
1799. #define unctrl(c) ((c) <= C('z') ? (0x60 | (c)) : (c)) 1800. #define unmeta(c) (0x7f & (c)) 1801. 1802. 1803. void 1804. rhack(cmd) 1805. register char *cmd; 1806. { 1807. boolean do_walk, do_rush, prefix_seen, bad_command, 1808. firsttime = (cmd == 0); 1809. 1810. iflags.menu_requested = FALSE; 1811. if (firsttime) { 1812. flags.nopick = 0; 1813. cmd = parse(); 1814. } 1815. if (*cmd == '\033') { 1816. flags.move = FALSE; 1817. return; 1818. } 1819. #ifdef REDO 1820. if (*cmd == DOAGAIN && !in_doagain && saveq[0]) { 1821. in_doagain = TRUE; 1822. stail = 0; 1823. rhack((char *)0); /* read and execute command */ 1824. in_doagain = FALSE; 1825. return; 1826. } 1827. /* Special case of *cmd == ' ' handled better below */ 1828. if(!*cmd || *cmd == (char)0377) 1829. #else 1830. if(!*cmd || *cmd == (char)0377 || (!flags.rest_on_space && *cmd == ' ')) 1831. #endif 1832. { 1833. nhbell(); 1834. flags.move = FALSE; 1835. return; /* probably we just had an interrupt */ 1836. } 1837. if (iflags.num_pad && iflags.num_pad_mode == 1) { 1838. /* This handles very old inconsistent DOS/Windows behaviour 1839. * in a new way: earlier, the keyboard handler mapped these, 1840. * which caused counts to be strange when entered from the 1841. * number pad. Now do not map them until here. 1842. */ 1843. switch (*cmd) { 1844. case '5': *cmd = 'g'; break; 1845. case M('5'): *cmd = 'G'; break; 1846. case M('0'): *cmd = 'I'; break; 1847. } 1848. } 1849. /* handle most movement commands */ 1850. do_walk = do_rush = prefix_seen = FALSE; 1851. flags.travel = iflags.travel1 = 0; 1852. switch (*cmd) { 1853. case 'g': if (movecmd(cmd[1])) { 1854. flags.run = 2; 1855. do_rush = TRUE; 1856. } else 1857. prefix_seen = TRUE; 1858. break; 1859. case '5': if (!iflags.num_pad) break; /* else FALLTHRU */ 1860. case 'G': if (movecmd(lowc(cmd[1]))) { 1861. flags.run = 3; 1862. do_rush = TRUE; 1863. } else 1864. prefix_seen = TRUE; 1865. break; 1866. case '-': if (!iflags.num_pad) break; /* else FALLTHRU */ 1867. /* Effects of movement commands and invisible monsters: 1868. * m: always move onto space (even if 'I' remembered) 1869. * F: always attack space (even if 'I' not remembered) 1870. * normal movement: attack if 'I', move otherwise 1871. */ 1872. case 'F': if (movecmd(cmd[1])) { 1873. flags.forcefight = 1; 1874. do_walk = TRUE; 1875. } else 1876. prefix_seen = TRUE; 1877. break; 1878. case 'm': if (movecmd(cmd[1]) || u.dz) { 1879. flags.run = 0; 1880. flags.nopick = 1; 1881. if (!u.dz) do_walk = TRUE; 1882. else cmd[0] = cmd[1]; /* "m<" or "m>" */ 1883. } else 1884. prefix_seen = TRUE; 1885. break; 1886. case 'M': if (movecmd(lowc(cmd[1]))) { 1887. flags.run = 1; 1888. flags.nopick = 1; 1889. do_rush = TRUE; 1890. } else 1891. prefix_seen = TRUE; 1892. break; 1893. case '0': if (!iflags.num_pad) break; 1894. (void)ddoinv(); /* a convenience borrowed from the PC */ 1895. flags.move = FALSE; 1896. multi = 0; 1897. return; 1898. case CMD_TRAVEL: 1899. if (iflags.travelcmd) { 1900. flags.travel = 1; 1901. iflags.travel1 = 1; 1902. flags.run = 8; 1903. flags.nopick = 1; 1904. do_rush = TRUE; 1905. break; 1906. } 1907. /*FALLTHRU*/ 1908. default: if (movecmd(*cmd)) { /* ordinary movement */ 1909. flags.run = 0; /* only matters here if it was 8 */ 1910. do_walk = TRUE; 1911. } else if (movecmd(iflags.num_pad ? 1912. unmeta(*cmd) : lowc(*cmd))) { 1913. flags.run = 1; 1914. do_rush = TRUE; 1915. } else if (movecmd(unctrl(*cmd))) { 1916. flags.run = 3; 1917. do_rush = TRUE; 1918. } 1919. break; 1920. } 1921. 1922. /* some special prefix handling */ 1923. /* overload 'm' prefix for ',' to mean "request a menu" */ 1924. if (prefix_seen && cmd[1] == ',') { 1925. iflags.menu_requested = TRUE; 1926. ++cmd; 1927. } 1928. 1929. if (do_walk) { 1930. if (multi) flags.mv = TRUE; 1931. domove(); 1932. flags.forcefight = 0; 1933. return; 1934. } else if (do_rush) { 1935. if (firsttime) { 1936. if (!multi) multi = max(COLNO,ROWNO); 1937. u.last_str_turn = 0; 1938. } 1939. flags.mv = TRUE; 1940. domove(); 1941. return; 1942. } else if (prefix_seen && cmd[1] == '\033') { /* <prefix><escape> */ 1943. /* don't report "unknown command" for change of heart... */ 1944. bad_command = FALSE; 1945. } else if (*cmd == ' ' && !flags.rest_on_space) { 1946. bad_command = TRUE; /* skip cmdlist[] loop */ 1947. 1948. /* handle all other commands */ 1949. } else { 1950. register const struct func_tab *tlist; 1951. int res, NDECL((*func)); 1952. 1953. for (tlist = cmdlist; tlist->f_char; tlist++) { 1954. if ((*cmd & 0xff) != (tlist->f_char & 0xff)) continue; 1955. 1956. if (u.uburied && !tlist->can_if_buried) { 1957. You_cant("do that while you are buried!"); 1958. res = 0; 1959. } else { 1960. /* we discard 'const' because some compilers seem to have 1961. trouble with the pointer passed to set_occupation() */ 1962. func = ((struct func_tab *)tlist)->f_funct; 1963. if (tlist->f_text && !occupation && multi) 1964. set_occupation(func, tlist->f_text, multi); 1965. res = (*func)(); /* perform the command */ 1966. } 1967. if (!res) { 1968. flags.move = FALSE; 1969. multi = 0; 1970. } 1971. return; 1972. } 1973. /* if we reach here, cmd wasn't found in cmdlist[] */ 1974. bad_command = TRUE; 1975. } 1976. 1977. if (bad_command) { 1978. char expcmd[10]; 1979. register char *cp = expcmd; 1980. 1981. while (*cmd && (int)(cp - expcmd) < (int)(sizeof expcmd - 3)) { 1982. if (*cmd >= 040 && *cmd < 0177) { 1983. *cp++ = *cmd++; 1984. } else if (*cmd & 0200) { 1985. *cp++ = 'M'; 1986. *cp++ = '-'; 1987. *cp++ = *cmd++ &= ~0200; 1988. } else { 1989. *cp++ = '^'; 1990. *cp++ = *cmd++ ^ 0100; 1991. } 1992. } 1993. *cp = '\0'; 1994. if (!prefix_seen || !iflags.cmdassist || 1995. !help_dir(0, "Invalid direction key!")) 1996. Norep("Unknown command '%s'.", expcmd); 1997. } 1998. /* didn't move */ 1999. flags.move = FALSE; 2000. multi = 0; 2001. return; 2002. } 2003.
xytod
2004. int 2005. xytod(x, y) /* convert an x,y pair into a direction code */ 2006. schar x, y; 2007. { 2008. register int dd; 2009. 2010. for(dd = 0; dd < 8; dd++) 2011. if(x == xdir[dd] && y == ydir[dd]) return dd; 2012. 2013. return -1; 2014. } 2015.
dtoxy
2016. void 2017. dtoxy(cc,dd) /* convert a direction code into an x,y pair */ 2018. coord *cc; 2019. register int dd; 2020. { 2021. cc->x = xdir[dd]; 2022. cc->y = ydir[dd]; 2023. return; 2024. } 2025.
movecmd
2026. int 2027. movecmd(sym) /* also sets u.dz, but returns false for <> */ 2028. char sym; 2029. { 2030. register const char *dp; 2031. register const char *sdp; 2032. if(iflags.num_pad) sdp = ndir; else sdp = sdir; /* DICE workaround */ 2033. 2034. u.dz = 0; 2035. if(!(dp = index(sdp, sym))) return 0; 2036. u.dx = xdir[dp-sdp]; 2037. u.dy = ydir[dp-sdp]; 2038. u.dz = zdir[dp-sdp]; 2039. if (u.dx && u.dy && u.umonnum == PM_GRID_BUG) { 2040. u.dx = u.dy = 0; 2041. return 0; 2042. } 2043. return !u.dz; 2044. } 2045.
get_adjacent_loc
2046. /* 2047. * uses getdir() but unlike getdir() it specifically 2048. * produces coordinates using the direction from getdir() 2049. * and verifies that those coordinates are ok. 2050. * 2051. * If the call to getdir() returns 0, Never_mind is displayed. 2052. * If the resulting coordinates are not okay, emsg is displayed. 2053. * 2054. * Returns non-zero if coordinates in cc are valid. 2055. */ 2056. int get_adjacent_loc(prompt,emsg,x,y,cc) 2057. const char *prompt, *emsg; 2058. xchar x,y; 2059. coord *cc; 2060. { 2061. xchar new_x, new_y; 2062. if (!getdir(prompt)) { 2063. pline(Never_mind); 2064. return 0; 2065. } 2066. new_x = x + u.dx; 2067. new_y = y + u.dy; 2068. if (cc && isok(new_x,new_y)) { 2069. cc->x = new_x; 2070. cc->y = new_y; 2071. } else { 2072. if (emsg) pline(emsg); 2073. return 0; 2074. } 2075. return 1; 2076. } 2077.
getdir
2078. int 2079. getdir(s) 2080. const char *s; 2081. { 2082. char dirsym; 2083. 2084. #ifdef REDO 2085. if(in_doagain || *readchar_queue) 2086. dirsym = readchar(); 2087. else 2088. #endif 2089. dirsym = yn_function ((s && *s != '^') ? s : "In what direction?", 2090. (char *)0, '\0'); 2091. #ifdef REDO 2092. savech(dirsym); 2093. #endif 2094. if(dirsym == '.' || dirsym == 's') 2095. u.dx = u.dy = u.dz = 0; 2096. else if(!movecmd(dirsym) && !u.dz) { 2097. boolean did_help = FALSE; 2098. if(!index(quitchars, dirsym)) { 2099. if (iflags.cmdassist) { 2100. did_help = help_dir((s && *s == '^') ? dirsym : 0, 2101. "Invalid direction key!"); 2102. } 2103. if (!did_help) pline("What a strange direction!"); 2104. } 2105. return 0; 2106. } 2107. if(!u.dz && (Stunned || (Confusion && !rn2(5)))) confdir(); 2108. return 1; 2109. } 2110.
help_dir
2111. STATIC_OVL boolean 2112. help_dir(sym, msg) 2113. char sym; 2114. const char *msg; 2115. { 2116. char ctrl; 2117. winid win; 2118. static const char wiz_only_list[] = "EFGIOVW"; 2119. char buf[BUFSZ], buf2[BUFSZ], *expl; 2120. 2121. win = create_nhwindow(NHW_TEXT); 2122. if (!win) return FALSE; 2123. if (msg) { 2124. Sprintf(buf, "cmdassist: %s", msg); 2125. putstr(win, 0, buf); 2126. putstr(win, 0, ""); 2127. } 2128. if (letter(sym)) { 2129. sym = highc(sym); 2130. ctrl = (sym - 'A') + 1; 2131. if ((expl = dowhatdoes_core(ctrl, buf2)) 2132. && (!index(wiz_only_list, sym) 2133. #ifdef WIZARD 2134. || wizard 2135. #endif 2136. )) { 2137. Sprintf(buf, "Are you trying to use ^%c%s?", sym, 2138. index(wiz_only_list, sym) ? "" : 2139. " as specified in the Guidebook"); 2140. putstr(win, 0, buf); 2141. putstr(win, 0, ""); 2142. putstr(win, 0, expl); 2143. putstr(win, 0, ""); 2144. putstr(win, 0, "To use that command, you press"); 2145. Sprintf(buf, 2146. "the <Ctrl> key, and the <%c> key at the same time.", sym); 2147. putstr(win, 0, buf); 2148. putstr(win, 0, ""); 2149. } 2150. } 2151. if (iflags.num_pad && u.umonnum == PM_GRID_BUG) { 2152. putstr(win, 0, "Valid direction keys in your current form (with number_pad on) are:"); 2153. putstr(win, 0, " 8 "); 2154. putstr(win, 0, " | "); 2155. putstr(win, 0, " 4- . -6"); 2156. putstr(win, 0, " | "); 2157. putstr(win, 0, " 2 "); 2158. } else if (u.umonnum == PM_GRID_BUG) { 2159. putstr(win, 0, "Valid direction keys in your current form are:"); 2160. putstr(win, 0, " k "); 2161. putstr(win, 0, " | "); 2162. putstr(win, 0, " h- . -l"); 2163. putstr(win, 0, " | "); 2164. putstr(win, 0, " j "); 2165. } else if (iflags.num_pad) { 2166. putstr(win, 0, "Valid direction keys (with number_pad on) are:"); 2167. putstr(win, 0, " 7 8 9"); 2168. putstr(win, 0, " \\ | / "); 2169. putstr(win, 0, " 4- . -6"); 2170. putstr(win, 0, " / | \\ "); 2171. putstr(win, 0, " 1 2 3"); 2172. } else { 2173. putstr(win, 0, "Valid direction keys are:"); 2174. putstr(win, 0, " y k u"); 2175. putstr(win, 0, " \\ | / "); 2176. putstr(win, 0, " h- . -l"); 2177. putstr(win, 0, " / | \\ "); 2178. putstr(win, 0, " b j n"); 2179. }; 2180. putstr(win, 0, ""); 2181. putstr(win, 0, " < up"); 2182. putstr(win, 0, " > down"); 2183. putstr(win, 0, " . direct at yourself"); 2184. putstr(win, 0, ""); 2185. putstr(win, 0, "(Suppress this message with !cmdassist in config file.)"); 2186. display_nhwindow(win, FALSE); 2187. destroy_nhwindow(win); 2188. return TRUE; 2189. } 2190. 2191. #endif /* OVL1 */
confdir
2192. #ifdef OVLB 2193. 2194. void 2195. confdir() 2196. { 2197. register int x = (u.umonnum == PM_GRID_BUG) ? 2*rn2(4) : rn2(8); 2198. u.dx = xdir[x]; 2199. u.dy = ydir[x]; 2200. return; 2201. } 2202. 2203. #endif /* OVLB */
isok
isok() takes two parameters, x and y coordinate, and returns 1 if the coordinate (x,y) is inside the map area, 0 otherwise.
2204. #ifdef OVL0 2205. 2206. int 2207. isok(x,y) 2208. register int x, y; 2209. { 2210. /* x corresponds to curx, so x==1 is the first column. Ach. %% */ 2211. return x >= 1 && x <= COLNO-1 && y >= 0 && y <= ROWNO-1; 2212. } 2213.
click_to_cmd
2214. static NEARDATA int last_multi; 2215. 2216. /* 2217. * convert a MAP window position into a movecmd 2218. */ 2219. const char * 2220. click_to_cmd(x, y, mod) 2221. int x, y, mod; 2222. { 2223. int dir; 2224. static char cmd[4]; 2225. cmd[1]=0; 2226. 2227. x -= u.ux; 2228. y -= u.uy; 2229. 2230. if (iflags.travelcmd) { 2231. if (abs(x) <= 1 && abs(y) <= 1 ) { 2232. x = sgn(x), y = sgn(y); 2233. } else { 2234. u.tx = u.ux+x; 2235. u.ty = u.uy+y; 2236. cmd[0] = CMD_TRAVEL; 2237. return cmd; 2238. } 2239. 2240. if(x == 0 && y == 0) { 2241. /* here */ 2242. if(IS_FOUNTAIN(levl[u.ux][u.uy].typ) || IS_SINK(levl[u.ux][u.uy].typ)) { 2243. cmd[0]=mod == CLICK_1 ? 'q' : M('d'); 2244. return cmd; 2245. } else if(IS_THRONE(levl[u.ux][u.uy].typ)) { 2246. cmd[0]=M('s'); 2247. return cmd; 2248. } else if((u.ux == xupstair && u.uy == yupstair) 2249. || (u.ux == sstairs.sx && u.uy == sstairs.sy && sstairs.up) 2250. || (u.ux == xupladder && u.uy == yupladder)) { 2251. return "<"; 2252. } else if((u.ux == xdnstair && u.uy == ydnstair) 2253. || (u.ux == sstairs.sx && u.uy == sstairs.sy && !sstairs.up) 2254. || (u.ux == xdnladder && u.uy == ydnladder)) { 2255. return ">"; 2256. } else if(OBJ_AT(u.ux, u.uy)) { 2257. cmd[0] = Is_container(level.objects[u.ux][u.uy]) ? M('l') : ','; 2258. return cmd; 2259. } else { 2260. return "."; /* just rest */ 2261. } 2262. } 2263. 2264. /* directional commands */ 2265. 2266. dir = xytod(x, y); 2267. 2268. if (!m_at(u.ux+x, u.uy+y) && !test_move(u.ux, u.uy, x, y, TEST_MOVE)) { 2269. cmd[1] = (iflags.num_pad ? ndir[dir] : sdir[dir]); 2270. cmd[2] = 0; 2271. if (IS_DOOR(levl[u.ux+x][u.uy+y].typ)) { 2272. /* slight assistance to the player: choose kick/open for them */ 2273. if (levl[u.ux+x][u.uy+y].doormask & D_LOCKED) { 2274. cmd[0] = C('d'); 2275. return cmd; 2276. } 2277. if (levl[u.ux+x][u.uy+y].doormask & D_CLOSED) { 2278. cmd[0] = 'o'; 2279. return cmd; 2280. } 2281. } 2282. if (levl[u.ux+x][u.uy+y].typ <= SCORR) { 2283. cmd[0] = 's'; 2284. cmd[1] = 0; 2285. return cmd; 2286. } 2287. } 2288. } else { 2289. /* convert without using floating point, allowing sloppy clicking */ 2290. if(x > 2*abs(y)) 2291. x = 1, y = 0; 2292. else if(y > 2*abs(x)) 2293. x = 0, y = 1; 2294. else if(x < -2*abs(y)) 2295. x = -1, y = 0; 2296. else if(y < -2*abs(x)) 2297. x = 0, y = -1; 2298. else 2299. x = sgn(x), y = sgn(y); 2300. 2301. if(x == 0 && y == 0) /* map click on player to "rest" command */ 2302. return "."; 2303. 2304. dir = xytod(x, y); 2305. } 2306. 2307. /* move, attack, etc. */ 2308. cmd[1] = 0; 2309. if(mod == CLICK_1) { 2310. cmd[0] = (iflags.num_pad ? ndir[dir] : sdir[dir]); 2311. } else { 2312. cmd[0] = (iflags.num_pad ? M(ndir[dir]) : 2313. (sdir[dir] - 'a' + 'A')); /* run command */ 2314. } 2315. 2316. return cmd; 2317. } 2318.
parse
2319. STATIC_OVL char * 2320. parse() 2321. { 2322. #ifdef LINT /* static char in_line[COLNO]; */ 2323. char in_line[COLNO]; 2324. #else 2325. static char in_line[COLNO]; 2326. #endif 2327. register int foo; 2328. boolean prezero = FALSE; 2329. 2330. multi = 0; 2331. flags.move = 1; 2332. flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */ 2333. 2334. if (!iflags.num_pad || (foo = readchar()) == 'n') 2335. for (;;) { 2336. foo = readchar(); 2337. if (foo >= '0' && foo <= '9') { 2338. multi = 10 * multi + foo - '0'; 2339. if (multi < 0 || multi >= LARGEST_INT) multi = LARGEST_INT; 2340. if (multi > 9) { 2341. clear_nhwindow(WIN_MESSAGE); 2342. Sprintf(in_line, "Count: %d", multi); 2343. pline(in_line); 2344. mark_synch(); 2345. } 2346. last_multi = multi; 2347. if (!multi && foo == '0') prezero = TRUE; 2348. } else break; /* not a digit */ 2349. } 2350. 2351. if (foo == '\033') { /* esc cancels count (TH) */ 2352. clear_nhwindow(WIN_MESSAGE); 2353. multi = last_multi = 0; 2354. # ifdef REDO 2355. } else if (foo == DOAGAIN || in_doagain) { 2356. multi = last_multi; 2357. } else { 2358. last_multi = multi; 2359. savech(0); /* reset input queue */ 2360. savech((char)foo); 2361. # endif 2362. } 2363. 2364. if (multi) { 2365. multi--; 2366. save_cm = in_line; 2367. } else { 2368. save_cm = (char *)0; 2369. } 2370. in_line[0] = foo; 2371. in_line[1] = '\0'; 2372. if (foo == 'g' || foo == 'G' || foo == 'm' || foo == 'M' || 2373. foo == 'F' || (iflags.num_pad && (foo == '5' || foo == '-'))) { 2374. foo = readchar(); 2375. #ifdef REDO 2376. savech((char)foo); 2377. #endif 2378. in_line[1] = foo; 2379. in_line[2] = 0; 2380. } 2381. clear_nhwindow(WIN_MESSAGE); 2382. if (prezero) in_line[0] = '\033'; 2383. return(in_line); 2384. } 2385. 2386. #endif /* OVL0 */
end_of_input
2387. #ifdef OVLB 2388. 2389. #ifdef UNIX 2390. static 2391. void 2392. end_of_input() 2393. { 2394. #ifndef NOSAVEONHANGUP 2395. if (!program_state.done_hup++ && program_state.something_worth_saving) 2396. (void) dosave0(); 2397. #endif 2398. exit_nhwindows((char *)0); 2399. clearlocks(); 2400. terminate(EXIT_SUCCESS); 2401. } 2402. #endif 2403. 2404. #endif /* OVLB */
readchar
The readchar function waits for an event from the keyboard and returns the next character typed by a user. NetHack has many reasons to need to wait for your command: you might on the map, at a menu, at a "-- More --" prompt, or elsewhere. The readchar functions acts as a gate through which all of these places obtain your instruction. Most of the calls to readchar are elsewhere in cmd.c, though two are in invent.c.
2405. #ifdef OVL0 2406. 2407. char 2408. readchar() 2409. { 2410. register int sym; 2411. int x = u.ux, y = u.uy, mod = 0; 2412. 2413. if ( *readchar_queue ) 2414. sym = *readchar_queue++; 2415. else 2416. #ifdef REDO 2417. sym = in_doagain ? Getchar() : nh_poskey(&x, &y, &mod); 2418. #else 2419. sym = Getchar(); 2420. #endif 2421. 2422. #ifdef UNIX 2423. # ifdef NR_OF_EOFS 2424. if (sym == EOF) { 2425. register int cnt = NR_OF_EOFS; 2426. /* 2427. * Some SYSV systems seem to return EOFs for various reasons 2428. * (?like when one hits break or for interrupted systemcalls?), 2429. * and we must see several before we quit. 2430. */ 2431. do { 2432. clearerr(stdin); /* omit if clearerr is undefined */ 2433. sym = Getchar(); 2434. } while (--cnt && sym == EOF); 2435. } 2436. # endif /* NR_OF_EOFS */ 2437. if (sym == EOF) 2438. end_of_input(); 2439. #endif /* UNIX */ 2440. 2441. if(sym == 0) { 2442. /* click event */ 2443. readchar_queue = click_to_cmd(x, y, mod); 2444. sym = *readchar_queue++; 2445. } 2446. return((char) sym); 2447. } 2448.
The C language getchar function waits for a character on the standard input and use it. Though the tty window port could use getchar to access keyboard events, the other window ports must use different mechanisms, like X11 events or Qt signals.
Thus, the DevTeam now uses a Getchar macro (starting with an uppercase G). This macro calls a window-port-specific function to grab the key. Thus the Getchar macro takes the place of the getchar function that NetHack used when it was a tty-only game.
Given this, it seems strange that the NR_OF_EOFS code is here. On a SYSV system, NR_OF_EOFS became 20 at cmd.c#line14. This crude hack attempts to distinguish a permanent end-of-file (EOF) from a temporary interruption by re-reading the character 20 times. (The more correct way to do this would be to check the global errno variable for the EINTR error from the Unix read system call.) The strange situation is that this hack calls clearerr(stdin) even if standard input is not the source of our key events. It would be reasonable to move this code to the tty-specific implementation of the Getchar function.
Other than calling Getchar, the readchar function also needs to worry about mouse clicks from window ports that support them. It deals with them by calling the click_to_cmd function to translate the mouse click into equivalent key events. It then stores the key characters in the readchar_queue. Until this queue is empty, subsequent calls to readchar use this queue instead of requesting another event from Getchar.
dotravel
2449. STATIC_PTR int 2450. dotravel() 2451. { 2452. /* Keyboard travel command */ 2453. static char cmd[2]; 2454. coord cc; 2455. 2456. if (!iflags.travelcmd) return 0; 2457. cmd[1]=0; 2458. cc.x = iflags.travelcc.x; 2459. cc.y = iflags.travelcc.y; 2460. if (cc.x == -1 && cc.y == -1) { 2461. /* No cached destination, start attempt from current position */ 2462. cc.x = u.ux; 2463. cc.y = u.uy; 2464. } 2465. pline("Where do you want to travel to?"); 2466. if (getpos(&cc, TRUE, "the desired destination") < 0) { 2467. /* user pressed ESC */ 2468. return 0; 2469. } 2470. iflags.travelcc.x = u.tx = cc.x; 2471. iflags.travelcc.y = u.ty = cc.y; 2472. cmd[0] = CMD_TRAVEL; 2473. readchar_queue = cmd; 2474. return 0; 2475. } 2476.
wiz_port_debug
2477. #ifdef PORT_DEBUG 2478. # ifdef WIN32CON 2479. extern void NDECL(win32con_debug_keystrokes); 2480. extern void NDECL(win32con_handler_info); 2481. # endif 2482. 2483. int 2484. wiz_port_debug() 2485. { 2486. int n, k; 2487. winid win; 2488. anything any; 2489. int item = 'a'; 2490. int num_menu_selections; 2491. struct menu_selection_struct { 2492. char *menutext; 2493. void NDECL((*fn)); 2494. } menu_selections[] = { 2495. #ifdef WIN32CON 2496. {"test win32 keystrokes", win32con_debug_keystrokes}, 2497. {"show keystroke handler information", win32con_handler_info}, 2498. #endif 2499. {(char *)0, (void NDECL((*)))0} /* array terminator */ 2500. }; 2501. 2502. num_menu_selections = SIZE(menu_selections) - 1; 2503. if (num_menu_selections > 0) { 2504. menu_item *pick_list; 2505. win = create_nhwindow(NHW_MENU); 2506. start_menu(win); 2507. for (k=0; k < num_menu_selections; ++k) { 2508. any.a_int = k+1; 2509. add_menu(win, NO_GLYPH, &any, item++, 0, ATR_NONE, 2510. menu_selections[k].menutext, MENU_UNSELECTED); 2511. } 2512. end_menu(win, "Which port debugging feature?"); 2513. n = select_menu(win, PICK_ONE, &pick_list); 2514. destroy_nhwindow(win); 2515. if (n > 0) { 2516. n = pick_list[0].item.a_int - 1; 2517. free((genericptr_t) pick_list); 2518. /* execute the function */ 2519. (*menu_selections[n].fn)(); 2520. } 2521. } else 2522. pline("No port-specific debug capability defined."); 2523. return 0; 2524. } 2525. # endif /*PORT_DEBUG*/ 2526. 2527. #endif /* OVL0 */
yn_function
2528. #ifdef OVLB 2529. /* 2530. * Parameter validator for generic yes/no function to prevent 2531. * the core from sending too long a prompt string to the 2532. * window port causing a buffer overflow there. 2533. */ 2534. char 2535. yn_function(query,resp, def) 2536. const char *query,*resp; 2537. char def; 2538. { 2539. char qbuf[QBUFSZ]; 2540. unsigned truncspot, reduction = sizeof(" [N] ?") + 1; 2541. 2542. if (resp) reduction += strlen(resp) + sizeof(" () "); 2543. if (strlen(query) < (QBUFSZ - reduction)) 2544. return (*windowprocs.win_yn_function)(query, resp, def); 2545. paniclog("Query truncated: ", query); 2546. reduction += sizeof("..."); 2547. truncspot = QBUFSZ - reduction; 2548. (void) strncpy(qbuf, query, (int)truncspot); 2549. qbuf[truncspot] = '\0'; 2550. Strcat(qbuf,"..."); 2551. return (*windowprocs.win_yn_function)(qbuf, resp, def); 2552. } 2553. #endif 2554. 2555. /*cmd.c*/