Source:NetHack 3.4.3/src/end.c

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Below is the full text to src/end.c from NetHack 3.4.3. To link to a particular line, write [[end.c#line123]], for example.

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/*	SCCS Id: @(#)end.c	3.4	2003/03/10	*/
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

#define NEED_VARARGS	/* comment line for pre-compiled headers */

#include "hack.h"
#include "eshk.h"
#ifndef NO_SIGNAL
#include <signal.h>
#endif
#include "dlb.h"

	/* these probably ought to be generated by makedefs, like LAST_GEM */
#define FIRST_GEM    DILITHIUM_CRYSTAL
#define FIRST_AMULET AMULET_OF_ESP
#define LAST_AMULET  AMULET_OF_YENDOR

struct valuable_data { long count; int typ; };

static struct valuable_data
	gems[LAST_GEM+1 - FIRST_GEM + 1], /* 1 extra for glass */
	amulets[LAST_AMULET+1 - FIRST_AMULET];

static struct val_list { struct valuable_data *list; int size; } valuables[] = {
	{ gems,    sizeof gems / sizeof *gems },
	{ amulets, sizeof amulets / sizeof *amulets },
	{ 0, 0 }
};

#ifndef NO_SIGNAL
STATIC_PTR void FDECL(done_intr, (int));
# if defined(UNIX) || defined(VMS) || defined (__EMX__)
static void FDECL(done_hangup, (int));
# endif
#endif
STATIC_DCL void FDECL(disclose,(int,BOOLEAN_P));
STATIC_DCL void FDECL(get_valuables, (struct obj *));
STATIC_DCL void FDECL(sort_valuables, (struct valuable_data *,int));
STATIC_DCL void FDECL(artifact_score, (struct obj *,BOOLEAN_P,winid));
STATIC_DCL void FDECL(savelife, (int));
STATIC_DCL void FDECL(list_vanquished, (CHAR_P,BOOLEAN_P));
STATIC_DCL void FDECL(list_genocided, (CHAR_P,BOOLEAN_P));
STATIC_DCL boolean FDECL(should_query_disclose_option, (int,char *));

#if defined(__BEOS__) || defined(MICRO) || defined(WIN32) || defined(OS2)
extern void FDECL(nethack_exit,(int));
#else
#define nethack_exit exit
#endif

#define done_stopprint program_state.stopprint

#ifdef AMIGA
# define NH_abort()	Abort(0)
#else
# ifdef SYSV
# define NH_abort()	(void) abort()
# else
#  ifdef WIN32
# define NH_abort()	win32_abort()
#  else
# define NH_abort()	abort()
#  endif
# endif
#endif

/*
* The order of these needs to match the macros in hack.h.
*/
static NEARDATA const char *deaths[] = {		/* the array of death */
	"died", "choked", "poisoned", "starvation", "drowning",
	"burning", "dissolving under the heat and pressure",
	"crushed", "turned to stone", "turned into slime",
	"genocided", "panic", "trickery",
	"quit", "escaped", "ascended"
};

static NEARDATA const char *ends[] = {		/* "when you..." */
	"died", "choked", "were poisoned", "starved", "drowned",
	"burned", "dissolved in the lava",
	"were crushed", "turned to stone", "turned into slime",
	"were genocided", "panicked", "were tricked",
	"quit", "escaped", "ascended"
};

extern const char * const killed_by_prefix[];	/* from topten.c */

done1

/*ARGSUSED*/
void
done1(sig_unused)   /* called as signal() handler, so sent at least one arg */
int sig_unused;
{
#ifndef NO_SIGNAL
	(void) signal(SIGINT,SIG_IGN);
#endif
	if(flags.ignintr) {
#ifndef NO_SIGNAL
		(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
		clear_nhwindow(WIN_MESSAGE);
		curs_on_u();
		wait_synch();
		if(multi > 0) nomul(0);
	} else {
		(void)done2();
	}
}

done2

/* "#quit" command or keyboard interrupt */
int
done2()
{
	if(yn("Really quit?") == 'n') {
#ifndef NO_SIGNAL
		(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
		clear_nhwindow(WIN_MESSAGE);
		curs_on_u();
		wait_synch();
		if(multi > 0) nomul(0);
		if(multi == 0) {
		    u.uinvulnerable = FALSE;	/* avoid ctrl-C bug -dlc */
		    u.usleep = 0;
		}
		return 0;
	}
#if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE))
	if(wizard) {
	    int c;
# ifdef VMS
	    const char *tmp = "Enter debugger?";
# else
#  ifdef LATTICE
	    const char *tmp = "Create SnapShot?";
#  else
	    const char *tmp = "Dump core?";
#  endif
# endif
	    if ((c = ynq(tmp)) == 'y') {
		(void) signal(SIGINT, (SIG_RET_TYPE) done1);
		exit_nhwindows((char *)0);
		NH_abort();
	    } else if (c == 'q') done_stopprint++;
	}
#endif
#ifndef LINT
	done(QUIT);
#endif
	return 0;
}

done_intr

#ifndef NO_SIGNAL
/*ARGSUSED*/
STATIC_PTR void
done_intr(sig_unused) /* called as signal() handler, so sent at least one arg */
int sig_unused;
{
	done_stopprint++;
	(void) signal(SIGINT, SIG_IGN);
# if defined(UNIX) || defined(VMS)
	(void) signal(SIGQUIT, SIG_IGN);
# endif
	return;
}

done_hangup

# if defined(UNIX) || defined(VMS) || defined(__EMX__)
static void
done_hangup(sig)	/* signal() handler */
int sig;
{
	program_state.done_hup++;
	(void)signal(SIGHUP, SIG_IGN);
	done_intr(sig);
	return;
}
# endif
#endif /* NO_SIGNAL */

done_in_by

void
done_in_by(mtmp)
register struct monst *mtmp;
{
	char buf[BUFSZ];
	boolean distorted = (boolean)(Hallucination && canspotmon(mtmp));

	You("die...");
	mark_synch();	/* flush buffered screen output */
	buf[0] = '\0';
	killer_format = KILLED_BY_AN;
	/* "killed by the high priest of Crom" is okay, "killed by the high
	   priest" alone isn't */
	if ((mtmp->data->geno & G_UNIQ) != 0 && !(mtmp->data == &mons[PM_HIGH_PRIEST] && !mtmp->ispriest)) {
	    if (!type_is_pname(mtmp->data))
		Strcat(buf, "the ");
	    killer_format = KILLED_BY;
	}
	/* _the_ <invisible> <distorted> ghost of Dudley */
	if (mtmp->data == &mons[PM_GHOST] && mtmp->mnamelth) {
		Strcat(buf, "the ");
		killer_format = KILLED_BY;
	}
	if (mtmp->minvis)
		Strcat(buf, "invisible ");
	if (distorted)
		Strcat(buf, "hallucinogen-distorted ");

	if(mtmp->data == &mons[PM_GHOST]) {
		Strcat(buf, "ghost");
		if (mtmp->mnamelth) Sprintf(eos(buf), " of %s", NAME(mtmp));
	} else if(mtmp->isshk) {
		Sprintf(eos(buf), "%s %s, the shopkeeper",
			(mtmp->female ? "Ms." : "Mr."), shkname(mtmp));
		killer_format = KILLED_BY;
	} else if (mtmp->ispriest || mtmp->isminion) {
		/* m_monnam() suppresses "the" prefix plus "invisible", and
		   it overrides the effect of Hallucination on priestname() */
		killer = m_monnam(mtmp);
		Strcat(buf, killer);
	} else {
		Strcat(buf, mtmp->data->mname);
		if (mtmp->mnamelth)
		    Sprintf(eos(buf), " called %s", NAME(mtmp));
	}

	if (multi) Strcat(buf, ", while helpless");
	killer = buf;
	if (mtmp->data->mlet == S_WRAITH)
		u.ugrave_arise = PM_WRAITH;
	else if (mtmp->data->mlet == S_MUMMY && urace.mummynum != NON_PM)
		u.ugrave_arise = urace.mummynum;
	else if (mtmp->data->mlet == S_VAMPIRE && Race_if(PM_HUMAN))
		u.ugrave_arise = PM_VAMPIRE;
	else if (mtmp->data == &mons[PM_GHOUL])
		u.ugrave_arise = PM_GHOUL;
	if (u.ugrave_arise >= LOW_PM &&
				(mvitals[u.ugrave_arise].mvflags & G_GENOD))
		u.ugrave_arise = NON_PM;
	if (touch_petrifies(mtmp->data))
		done(STONING);
	else
		done(DIED);
	return;
}

#if defined(WIN32)
#define NOTIFY_NETHACK_BUGS
#endif

panic

/*VARARGS1*/
void
panic VA_DECL(const char *, str)
	VA_START(str);
	VA_INIT(str, char *);

	if (program_state.panicking++)
	    NH_abort();	/* avoid loops - this should never happen*/

	if (iflags.window_inited) {
	    raw_print("\r\nOops...");
	    wait_synch();	/* make sure all pending output gets flushed */
	    exit_nhwindows((char *)0);
	    iflags.window_inited = 0; /* they're gone; force raw_print()ing */
	}

	raw_print(program_state.gameover ?
		  "Postgame wrapup disrupted." :
		  !program_state.something_worth_saving ?
		  "Program initialization has failed." :
		  "Suddenly, the dungeon collapses.");
#if defined(WIZARD) && !defined(MICRO)
# if defined(NOTIFY_NETHACK_BUGS)
	if (!wizard)
	    raw_printf("Report the following error to \"%s\".",
			"nethack-bugs@nethack.org");
	else if (program_state.something_worth_saving)
	    raw_print("\nError save file being written.\n");
# else
	if (!wizard)
	    raw_printf("Report error to \"%s\"%s.",
#  ifdef WIZARD_NAME	/*(KR1ED)*/
			WIZARD_NAME,
#  else
			WIZARD,
#  endif
			!program_state.something_worth_saving ? "" :
			" and it may be possible to rebuild.");
# endif
	if (program_state.something_worth_saving) {
	    set_error_savefile();
	    (void) dosave0();
	}
#endif
	{
	    char buf[BUFSZ];
	    Vsprintf(buf,str,VA_ARGS);
	    raw_print(buf);
	    paniclog("panic", buf);
	}
#ifdef WIN32
	interject(INTERJECT_PANIC);
#endif
#if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE) || defined(WIN32))
	if (wizard)
	    NH_abort();	/* generate core dump */
#endif
	VA_END();
	done(PANICKED);
}

should_query_disclose_option

STATIC_OVL boolean
should_query_disclose_option(category, defquery)
int category;
char *defquery;
{
int idx;
char *dop = index(disclosure_options, category);

if (dop && defquery) {
	idx = dop - disclosure_options;
	if (idx < 0 || idx > (NUM_DISCLOSURE_OPTIONS - 1)) {
	    impossible(
		   "should_query_disclose_option: bad disclosure index %d %c",
		       idx, category);
	    *defquery = DISCLOSE_PROMPT_DEFAULT_YES;
	    return TRUE;
	}
	if (flags.end_disclose[idx] == DISCLOSE_YES_WITHOUT_PROMPT) {
	    *defquery = 'y';
	    return FALSE;
	} else if (flags.end_disclose[idx] == DISCLOSE_NO_WITHOUT_PROMPT) {
	    *defquery = 'n';
	    return FALSE;
	} else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_YES) {
	    *defquery = 'y';
	    return TRUE;
	} else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_NO) {
	    *defquery = 'n';
	    return TRUE;
	}
}
if (defquery)
	impossible("should_query_disclose_option: bad category %c", category);
else
	impossible("should_query_disclose_option: null defquery");
return TRUE;
}

disclose

STATIC_OVL void
disclose(how,taken)
int how;
boolean taken;
{
	char	c = 0, defquery;
	char	qbuf[QBUFSZ];
	boolean ask;

	if (invent) {
	    if(taken)
		Sprintf(qbuf,"Do you want to see what you had when you %s?",
			(how == QUIT) ? "quit" : "died");
	    else
		Strcpy(qbuf,"Do you want your possessions identified?");

	    ask = should_query_disclose_option('i', &defquery);
	    if (!done_stopprint) {
		c = ask ? yn_function(qbuf, ynqchars, defquery) : defquery;
		if (c == 'y') {
			struct obj *obj;

			for (obj = invent; obj; obj = obj->nobj) {
			    makeknown(obj->otyp);
			    obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
			}
			(void) display_inventory((char *)0, TRUE);
			container_contents(invent, TRUE, TRUE);
		}
		if (c == 'q')  done_stopprint++;
	    }
	}

	ask = should_query_disclose_option('a', &defquery);
	if (!done_stopprint) {
	    c = ask ? yn_function("Do you want to see your attributes?",
				  ynqchars, defquery) : defquery;
	    if (c == 'y')
		enlightenment(how >= PANICKED ? 1 : 2); /* final */
	    if (c == 'q') done_stopprint++;
	}

	ask = should_query_disclose_option('v', &defquery);
	if (!done_stopprint)
	    list_vanquished(defquery, ask);

	ask = should_query_disclose_option('g', &defquery);
	if (!done_stopprint)
	    list_genocided(defquery, ask);

	ask = should_query_disclose_option('c', &defquery);
	if (!done_stopprint) {
	    c = ask ? yn_function("Do you want to see your conduct?",
				  ynqchars, defquery) : defquery;
	    if (c == 'y')
		show_conduct(how >= PANICKED ? 1 : 2);
	    if (c == 'q') done_stopprint++;
	}
}

savelife

/* try to get the player back in a viable state after being killed */
STATIC_OVL void
savelife(how)
int how;
{
	u.uswldtim = 0;
	u.uhp = u.uhpmax;
	if (u.uhunger < 500) {
	    u.uhunger = 500;
	    newuhs(FALSE);
	}
	/* cure impending doom of sickness hero won't have time to fix */
	if ((Sick & TIMEOUT) == 1) {
	    u.usick_type = 0;
	    Sick = 0;
	}
	if (how == CHOKING) init_uhunger();
	nomovemsg = "You survived that attempt on your life.";
	flags.move = 0;
	if(multi > 0) multi = 0; else multi = -1;
	if(u.utrap && u.utraptype == TT_LAVA) u.utrap = 0;
	flags.botl = 1;
	u.ugrave_arise = NON_PM;
	HUnchanging = 0L;
	curs_on_u();
}

get_valuables

/*
* Get valuables from the given list.  Revised code: the list always remains
* intact.
*/
STATIC_OVL void
get_valuables(list)
struct obj *list;	/* inventory or container contents */
{
register struct obj *obj;
register int i;

/* find amulets and gems, ignoring all artifacts */
for (obj = list; obj; obj = obj->nobj)
	if (Has_contents(obj)) {
	    get_valuables(obj->cobj);
	} else if (obj->oartifact) {
	    continue;
	} else if (obj->oclass == AMULET_CLASS) {
	    i = obj->otyp - FIRST_AMULET;
	    if (!amulets[i].count) {
		amulets[i].count = obj->quan;
		amulets[i].typ = obj->otyp;
	    } else amulets[i].count += obj->quan; /* always adds one */
	} else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) {
	    i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM;
	    if (!gems[i].count) {
		gems[i].count = obj->quan;
		gems[i].typ = obj->otyp;
	    } else gems[i].count += obj->quan;
	}
return;
}

sort_valuables

/*
*  Sort collected valuables, most frequent to least.  We could just
*  as easily use qsort, but we don't care about efficiency here.
*/
STATIC_OVL void
sort_valuables(list, size)
struct valuable_data list[];
int size;		/* max value is less than 20 */
{
register int i, j;
struct valuable_data ltmp;

/* move greater quantities to the front of the list */
for (i = 1; i < size; i++) {
	if (list[i].count == 0) continue;	/* empty slot */
	ltmp = list[i]; /* structure copy */
	for (j = i; j > 0; --j)
	    if (list[j-1].count >= ltmp.count) break;
	    else {
		list[j] = list[j-1];
	    }
	list[j] = ltmp;
}
return;
}

artifact_score

/* called twice; first to calculate total, then to list relevant items */
STATIC_OVL void
artifact_score(list, counting, endwin)
struct obj *list;
boolean counting;	/* true => add up points; false => display them */
winid endwin;
{
char pbuf[BUFSZ];
struct obj *otmp;
long value, points;
short dummy;	/* object type returned by artifact_name() */

for (otmp = list; otmp; otmp = otmp->nobj) {
	if (otmp->oartifact ||
			otmp->otyp == BELL_OF_OPENING ||
			otmp->otyp == SPE_BOOK_OF_THE_DEAD ||
			otmp->otyp == CANDELABRUM_OF_INVOCATION) {
	    value = arti_cost(otmp);	/* zorkmid value */
	    points = value * 5 / 2;	/* score value */
	    if (counting) {
		u.urexp += points;
	    } else {
		makeknown(otmp->otyp);
		otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1;
		/* assumes artifacts don't have quan > 1 */
		Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)",
			the_unique_obj(otmp) ? "The " : "",
			otmp->oartifact ? artifact_name(xname(otmp), &dummy) :
				OBJ_NAME(objects[otmp->otyp]),
			value, currency(value), points);
		putstr(endwin, 0, pbuf);
	    }
	}
	if (Has_contents(otmp))
	    artifact_score(otmp->cobj, counting, endwin);
}
}

done

/* Be careful not to call panic from here! */
void
done(how)
int how;
{
	boolean taken;
	char kilbuf[BUFSZ], pbuf[BUFSZ];
	winid endwin = WIN_ERR;
	boolean bones_ok, have_windows = iflags.window_inited;
	struct obj *corpse = (struct obj *)0;
	long umoney;

	if (how == TRICKED) {
	    if (killer) {
		paniclog("trickery", killer);
		killer = 0;
	    }
#ifdef WIZARD
	    if (wizard) {
		You("are a very tricky wizard, it seems.");
		return;
	    }
#endif
	}

	/* kilbuf: used to copy killer in case it comes from something like
	 *	xname(), which would otherwise get overwritten when we call
	 *	xname() when listing possessions
	 * pbuf: holds Sprintf'd output for raw_print and putstr
	 */
	if (how == ASCENDED || (!killer && how == GENOCIDED))
		killer_format = NO_KILLER_PREFIX;
	/* Avoid killed by "a" burning or "a" starvation */
	if (!killer && (how == STARVING || how == BURNING))
		killer_format = KILLED_BY;
	Strcpy(kilbuf, (!killer || how >= PANICKED ? deaths[how] : killer));
	killer = kilbuf;

	if (how < PANICKED) u.umortality++;
	if (Lifesaved && (how <= GENOCIDED)) {
		pline("But wait...");
		makeknown(AMULET_OF_LIFE_SAVING);
		Your("medallion %s!",
		      !Blind ? "begins to glow" : "feels warm");
		if (how == CHOKING) You("vomit ...");
		You_feel("much better!");
		pline_The("medallion crumbles to dust!");
		if (uamul) useup(uamul);

		(void) adjattrib(A_CON, -1, TRUE);
		if(u.uhpmax <= 0) u.uhpmax = 10;	/* arbitrary */
		savelife(how);
		if (how == GENOCIDED)
			pline("Unfortunately you are still genocided...");
		else {
			killer = 0;
			killer_format = 0;
			return;
		}
	}
	if ((
#ifdef WIZARD
			wizard ||
#endif
			discover) && (how <= GENOCIDED)) {
		if(yn("Die?") == 'y') goto die;
		pline("OK, so you don't %s.",
			(how == CHOKING) ? "choke" : "die");
		if(u.uhpmax <= 0) u.uhpmax = u.ulevel * 8;	/* arbitrary */
		savelife(how);
		killer = 0;
		killer_format = 0;
		return;
	}

/*
*	The game is now over...
*/

die:
	program_state.gameover = 1;
	/* in case of a subsequent panic(), there's no point trying to save */
	program_state.something_worth_saving = 0;
	/* render vision subsystem inoperative */
	iflags.vision_inited = 0;
	/* might have been killed while using a disposable item, so make sure
	   it's gone prior to inventory disclosure and creation of bones data */
	inven_inuse(TRUE);

	/* Sometimes you die on the first move.  Life's not fair.
	 * On those rare occasions you get hosed immediately, go out
	 * smiling... :-)  -3.
	 */
	if (moves <= 1 && how < PANICKED)	/* You die... --More-- */
	    pline("Do not pass go.  Do not collect 200 %s.", currency(200L));

	if (have_windows) wait_synch();	/* flush screen output */
#ifndef NO_SIGNAL
	(void) signal(SIGINT, (SIG_RET_TYPE) done_intr);
# if defined(UNIX) || defined(VMS) || defined (__EMX__)
	(void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr);
	(void) signal(SIGHUP, (SIG_RET_TYPE) done_hangup);
# endif
#endif /* NO_SIGNAL */

	bones_ok = (how < GENOCIDED) && can_make_bones();

	if (how == TURNED_SLIME)
	    u.ugrave_arise = PM_GREEN_SLIME;

	if (bones_ok && u.ugrave_arise < LOW_PM) {
	    /* corpse gets burnt up too */
	    if (how == BURNING)
		u.ugrave_arise = (NON_PM - 2);	/* leave no corpse */
	    else if (how == STONING)
		u.ugrave_arise = (NON_PM - 1);	/* statue instead of corpse */
	    else if (u.ugrave_arise == NON_PM &&
		     !(mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
		int mnum = u.umonnum;

		if (!Upolyd) {
		    /* Base corpse on race when not poly'd since original
		     * u.umonnum is based on role, and all role monsters
		     * are human.
		     */
		    mnum = (flags.female && urace.femalenum != NON_PM) ?
			urace.femalenum : urace.malenum;
		}
		corpse = mk_named_object(CORPSE, &mons[mnum],
				       u.ux, u.uy, plname);
		Sprintf(pbuf, "%s, %s%s", plname,
			killer_format == NO_KILLER_PREFIX ? "" :
			killed_by_prefix[how],
			killer_format == KILLED_BY_AN ? an(killer) : killer);
		make_grave(u.ux, u.uy, pbuf);
	    }
	}

	if (how == QUIT) {
		killer_format = NO_KILLER_PREFIX;
		if (u.uhp < 1) {
			how = DIED;
			u.umortality++;	/* skipped above when how==QUIT */
			/* note that killer is pointing at kilbuf */
			Strcpy(kilbuf, "quit while already on Charon's boat");
		}
	}
	if (how == ESCAPED || how == PANICKED)
		killer_format = NO_KILLER_PREFIX;

	if (how != PANICKED) {
	    /* these affect score and/or bones, but avoid them during panic */
	    taken = paybill((how == ESCAPED) ? -1 : (how != QUIT));
	    paygd();
	    clearpriests();
	} else	taken = FALSE;	/* lint; assert( !bones_ok ); */

	clearlocks();

	if (have_windows) display_nhwindow(WIN_MESSAGE, FALSE);

	if (strcmp(flags.end_disclose, "none") && how != PANICKED)
		disclose(how, taken);
	/* finish_paybill should be called after disclosure but before bones */
	if (bones_ok && taken) finish_paybill();

	/* calculate score, before creating bones [container gold] */
	{
	    long tmp;
	    int deepest = deepest_lev_reached(FALSE);

#ifndef GOLDOBJ
	    umoney = u.ugold;
	    tmp = u.ugold0;
#else
	    umoney = money_cnt(invent);
	    tmp = u.umoney0;
#endif
	    umoney += hidden_gold();	/* accumulate gold from containers */
	    tmp = umoney - tmp;		/* net gain */

	    if (tmp < 0L)
		tmp = 0L;
	    if (how < PANICKED)
		tmp -= tmp / 10L;
	    u.urexp += tmp;
	    u.urexp += 50L * (long)(deepest - 1);
	    if (deepest > 20)
		u.urexp += 1000L * (long)((deepest > 30) ? 10 : deepest - 20);
	    if (how == ASCENDED) u.urexp *= 2L;
	}

	if (bones_ok) {
#ifdef WIZARD
	    if (!wizard || yn("Save bones?") == 'y')
#endif
		savebones(corpse);
	    /* corpse may be invalid pointer now so
		ensure that it isn't used again */
	    corpse = (struct obj *)0;
	}

	/* update gold for the rip output, which can't use hidden_gold()
	   (containers will be gone by then if bones just got saved...) */
#ifndef GOLDOBJ
	u.ugold = umoney;
#else
	done_money = umoney;
#endif

	/* clean up unneeded windows */
	if (have_windows) {
	    wait_synch();
	    display_nhwindow(WIN_MESSAGE, TRUE);
	    destroy_nhwindow(WIN_MAP);
	    destroy_nhwindow(WIN_STATUS);
	    destroy_nhwindow(WIN_MESSAGE);
	    WIN_MESSAGE = WIN_STATUS = WIN_MAP = WIN_ERR;

	    if(!done_stopprint || flags.tombstone)
		endwin = create_nhwindow(NHW_TEXT);

	    if (how < GENOCIDED && flags.tombstone && endwin != WIN_ERR)
		outrip(endwin, how);
	} else
	    done_stopprint = 1; /* just avoid any more output */

/* changing kilbuf really changes killer. we do it this way because
killer is declared a (const char *)
*/
	if (u.uhave.amulet) Strcat(kilbuf, " (with the Amulet)");
	else if (how == ESCAPED) {
	    if (Is_astralevel(&u.uz))	/* offered Amulet to wrong deity */
		Strcat(kilbuf, " (in celestial disgrace)");
	    else if (carrying(FAKE_AMULET_OF_YENDOR))
		Strcat(kilbuf, " (with a fake Amulet)");
		/* don't bother counting to see whether it should be plural */
	}

	if (!done_stopprint) {
	    Sprintf(pbuf, "%s %s the %s...", Goodbye(), plname,
		   how != ASCENDED ?
		      (const char *) ((flags.female && urole.name.f) ?
		         urole.name.f : urole.name.m) :
		      (const char *) (flags.female ? "Demigoddess" : "Demigod"));
	    putstr(endwin, 0, pbuf);
	    putstr(endwin, 0, "");
	}

	if (how == ESCAPED || how == ASCENDED) {
	    register struct monst *mtmp;
	    register struct obj *otmp;
	    register struct val_list *val;
	    register int i;

	    for (val = valuables; val->list; val++)
		for (i = 0; i < val->size; i++) {
		    val->list[i].count = 0L;
		}
	    get_valuables(invent);

	    /* add points for collected valuables */
	    for (val = valuables; val->list; val++)
		for (i = 0; i < val->size; i++)
		    if (val->list[i].count != 0L)
			u.urexp += val->list[i].count
				  * (long)objects[val->list[i].typ].oc_cost;

	    /* count the points for artifacts */
	    artifact_score(invent, TRUE, endwin);

	    keepdogs(TRUE);
	    viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */
	    mtmp = mydogs;
	    if (!done_stopprint) Strcpy(pbuf, "You");
	    if (mtmp) {
		while (mtmp) {
		    if (!done_stopprint)
			Sprintf(eos(pbuf), " and %s", mon_nam(mtmp));
		    if (mtmp->mtame)
			u.urexp += mtmp->mhp;
		    mtmp = mtmp->nmon;
		}
		if (!done_stopprint) putstr(endwin, 0, pbuf);
		pbuf[0] = '\0';
	    } else {
		if (!done_stopprint) Strcat(pbuf, " ");
	    }
	    if (!done_stopprint) {
		Sprintf(eos(pbuf), "%s with %ld point%s,",
			how==ASCENDED ? "went to your reward" :
					"escaped from the dungeon",
			u.urexp, plur(u.urexp));
		putstr(endwin, 0, pbuf);
	    }

	    if (!done_stopprint)
		artifact_score(invent, FALSE, endwin);	/* list artifacts */

	    /* list valuables here */
	    for (val = valuables; val->list; val++) {
		sort_valuables(val->list, val->size);
		for (i = 0; i < val->size && !done_stopprint; i++) {
		    int typ = val->list[i].typ;
		    long count = val->list[i].count;

		    if (count == 0L) continue;
		    if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) {
			otmp = mksobj(typ, FALSE, FALSE);
			makeknown(otmp->otyp);
			otmp->known = 1;	/* for fake amulets */
			otmp->dknown = 1;	/* seen it (blindness fix) */
			otmp->onamelth = 0;
			otmp->quan = count;
			Sprintf(pbuf, "%8ld %s (worth %ld %s),",
				count, xname(otmp),
				count * (long)objects[typ].oc_cost, currency(2L));
			obfree(otmp, (struct obj *)0);
		    } else {
			Sprintf(pbuf,
				"%8ld worthless piece%s of colored glass,",
				count, plur(count));
		    }
		    putstr(endwin, 0, pbuf);
		}
	    }

	} else if (!done_stopprint) {
	    /* did not escape or ascend */
	    if (u.uz.dnum == 0 && u.uz.dlevel <= 0) {
		/* level teleported out of the dungeon; `how' is DIED,
		   due to falling or to "arriving at heaven prematurely" */
		Sprintf(pbuf, "You %s beyond the confines of the dungeon",
			(u.uz.dlevel < 0) ? "passed away" : ends[how]);
	    } else {
		/* more conventional demise */
		const char *where = dungeons[u.uz.dnum].dname;

		if (Is_astralevel(&u.uz)) where = "The Astral Plane";
		Sprintf(pbuf, "You %s in %s", ends[how], where);
		if (!In_endgame(&u.uz) && !Is_knox(&u.uz))
		    Sprintf(eos(pbuf), " on dungeon level %d",
			    In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz));
	    }

	    Sprintf(eos(pbuf), " with %ld point%s,",
		    u.urexp, plur(u.urexp));
	    putstr(endwin, 0, pbuf);
	}

	if (!done_stopprint) {
	    Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.",
		    umoney, plur(umoney), moves, plur(moves));
	    putstr(endwin, 0, pbuf);
	}
	if (!done_stopprint) {
	    Sprintf(pbuf,
	     "You were level %d with a maximum of %d hit point%s when you %s.",
		    u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]);
	    putstr(endwin, 0, pbuf);
	    putstr(endwin, 0, "");
	}
	if (!done_stopprint)
	    display_nhwindow(endwin, TRUE);
	if (endwin != WIN_ERR)
	    destroy_nhwindow(endwin);

	/* "So when I die, the first thing I will see in Heaven is a
	 * score list?" */
	if (flags.toptenwin) {
	    topten(how);
	    if (have_windows)
		exit_nhwindows((char *)0);
	} else {
	    if (have_windows)
		exit_nhwindows((char *)0);
	    topten(how);
	}

	if(done_stopprint) { raw_print(""); raw_print(""); }
	terminate(EXIT_SUCCESS);
}

container_contents

void
container_contents(list, identified, all_containers)
struct obj *list;
boolean identified, all_containers;
{
	register struct obj *box, *obj;
	char buf[BUFSZ];

	for (box = list; box; box = box->nobj) {
	    if (Is_container(box) || box->otyp == STATUE) {
		if (box->otyp == BAG_OF_TRICKS) {
		    continue;	/* wrong type of container */
		} else if (box->cobj) {
		    winid tmpwin = create_nhwindow(NHW_MENU);
		    Sprintf(buf, "Contents of %s:", the(xname(box)));
		    putstr(tmpwin, 0, buf);
		    putstr(tmpwin, 0, "");
		    for (obj = box->cobj; obj; obj = obj->nobj) {
			if (identified) {
			    makeknown(obj->otyp);
			    obj->known = obj->bknown =
			    obj->dknown = obj->rknown = 1;
			}
			putstr(tmpwin, 0, doname(obj));
		    }
		    display_nhwindow(tmpwin, TRUE);
		    destroy_nhwindow(tmpwin);
		    if (all_containers)
			container_contents(box->cobj, identified, TRUE);
		} else {
		    pline("%s empty.", Tobjnam(box, "are"));
		    display_nhwindow(WIN_MESSAGE, FALSE);
		}
	    }
	    if (!all_containers)
		break;
	}
}

terminate

/* should be called with either EXIT_SUCCESS or EXIT_FAILURE */
void
terminate(status)
int status;
{
#ifdef MAC
	getreturn("to exit");
#endif
	/* don't bother to try to release memory if we're in panic mode, to
	   avoid trouble in case that happens to be due to memory problems */
	if (!program_state.panicking) {
	    freedynamicdata();
	    dlb_cleanup();
	}

	nethack_exit(status);
}

list_vanquished

STATIC_OVL void
list_vanquished(defquery, ask)
char defquery;
boolean ask;
{
register int i, lev;
int ntypes = 0, max_lev = 0, nkilled;
long total_killed = 0L;
char c;
winid klwin;
char buf[BUFSZ];

/* get totals first */
for (i = LOW_PM; i < NUMMONS; i++) {
	if (mvitals[i].died) ntypes++;
	total_killed += (long)mvitals[i].died;
	if (mons[i].mlevel > max_lev) max_lev = mons[i].mlevel;
}

/* vanquished creatures list;
* includes all dead monsters, not just those killed by the player
*/
if (ntypes != 0) {
	c = ask ? yn_function("Do you want an account of creatures vanquished?",
			      ynqchars, defquery) : defquery;
	if (c == 'q') done_stopprint++;
	if (c == 'y') {
	    klwin = create_nhwindow(NHW_MENU);
	    putstr(klwin, 0, "Vanquished creatures:");
	    putstr(klwin, 0, "");

	    /* countdown by monster "toughness" */
	    for (lev = max_lev; lev >= 0; lev--)
	      for (i = LOW_PM; i < NUMMONS; i++)
		if (mons[i].mlevel == lev && (nkilled = mvitals[i].died) > 0) {
		    if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST) {
			Sprintf(buf, "%s%s",
				!type_is_pname(&mons[i]) ? "The " : "",
				mons[i].mname);
			if (nkilled > 1) {
			    switch (nkilled) {
				case 2:  Sprintf(eos(buf)," (twice)");  break;
				case 3:  Sprintf(eos(buf)," (thrice)");  break;
				default: Sprintf(eos(buf)," (%d time%s)",
						 nkilled, plur(nkilled));
					 break;
			    }
			}
		    } else {
			/* trolls or undead might have come back,
			   but we don't keep track of that */
			if (nkilled == 1)
			    Strcpy(buf, an(mons[i].mname));
			else
			    Sprintf(buf, "%d %s",
				    nkilled, makeplural(mons[i].mname));
		    }
		    putstr(klwin, 0, buf);
		}
	    /*
	     * if (Hallucination)
	     *     putstr(klwin, 0, "and a partridge in a pear tree");
	     */
	    if (ntypes > 1) {
		putstr(klwin, 0, "");
		Sprintf(buf, "%ld creatures vanquished.", total_killed);
		putstr(klwin, 0, buf);
	    }
	    display_nhwindow(klwin, TRUE);
	    destroy_nhwindow(klwin);
	}
}
}

num_genocides

/* number of monster species which have been genocided */
int
num_genocides()
{
int i, n = 0;

for (i = LOW_PM; i < NUMMONS; ++i)
	if (mvitals[i].mvflags & G_GENOD) ++n;

return n;
}

list_genocided

STATIC_OVL void
list_genocided(defquery, ask)
char defquery;
boolean ask;
{
register int i;
int ngenocided;
char c;
winid klwin;
char buf[BUFSZ];

ngenocided = num_genocides();

/* genocided species list */
if (ngenocided != 0) {
	c = ask ? yn_function("Do you want a list of species genocided?",
			      ynqchars, defquery) : defquery;
	if (c == 'q') done_stopprint++;
	if (c == 'y') {
	    klwin = create_nhwindow(NHW_MENU);
	    putstr(klwin, 0, "Genocided species:");
	    putstr(klwin, 0, "");

	    for (i = LOW_PM; i < NUMMONS; i++)
		if (mvitals[i].mvflags & G_GENOD) {
		    if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST)
			Sprintf(buf, "%s%s",
				!type_is_pname(&mons[i]) ? "" : "the ",
				mons[i].mname);
		    else
			Strcpy(buf, makeplural(mons[i].mname));
		    putstr(klwin, 0, buf);
		}

	    putstr(klwin, 0, "");
	    Sprintf(buf, "%d species genocided.", ngenocided);
	    putstr(klwin, 0, buf);

	    display_nhwindow(klwin, TRUE);
	    destroy_nhwindow(klwin);
	}
}
}

/*end.c*/