Speed ascension

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Revision as of 03:34, 23 December 2006 by Eidolos (talk | contribs) (Add timettyrec, burdened)
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A speed ascension is a type of informal conduct, taking one of two forms: lowest turn-count, or shortest real time elapsed. Short ascensions tend to be low turn-count ascensions too.

How fast is fast?

First ascensions vary greatly in turn-count, with most falling between 50,000 and 100,000 turns. A careful well-spoiled player can ascend in under 50,000 turns with most classes, and ascensions below 30,000 are not uncommon. Anything below 20,000 probably counts as a speed ascension.

Real-time speed records are very hard to determine, since vanilla NetHack does not track real time elapsed. The usual method is to time the ttyrec of the game with a utility such as timettyrec.

General speed strategy

  • Don't fully map every level
  • Become very fast as soon as possible
  • Avoid monsters rather than fighting them
  • Avoid being burdened to any degree

Specific speed tactics


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