Shade
Revision as of 12:04, 30 November 2006 by 211.30.227.32 (talk)
Shade | |
---|---|
Difficulty | 14 |
Attacks |
Paralysis 2d6, speed drain 1d6 |
Base level | 12 |
Base experience | 357 |
Speed | 10 |
Base AC | 10 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | No random generation |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 (and no corpse) |
Size | Medium |
Resistances | Cold, Sleep, Disintegration, Poison, Petrification |
Resistances conveyed | None
|
A shade is an undead creature, created by black magic.
It cannot be harmed, except with positively-enchanted, blessed, or silver weapons. Orcus Town is the only place where shades appear. If you've got this far without an alternative, you can use the Bell of Opening as a silver weapon against them. Unarmed gloveless combat with a silver ring equipped can also work.
Shades can also move freely through solid rock, and can see invisible creatures.