Talk:Shade

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The "artifact weapon with a damage bonus" thing isn't correct. The weapon must also be blessed. +6 uncursed stormbringer passes harmlessly through shades. I'm not editing the page myself because i'm not certain if blessed non-artifact weapons with damage bonuses will work as well. Shadyjames 00:39, September 3, 2009 (UTC)

Your right. The artifacts base damage and enchantment are calculated before the shade zeroing occurs, and intrinsic/extrinsic (from rings of increase damage) bonus don't occur unless your already dealing damage.

I also think the recommendation for unarmed gloves combat when wearing a silver ring should be removed. The unarmed combat gives no damage, so the silver damage is the only thing that matters. You can get that by wielding the silver ring while wearing your gloves, with less risk, and without sacrificing AC or stat bonuses. The only exception would be for players playing wielded weaponless conduct. Blackcustard 20:52, 21 February 2011 (UTC)

Even wielding the ring is usually unnecessary, as the player should (not always, of course, but most of the time) have the bell of opening by this point. Also, wielding a non-weapon doesn't break weaponless conduct, so wielding a silver object is perfectly fine. -- Qazmlpok 21:31, 21 February 2011 (UTC)

Cloak?

How does a cloak help against Shades? -Actual-nh (talk) 20:42, 14 September 2021 (UTC)

"Magic cancellation level three or free action is highly recommended. Wear a cloak – if necessary, repolymorph into a form that can."

Spelling it out: 3.4.3 cloaks usually give MC3. The version template should have been a giant neon sign saying "this article needs updating". --Umbire the Phantom (talk) 20:48, 14 September 2021 (UTC)

Second sentence in the above is removed. -Actual-nh (talk) 21:04, 14 September 2021 (UTC)