NetHack 4

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Revision as of 02:15, 11 October 2012 by 99.239.147.0 (talk) (links)
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NetHack 4 is a NetHack fork, created by combining AceHack and NitroHack. The "4" is part of the name, not a version number, and underlines the variant's aspirations to succeed vanilla NetHack 3.4.3.

A public NetHack 4 server is available; it can be accessed via telnet nethack4.org or ssh nethack@nethack4.org (password "nethack"). The source code repository is [1].

History

NetHack 4 was announced on April Fools' Day 2012 as the last announcement in a series of three on rec.games.roguelike.nethack:

  1. UnNetHack 4.0.0, announced as NetHack 4.0.0
  2. A development version of GruntHack, announced as NetHack 4.1.0
  3. A development version of NetHack 4 (possibly to be released as version 4.2.0 in the future), announced as NetHack 4.2.0

Despite the presence of "NetHack 4" in all three of the announced release versions, the project is unrelated to UnNetHack and GruntHack.

Major differences

A user has suggested improving this page or section as follows:

"List all the changes from vanilla NetHack"

The following is a list of differences between NetHack 4 and generic NetHack 3.4.3. Most changes are focused on the game interface and the organization of the source code rather than gameplay. See the readme file for more information.

Gameplay differences

  • Food safety warnings. The player is given a warning if food is old enough to have turned or if the player is trying to eat when already satiated.
  • Most of the gameplay including the monsters and items is very similar to NetHack 3.4.3. However, the author is not opposed to changing these things in the future.
    • Manual examination of the sources suggests that monsters, items, and artifacts are identical between Nethack 4 and Nethack 3.4.3

Interface differences

  • Map occupies top-left corner of screen with a persistent (sometimes truncated) inventory window, longer message history, and three-line status section on screen at all times
  • Keybinding menu available in options menu allowing assignment of any key to any command

New features

  • Player can #annotate levels
  • Game keeps track of heroic deeds (character levels achieved, first time visiting levels)
  • Options set persist between games
  • Auto-explore

See also

External links