Meditating
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A user has suggested improving this page or section as follows:
"More info on what each tag does. I'm guessing CLOSE monsters are disturbed by mere adjacence and WAITFORU by an attack or a chat?"
Some monsters are created meditating; these will not move or attack until you disturb them. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.
The following monsters are generated meditating:
- Prisoners (CLOSE)
- All quest leaders (CLOSE)
- Medusa (WAITFORU)
- The Wizard of Yendor (WAITFORU)
- All guaranteed unique demons (WAITFORU)
- All nemeses (WAITFORU)
- Vlad the Impaler (WAITFORU)