A user has suggested improving this page or section as follows:
"More info on what each tag does. WAITFORU monsters begin moving once they see the player, whereas CLOSE monsters don't begin moving until they are disturbed "in some way". WAITFORU monsters that are disturbed before detecting the player also begin moving. CLOSE monsters get a chance to say any quest dialog they may have, if the player is adjacent to them on their turn. Should probably have more specific info on the various ways to disturb a monsters"
Some monsters are created meditating; these will not move or attack until you disturb them. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.
The following monsters are generated meditating:
- Prisoners (CLOSE)
- All quest leaders (CLOSE)
- Medusa (WAITFORU)
- The Wizard of Yendor (WAITFORU)
- All guaranteed unique demons (WAITFORU)
- All nemeses (WAITFORU)
- Vlad the Impaler (WAITFORU)