Dwarvish mattock
Revision as of 21:45, 30 August 2006 by 80.195.190.235 (talk)
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Name | dwarvish mattock |
Appearance | broad pick |
Damage vs. small | 1d12 |
Damage vs. large | 1d8+2d6 |
To-hit bonus | -1 |
Weapon skill | pick-axe |
Size | one-handed |
Base price | 50 zm (+10/positive enchant) |
Weight | 120 |
Material | iron |
Dwarvish mattocks are effective weapons; much more so than pick-axes. They however have some drawbacks — mattocks are not only heavier than pick-axes, but require two hands to wield as well. Dwarves (the monster) are occasionally generated with a mattock.
The mattock, besides being two-handed, heavier, and a superior weapon, has the same advantages and drawbacks as pick-axe, namely:
- They can be (a)pplied (this wields the mattock!) to dig through walls or floors, or to break boulders or statues into rocks. (Archeologists are penalized for breaking historic statues) Occasionally a spellbook or other useful item will be found in the remains of a statue.
- Shopkeepers will not allow you to carry a mattock into a shop unless you hide it within a container. Attempting to throw one into a shop by standing in front of the shopkeeper and throwing it diagonally past him/her will fail, as the shopkeeper will catch it.
Dwarvish mattocks are classified as weapons, not tools.