Half-dragon (starting race)
Revision as of 08:34, 4 February 2023 by Jack Lecter (talk | contribs) (Added the widely-reported-here claim that half-dragons get a bonus to bare-handed damage from their claws. I haven't been able to find exact numbers on the size of this, though. Does anyone know? Is it enough to make bare-handed combat worth doing ever?)
Half-dragons are a new playable race in dNethack.
Properties
- Half-dragons may be anachrononauts, archeologists, barbarians, binders, cavepeople, convicts, knights, monks, nobles, priests, rogues, rangers, samurais, troubadours or wizards.
- Half-dragons have a random (excluding magic missile and disintegration) breath weapon. (fire, frost, lightning, acid, sleep, and poison gas)
- costs 15 energy to use.
- does not burn nutrition.
- does not suffer from spell failure.
- does (1+(XL/2))d6 damage.
- Half-dragons are immune to their own breath weapon, providing the relevant permanent resistance.
- Not immune to blindness "by the flash" caused by being hit with a lightning bolt
- Half-dragons gain 1 bonus AC per 3 levels.
- Half-dragons are slower than normal (base speed 8 instead of speed 12).
- Half-dragons gain a bonus to bare-handed damage from their claws. (How much? I can't find an exact number online.)
- Half-dragons are counted as dragons for cannibalism and same-race sacrifice purposes.
- Half-dragons gain intrinsic flying at 14th level. ("You feel wings sprout from your back!")
- Half-dragons will start with a pet "tiny pseudodragon" instead of a dog/cat/pony, and the pseudodragon also shares the relevant breath attack/resistance.
- Knights spawn with "saddled riding pseudodragon", which is 2 steps of growth older and can be ridden.
Stats
Character race |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
Half-dragon | 25 | 10 | 20 | 20 | 20 | 20 |