Ghost
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ghost | |
---|---|
Difficulty | 12 |
Attacks |
Touch 1d1 |
Base level | 10 |
Base experience | 220 |
Speed | 3 |
Base AC | -5 |
Base MR | 50 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | generated only specially |
Genocidable | no |
Weight | 1450 |
Nutritional value | 0, no corpse ever left |
Size | human-sized |
Resistances | cold, disintegration, sleep, poison, petrification |
Resistances conveyed |
None |
ghost * can fly or float * doesn't need to breathe * can phase thru rock * is humanoid * has no solid or liquid body * players mayn't poly into one * is walking dead * follows you to other levels * always starts hostile * has infravision |
A ghost is a type of monster in NetHack. Ghosts are most likely to appear as copies of previous-dead players in bones files, complete with their whole object assortment, and the pet may be nearby (feral). A ghost's inventory will always have all-cursed objects.
Ghosts will also appear in graveyards and in haunted temples.
If you can't kill them fast via regular attack, try kicking them instead.