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What happens if you quaff milky potions when ghosts are already extinct? Do you always get the potion's effects? Tjr 15:53, June 21, 2010 (UTC)

The line in question includes "flags.ghost_count < MAXMONNO". I assume that ghost_count is incremented whenever the extinction counter would be, so it should always give the effects. -- Qazmlpok 16:21, June 21, 2010 (UTC)

How do you recolor ghosts? --Tjr 10:53, 15 May 2011 (UTC)

Changing monster colors is not possible (unless you compile the game yourself). The default ghost color is grey, but as the character used for them is ' ' (space), you don't see the color. --paxed 10:58, 15 May 2011 (UTC)

Maximum hit points

Tjr added to the article that ghosts have the same experience level as the late player but left in a comment that he was not sure if the maximum hit points are based on the late player aswell. How are the maximum hit points determined? -- 22:17, 29 May 2011 (UTC)

Ghost Names

I've noticed that in the Android ports of NetHack, the 1/7 chance of ghosts having my character's name seems to extend to any of the characters I've played on that device. My question is how to (properly) make a note of that. --Umbire the Phantom (talk) 10:42, 17 October 2019 (UTC)