Lizard
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: lizard | |
---|---|
Difficulty | 6 |
Attacks |
Bite 1d6 |
Base level | 5 |
Base experience | 56 |
Speed | 6 |
Base AC | 6 |
Base MR | 10 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very common |
Genocidable | Yes |
Weight | 10 |
Nutritional value | 40 |
Size | Tiny |
Resistances | Stoning |
Resistances conveyed |
None |
Reference | monst.c#line2875 |
A lizard may seem at first like an unassuming monster, but in fact it is very helpful to any aspiring adventurer.
Killing a lizard always leaves a corpse. Eating lizard meat, whether from a corpse or a tin, will cure stoning from a cockatrice. It is usually better to eat the corpse since opening a tin may take many turns, and lizard corpses do not rot. Because of this, it is wise to keep at least one lizard corpse in your inventory.
Note that only actual lizard corpses will stop stoning; while other monsters represented by a colon [:] such as newts and geckos are technically "lizards", their corpses do not share this property.
Encyclopedia entry
Lizards, snakes and the burrowing amphisbaenids make up the order Squamata, meaning the scaly ones. The elongate, slim, long-tailed bodies of lizards have become modified to enable them to live in a wide range of habitats. Lizards can be expert burrowers, runners, swimmers and climbers, and a few can manage crude, short-distance gliding on rib-supported "wings". Most are carnivores, feeding on invertebrate and small vertebrate prey, but others feed on vegetation. [ Macmillan Illustrated Animal Encyclopedia ]