Spellbook of magic missile
spellbook of + magic missile | |
---|---|
Appearance | random |
Base price | 200 zm |
Weight | 50 |
Turns to read | 2 |
Ink to write | 10–19 |
Spell type | [[attack spells|attack]] |
Level | 2 |
Power cost | 10 Pw |
Allows you to learn the magic missile spell.
The magic missile ray does (xplev/2+1)d6 damage, so higher-level spellcasters can deal significant damage with this spell. A level 30 character deals 16d6 damage with magic missile to a maximum of 96 damage. The damage can be doubled by using walls to reflect the ray again to the target, hitting it twice. This spell's damage is doubled by a Knight carrying the Magic Mirror of Merlin.
Note that this is different from the wand of magic missile, whose damage is fixed.
Strategy
For low-level Wizards, the starting spell of force bolt is usually a better attacking method than magic missile, as force bolt costs 5 Pw and does 2d12 damage. Magic missile does the same damage at experience level 4, but costs 10 Pw points.
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