Source:NetHack 3.4.3/src/end.c
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Below is the full text to src/end.c from NetHack 3.4.3. To link to a particular line, write [[end.c#line123]], for example.
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1. /* SCCS Id: @(#)end.c 3.4 2003/03/10 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
5. #define NEED_VARARGS /* comment line for pre-compiled headers */ 6. 7. #include "hack.h" 8. #include "eshk.h" 9. #ifndef NO_SIGNAL 10. #include <signal.h> 11. #endif 12. #include "dlb.h" 13. 14. /* these probably ought to be generated by makedefs, like LAST_GEM */ 15. #define FIRST_GEM DILITHIUM_CRYSTAL 16. #define FIRST_AMULET AMULET_OF_ESP 17. #define LAST_AMULET AMULET_OF_YENDOR 18. 19. struct valuable_data { long count; int typ; }; 20. 21. static struct valuable_data 22. gems[LAST_GEM+1 - FIRST_GEM + 1], /* 1 extra for glass */ 23. amulets[LAST_AMULET+1 - FIRST_AMULET]; 24. 25. static struct val_list { struct valuable_data *list; int size; } valuables[] = { 26. { gems, sizeof gems / sizeof *gems }, 27. { amulets, sizeof amulets / sizeof *amulets }, 28. { 0, 0 } 29. }; 30. 31. #ifndef NO_SIGNAL 32. STATIC_PTR void FDECL(done_intr, (int)); 33. # if defined(UNIX) || defined(VMS) || defined (__EMX__) 34. static void FDECL(done_hangup, (int)); 35. # endif 36. #endif 37. STATIC_DCL void FDECL(disclose,(int,BOOLEAN_P)); 38. STATIC_DCL void FDECL(get_valuables, (struct obj *)); 39. STATIC_DCL void FDECL(sort_valuables, (struct valuable_data *,int)); 40. STATIC_DCL void FDECL(artifact_score, (struct obj *,BOOLEAN_P,winid)); 41. STATIC_DCL void FDECL(savelife, (int)); 42. STATIC_DCL void FDECL(list_vanquished, (CHAR_P,BOOLEAN_P)); 43. STATIC_DCL void FDECL(list_genocided, (CHAR_P,BOOLEAN_P)); 44. STATIC_DCL boolean FDECL(should_query_disclose_option, (int,char *)); 45. 46. #if defined(__BEOS__) || defined(MICRO) || defined(WIN32) || defined(OS2) 47. extern void FDECL(nethack_exit,(int)); 48. #else 49. #define nethack_exit exit 50. #endif 51. 52. #define done_stopprint program_state.stopprint 53. 54. #ifdef AMIGA 55. # define NH_abort() Abort(0) 56. #else 57. # ifdef SYSV 58. # define NH_abort() (void) abort() 59. # else 60. # ifdef WIN32 61. # define NH_abort() win32_abort() 62. # else 63. # define NH_abort() abort() 64. # endif 65. # endif 66. #endif 67. 68. /* 69. * The order of these needs to match the macros in hack.h. 70. */ 71. static NEARDATA const char *deaths[] = { /* the array of death */ 72. "died", "choked", "poisoned", "starvation", "drowning", 73. "burning", "dissolving under the heat and pressure", 74. "crushed", "turned to stone", "turned into slime", 75. "genocided", "panic", "trickery", 76. "quit", "escaped", "ascended" 77. }; 78. 79. static NEARDATA const char *ends[] = { /* "when you..." */ 80. "died", "choked", "were poisoned", "starved", "drowned", 81. "burned", "dissolved in the lava", 82. "were crushed", "turned to stone", "turned into slime", 83. "were genocided", "panicked", "were tricked", 84. "quit", "escaped", "ascended" 85. }; 86. 87. extern const char * const killed_by_prefix[]; /* from topten.c */ 88.
done1
89. /*ARGSUSED*/ 90. void 91. done1(sig_unused) /* called as signal() handler, so sent at least one arg */ 92. int sig_unused; 93. { 94. #ifndef NO_SIGNAL 95. (void) signal(SIGINT,SIG_IGN); 96. #endif 97. if(flags.ignintr) { 98. #ifndef NO_SIGNAL 99. (void) signal(SIGINT, (SIG_RET_TYPE) done1); 100. #endif 101. clear_nhwindow(WIN_MESSAGE); 102. curs_on_u(); 103. wait_synch(); 104. if(multi > 0) nomul(0); 105. } else { 106. (void)done2(); 107. } 108. } 109. 110.
done2
111. /* "#quit" command or keyboard interrupt */ 112. int 113. done2() 114. { 115. if(yn("Really quit?") == 'n') { 116. #ifndef NO_SIGNAL 117. (void) signal(SIGINT, (SIG_RET_TYPE) done1); 118. #endif 119. clear_nhwindow(WIN_MESSAGE); 120. curs_on_u(); 121. wait_synch(); 122. if(multi > 0) nomul(0); 123. if(multi == 0) { 124. u.uinvulnerable = FALSE; /* avoid ctrl-C bug -dlc */ 125. u.usleep = 0; 126. } 127. return 0; 128. } 129. #if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE)) 130. if(wizard) { 131. int c; 132. # ifdef VMS 133. const char *tmp = "Enter debugger?"; 134. # else 135. # ifdef LATTICE 136. const char *tmp = "Create SnapShot?"; 137. # else 138. const char *tmp = "Dump core?"; 139. # endif 140. # endif 141. if ((c = ynq(tmp)) == 'y') { 142. (void) signal(SIGINT, (SIG_RET_TYPE) done1); 143. exit_nhwindows((char *)0); 144. NH_abort(); 145. } else if (c == 'q') done_stopprint++; 146. } 147. #endif 148. #ifndef LINT 149. done(QUIT); 150. #endif 151. return 0; 152. } 153.
done_intr
154. #ifndef NO_SIGNAL 155. /*ARGSUSED*/ 156. STATIC_PTR void 157. done_intr(sig_unused) /* called as signal() handler, so sent at least one arg */ 158. int sig_unused; 159. { 160. done_stopprint++; 161. (void) signal(SIGINT, SIG_IGN); 162. # if defined(UNIX) || defined(VMS) 163. (void) signal(SIGQUIT, SIG_IGN); 164. # endif 165. return; 166. } 167.
done_hangup
168. # if defined(UNIX) || defined(VMS) || defined(__EMX__) 169. static void 170. done_hangup(sig) /* signal() handler */ 171. int sig; 172. { 173. program_state.done_hup++; 174. (void)signal(SIGHUP, SIG_IGN); 175. done_intr(sig); 176. return; 177. } 178. # endif 179. #endif /* NO_SIGNAL */ 180.
done_in_by
181. void 182. done_in_by(mtmp) 183. register struct monst *mtmp; 184. { 185. char buf[BUFSZ]; 186. boolean distorted = (boolean)(Hallucination && canspotmon(mtmp)); 187. 188. You("die..."); 189. mark_synch(); /* flush buffered screen output */ 190. buf[0] = '\0'; 191. killer_format = KILLED_BY_AN; 192. /* "killed by the high priest of Crom" is okay, "killed by the high 193. priest" alone isn't */ 194. if ((mtmp->data->geno & G_UNIQ) != 0 && !(mtmp->data == &mons[PM_HIGH_PRIEST] && !mtmp->ispriest)) { 195. if (!type_is_pname(mtmp->data)) 196. Strcat(buf, "the "); 197. killer_format = KILLED_BY; 198. } 199. /* _the_ <invisible> <distorted> ghost of Dudley */ 200. if (mtmp->data == &mons[PM_GHOST] && mtmp->mnamelth) { 201. Strcat(buf, "the "); 202. killer_format = KILLED_BY; 203. } 204. if (mtmp->minvis) 205. Strcat(buf, "invisible "); 206. if (distorted) 207. Strcat(buf, "hallucinogen-distorted "); 208. 209. if(mtmp->data == &mons[PM_GHOST]) { 210. Strcat(buf, "ghost"); 211. if (mtmp->mnamelth) Sprintf(eos(buf), " of %s", NAME(mtmp)); 212. } else if(mtmp->isshk) { 213. Sprintf(eos(buf), "%s %s, the shopkeeper", 214. (mtmp->female ? "Ms." : "Mr."), shkname(mtmp)); 215. killer_format = KILLED_BY; 216. } else if (mtmp->ispriest || mtmp->isminion) { 217. /* m_monnam() suppresses "the" prefix plus "invisible", and 218. it overrides the effect of Hallucination on priestname() */ 219. killer = m_monnam(mtmp); 220. Strcat(buf, killer); 221. } else { 222. Strcat(buf, mtmp->data->mname); 223. if (mtmp->mnamelth) 224. Sprintf(eos(buf), " called %s", NAME(mtmp)); 225. } 226. 227. if (multi) Strcat(buf, ", while helpless"); 228. killer = buf; 229. if (mtmp->data->mlet == S_WRAITH) 230. u.ugrave_arise = PM_WRAITH; 231. else if (mtmp->data->mlet == S_MUMMY && urace.mummynum != NON_PM) 232. u.ugrave_arise = urace.mummynum; 233. else if (mtmp->data->mlet == S_VAMPIRE && Race_if(PM_HUMAN)) 234. u.ugrave_arise = PM_VAMPIRE; 235. else if (mtmp->data == &mons[PM_GHOUL]) 236. u.ugrave_arise = PM_GHOUL; 237. if (u.ugrave_arise >= LOW_PM && 238. (mvitals[u.ugrave_arise].mvflags & G_GENOD)) 239. u.ugrave_arise = NON_PM; 240. if (touch_petrifies(mtmp->data)) 241. done(STONING); 242. else 243. done(DIED); 244. return; 245. } 246. 247. #if defined(WIN32) 248. #define NOTIFY_NETHACK_BUGS 249. #endif 250.
panic
251. /*VARARGS1*/ 252. void 253. panic VA_DECL(const char *, str) 254. VA_START(str); 255. VA_INIT(str, char *); 256. 257. if (program_state.panicking++) 258. NH_abort(); /* avoid loops - this should never happen*/ 259. 260. if (iflags.window_inited) { 261. raw_print("\r\nOops..."); 262. wait_synch(); /* make sure all pending output gets flushed */ 263. exit_nhwindows((char *)0); 264. iflags.window_inited = 0; /* they're gone; force raw_print()ing */ 265. } 266. 267. raw_print(program_state.gameover ? 268. "Postgame wrapup disrupted." : 269. !program_state.something_worth_saving ? 270. "Program initialization has failed." : 271. "Suddenly, the dungeon collapses."); 272. #if defined(WIZARD) && !defined(MICRO) 273. # if defined(NOTIFY_NETHACK_BUGS) 274. if (!wizard) 275. raw_printf("Report the following error to \"%s\".", 276. "nethack-bugs@nethack.org"); 277. else if (program_state.something_worth_saving) 278. raw_print("\nError save file being written.\n"); 279. # else 280. if (!wizard) 281. raw_printf("Report error to \"%s\"%s.", 282. # ifdef WIZARD_NAME /*(KR1ED)*/ 283. WIZARD_NAME, 284. # else 285. WIZARD, 286. # endif 287. !program_state.something_worth_saving ? "" : 288. " and it may be possible to rebuild."); 289. # endif 290. if (program_state.something_worth_saving) { 291. set_error_savefile(); 292. (void) dosave0(); 293. } 294. #endif 295. { 296. char buf[BUFSZ]; 297. Vsprintf(buf,str,VA_ARGS); 298. raw_print(buf); 299. paniclog("panic", buf); 300. } 301. #ifdef WIN32 302. interject(INTERJECT_PANIC); 303. #endif 304. #if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE) || defined(WIN32)) 305. if (wizard) 306. NH_abort(); /* generate core dump */ 307. #endif 308. VA_END(); 309. done(PANICKED); 310. } 311.
should_query_disclose_option
312. STATIC_OVL boolean 313. should_query_disclose_option(category, defquery) 314. int category; 315. char *defquery; 316. { 317. int idx; 318. char *dop = index(disclosure_options, category); 319. 320. if (dop && defquery) { 321. idx = dop - disclosure_options; 322. if (idx < 0 || idx > (NUM_DISCLOSURE_OPTIONS - 1)) { 323. impossible( 324. "should_query_disclose_option: bad disclosure index %d %c", 325. idx, category); 326. *defquery = DISCLOSE_PROMPT_DEFAULT_YES; 327. return TRUE; 328. } 329. if (flags.end_disclose[idx] == DISCLOSE_YES_WITHOUT_PROMPT) { 330. *defquery = 'y'; 331. return FALSE; 332. } else if (flags.end_disclose[idx] == DISCLOSE_NO_WITHOUT_PROMPT) { 333. *defquery = 'n'; 334. return FALSE; 335. } else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_YES) { 336. *defquery = 'y'; 337. return TRUE; 338. } else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_NO) { 339. *defquery = 'n'; 340. return TRUE; 341. } 342. } 343. if (defquery) 344. impossible("should_query_disclose_option: bad category %c", category); 345. else 346. impossible("should_query_disclose_option: null defquery"); 347. return TRUE; 348. } 349.
disclose
350. STATIC_OVL void 351. disclose(how,taken) 352. int how; 353. boolean taken; 354. { 355. char c = 0, defquery; 356. char qbuf[QBUFSZ]; 357. boolean ask; 358. 359. if (invent) { 360. if(taken) 361. Sprintf(qbuf,"Do you want to see what you had when you %s?", 362. (how == QUIT) ? "quit" : "died"); 363. else 364. Strcpy(qbuf,"Do you want your possessions identified?"); 365. 366. ask = should_query_disclose_option('i', &defquery); 367. if (!done_stopprint) { 368. c = ask ? yn_function(qbuf, ynqchars, defquery) : defquery; 369. if (c == 'y') { 370. struct obj *obj; 371. 372. for (obj = invent; obj; obj = obj->nobj) { 373. makeknown(obj->otyp); 374. obj->known = obj->bknown = obj->dknown = obj->rknown = 1; 375. } 376. (void) display_inventory((char *)0, TRUE); 377. container_contents(invent, TRUE, TRUE); 378. } 379. if (c == 'q') done_stopprint++; 380. } 381. } 382. 383. ask = should_query_disclose_option('a', &defquery); 384. if (!done_stopprint) { 385. c = ask ? yn_function("Do you want to see your attributes?", 386. ynqchars, defquery) : defquery; 387. if (c == 'y') 388. enlightenment(how >= PANICKED ? 1 : 2); /* final */ 389. if (c == 'q') done_stopprint++; 390. } 391. 392. ask = should_query_disclose_option('v', &defquery); 393. if (!done_stopprint) 394. list_vanquished(defquery, ask); 395. 396. ask = should_query_disclose_option('g', &defquery); 397. if (!done_stopprint) 398. list_genocided(defquery, ask); 399. 400. ask = should_query_disclose_option('c', &defquery); 401. if (!done_stopprint) { 402. c = ask ? yn_function("Do you want to see your conduct?", 403. ynqchars, defquery) : defquery; 404. if (c == 'y') 405. show_conduct(how >= PANICKED ? 1 : 2); 406. if (c == 'q') done_stopprint++; 407. } 408. } 409.
savelife
410. /* try to get the player back in a viable state after being killed */ 411. STATIC_OVL void 412. savelife(how) 413. int how; 414. { 415. u.uswldtim = 0; 416. u.uhp = u.uhpmax; 417. if (u.uhunger < 500) { 418. u.uhunger = 500; 419. newuhs(FALSE); 420. } 421. /* cure impending doom of sickness hero won't have time to fix */ 422. if ((Sick & TIMEOUT) == 1) { 423. u.usick_type = 0; 424. Sick = 0; 425. } 426. if (how == CHOKING) init_uhunger(); 427. nomovemsg = "You survived that attempt on your life."; 428. flags.move = 0; 429. if(multi > 0) multi = 0; else multi = -1; 430. if(u.utrap && u.utraptype == TT_LAVA) u.utrap = 0; 431. flags.botl = 1; 432. u.ugrave_arise = NON_PM; 433. HUnchanging = 0L; 434. curs_on_u(); 435. } 436.
get_valuables
437. /* 438. * Get valuables from the given list. Revised code: the list always remains 439. * intact. 440. */ 441. STATIC_OVL void 442. get_valuables(list) 443. struct obj *list; /* inventory or container contents */ 444. { 445. register struct obj *obj; 446. register int i; 447. 448. /* find amulets and gems, ignoring all artifacts */ 449. for (obj = list; obj; obj = obj->nobj) 450. if (Has_contents(obj)) { 451. get_valuables(obj->cobj); 452. } else if (obj->oartifact) { 453. continue; 454. } else if (obj->oclass == AMULET_CLASS) { 455. i = obj->otyp - FIRST_AMULET; 456. if (!amulets[i].count) { 457. amulets[i].count = obj->quan; 458. amulets[i].typ = obj->otyp; 459. } else amulets[i].count += obj->quan; /* always adds one */ 460. } else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) { 461. i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM; 462. if (!gems[i].count) { 463. gems[i].count = obj->quan; 464. gems[i].typ = obj->otyp; 465. } else gems[i].count += obj->quan; 466. } 467. return; 468. } 469.
sort_valuables
470. /* 471. * Sort collected valuables, most frequent to least. We could just 472. * as easily use qsort, but we don't care about efficiency here. 473. */ 474. STATIC_OVL void 475. sort_valuables(list, size) 476. struct valuable_data list[]; 477. int size; /* max value is less than 20 */ 478. { 479. register int i, j; 480. struct valuable_data ltmp; 481. 482. /* move greater quantities to the front of the list */ 483. for (i = 1; i < size; i++) { 484. if (list[i].count == 0) continue; /* empty slot */ 485. ltmp = list[i]; /* structure copy */ 486. for (j = i; j > 0; --j) 487. if (list[j-1].count >= ltmp.count) break; 488. else { 489. list[j] = list[j-1]; 490. } 491. list[j] = ltmp; 492. } 493. return; 494. } 495.
artifact_score
496. /* called twice; first to calculate total, then to list relevant items */ 497. STATIC_OVL void 498. artifact_score(list, counting, endwin) 499. struct obj *list; 500. boolean counting; /* true => add up points; false => display them */ 501. winid endwin; 502. { 503. char pbuf[BUFSZ]; 504. struct obj *otmp; 505. long value, points; 506. short dummy; /* object type returned by artifact_name() */ 507. 508. for (otmp = list; otmp; otmp = otmp->nobj) { 509. if (otmp->oartifact || 510. otmp->otyp == BELL_OF_OPENING || 511. otmp->otyp == SPE_BOOK_OF_THE_DEAD || 512. otmp->otyp == CANDELABRUM_OF_INVOCATION) { 513. value = arti_cost(otmp); /* zorkmid value */ 514. points = value * 5 / 2; /* score value */ 515. if (counting) { 516. u.urexp += points; 517. } else { 518. makeknown(otmp->otyp); 519. otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1; 520. /* assumes artifacts don't have quan > 1 */ 521. Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)", 522. the_unique_obj(otmp) ? "The " : "", 523. otmp->oartifact ? artifact_name(xname(otmp), &dummy) : 524. OBJ_NAME(objects[otmp->otyp]), 525. value, currency(value), points); 526. putstr(endwin, 0, pbuf); 527. } 528. } 529. if (Has_contents(otmp)) 530. artifact_score(otmp->cobj, counting, endwin); 531. } 532. } 533.
done
534. /* Be careful not to call panic from here! */ 535. void 536. done(how) 537. int how; 538. { 539. boolean taken; 540. char kilbuf[BUFSZ], pbuf[BUFSZ]; 541. winid endwin = WIN_ERR; 542. boolean bones_ok, have_windows = iflags.window_inited; 543. struct obj *corpse = (struct obj *)0; 544. long umoney; 545. 546. if (how == TRICKED) { 547. if (killer) { 548. paniclog("trickery", killer); 549. killer = 0; 550. } 551. #ifdef WIZARD 552. if (wizard) { 553. You("are a very tricky wizard, it seems."); 554. return; 555. } 556. #endif 557. } 558. 559. /* kilbuf: used to copy killer in case it comes from something like 560. * xname(), which would otherwise get overwritten when we call 561. * xname() when listing possessions 562. * pbuf: holds Sprintf'd output for raw_print and putstr 563. */ 564. if (how == ASCENDED || (!killer && how == GENOCIDED)) 565. killer_format = NO_KILLER_PREFIX; 566. /* Avoid killed by "a" burning or "a" starvation */ 567. if (!killer && (how == STARVING || how == BURNING)) 568. killer_format = KILLED_BY; 569. Strcpy(kilbuf, (!killer || how >= PANICKED ? deaths[how] : killer)); 570. killer = kilbuf; 571. 572. if (how < PANICKED) u.umortality++; 573. if (Lifesaved && (how <= GENOCIDED)) { 574. pline("But wait..."); 575. makeknown(AMULET_OF_LIFE_SAVING); 576. Your("medallion %s!", 577. !Blind ? "begins to glow" : "feels warm"); 578. if (how == CHOKING) You("vomit ..."); 579. You_feel("much better!"); 580. pline_The("medallion crumbles to dust!"); 581. if (uamul) useup(uamul); 582. 583. (void) adjattrib(A_CON, -1, TRUE); 584. if(u.uhpmax <= 0) u.uhpmax = 10; /* arbitrary */ 585. savelife(how); 586. if (how == GENOCIDED) 587. pline("Unfortunately you are still genocided..."); 588. else { 589. killer = 0; 590. killer_format = 0; 591. return; 592. } 593. } 594. if (( 595. #ifdef WIZARD 596. wizard || 597. #endif 598. discover) && (how <= GENOCIDED)) { 599. if(yn("Die?") == 'y') goto die; 600. pline("OK, so you don't %s.", 601. (how == CHOKING) ? "choke" : "die"); 602. if(u.uhpmax <= 0) u.uhpmax = u.ulevel * 8; /* arbitrary */ 603. savelife(how); 604. killer = 0; 605. killer_format = 0; 606. return; 607. } 608. 609. /* 610. * The game is now over... 611. */ 612. 613. die: 614. program_state.gameover = 1; 615. /* in case of a subsequent panic(), there's no point trying to save */ 616. program_state.something_worth_saving = 0; 617. /* render vision subsystem inoperative */ 618. iflags.vision_inited = 0; 619. /* might have been killed while using a disposable item, so make sure 620. it's gone prior to inventory disclosure and creation of bones data */ 621. inven_inuse(TRUE); 622. 623. /* Sometimes you die on the first move. Life's not fair. 624. * On those rare occasions you get hosed immediately, go out 625. * smiling... :-) -3. 626. */ 627. if (moves <= 1 && how < PANICKED) /* You die... --More-- */ 628. pline("Do not pass go. Do not collect 200 %s.", currency(200L)); 629. 630. if (have_windows) wait_synch(); /* flush screen output */ 631. #ifndef NO_SIGNAL 632. (void) signal(SIGINT, (SIG_RET_TYPE) done_intr); 633. # if defined(UNIX) || defined(VMS) || defined (__EMX__) 634. (void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr); 635. (void) signal(SIGHUP, (SIG_RET_TYPE) done_hangup); 636. # endif 637. #endif /* NO_SIGNAL */ 638. 639. bones_ok = (how < GENOCIDED) && can_make_bones(); 640. 641. if (how == TURNED_SLIME) 642. u.ugrave_arise = PM_GREEN_SLIME; 643. 644. if (bones_ok && u.ugrave_arise < LOW_PM) { 645. /* corpse gets burnt up too */ 646. if (how == BURNING) 647. u.ugrave_arise = (NON_PM - 2); /* leave no corpse */ 648. else if (how == STONING) 649. u.ugrave_arise = (NON_PM - 1); /* statue instead of corpse */ 650. else if (u.ugrave_arise == NON_PM && 651. !(mvitals[u.umonnum].mvflags & G_NOCORPSE)) { 652. int mnum = u.umonnum; 653. 654. if (!Upolyd) { 655. /* Base corpse on race when not poly'd since original 656. * u.umonnum is based on role, and all role monsters 657. * are human. 658. */ 659. mnum = (flags.female && urace.femalenum != NON_PM) ? 660. urace.femalenum : urace.malenum; 661. } 662. corpse = mk_named_object(CORPSE, &mons[mnum], 663. u.ux, u.uy, plname); 664. Sprintf(pbuf, "%s, %s%s", plname, 665. killer_format == NO_KILLER_PREFIX ? "" : 666. killed_by_prefix[how], 667. killer_format == KILLED_BY_AN ? an(killer) : killer); 668. make_grave(u.ux, u.uy, pbuf); 669. } 670. } 671. 672. if (how == QUIT) { 673. killer_format = NO_KILLER_PREFIX; 674. if (u.uhp < 1) { 675. how = DIED; 676. u.umortality++; /* skipped above when how==QUIT */ 677. /* note that killer is pointing at kilbuf */ 678. Strcpy(kilbuf, "quit while already on Charon's boat"); 679. } 680. } 681. if (how == ESCAPED || how == PANICKED) 682. killer_format = NO_KILLER_PREFIX; 683. 684. if (how != PANICKED) { 685. /* these affect score and/or bones, but avoid them during panic */ 686. taken = paybill((how == ESCAPED) ? -1 : (how != QUIT)); 687. paygd(); 688. clearpriests(); 689. } else taken = FALSE; /* lint; assert( !bones_ok ); */ 690. 691. clearlocks(); 692. 693. if (have_windows) display_nhwindow(WIN_MESSAGE, FALSE); 694. 695. if (strcmp(flags.end_disclose, "none") && how != PANICKED) 696. disclose(how, taken); 697. /* finish_paybill should be called after disclosure but before bones */ 698. if (bones_ok && taken) finish_paybill(); 699. 700. /* calculate score, before creating bones [container gold] */ 701. { 702. long tmp; 703. int deepest = deepest_lev_reached(FALSE); 704. 705. #ifndef GOLDOBJ 706. umoney = u.ugold; 707. tmp = u.ugold0; 708. #else 709. umoney = money_cnt(invent); 710. tmp = u.umoney0; 711. #endif 712. umoney += hidden_gold(); /* accumulate gold from containers */ 713. tmp = umoney - tmp; /* net gain */ 714. 715. if (tmp < 0L) 716. tmp = 0L; 717. if (how < PANICKED) 718. tmp -= tmp / 10L; 719. u.urexp += tmp; 720. u.urexp += 50L * (long)(deepest - 1); 721. if (deepest > 20) 722. u.urexp += 1000L * (long)((deepest > 30) ? 10 : deepest - 20); 723. if (how == ASCENDED) u.urexp *= 2L; 724. } 725. 726. if (bones_ok) { 727. #ifdef WIZARD 728. if (!wizard || yn("Save bones?") == 'y') 729. #endif 730. savebones(corpse); 731. /* corpse may be invalid pointer now so 732. ensure that it isn't used again */ 733. corpse = (struct obj *)0; 734. } 735. 736. /* update gold for the rip output, which can't use hidden_gold() 737. (containers will be gone by then if bones just got saved...) */ 738. #ifndef GOLDOBJ 739. u.ugold = umoney; 740. #else 741. done_money = umoney; 742. #endif 743. 744. /* clean up unneeded windows */ 745. if (have_windows) { 746. wait_synch(); 747. display_nhwindow(WIN_MESSAGE, TRUE); 748. destroy_nhwindow(WIN_MAP); 749. destroy_nhwindow(WIN_STATUS); 750. destroy_nhwindow(WIN_MESSAGE); 751. WIN_MESSAGE = WIN_STATUS = WIN_MAP = WIN_ERR; 752. 753. if(!done_stopprint || flags.tombstone) 754. endwin = create_nhwindow(NHW_TEXT); 755. 756. if (how < GENOCIDED && flags.tombstone && endwin != WIN_ERR) 757. outrip(endwin, how); 758. } else 759. done_stopprint = 1; /* just avoid any more output */ 760. 761. /* changing kilbuf really changes killer. we do it this way because 762. killer is declared a (const char *) 763. */ 764. if (u.uhave.amulet) Strcat(kilbuf, " (with the Amulet)"); 765. else if (how == ESCAPED) { 766. if (Is_astralevel(&u.uz)) /* offered Amulet to wrong deity */ 767. Strcat(kilbuf, " (in celestial disgrace)"); 768. else if (carrying(FAKE_AMULET_OF_YENDOR)) 769. Strcat(kilbuf, " (with a fake Amulet)"); 770. /* don't bother counting to see whether it should be plural */ 771. } 772. 773. if (!done_stopprint) { 774. Sprintf(pbuf, "%s %s the %s...", Goodbye(), plname, 775. how != ASCENDED ? 776. (const char *) ((flags.female && urole.name.f) ? 777. urole.name.f : urole.name.m) : 778. (const char *) (flags.female ? "Demigoddess" : "Demigod")); 779. putstr(endwin, 0, pbuf); 780. putstr(endwin, 0, ""); 781. } 782. 783. if (how == ESCAPED || how == ASCENDED) { 784. register struct monst *mtmp; 785. register struct obj *otmp; 786. register struct val_list *val; 787. register int i; 788. 789. for (val = valuables; val->list; val++) 790. for (i = 0; i < val->size; i++) { 791. val->list[i].count = 0L; 792. } 793. get_valuables(invent); 794. 795. /* add points for collected valuables */ 796. for (val = valuables; val->list; val++) 797. for (i = 0; i < val->size; i++) 798. if (val->list[i].count != 0L) 799. u.urexp += val->list[i].count 800. * (long)objects[val->list[i].typ].oc_cost; 801. 802. /* count the points for artifacts */ 803. artifact_score(invent, TRUE, endwin); 804. 805. keepdogs(TRUE); 806. viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */ 807. mtmp = mydogs; 808. if (!done_stopprint) Strcpy(pbuf, "You"); 809. if (mtmp) { 810. while (mtmp) { 811. if (!done_stopprint) 812. Sprintf(eos(pbuf), " and %s", mon_nam(mtmp)); 813. if (mtmp->mtame) 814. u.urexp += mtmp->mhp; 815. mtmp = mtmp->nmon; 816. } 817. if (!done_stopprint) putstr(endwin, 0, pbuf); 818. pbuf[0] = '\0'; 819. } else { 820. if (!done_stopprint) Strcat(pbuf, " "); 821. } 822. if (!done_stopprint) { 823. Sprintf(eos(pbuf), "%s with %ld point%s,", 824. how==ASCENDED ? "went to your reward" : 825. "escaped from the dungeon", 826. u.urexp, plur(u.urexp)); 827. putstr(endwin, 0, pbuf); 828. } 829. 830. if (!done_stopprint) 831. artifact_score(invent, FALSE, endwin); /* list artifacts */ 832. 833. /* list valuables here */ 834. for (val = valuables; val->list; val++) { 835. sort_valuables(val->list, val->size); 836. for (i = 0; i < val->size && !done_stopprint; i++) { 837. int typ = val->list[i].typ; 838. long count = val->list[i].count; 839. 840. if (count == 0L) continue; 841. if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) { 842. otmp = mksobj(typ, FALSE, FALSE); 843. makeknown(otmp->otyp); 844. otmp->known = 1; /* for fake amulets */ 845. otmp->dknown = 1; /* seen it (blindness fix) */ 846. otmp->onamelth = 0; 847. otmp->quan = count; 848. Sprintf(pbuf, "%8ld %s (worth %ld %s),", 849. count, xname(otmp), 850. count * (long)objects[typ].oc_cost, currency(2L)); 851. obfree(otmp, (struct obj *)0); 852. } else { 853. Sprintf(pbuf, 854. "%8ld worthless piece%s of colored glass,", 855. count, plur(count)); 856. } 857. putstr(endwin, 0, pbuf); 858. } 859. } 860. 861. } else if (!done_stopprint) { 862. /* did not escape or ascend */ 863. if (u.uz.dnum == 0 && u.uz.dlevel <= 0) { 864. /* level teleported out of the dungeon; `how' is DIED, 865. due to falling or to "arriving at heaven prematurely" */ 866. Sprintf(pbuf, "You %s beyond the confines of the dungeon", 867. (u.uz.dlevel < 0) ? "passed away" : ends[how]); 868. } else { 869. /* more conventional demise */ 870. const char *where = dungeons[u.uz.dnum].dname; 871. 872. if (Is_astralevel(&u.uz)) where = "The Astral Plane"; 873. Sprintf(pbuf, "You %s in %s", ends[how], where); 874. if (!In_endgame(&u.uz) && !Is_knox(&u.uz)) 875. Sprintf(eos(pbuf), " on dungeon level %d", 876. In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz)); 877. } 878. 879. Sprintf(eos(pbuf), " with %ld point%s,", 880. u.urexp, plur(u.urexp)); 881. putstr(endwin, 0, pbuf); 882. } 883. 884. if (!done_stopprint) { 885. Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.", 886. umoney, plur(umoney), moves, plur(moves)); 887. putstr(endwin, 0, pbuf); 888. } 889. if (!done_stopprint) { 890. Sprintf(pbuf, 891. "You were level %d with a maximum of %d hit point%s when you %s.", 892. u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]); 893. putstr(endwin, 0, pbuf); 894. putstr(endwin, 0, ""); 895. } 896. if (!done_stopprint) 897. display_nhwindow(endwin, TRUE); 898. if (endwin != WIN_ERR) 899. destroy_nhwindow(endwin); 900. 901. /* "So when I die, the first thing I will see in Heaven is a 902. * score list?" */ 903. if (flags.toptenwin) { 904. topten(how); 905. if (have_windows) 906. exit_nhwindows((char *)0); 907. } else { 908. if (have_windows) 909. exit_nhwindows((char *)0); 910. topten(how); 911. } 912. 913. if(done_stopprint) { raw_print(""); raw_print(""); } 914. terminate(EXIT_SUCCESS); 915. } 916. 917.
container_contents
918. void 919. container_contents(list, identified, all_containers) 920. struct obj *list; 921. boolean identified, all_containers; 922. { 923. register struct obj *box, *obj; 924. char buf[BUFSZ]; 925. 926. for (box = list; box; box = box->nobj) { 927. if (Is_container(box) || box->otyp == STATUE) { 928. if (box->otyp == BAG_OF_TRICKS) { 929. continue; /* wrong type of container */ 930. } else if (box->cobj) { 931. winid tmpwin = create_nhwindow(NHW_MENU); 932. Sprintf(buf, "Contents of %s:", the(xname(box))); 933. putstr(tmpwin, 0, buf); 934. putstr(tmpwin, 0, ""); 935. for (obj = box->cobj; obj; obj = obj->nobj) { 936. if (identified) { 937. makeknown(obj->otyp); 938. obj->known = obj->bknown = 939. obj->dknown = obj->rknown = 1; 940. } 941. putstr(tmpwin, 0, doname(obj)); 942. } 943. display_nhwindow(tmpwin, TRUE); 944. destroy_nhwindow(tmpwin); 945. if (all_containers) 946. container_contents(box->cobj, identified, TRUE); 947. } else { 948. pline("%s empty.", Tobjnam(box, "are")); 949. display_nhwindow(WIN_MESSAGE, FALSE); 950. } 951. } 952. if (!all_containers) 953. break; 954. } 955. } 956. 957.
terminate
958. /* should be called with either EXIT_SUCCESS or EXIT_FAILURE */ 959. void 960. terminate(status) 961. int status; 962. { 963. #ifdef MAC 964. getreturn("to exit"); 965. #endif 966. /* don't bother to try to release memory if we're in panic mode, to 967. avoid trouble in case that happens to be due to memory problems */ 968. if (!program_state.panicking) { 969. freedynamicdata(); 970. dlb_cleanup(); 971. } 972. 973. nethack_exit(status); 974. } 975.
list_vanquished
976. STATIC_OVL void 977. list_vanquished(defquery, ask) 978. char defquery; 979. boolean ask; 980. { 981. register int i, lev; 982. int ntypes = 0, max_lev = 0, nkilled; 983. long total_killed = 0L; 984. char c; 985. winid klwin; 986. char buf[BUFSZ]; 987. 988. /* get totals first */ 989. for (i = LOW_PM; i < NUMMONS; i++) { 990. if (mvitals[i].died) ntypes++; 991. total_killed += (long)mvitals[i].died; 992. if (mons[i].mlevel > max_lev) max_lev = mons[i].mlevel; 993. } 994. 995. /* vanquished creatures list; 996. * includes all dead monsters, not just those killed by the player 997. */ 998. if (ntypes != 0) { 999. c = ask ? yn_function("Do you want an account of creatures vanquished?", 1000. ynqchars, defquery) : defquery; 1001. if (c == 'q') done_stopprint++; 1002. if (c == 'y') { 1003. klwin = create_nhwindow(NHW_MENU); 1004. putstr(klwin, 0, "Vanquished creatures:"); 1005. putstr(klwin, 0, ""); 1006. 1007. /* countdown by monster "toughness" */ 1008. for (lev = max_lev; lev >= 0; lev--) 1009. for (i = LOW_PM; i < NUMMONS; i++) 1010. if (mons[i].mlevel == lev && (nkilled = mvitals[i].died) > 0) { 1011. if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST) { 1012. Sprintf(buf, "%s%s", 1013. !type_is_pname(&mons[i]) ? "The " : "", 1014. mons[i].mname); 1015. if (nkilled > 1) { 1016. switch (nkilled) { 1017. case 2: Sprintf(eos(buf)," (twice)"); break; 1018. case 3: Sprintf(eos(buf)," (thrice)"); break; 1019. default: Sprintf(eos(buf)," (%d time%s)", 1020. nkilled, plur(nkilled)); 1021. break; 1022. } 1023. } 1024. } else { 1025. /* trolls or undead might have come back, 1026. but we don't keep track of that */ 1027. if (nkilled == 1) 1028. Strcpy(buf, an(mons[i].mname)); 1029. else 1030. Sprintf(buf, "%d %s", 1031. nkilled, makeplural(mons[i].mname)); 1032. } 1033. putstr(klwin, 0, buf); 1034. } 1035. /* 1036. * if (Hallucination) 1037. * putstr(klwin, 0, "and a partridge in a pear tree"); 1038. */ 1039. if (ntypes > 1) { 1040. putstr(klwin, 0, ""); 1041. Sprintf(buf, "%ld creatures vanquished.", total_killed); 1042. putstr(klwin, 0, buf); 1043. } 1044. display_nhwindow(klwin, TRUE); 1045. destroy_nhwindow(klwin); 1046. } 1047. } 1048. } 1049.
num_genocides
1050. /* number of monster species which have been genocided */ 1051. int 1052. num_genocides() 1053. { 1054. int i, n = 0; 1055. 1056. for (i = LOW_PM; i < NUMMONS; ++i) 1057. if (mvitals[i].mvflags & G_GENOD) ++n; 1058. 1059. return n; 1060. } 1061.
list_genocided
1062. STATIC_OVL void 1063. list_genocided(defquery, ask) 1064. char defquery; 1065. boolean ask; 1066. { 1067. register int i; 1068. int ngenocided; 1069. char c; 1070. winid klwin; 1071. char buf[BUFSZ]; 1072. 1073. ngenocided = num_genocides(); 1074. 1075. /* genocided species list */ 1076. if (ngenocided != 0) { 1077. c = ask ? yn_function("Do you want a list of species genocided?", 1078. ynqchars, defquery) : defquery; 1079. if (c == 'q') done_stopprint++; 1080. if (c == 'y') { 1081. klwin = create_nhwindow(NHW_MENU); 1082. putstr(klwin, 0, "Genocided species:"); 1083. putstr(klwin, 0, ""); 1084. 1085. for (i = LOW_PM; i < NUMMONS; i++) 1086. if (mvitals[i].mvflags & G_GENOD) { 1087. if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST) 1088. Sprintf(buf, "%s%s", 1089. !type_is_pname(&mons[i]) ? "" : "the ", 1090. mons[i].mname); 1091. else 1092. Strcpy(buf, makeplural(mons[i].mname)); 1093. putstr(klwin, 0, buf); 1094. } 1095. 1096. putstr(klwin, 0, ""); 1097. Sprintf(buf, "%d species genocided.", ngenocided); 1098. putstr(klwin, 0, buf); 1099. 1100. display_nhwindow(klwin, TRUE); 1101. destroy_nhwindow(klwin); 1102. } 1103. } 1104. } 1105. 1106. /*end.c*/