Source:NetHack 3.2.0/hack.h
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Below is the full text to hack.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/hack.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)hack.h 3.2 95/07/04 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef HACK_H 6. #define HACK_H 7. 8. #ifndef CONFIG_H 9. #include "config.h" 10. #endif 11. 12. /* For debugging beta code. */ 13. #ifdef BETA 14. #define Dpline pline 15. #endif 16. 17. #define TELL 1 18. #define NOTELL 0 19. #define ON 1 20. #define OFF 0 21. #define BOLT_LIM 8 /* from this distance ranged attacks will be made */ 22. #define MAX_CARR_CAP 1000 /* so that boulders can be heavier */ 23. #define DUMMY { 0 } 24. 25. /* symbolic names for capacity levels */ 26. #define UNENCUMBERED 0 27. #define SLT_ENCUMBER 1 28. #define MOD_ENCUMBER 2 29. #define HVY_ENCUMBER 3 30. #define EXT_ENCUMBER 4 31. #define OVERLOADED 5 32. 33. /* 34. * This is the way the game ends. If these are rearranged, the arrays 35. * in end.c and topten.c will need to be changed. 36. */ 37. #define DIED 0 38. #define CHOKING 1 39. #define POISONING 2 40. #define STARVING 3 41. #define DROWNING 4 42. #define BURNING 5 43. #define DISSOLVED 6 44. #define CRUSHING 7 45. #define STONING 8 46. #define GENOCIDED 9 47. #define PANICKED 10 48. #define TRICKED 11 49. #define QUIT 12 50. #define ESCAPED 13 51. #define ASCENDED 14 52. 53. #ifndef DUNGEON_H /* includes align.h */ 54. #include "dungeon.h" 55. #endif 56. 57. #ifndef MONSYM_H 58. #include "monsym.h" 59. #endif 60. #ifndef MKROOM_H 61. #include "mkroom.h" 62. #endif 63. #ifndef OBJCLASS_H 64. #include "objclass.h" 65. #endif 66. #ifndef WINTYPE_H 67. #include "wintype.h" 68. #endif 69. #ifndef DECL_H 70. #include "decl.h" 71. #endif 72. #ifndef TIMEOUT_H 73. #include "timeout.h" 74. #endif 75. 76. NEARDATA extern coord bhitpos; /* place where thrown weapon falls to the ground */ 77. 78. /* types of calls to bhit() */ 79. #define ZAPPED_WAND 0 80. #define THROWN_WEAPON 1 81. #define KICKED_WEAPON 2 82. #define FLASHED_LIGHT 3 83. #define INVIS_BEAM 4 84. 85. #ifndef TRAP_H 86. #include "trap.h" 87. #endif 88. #ifndef FLAG_H 89. #include "flag.h" 90. #endif 91. 92. #ifndef RM_H 93. #include "rm.h" 94. #endif 95. 96. #ifndef VISION_H 97. #include "vision.h" 98. #endif 99. 100. #ifndef DISPLAY_H 101. #include "display.h" 102. #endif 103. 104. #ifndef ENGRAVE_H 105. #include "engrave.h" 106. #endif 107. 108. #ifndef RECT_H 109. #include "rect.h" 110. #endif 111. 112. #ifdef USE_TRAMPOLI /* This doesn't belong here, but we have little choice */ 113. #undef NDECL 114. #define NDECL(f) f() 115. #endif 116. 117. #ifndef EXTERN_H 118. #include "extern.h" 119. #endif 120. 121. #ifndef WINPROCS_H 122. #include "winprocs.h" 123. #endif 124. 125. #ifdef USE_TRAMPOLI 126. #include "wintty.h" 127. #undef WINTTY_H 128. 129. #ifndef TRAMPOLI_H 130. #include "trampoli.h" 131. #endif 132. 133. #undef EXTERN_H 134. #include "extern.h" 135. #endif /* USE_TRAMPOLI */ 136. 137. #define NO_SPELL 0 138. 139. /* flags to control query_objlist() */ 140. #define BY_NEXTHERE 0x1 /* follow objlist by nexthere field */ 141. #define AUTOSELECT_SINGLE 0x2 /* if only 1 object, don't ask */ 142. #define USE_INVLET 0x4 /* use object's invlet */ 143. #define INVORDER_SORT 0x8 /* sort objects by packorder */ 144. #define SIGNAL_NOMENU 0x10 /* return -1 rather than 0 if none allowed */ 145. 146. /* Flags to control query_category() */ 147. /* BY_NEXTHERE used by query_category() too, so skip 0x01 */ 148. #define UNPAID_TYPES 0x02 149. #define GOLD_TYPES 0x04 150. #define WORN_TYPES 0x08 151. #define ALL_TYPES 0x10 152. #define BILLED_TYPES 0x20 153. #define CHOOSE_ALL 0x40 154. #define ALL_TYPES_SELECTED -2 155. 156. /*** some utility macros ***/ 157. #define yn(query) yn_function(query,ynchars, 'n') 158. #define ynq(query) yn_function(query,ynqchars, 'q') 159. #define ynaq(query) yn_function(query,ynaqchars, 'y') 160. #define nyaq(query) yn_function(query,ynaqchars, 'n') 161. #define nyNaq(query) yn_function(query,ynNaqchars, 'n') 162. #define ynNaq(query) yn_function(query,ynNaqchars, 'y') 163. 164. /* Macros for scatter */ 165. #define VIS_EFFECTS 0x1 /* Display visual effects */ 166. #define MAY_HITMON 0x2 /* Objects may hit monsters */ 167. #define MAY_HITYOU 0x4 /* Objects may hit you */ 168. #define MAY_HIT 0x6 /* Objects may hit you and monsters */ 169. #define MAY_DESTROY 0x8 /* Objects may be destroyed at random */ 170. #define MAY_FRACTURE 0x10 /* Boulders & statues may fracture */ 171. 172. /* Macros for launching objects */ 173. #define ROLL 1 174. #define FLING 2 175. 176. /* Flags to control menus */ 177. #define MENUTYPELEN sizeof("traditional ") 178. #define MENU_TRADITIONAL 0 179. #define MENU_COMBINATION 1 180. #define MENU_PARTIAL 2 181. #define MENU_FULL 3 182. 183. #define MENU_SELECTED TRUE 184. #define MENU_UNSELECTED FALSE 185. 186. #ifndef max 187. #define max(a,b) ((a) > (b) ? (a) : (b)) 188. #endif 189. #ifndef min 190. #define min(x,y) ((x) < (y) ? (x) : (y)) 191. #endif 192. #define plur(x) (((x) == 1) ? "" : "s") 193. 194. #define ARM_BONUS(obj) (objects[(obj)->otyp].a_ac + (obj)->spe \ 195. - min((int)(obj)->oeroded,objects[(obj)->otyp].a_ac)) 196. 197. #define makeknown(x) discover_object((x),TRUE) 198. #define distu(xx,yy) dist2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy) 199. #define onlineu(xx,yy) online2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy) 200. 201. #define rn1(x,y) (rn2(x)+(y)) 202. 203. /* negative armor class is randomly weakened to prevent invulnerability */ 204. #define AC_VALUE(AC) ((AC) >= 0 ? (AC) : -rnd(-(AC))) 205. 206. #if defined(MICRO) && !defined(__DJGPP__) 207. #define getuid() 1 208. #define getlogin() ((char *)0) 209. #endif /* MICRO */ 210. 211. #if defined(OVERLAY)&&(defined(OVL0)||defined(OVL1)||defined(OVL2)||defined(OVL3)||defined(OVLB)) 212. # define USE_OVLx 213. # define STATIC_DCL extern 214. # define STATIC_OVL 215. # ifdef OVLB 216. # define STATIC_VAR 217. # else 218. # define STATIC_VAR extern 219. # endif 220. 221. #else /* !OVERLAY || (!OVL0 && !OVL1 && !OVL2 && !OVL3 && !OVLB) */ 222. # define STATIC_DCL static 223. # define STATIC_OVL static 224. # define STATIC_VAR static 225. 226. /* If not compiling an overlay, compile everything. */ 227. # define OVL0 /* Highest priority */ 228. # define OVL1 229. # define OVL2 230. # define OVL3 /* Lowest specified priority */ 231. # define OVLB /* The base overlay segment */ 232. #endif /* OVERLAY && (OVL0 || OVL1 || OVL2 || OVL3 || OVLB) */ 233. 234. /* Macro for a few items that are only static if we're not overlaid.... */ 235. #if defined(USE_TRAMPOLI) || defined(USE_OVLx) 236. # define STATIC_PTR 237. #else 238. # define STATIC_PTR static 239. #endif 240. 241. #endif /* HACK_H */