Shade
Revision as of 14:55, 20 May 2008 by 82.43.209.193 (talk) (Reformatting attacks to show they are Touch.)
shade | |
---|---|
Difficulty | 14 |
Attacks |
Touch 2d6 Paralysis, Touch 1d6 speed drain |
Base level | 12 |
Base experience | 357 |
Speed | 10 |
Base AC | 10 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | No random generation |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 (and no corpse) |
Size | Medium |
Resistances | Cold, Sleep, Disintegration, Poison, Petrification |
Resistances conveyed | None
|
A shade is an undead creature, created by black magic.
It cannot be harmed except with blessed or silver objects, magic, or artifact weapons with a damage bonus. Orcus Town is the only place where shades appear. If you've got this far without an alternative, you can use the Bell of Opening as a silver weapon against them. Unarmed gloveless combat with a silver ring equipped can also work, as can unarmed combat with blessed gloves (although this is very slow.)
Shades can also move freely through solid rock, and can see invisible creatures.
Encyclopedia entry
Shades are undead creatures. They differ from zombies in that a zombie is an undead animation of a corpse, while a shade is an undead creature magically created by the use of black magic.