Bell
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Name | bell |
Appearance | bell |
Base price | 50 zm |
Weight | 30 |
Material | [[{{{material}}}]] |
Monster use | Will not be used by monsters. |
A bell is a musical instrument. It does not play notes; its function is to ring. Bells are often found on graves reading "Saved by the bell!"[1] All bells are generated uncursed.
Ringing a blessed or uncursed bell wakes monsters and calls pets. The latter effect is not really noticable. A cursed bell, however, has a 1/4 chance of summoning a nymph (she won't be carrying any items), unless any of the nymphs are genocided or extinct. If a nymph is summoned, the bell has a 7% chance of breaking (the Bell of Opening never breaks). If the bell doesn't break, then with equal probability:
- there may be no effect;
- the summoned nymph may be fast; or
- the player will be paralysed for 2 turns.[2]
Unlike horns, harps, and flutes, there are no randomly-generated magical bells. The only magical bell in the game is the Bell of Opening, which has the distinct appearance of "silver bell".
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.