Meditating
Revision as of 15:32, 5 February 2011 by Ilmari Karonen (talk | contribs) (Category:Monster attributes)
Quest leaders and nemeses, Vlad, and the Wizard of Yendor (and perhaps some other unique monsters) are created meditating. They cannot move or attack until you wake them up. Internally, the game split it into STRAT_WAITFORU and STRAT_CLOSE.
You can wake up your quest leader by #chatting to them. Usually, you will have to become at least fast and move adjacent on a free turn, else they initiate the dialogue themselves, which does not work unless you are ready to get permission.