Demon (monster)
& demon (No tile) | |
---|---|
Attacks |
Weapon 1d4 |
Base level | 10
|
Speed | 12 |
Base AC | −4 |
Base MR | 30
|
Weight | 80 |
Nutritional value | 800
|
Resistances | Fire, poison |
Resistances conveyed | None |
A demon:
|
A demon, &, is a monster that appears in older versions of NetHack from Hack 1.0 to NetHack 3.0.10.
A demon has a single attack.
A user has suggested improving this page or section as follows:
"The information below primarily concerns NetHack 1.3d, and will be expanded as necessary upon studying other versions."
Contents
Generation
Demons are typically created hostile, and are primarily generated randomly in Hell.
Demons are among the monsters that can be generated in graveyards.[1]
Praying to the gods while they are angry has a chance of generating a hostile demon being generated adjacent to the hero.[2]
Quaffing from or dipping into a fountain has a 1⁄30 chance of generating a demon: there is a 3⁄100 chance (3%) that the demon will be peaceful and grant a wish.[3][4][5]
Strategy
A demon being sent by the gods is a sign that their anger is one level short of the hero being struck with lightning.
History
The demon first appears in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and is included in the initial bestiary for Hack 1.0. In Hack 1.21, it uses the d glyph; from Hack for PDP-11 and Hack 1.0 on, it uses the & glyph.
The distinct major demons, demon lords and demon princes are introduced in NetHack 3.0.0—the demon continues to appear from this version to NetHack 3.0.10, where it is only generated if the HARD compile-time option (changed to INFERNO in NetHack 3.0.6) is not defined. NetHack 3.1.0 phases the monster out entirely.
References
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