Pauper

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The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

Pauper is a roleplay option that starts the game with the hero in an extremely disadvantaged state, which is tracked as a conduct.

It must be enabled by starting the game with the pauper option set to true.

Unlike most other conducts, it is not possible to break the pauper conduct after starting the game as one - its difficulty lies in surviving long enough to overcome the adversity of

Description

Beginning a game as a pauper has the following effects:

 You, an untrained (title), have been unable to adequately
 prepare to be the instrument of (your god).  Nevertheless, you
 are destined to recover the Amulet for your deity, or die
 in the attempt.  Your hour of destiny has come.  For the
 sake of us all:  Go bravely with (your god)!

Strategy

A user has suggested improving this page or section as follows:

"A strategy section for playing pauper."

This page is a stub. Should you wish to do so, you can contribute by expanding this page.