Priest

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This article is about the role. For the monster, see aligned priest.

The Priest or Priestess, abbreviated as Pri, is one of the roles available for a hero in NetHack. From the guidebook:

Priests and Priestesses are clerics militant, crusaders advancing the cause of righteousness with arms, armor, and arts thaumaturgic. Their ability to commune with deities via prayer occasionally extricates them from peril, but can also put them in it.


Priests and Priestesses can be human or elven, and can be of any alignment.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit 0c3b9642, the role is given the name of Cleric, with "Priest" and "Priestess" being gendered titles.

Starting equipment

Each Priest starts with the following equipment:[1]

Elven priests are additionally given a random non-magical instrument.[4]

Priests start with the potion of water identified.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit 9d910773, Priests have a 15 chance (20%) of starting with a magic marker, and otherwise have a 110 chance (effectively 8%) of starting with an oil lamp.

Intrinsics

Priests gain the following intrinsic properties upon reaching the given experience levels:[5]

Attributes

The Priest's starting attributes are distributed as follows:[6]

Attributes Strength Dexterity Constitution Intelligence Wisdom Charisma Remaining
Minimum attributes 7 7 7 7 10 7 30
Distribution percentages 15% 15% 20% 10% 30% 10%
Mean w/ standard deviation 12.21±2.07 11.89±2.01 13.47±2.16 10.28±1.74 17.44±1.08 9.95±1.67

Skills

Priests have the following skills available to them:[7]

Priest skills
Max Skills
Basic
Skilled
Expert

Priests start with Basic skill in maces and clerical spells.[8] They use the wisdom stat to cast spells, and their special spell is remove curse.[9]

Special rules

Priests do not receive multishot bonuses unless they are at Expert level in the appropriate weapon skill - in practice, they cannot reach Expert in any relevant skills, so they can never throw or fire more than one missile per move.

Priests have inherent knowledge of an item's beatitude, whether or not they can see or even touch it. (The implicit_uncursed option is set by default, so an item with no shown beatitude is uncursed - setting !implicit_uncursed in your options will display uncursed beatitude for items.)

Priests can utilize the #turn extended command to turn away undead, as obtusely alluded to in the guidebook entry above.

Rank titles

The status line displays one of the following ranks for the corresponding experience levels:[10]

  • XL 1-2: Aspirant
  • XL 3-5: Acolyte
  • XL 6-9: Adept
  • XL 10-13: Priest/Priestess
  • XL 14-17: Curate
  • XL 18-21: Canon/Canoness
  • XL 22-25: Lama
  • XL 26-29: Patriarch/Matriarch
  • XL 30: High Priest/High Priestess

Gods

Main article: Religion

The Priest as a role does not have their own pantheon of gods, with the game instead randomly choosing a pantheon for them from the others available.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The Priest's first sacrifice gift is Demonbane.

Quest

Main article: Priest quest

The Priest's quest sees them fighting Nalzok for The Mitre of Holiness, an artifact helm of brilliance. The Mitre of Holiness grants fire resistance while carried, and while worn it provides extrinsic protection (akin to a ring of protection) in addition to the normal effects of a helm of brilliance - Priests wearing the artifact also take half physical damage from undead monsters and demons. Invoking The Mitre of Holiness restores energy up to half the difference between the hero's current power and maximum power, with a minimum of 12 and a maximum of 120.

Strategy

Character creation

Priests are restricted in most edged weapons, including many desirable weapon skills, and players may elect to work around this by means of a sacrifice gift. For such players, lawful priests have the best chance of receiving a viable artifact weapon in the form of an artifact long sword such as Sunsword or even Grayswandir, with the unrestricted skill making Excalibur an option as well. Neutral priests have somewhat less reliable options for a first gift, though they may receive Mjollnir, which is a quite powerful artifact in its own right and can be advanced to Expert skill. While most chaotic options for first sacrifice gift options are somewhat useless, elven Priests can force Stormbringer by naming Sting and Orcrist beforehand.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Demonbane is now a mace and is the first sacrifice gift for Priests of any alignment, so lawful Priests can no longer deterministically unrestrict long sword skill, nor can elves force Stormbringer. Lawful Priests are still likely to get a long sword as their second gift.

For those not planning to use an artifact weapon, priests in general can be quite fragile in the early game unless they elect to wear armor. Lawful priests have the least perilous trip through the Mines early on, while chaotic priests gain more "immediate" benefits from sacrifice due to prayer timeout reduction, which can aid in farming spellbooks; chaotic priests will also have an easier time dealing with the mysterious force.

Elven Priests tend to be the most fragile of all available choices, and need assistance from equipment to reach the maximum strength damage bonus or even maximum carrying capacity. Their higher maximum attributes for casting stats may not make as much difference in spellcasting success by the time you can actually reach those limits, although the energy growth bonus is somewhat helpful.

Early game

Weapons

One disadvantage of the Priest is their weapon skill set. Priests can't gain skill in any edged weapons, and can't multishot any ranged weapons. Combined with no skill in the attack spells, this makes it hard for priests to find a good way to kill monsters.

Instead, a Priest's best ranged option early game is the aklys, which they can pick up in the mines and can advance to up to Expert. Skill and enchantment investments on the aklys can be useful for the entire game.

The starting +1 mace is slightly better than a +0 long sword at Basic skill against small monsters. It is much less effective against large monsters, but these typically appear later. Priests that can find a unicorn horn and train the skill may find it a sufficient weapon that lasts them until the Castle, especially if they elect to enchant it. Like any character, a Priest will want to sacrifice for an artifact weapon as soon as possible. Lawful priests should generally dip for Excalibur as soon as they can survive any fountain spawns. Even unskilled, Excalibur is better than other available options.

Armor

Metallic armor and shields are worth wearing to get your AC down; your starting spells don't generally need to be cast quickly, so when you do need to cast them you can find a quiet spot and disrobe. You will want to switch to non-metallic armor with a good AC as it becomes available.

Spellcasting

A priest starts with a robe which aids spellcasting, and can use their potions of holy water to bless spellbooks they find, thus gaining more spells. However, they may have better uses for holy water.

A priest should focus on melee combat because most of their starting spells aren't useful in a fight. However, they are very capable of casting low-level spells such as sleep and force bolt.

The most useful combat spells that a priest can start with are protection and healing. Utility spells, especially identify, can also give a priest a significant advantage once they are able to cast them.

General

Priests' ability to tell the beatitude of items and their starting holy water gives them advantages in the early game:

  • They can identify which weapons, armor, and rings are safe to equip even if they have lost their pet. Another character who cannot pet-test must drag everything to an altar.
  • They can more easily get the more useful blessed effects of scrolls such as identify, genocide, enchant armor, and enchant weapon.
  • They can remove curses with holy water or by blessing scrolls of remove curse.
  • They can get an early wish if they find a magic lamp; they may wish to go to Mine Town early to see if there is one to buy.
  • Priests can easily uncurse items they find in bones files.

Consider stashing at least one of your starting potions of holy water as early as possible, to keep from losing it to cold/fire/lightning attacks. As long as you have one potion, you can make more at will.

If you manage to get an early wish, dragon scale mail is generally more useful than a weapon, because AC and non-metallic body armor are useful things for a priest to have.

You should #turn undead only if you are certain that there are no non-undead monsters nearby.

Atheist conduct

Priests are well suited to the atheist conduct, because they need not use altars to ascertain beatitude.

Lycanthropy can be dealt with using your starting wolfsbane. Removing curses is easy with the starting holy water.

Using #turn will break atheist conduct, as will using #chat on a priest (monster).

Mid game

Objectives

The quest has mostly weaker zombies and only a few strong monsters, and the large number of graveyards contain many boxes full of items. There is more treasure on this quest than any other. Drain resistance or MC3 is useful to prevent level drain from wraiths and vampires. If you are not at a high enough level for the Quest but have access to create monster in some form, you can gain levels by creating wraiths on the home level and luring them back through the portal.

The unaligned altar can be converted and used for sacrificing, but monster generation is low and most generated monsters are undead that cannot be sacrificed; you can obtain useful corpses by kicking the trees on the home level to summon killer bees, then lure them closer to the altar.

Some priests that get to the Castle will be strong enough to face the monsters in direct combat, or use the passtune to crush more difficult monsters with the drawbridge.

Spellcasting

Except for attack spells, Priests are decent spell-casters. They can advance to expert in clerical, divination and healing, but are restricted in other classes. Note that their spellcasting prowess is based on Wisdom, not Intelligence (but the odds of learning a new spell still depend on Intelligence). Even with attack spells restricted, the simpler ones (i.e., level 3 and below) may still be of use.

Skill slots are not in short supply; a Priest has few weapon skills, and may gain many levels from wraith corpses in the quest. Advancing divinations to Skilled enhances the effects of spells like detect monsters, detect treasure, and identify, but advancing the school to Expert only improves spell failure rates.

Late game

Spellcasting

A high level priest may be able to make use of a spellbook of polymorph, despite having no skill in matter spells, by using the Mitre of Holiness and a robe.

At skilled divination, Priests should be able to cast magic mapping, which should make Gehennom mapping a trivial task.

You can learn simple attack spells (like force bolt or drain life) and cast them with 0% failure rate. Magic missile is especially useful at high levels, as its damage scales up with your level - which can easily be increased due to the wraiths in the quest.

Nalzok, the Priest quest nemesis, is quite tough, but he respects Elbereth and the scroll of scare monster. The quest is rather boring, but extremely profitable. All the levels contain several graveyards with wraiths and chests full of goodies. The locate level may also contain several sleeping foocubi, which you should not disturb until you are able to utilize them without the risk of negative effects. Given all the graveyards and sleeping monsters, some source of stealth is advisable before attempting this quest.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The scroll of scare monster on the ground no longer scares any unique monster.

The quest artifact is The Mitre of Holiness, which has a great base item in the helm of brilliance; the Mitre additionally allows you to #invoke it to regain your power, gives fire resistance and halves damage from the undead and most demons. However, unlike many quest artifacts, it doesn't confer magic resistance, so you have to get that from a different source.

History

The Priest is introduced in NetHack 1.3d.

Origin

Variants

SLASH'EM

In SLASH'EM, Priests can be doppelgangers, drow, elves, hobbits, or humans.

Starting equipment

Skills

Priest spell skills are different than in vanilla. Also of note, they can become skilled in long sword.

Priest skills
Max Skills
Basic
Skilled
Expert

Techniques

Level Technique
1 Turn undead
1 Blessing

Strategy

In SLASH'EM, Priests get Disrupter as their first sacrifice gift, which is very useful in their quest as it grants +5 to hit and +30 to damage against the undead. It is not terribly useful as a main weapon, but makes a good secondary weapon to use against liches and vampire mages. Make sure to enchant it to be able to hit undead with enchantment resistance!

Lawful Priests can try to use Skullcrusher, which can be gotten by sacrifice. If you are good at unmounted polearm tactics, then Reaper can be another option. The previously-good wish, the Sceptre of Might, is a much weaker weapon in SLASH'EM; it now does a flat +3 to hit and +5 to damage against cross-aligned, instead of double damage.

Neutral Priests do not get any new options and should go for Mjollnir (now a heavy hammer) or the Staff of Aesculapius.

Chaotic Priests can use the Bat from Hell, which can by gotten by sacrifice. They can also use Plague or Hellfire for ranged combat; both may be obtained through sacrifice. Arrows shot from Plague are automatically poisoned, and bolts shot from Hellfire explode and deal fire damage.

FIQHack

FIQHack priests can be orcs.

Priests get a +20 bonus to effective XL when writing scrolls. Thus at XL30 they can always write unknown scrolls.

Turning undead has been buffed compared to vanilla.

Encyclopedia entry

For the two priests were talking exactly like priests, piously, with learning and leisure, about the most aerial enigmas of theology. The little Essex priest spoke the more simply, with his round face turned to the strengthening stars; the other talked with his head bowed, as if he were not even worthy to look at them. But no more innocently clerical conversation could have been heard in any white Italian cloister or black Spanish cathedral. The first he heard was the tail of one of Father Brown's sentences, which ended: "... what they really meant in the Middle Ages by the heavens being incorruptible." The taller priest nodded his bowed head and said: "Ah, yes, these modern infidels appeal to their reason; but who can look at those millions of worlds and not feel that there may well be wonderful universes above us where reason is utterly unreasonable?"

[ The Innocence of Father Brown, by G.K. Chesterton ]

References