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) Boomerang.png
Name boomerang
Appearance boomerang
Damage vs. small 1d9
Damage vs. large 1d9
To-hit bonus +0
Weapon skill boomerang
Size one-handed
Base price 20 zm
Weight 5
Material wood

A user has suggested improving this page or section as follows:

"Boomerangs in 3.6.0 seem to stop whenever they pass over or hit a monster."

A boomerang is a ranged weapon, designed for throwing.

When thrown, it will travel in a circular path counterclockwise (clockwise prior to 3.6) from the direction thrown, hitting anything in its path: in most versions it will alternate with ( as it flies to show spinning. If it makes its way back to you there is a (dexterity in 20) chance of catching the boomerang; otherwise it hits you. Well-enchanted gauntlets of dexterity might be necessary to ensure safe operation. A boomerang that is cursed or thrown while fumbling will always hit you. Boomerangs will not return if their path is blocked by a wall, or if they move over a sink. [1]

Boomerangs cannot be multishot in 3.4.3, but can in 3.6.0.

When used as a melee weapon rather than thrown, a boomerang has a luck-dependent chance of breaking into splinters.[2]

Flight patterns

The exact path of a thrown boomerang is shown below, where @ is the player's position; |, /, -, and \ show the direction the boomerang was thrown; and ( and ) show the path of the boomerang.

..)(... ..()..  ...)(..
.(..\.. .)..(.  ..(..).
.)...@. .(..|.  .)...(.
..(..). .)..@.  .(../..
...)(.. ..()..  ..)@...
..(-@..         ..)()..
.)...).         .(...(.
.(...(.         .)...).
..)()..         ..@-(..
...@).. ..)(..  ..()...
../..(. .@..).  .)..(..
.(...). .|..(.  .@...).
.)..(.. .(..).  ..\..(.
..()... ..)(..  ...()..


Despite some redeeming features the unusual throwing mechanics make this a rarely used weapon.

However, if you are more interested in doing damage than having the weapon return, a boomerang can be effectively used over a range up to four spaces. Assume a monster is approaching you from a cardinal direction (N,S,E,W). If it approaches from the N, it can be hit at a distance of four spaces by throwing to the NW (45 degrees counter-clockwise) if there are at least two open tiles to the W. A monster at a distance of three spaces to the N can be hit by throwing to the W (90 degrees counter-clockwise) if there are three open tiles in that direction. Any monster can be hit at two spaces by throwing directly at it (the only available option in hallways). Monsters approaching from an ordinal direction (NE,NW,SE,SW) can also only be hit at two spaces.

Boomerangs can be effective against unicorns who will always attempt to avoid any direct line of ranged attack.

Boomerangs can be especially effective in large open spaces with crowds of monsters like the Big Room.

Since boomerangs are thrown weapons you will probably not want to be levitating when you use one, especially if you are over a scroll of scare monster.

Boomerang skill

Max Role

Boomerangs are the only weapons to use boomerang skill, and there are no artifact boomerangs.

Encyclopedia entry

Rincewind pulled himself up and thought about reaching for his
stick. And then he thought again. The man had a couple of spears
stuck in the ground, and people here were good at spears, because
if you didn't get efficient at hitting the things that moved fast
you had to eat the things that moved slowly. He was also holding
a boomerang, and it wasn't one of those toy ones that came back.
This was one of the big, heavy, gently curved sort that didn't
come back because it was sticking in something's ribcage. You
could laugh at the idea of wooden weapons until you saw the kind
of wood that grew here.
[ The Last Continent, by Terry Pratchett ]


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

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