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I remember an old game once where I tried to wield one of these, figuring the 1d9 damage was quite respectable. However, after a few hits, it shattered and was lost; does anyone know if this happens with other throwing weapons, and what the mechanics of it are? E.g., does high enchantment prevent this, does BUC help, does luck help, etc? -Ion frigate 11:33, April 2, 2010 (UTC)

Noted. --Usethe4ce 09:36, 11 February 2011 (UTC)

Redeeming features

The article mentions "Despite some redeeming features...", but it does not really go into detail as to what these are. The damage is obviously good for a stackable ranged weapon, but I'm not sure what other "redeeming features" there are. Anyone?

"Some" may have been exaggerating the number (this was my edit that included the path illustrations). The good damage and the ability to hit things that other ranged attacks can't are the redeeming features. Once you know the paths for each direction they can be very usefully thrown into doorways, corridors and around Gehennom. I didn't want to overstate this, since most of the time the unusual path and rarity make the weapon difficult to rely on. --PeterGFin 15:16, 12 February 2011 (UTC)