Unicorn horn
| ( | |
|---|---|
| Name | unicorn horn |
| Appearance | unicorn horn |
| Damage vs. small | 1d12 |
| Damage vs. large | 1d12 |
| To-hit bonus | +1 |
| Weapon skill | unicorn horn |
| Size | two-handed |
| Base price | 100 zm (+10/positive enchant) |
| Weight | 20 |
| Material | bone |
A unicorn horn, informally called a unihorn, is a type of magical tool that appears in NetHack. It is a two-handed weapon-tool that is used in melee and is made of bone.
Contents
Generation
Unicorn horns are not randomly generated, though they can be wished for or found in bones.
Any type of unicorn killed in a way that leaves behind a corpse will also drop an uncursed +0 unicorn horn.{refsrc|src/mon.c|332-L334|version=NetHack 3.6.7}} Unicorns that were revived from their corpse or polymorphed from another monster have a 1⁄2 chance of leaving their horn behind upon death, which will not be considered a magical item, and otherwise the horn will crumble to dust.[1][2][3]
Player monster healers have a 1⁄16 chance of being generated with a unicorn horn in place of their melee weapon.[4]
Unicorn horn skill
| Unicorn horn | |
|---|---|
| Max | Role |
| Basic | |
| Skilled | |
| Expert | |
The unicorn horn has a dedicated weapon skill that is specific to the item alone.
Description
As a weapon, the unicorn horn has +1 to-hit and deals d12 damage to small and large monsters. As a tool, applying a non-cursed unicorn horn can cure multiple negative status properties.[5] Both the hero and monsters are capable of using unicorn horns as weapons and tools.[6]
The following properties are considered ailments that a unicorn horn can cure:[7]
- Sickness[8]
- Blindness, except from cream pies, venom or being engulfed by a dust vortex[9]
- Hallucination[10]
- Nausea[11]
- Confusion[12]
- Stunning[13]
- Deafness[14]
- Lost attribute points[15]
Applying unicorn horn cannot cure stoning, sliming, lycanthropy, wounded legs, or amnesia, nor can it cure attribute loss tied to wounded legs or weakness from hunger.
Applying an uncursed unicorn horn will fix rn2(2d2) of the above ailments if they are applicable, while a blessed one can heal rn2(2d4) ailments, and that number of ailments is then randomly selected to fix from all those that apply to the hero (or all of them, if they have fewer ailments than the result of the roll).[16][17] In the case of lost attribute points, they will not be restored if the hero is wearing a ring of sustain ability, and every 3 lost attribute points are considered their own separate ailment.[18][19]For example, if a player has lost 10 points of strength and 2 points of dexterity, and is also blind and deaf, the unicorn horn will recognize 7 ailments: 3 ailments of strength loss, 2 ailments of dexterity loss, 1 ailment of blindness and 1 ailment of deafness). Lost attribute points are 'healed' by raising the affected attribute(s) by 1, and other ailments are completely healed.[20][21]
Applying a cursed unicorn horn instead inflicts sickness, blindness, hallucination, confusion, stunning, deafness, or lowered attributes upon the hero, with a 1⁄13 chance of deafening them and a 2⁄13 chance of the other ailments occurring[22][23]—when losing any attribute score this way, a random attribute is lowered by 1 point unless the hero has a source of sustain ability, in which case nothing happens.[24] As with other sources of the ailment, sickness inflicted upon an already-sick hero will reduce their turns-to-live timer to X⁄3 + 1 of its current value.[25] Other ailments that are inflicted will last for 10-99 (more) turns.[26]
A monster that is intelligent will hold on to a unicorn horn that they pick up rather than eventually dropping it. A monster that has hands will apply a non-cursed unicorn horn to cure any blindness, confusion and/or stunning one at a time without a chance of failure.[27][28][29][30] As a weapon, monsters that are not wearing a shield prefer the unicorn horn over the crysknife, and prefer the katana over the horn.[31]
Unicorns can use their natural horn the same way that other monsters use the item, and a hero that is polymorphed into a unicorn can also do so via the #monster extended command[32][33]—in both cases, they behave the same as applying an uncursed unicorn horn.
Dipping a non-cursed unicorn horn into certain potions can "cure" them as well:[34] dipping one into a potion of sickness changes it to a potion of fruit juice, and dipping one into a potion of blindness, confusion or hallucination will turn it into an uncursed potion of water, and neither the horn or potion are used up in both cases.[35]
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 43d331c4, non-cursed unicorn horns cannot restore reduced attributes. Alternatives include restore ability or gain ability potions, the restore ability spell, or prayer. Cursed unicorn horns also do not reduce attributes when applied.Strategy
The unicorn horn is an important tool for almost any ascension kit not only for its restorative abilities, but for its potential as a solid backup weapon and an aid in potion identification.
Obtaining and maintaining horns
Unicorns that generate as hostile can be somewhat difficult foes to deal with early on, due to their movement patterns, speed and teleportation ability. Most such unicorns will be cross-aligned, although circumstances involving bones or polymorphing can result in a hostile co-aligned unicorn; in either case, a thrown gem (ideally ones you suspect to be worthless glass) can pacify them.
Decently strong pets can be used to run down a unicorn without incurring luck penalties for co-aligned unicorns specifically, though the pet will be in danger from counterattacks. Once a player has solid AC, they can approach hostiles unicorn in melee or make use of tools such as invisibility, displacement, traps, and even rebounds from spells and wands to dispatch them. As you kill more unicorns, it will be worth carrying a couple of backup horns with you, handing spare ones to humanoid pets, and stashing others in the event you need to retrieve a spare later.
If you informally identify a noncursed unicorn horn, especially from a bones pile, be sure to formally identify its beatitude as soon as possible so you will know if it becomes cursed later on. It is also advised to bless your unicorn horn the first chance you get; in addition to reliability, blessing it will provide extra protection against becoming cursed by hostile spellcasters, as with most items. Some players may consider wielding it during prayer—your god may bless your wielded weapon as a successful prayer boon.
Monsters and pets
As mentioned above, intelligent monsters with hands can apply unicorn horns and may also use them as weapons. Be sure to give applicable pets any spare unicorn horns you find: a black light sneaking up on you and confusing your pet is a potential worst-case scenario, leaving you immediately adjacent to danger with little warning unless they can use the horn to immediately cure themselves.[36] There is no need to bless the unicorn horn in this instance, since monsters can reliably use uncursed ones and there is no risk of it being cursed while in their inventory. If the pet does not have a unicorn horn available, remember that confused tame monsters do not respect Elbereth, but can be scared, immobilized or brought to their senses by other means, e.g. being put to sleep.
As a curative item
A unicorn horn is among one of the most valuable general assets in terms of healing status effects: though even a blessed one is not 100% guaranteed to cure at least one status affliction on use, it is the most reliable such item accessible to any character and role. As a reusable cure, the unicorn horn can also help preserve magic power, prayer, and other resources for later use. Most of what outmatches a blessed unicorn horn in reliability is dependent on the character in some manner, e.g., healing spells such as cure sickness cast at 0% failure rate are reliant on the caster—innate ability, wisdom/intelligence, skill level, armor selection, etc.
The approximate cumulative odds of curing a single ailment are listed below; each status property counts as one ailment, and each lowered attribute is counted as a separate ailment.[37]
Uncursed
| Attempts | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cures | 64.6% | 87.5% | 95.638% | 98.43% | 99.44% |
Blessed
| Attempts | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cures | 77.4% | 94.89% | 98.85% | 99.74% | 99.94% |
As a weapon
The unicorn horn is respectable as a weapon—it is a good lightweight, non-artifact option, especially for roles not restricted in the skill, and may occasionally even be a primary choice for certain characters such as Healers. Unenchanted unicorn horns are especially handy as a backup against monsters such as rust monsters or disenchanters that you do not want to risk your main weapon against.
The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.
| Weapon | Average damage |
|---|---|
| +0 unicorn horn |
|
| +7 unicorn horn |
|
Potion identification
Once you possess a noncursed unicorn horn, you can use one to identify potions as described above; if you have enough spare horns, you can also use them to dip-test for other potions.
The potion of polymorph in particular requires certain considerations: players without a spare horn will want to use junk items to dip-test first and identify it beforehand. Dipping ammunition such as darts and arrows this way has the added benefit of potentially identifying potions of sickness (which will poison the item). Players with spare unicorn horns can freely use them to dip-test for polymorph unless they are adhering to polypileless conduct, and may receive another useful magical tool out of the deal.
Polypiling
Spare unicorn horns also make great fodder for polypiling, as long as they did not come from a revived or polymorphed unicorn. However, polypiling with many horns and other bone items in a single pile may generate a skeleton; this is best avoided by spreading them between the piles prior to polymorphing.
Cursed unicorn horns
A unicorn horn found in a bones pile is very likely to be cursed, and ideally should not be used until you can dip it in holy water, find an altar or otherwise test its beatitude and/or uncurse it. An especially fortunate hero may be able to liberate any spare potions of holy water the former character had from within the pile, e.g. in a container, and they can also use a non-cursed scroll of remove curse or cast the remove curse spell in order to restore the horn; they can also group it with the other bones items they wish to uncurse or blank and zap a wand of cancellation at the pile.
If your only unicorn horn is cursed and you lack a source of curse removal or spare horns, you can wield it and pray after it welds to your hands: having no free hands counts as a major trouble, and praying successfully will uncurse the horn.[38][39] However, be absolutely sure that you are in good standing with your god beforehand!
Cursed unicorn horns may be useful as a source of status afflictions in a few corner cases—in particular, cursed unicorn horns are a source of confusion that preserves the illiterate conduct for purposes such as throne farming, especially if you are playing a role with no starting spells. In addition to the standard methods of cursing items, you can also curse a unicorn horn without breaking any conducts by dipping it in a fountain, which has a 1⁄30 chance of cursing the dipped item.[40] Negative effects from a cursed unicorn horn can be cured without too much trouble by a non-cursed one, and spare non-cursed horns are not hard to obtain for a hero who can reliably kill unicorns directly and/or via use of their pet.
History
The unicorn horn first appears in NetHack 3.0.6.
Origin
The unicorn's horn, also known as an "alicorn", is a legendary object in antiquity-era folktalkes: many healing powers and curative qualities were attributed to it that made it one of the most expensive and reputable remedies during Renaissance times, which is the primary reason that unicorns were such sought-after creatures. Belief in the power of the alicorn persisted until the 16th century, when it was discovered that in truth the horn was that of the narwhal, and was actually an extended tooth formed in the mouth of males and some females of the species.
Purported unicorn horns were given as diplomatic gifts, and horn chips and dust could be purchased at apothecaries as universal antidotes until the 18th century. Sections of horns were displayed in cabinets of curiosities, and they were used to create sceptres and other royal objects across European history. The unicorn horn has since been mentioned in various fantasy works, role-playing games, and video games, a majority of which make use of its legendary symbolism.
Messages
Unicorns
- The tip of <the unicorn's> horn glows!
- A unicorn cured a status problem using its horn.
- The <unicorn's> recently regrown horn crumbles to dust.
- A revived unicorn died, but did not drop a unicorn horn.
Non-cursed unicorn horns
- Nothing happens.
- You have no conditions that the unicorn horn can fix.
- Nothing seems to happen.
- You have a condition that could be fixed by the horn, but it was not cured.
- This makes you feel great!
- You had attribute points restored, and you have no other conditions.
- This makes you feel better!
- You had attribute points restored, but you still have other conditions (not necessarily ones that the horn can cure).
- What a relief!
- The unicorn horn cured you of sickness.
Cursed unicorn horns
- You feel deathly sick.
- You became ill and have between 20 and (19+Con) turns left to live.
- You feel <much/even> worse.
- You were already ill; your turns to live have been reduced to 1/3 of their value.
- A cloud of darkness falls upon you.
- You were blinded.
- You suddenly feel confused.
- You became confused.
- You stagger...
- You became stunned.
- Oh wow! Everything looks so cosmic!
- You started hallucinating.
- You are unable to hear anything.
- You became deaf.
Variants
Many variants remove or weaken the unicorn horn's ability to restore attributes in order to lower reliance on the item and make other options for restoring stats more viable.
In the Advent calendar patch and variants that incorporate it, a unicorn horn is one of the possible Christmas presents that may be found in room 24, and may appear very rarely in any of the other rooms.
SLASH'EM
In SLASH'EM, the probability of a unicorn horn curing ailments is changed. Blessed horns try to fix all problems, each with the given probability, and uncursed horns try to fix a single problem, with the same probability.[41] SLASH'EM also adds Nighthorn, an artifact unicorn horn that is lawful and grants confers reflection when wielded.
The following table displays the odds of a unicorn horn curing at least one trouble while at a given enchantment:
| Enchantment | Chance |
|---|---|
| 0 or less | 30% |
| 1 | 40% |
| 2 | 50% |
| 3 | 60% |
| 4 | 70% |
| 5 | 80% |
| 6 or more | 90% |
UnNetHack
In UnNetHack, a unicorn horn does not restore lost attribute points.[42] As a result, the potion of restore ability and spellbook of restore ability are much more useful.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, unicorn horns are one-handed weapons and do not restore lost attribute points.
A blessed tin of jubjub bird meat is an item that gives 600 nutrition and acts as a single-use unicorn horn.
Heroes that have the spirit Echidna bound gain skill in unicorn horns.
The Nightmare and the ancient of corruption possess a headbutt attack that can inflict various status conditions by replicating the effects of applying a cursed unicorn horn.
FIQHack
In FIQHack, unicorn horns do not affect attributes in any way. In addition, uncursed unicorn horns are far less reliable, only having a 1⁄5 chance (20%) of curing an ailment per use, while blessed unicorns horns will always cure all applicable ailments, but have a 1⁄10 chance (10%) of becoming uncursed afterward.
xNetHack
In xNetHack, unicorn horns do not restore lost attribute points, and deal less damage when used as weapons (1d8/1d10), but are now one-handed similar to dNetHack. A unicorn horn wielded in your main hand is passively auto-applied every turn if you are not wearing gloves, curing status problems without using an action.
EvilHack
In EvilHack, unicorn horns function as they do in xNetHack, minus the passive auto-application.
Encyclopedia entry
- See the encyclopedia entry for unicorn.
External links
References
- ↑ src/mon.c in NetHack 3.6.7, line 335
- ↑ src/mon.c in NetHack 3.6.7, line 339
- ↑ src/mon.c in NetHack 3.6.7, line 341
- ↑ src/mplayer.c in NetHack 3.6.7, line 192
- ↑ src/apply.c in NetHack 3.6.7, line 1910
- ↑ src/muse.c in NetHack 3.6.7, line 291
- ↑ src/apply.c in NetHack 3.6.7, line 1959-L1965
- ↑ src/apply.c in NetHack 3.6.7, line 1968
- ↑ src/apply.c in NetHack 3.6.7, line 1970
- ↑ src/apply.c in NetHack 3.6.7, line 1974
- ↑ src/apply.c in NetHack 3.6.7, line 1976
- ↑ src/apply.c in NetHack 3.6.7, line 1978
- ↑ src/apply.c in NetHack 3.6.7, line 1980
- ↑ src/apply.c in NetHack 3.6.7, line 1982
- ↑ src/apply.c in NetHack 3.6.7, line 1988
- ↑ src/apply.c in NetHack 3.6.7, line 2030
- ↑ src/apply.c in NetHack 3.6.7, line 2035
- ↑ src/apply.c in NetHack 3.6.7, line 1994
- ↑ src/apply.c in NetHack 3.6.7, line 2001
- ↑ src/apply.c in NetHack 3.6.7, line 2038
- ↑ src/apply.c in NetHack 3.6.7, line 2067
- ↑ src/apply.c in NetHack 3.6.7, line 1919
- ↑ src/apply.c in NetHack 3.6.7, line 1922
- ↑ src/apply.c in NetHack 3.6.7, line 1940
- ↑ src/potion.c in NetHack 3.6.7, line 135
- ↑ src/apply.c in NetHack 3.6.7, line 1920
- ↑ src/muse.c in NetHack 3.6.7, line 351
- ↑ src/muse.c in NetHack 3.6.7, line 357
- ↑ src/muse.c in NetHack 3.6.7, line 652
- ↑ src/muse.c in NetHack 3.6.7, line 2098
- ↑ src/weapon.c in NetHack 3.6.7, line 642
- ↑ src/muse.c in NetHack 3.6.7, line 656
- ↑ src/muse.c in NetHack 3.6.7, line 782
- ↑ src/apply.c in NetHack 3.6.7, line 2221
- ↑ src/apply.c in NetHack 3.6.7, line 1817
- ↑ src/mhitm.c in NetHack 3.6.7, line 1234: a black light's hallucination explosion attack will instead confuse monsters
- ↑ src/apply.c in NetHack 3.6.7, line 2024-L2029
- ↑ src/pray.c in NetHack 3.6.7, line 217
- ↑ src/pray.c in NetHack 3.6.7, line 446
- ↑ src/fountain.c in NetHack 3.6.7, line 418
- ↑ Eva's unicorn horn spoilers for SLASH'EM
- ↑ http://sourceforge.net/apps/trac/unnethack/wiki/Items