- New roles:
- New races:
- New skills:
- New items:
- Many new artifacts
- Re-balances armors (As part of this, some resistances now time out when obtained from corpses.)
- New object properties: holy/unholy (which is somewhat different from blessed/cursed), sizzling, and possibly other effects.
- Implements new monsters.
- Significant changes to Devil Lords and Demon Lords
- When reaching the levels with a Devil Lord or Demon Lord it is not always necessary to fight them. Not all of them block the stairs. Avoiding them may be the best course of progress in those cases.
- Re-organizes and expands the dungeon. (ASCII-Sketch of the dungeon)
- Replaces the Elbereth mechanic with warding signs, File:Wards dNethack.pdf, lookup table.
- Rule changes (Some of this stuff is pretty critical to know)
- A summary of the effects of all wards can be found here: File:Wards dNethack.pdf (spoiler).
- When living creatures are killed they often respawn a short time later as "zombie" versions if the corpse is left. Zombies do higher melee damage but are slower. If the zombie corpse remains it also may respawn.
- In the "Quest branch" for each role "genocide" is ignored.
- Converting altars can be dangerous in dNethack. The deity of the altar may summon one or more guardians after the conversion attempt is done.
- Sokoban levels do not generate monsters in any of the boulder areas. This means that level 1 of Sokoban is monster free (unless you bring a monster in through other means) and can be a useful place to read spellbooks or store a cache.
- The "Pokedex" entry for each monster is incredibly informative. Checking new creatures with far-look is a good idea. Information on the monster's attacks and resistances are generally displayed. Additionally a Stethoscope will show the current hit points of the creature.
- dNAOhack: Online at email@example.com and at hardfought.org (HDF)
- How to interpret the dNetHack xlogfile
Ascend all roles competition
The first ascension of each role (on a public server) is being commemorated in-game with an entry in the hallucinatory gods list, eg "stth the Wizard."
|Roles||First Player to Ascend|
|Anachrononaut||Darth Bane (1st, future unchanged) doyoumind (2nd, future saved)|
|Binder||ChrisANG (FIQ ascended the first non-developer Binder)|
|Drow Shared (Pri, Rog, Ran, Wiz)||Tariru (Drow Priestess, sided with Eclavdra; He later ascended a Drow Rogue that sided with Seyll Auzkovyn)|
|Hedrow Shared (Pri, Rog, Ran, Wiz)||Tariru (Hedrow Rogue, sided with Eclavdra)|
|Hedrow Noble||VoR (aka Wikid)|
|Dwarf Noble||VoR (aka Wikid)|
|Elf Shared (Pri, Nob, Ran, Wiz)||Tariru (Elf Noble)|
|Knight||VoR (aka Wikid)|
|Monk||Khor (aka Cor)|
|Noble||Khor (aka Cor)|
|Priest||Khor (aka Cor)|
|Rogue||VoR (aka Wikid)|
|Ranger||Khor (aka Cor)|
|Troubadour||VoR (aka Wikid)|
|Valkyrie (vanilla)||allihaveismymind (aka doyoumind)|
dNethack in Junethack
Games played trophies
The new races in dNethack are incantifier, clockwork automaton, half-dragon, and drow. The new roles are Troubadour, Noble, Pirate, and Binder. Convict and Vampire are also implemented, but are insufficiently distinct from their incarnations in other variants to count. Note that you can play an incantifier Noble, an incantifier or drow pirate, and a Binder of any race.
User:Chris/dNetHack/YANIs: A place to contribute dnethack-specific YANIs.
User:Chris/dNetHack/bugs: A place to report dnethack-specific bugs.
Note to visitors: Please feel free to make any edits/additions/requests for clarification you see fit, to any of these pages.