Gug (dNetHack)
Y gug ![]() | |
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Difficulty | 21 |
Attacks |
Weapon 2d6 physical, Claw 1d6 physical, Offhand claw 1d6 physical, Bearhug 1d12 physical, Bite 3d6 paralysis, Offhand claw 1d6 steal item |
Base level | 15 |
Base experience | 542 |
Speed | 18 |
Base AC | 5 |
Base MR | 15 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 4800 |
Nutritional value | 1000 |
Size | huge |
Resistances | cold resistance |
Resistances conveyed | increases strength (20%) |
A gug:
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- For the monster in SLASH'EM, SlashTHEM and Hack'EM, see Gug (SLASH'EM).
A gug, Y, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The gug is a type of huge, carnivorous apelike creature that is also part-giant, and seeing a gug grants insight and weakens a hero's sanity.
Gugs are strong and thick-skinned, can tunnel with the use of a digging tool, will pick up weapons, food and magical items that they come across, may wander while moving, and can follow a hero to other levels if they are adjacent. Gugs are capable of wielding all weapons as one-handed, and are very fearful of ghouls: they will run away from a hero that is polymorphed into a ghoul, and other ghouls will actively attack gugs, who will retaliate but do not attack ghouls themselves. A tame gug may turn traitor.
A gug has a weapon attack, a claw attack, an offhand claw attack, a holding attack, a paralyzing bite attack, and an offhand claw attack that can steal items. Gugs possess cold resistance.
Eating a gug corpse that is not drained, eating a tin of gug meat or quaffing the blood of a gug (either via potion or vampiric feeding) has a 1⁄5 chance of increasing the hero's strength.
Generation
Randomly generated gugs are always created hostile, and can appear in small groups.
Gugs are listed among the default monsters that can appear as throne room prisoners. Hostile gugs can be temporarily summoned by the summon nasties monster spell. Gugs can be generated as minions of the hunshi sihou.
Several gugs appear within the Gulf of N'Kai on the Neutral Quest at level creation: five each are generated on the first and third floors of the gulf; two groups of five gugs are generated on the second floor of the gulf, with the second group being generated asleep; and seven are created on the lowest floor of the gulf.
Strategy
Gugs are decently hard-hitting and move at a fast 18 speed, making gug swarms incredibly dangerous from the mid-game on even for faster heroes—being paralyzed and then surrounded by a group of gugs is a painful source of potential deaths. Free action can neutralize the paralyzing bites completely.
Origin
Gugs are man-eating creatures that originate from The Dream-Quest of Unknown Kadath, a novella by H.P. Lovecraft that he completed a draft of in 1927; the draft went unrevised and unpublished in his lifetime, and was first published posthumously by Arkham House in 1943. It is both the longest of the stories in his Dream Cycle series and the longest Lovecraft work to feature Randolph Carter, a recurring protagonist within his stories.
A gug is a large black-furred beast with fanged, vertically-opening jaws that reach an estimated sixteen feet in height and weigh nearly 2,000 pounds. Their two eyes protrude from either side of their head, and their limbs split at the elbows, terminating in four separate forepaws. Gugs dwell in the underworld of the Dreamlands and worship the Great Ones, the gods of Earth who reside in Kadath.
Encyclopedia entry
These foul creatures dwell in the endless darkness of the
Gulf of N'Kai, scavenging the bones of whatever luckless
intruders have stumbled into it. It is suspected that they
may be some warped form of ghoul, but few have survived
seeing them so information is scarce.