Strong

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This page may need to be updated for NetHack 3.6.0.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to {{nethack-360}} or {{noversion}} as appropriate.

For the player stat, see Attribute#Strength.
Some monsters are strong. Unlike player strength, this is a Boolean property; either the monster is "strong" or it isn't.

Being strong has a number of effects for monsters and for players polymorphed into such monsters.

Effects for monsters

A strong monster has twice the carrying capacity of a non-strong monster of the same weight.

Only strong monsters may wield two-handed weapons.[1] A strong monster that is able to wield weapons may be generated with a battle-axe, two-handed sword, long sword or a lucern hammer.[2]

Strong monsters cannot be pulled around with a grappling hook.[3]

Effects for the player

Polymorphing into a strong monster sets your strength to 18/**, regardless of your base race.[4]

If your steed is strong and gets entangled in a spider web, it is treated as having a strength of 17 for the purpose of calculating its chance of breaking free. This means that the probability is rnd(2), or 50%.[5]

List of strong monsters

The following monsters are strong:

References

This page may need to be updated for NetHack 3.6.0.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to {{nethack-360}} or {{noversion}} as appropriate.