Strong

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This page may need to be updated for NetHack 3.6.0.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to {{nethack-360}} or {{noversion}} as appropriate.

For the player stat, see Attribute#Strength.
Some monsters are strong. Unlike player strength, this is a Boolean property; either the monster is "strong" or it isn't.

Being strong has a number of effects for monsters and for players polymorphed into such monsters.

Effects for monsters[edit]

A strong monster has twice the carrying capacity of a non-strong monster of the same weight.

Only strong monsters may wield two-handed weapons.[1] A strong monster that is able to wield weapons may be generated with a battle-axe, two-handed sword, long sword or a lucern hammer.[2]

Strong monsters cannot be pulled around with a grappling hook.[3]

Effects for the player[edit]

Polymorphing into a strong monster sets your strength to 18/**, regardless of your base race.[4]

If your steed is strong and gets entangled in a spider web, it is treated as having a strength of 17 for the purpose of calculating its chance of breaking free. This means that the probability is rnd(2), or 50%.[5]

List of strong monsters[edit]

The following monsters are strong:

References[edit]

  1. src/weapon.c in NetHack 3.6.0, line 430
  2. src/makemon.c in NetHack 3.6.0, line 470
  3. src/apply.c in NetHack 3.6.0, line 3036
  4. src/polyself.c in NetHack 3.6.0, line 662
  5. src/trap.c in NetHack 3.6.0, line 1269

This page may need to be updated for NetHack 3.6.0.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to {{nethack-360}} or {{noversion}} as appropriate.