|Damage vs. small||1d12 (1-12)|
|Damage vs. large||3d6 (3-18)|
|Weapon skill||two-handed sword|
|Base price||50 zm|
Two-handed sword skill
In addition, strong humanoid monsters may be generated with a two-handed sword if they do not have a default weapon, especially if they are lords or overlords. Croesus is always generated with a two-handed sword.
Two-handed swords can become a nuisance when cursed, because they prevent you from doing a number of actions, including actions that may be necessary to lift the curse, such as casting remove curse or accessing holy water or a scroll of remove curse stashed in a container. Thus, in spite of their high damage potential, two-handed swords are unpopular after the mid game.
As of NetHack 3.6.0, the #tip command allows players wielding cursed two-handed weapons to get items out of a container, by emptying it on the floor. This makes curses on two-handed weapons slightly more manageable, but the other penalties of cursed two-handers still apply, so two-handed swords remain unpopular weapon choices.
SLASH'EM introduces the Deathsword, an additional artifact two-handed sword, which is the second guaranteed sacrifice gift for Barbarians and has +14 damage and +5 to-hit against humans. It is chaotic for wishing purposes, but would be a waste of a wish with all of the excellent chaotic SLASH'EM artifacts.