|Damage vs. small||1d12 (1-12)|
|Damage vs. large||3d6 (3-18)|
|Weapon skill||two-handed sword|
|Base price||50 zm|
Various strong humanoid monsters may be generated with a two-handed sword if they do not have a default weapon, especially if they are lords or overlords. Croesus in particular is always generated with a two-handed sword. One of the weapons guarded by the ghost on the Rogue level has a 50% chance of being a two-handed sword, with an enchantment ranging from -1 to +3. Finally, player monster barbarians have a 1⁄4 chance of receiving a two-handed sword in place of their initial primary weapon.
Two-handed sword skill
Two-handed swords are solid early game weapons for their high damage rolls, particularly for weaker roles such as Tourists - but they can become a nuisance when cursed, making it an unpopular choice to use past the mid-game. The #tip command can be used to get curse removal items out of a carried bag, but most players will still prefer a one-handed and/or curse-resistant weapon to avoid this issue entirely.
The two-handed sword has been present in the game since Hack 1.21, a variant of Jay Fenlason's Hack.
From Hack 1.0 to NetHack 3.0.10, a two-handed sword can be named Orcrist, giving it a bonus d10 damage against orcs. Until NetHack 3.0.0, it is possible to have multiple Orcrists; prior to Hack 1.0.2, naming Orcrist was not restricted to requiring this weapon.