Blindness resistance
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Blindness resistance is a type of resistance property that appears in NetHack.
Contents
Description
Blindness resistance protects a hero or monster from light-related sources of blindness:[1]
- The blinding explosion attack of a yellow light
- The blinding gaze attack of an Archon
- The flash of an expensive camera
- The blinding effects of lightning
- The blinding portion of the magic trap effect that creates monsters
The property can only be obtained via the following sources:[2]
- Being unconscious, blinded or asleep, or being an eyeless monster[3]
- Being a monster that has a blinding explosion attack (i.e. a yellow light)[4]
- Being a monster that has a blinding gaze attack (i.e. an Archon)[5]
- Wielding Sunsword[6][7]
Wearing The Eyes of the Overworld does not grant blindness resistance, but overrides the effects of blindness and allows the wearer to see via astral vision.
Variants
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, blindness resistance can apply to some other forms of blindness, and can be obtained from several other sources:
- Wielding any of the Artifacts of the Empyrial Lords
- Invoking The Shield of the All-Seeing
A hero is completely immune to blindness while the spirit Dantalion is bound, but only if they are not wearing a shirt, suit or cloak that covers the extra faces on their body.
References
- Jump up ↑ src/mondata.c in NetHack 3.6.7, line 146
- Jump up ↑ src/mondata.c in NetHack 3.6.7, line 148
- Jump up ↑ src/mondata.c in NetHack 3.6.7, line 156
- Jump up ↑ src/mondata.c in NetHack 3.6.7, line 163
- Jump up ↑ src/mondata.c in NetHack 3.6.7, line 164
- Jump up ↑ src/mondata.c in NetHack 3.6.7, line 166
- Jump up ↑ src/mondata.c in NetHack 3.6.7, line 169