notdNetHack is a variant of dNetHack, aiming to improve the shortcomings and balance of dNetHack, while also adding new content. The full changelog can be found at https://github.com/demogorgon22/notdnethack/blob/master/changelog.txt
Adds Salamander, Ent and Etherealoid as playable races.
Adds the Illithanachronounbinder role.
Dungeon level 4 is guaranteed to be a village of friendlies of your own race. It contains a couple of houses, a fountain and the travelling wizard.
The fountain will be replaced with a magic portal after talking with the wizard.
Chatting with the peaceful inhabitants of the village will give you hints about what is waiting in the adventure branches.
The stairs to the Gnomish Mines are replaced with a magic portal to a branch the player chose while taking to the travelling wizard. Each of the branches contains a unique reward, a different set of enemies and obstacles.
The chosen branch will affect how the base level of the windowless tower and minetown will look.
Minetown: Shopkeepers are frost giants or ice trolls instead of humans. The altar is being watched over by two hostile ice devils and fenced in with iron bars. The corner of said cage are trees. A river is flowing through the town.
Boss: Abominable Snowman
Windowless tower: Trees replaced with walls, the floor is ice.
Boss: Tulip Poplar
Reward: Quarterstaff with 2d6 extra damage.
Unchanged from the original.
Minetown: Swampy, has two shops and a large stone structure on the northern part of the level, housing both a temple and the stairs down.
Boss: Kroo the Kobold King
Reward: Ring of alacrity conveying poison resistance.
Windowless tower: Swampy, but mostly traversible.
Minetown: Very small. The whole area will flood if any of the outer walls are damaged, swallowing loot and monsters alike.
Boss: Archipelago Ancient
Windowless tower: Sand and lots of water.