Cloak of displacement
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cloak of displacement
|Base price||50 zm|
Most non-monk player monsters on the Astral Plane have a 87.5% chance of receiving a random magical cloak in their starting inventory, and a further 12.5% chance of that cloak being a cloak of displacement - effectively a ~10.94% chance. For priests, there is a 75% chance the cloak will be made into a robe instead, reducing this effective chance to ~2.73%; Wizards have a 1⁄2 chance of forcing a cloak of magic resistance, resulting in a ~5.47% chance of one generating with a cloak of displacement.
When worn, the cloak of displacement provides MC1 and displacement; putting on or taking off the cloak will auto-identify it if you can see yourself or are able to sense monsters, and you are not currently engulfed. The displacement will not effect monsters if you are invisible and they cannot see invisible.
The cloak of displacement is the only source of displacement in the game, and is a solid defensive item for misdirecting attacks. In the early game it is somewhat outclassed by invisibility, which similarly causes monsters to attack squares where they think you are and inflicts an additional -2 to-hit penalty on them.
However, displacement can be the more powerful effect at times, as it still fools monsters that can see invisible. Players making extensive use of lances or polearms may especially benefit from monsters wasting turns striking at their image while remaining within pounding range.
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.The displacer beast is now an alternative source of displacement - the beast (and thus its polyform) has the property naturally, and eating its corpse grants temporary displacement.
The cloak of displacement was introduced in NetHack 3.0.0.
- You feel that monsters have difficulty pinpointing your location.
- You put on a cloak of displacement. The cloak is identified.
- You feel that monsters no longer have difficulty pinpointing your location.
- You removed a cloak of displacement. The cloak is identified.
In SLASH'EM, the cloak of displacement grants MC2 instead of MC1. There are no additional messages are given for wearing or removing the cloak, though it will still auto-identify in either case. A cloak of displacement can be created by upgrading an elven cloak or oilskin cloak.
In FIQHack, the cloak of displacement gives MC3.