Imperial elven armor
[ imperial elven armor | |
---|---|
Appearance | runed plate mail |
Slot | body armor |
AC | 6 + 6 DR |
Special |
|
Base price | 9000 zm |
Weight | 110 |
Material | wood |
[ imperial elven helm | |
---|---|
Appearance | runed faceless helm |
Slot | helm |
AC | 2 + 4 DR |
Special |
|
Base price | 900 zm |
Weight | 30 |
Material | wood |
[ imperial elven gauntlets | |
---|---|
Appearance | runed gauntlets |
Slot | gloves |
AC | 2 + 4 DR |
Special |
|
Base price | 900 zm |
Weight | 15 |
Material | wood |
[ imperial elven boots | |
---|---|
Appearance | runed armored boots |
Slot | boots |
AC | 2 + 3 DR |
Special |
|
Base price | 900 zm |
Weight | 25 |
Material | wood |
Imperial elven armor is a rare type of magical armor that appears in dNetHack, notdNetHack and notnotdNetHack. They come in several forms, with one for each basic slot of armor minus the shield:
- Imperial elven armor, which appears as runed plate mail when unidentified.
- Imperial elven helm, which appears as a runed faceless helm when unidentified.
- Imperial elven gauntlets, which appears as a pair of runed gauntlets when unidentified.
- Imperial elven boots, which appears as a pair of runed armored boots when unidentified.
All imperial elven armor has a base material of wood.
Contents
Generation
Imperial elven gear is only randomly generated in three areas: the Anachrononaut quest, the Elf Madperson quest, and on specific monsters that are not randomly generated in the main dungeon. As future tech, only Tourists may wish for it normally.
Imperial elven armor can be rarely be made of mithril, silver, copper, gold or bone, with probabilities identical to normal, non-cloth elven gear.
Upgradeable gear
Imperial elven gear comes in two subtypes: upgradeable and non-upgradeable. Upgradeable armor pieces mostly occur in fixed locations in the game, and have story-line reasons why they were damaged and need repairs.
- For elven Madpeople specifically, there is a full set of thoroughly burnt rotted imperial elven gear in their quest. This armor is always made of wood and bright green, and is located directly on Lady Constance's square. This set begins with no upgrades.
- There is a full set of thoroughly rotted imperial elven gear on each lower filler level for Anachrononauts (including Androids), with a small chance to find extra pieces lying around those same levels. Those sets are also random colors, instead of always bright green. These armors have no upgrades already applied, but can be upgraded as normal by anyone with the capabilities. This can be any material possible with the usual odds, and thus will almost always be wood.
- Star-emperors and empresses are found inside mind flayer crystal skulls. They both generate with a full set of gear, and unlike other sources of upgradeable gear these have some upgrades already applied:
- The boots have the speed and kicking upgrades.
- The gloves have the dexterity, strength, increased damage, and grappling upgrades.
- The body armor has the flying, fast healing, sickness resistance, and medium armor upgrades.
- The helm has the breathlessness and accuracy upgrades.
- Puppet-emperor Xeleth and Puppet-empress Xedalli each have a set of technically-upgradeable golden gear that already has all possible upgrades applied. However, this set is also self-cursing and infested with byakhee larvae: if the hero were to equip the full set of gear, they would take around 52 points of damage per turn from the biting and stinging larvae, and would likely be unable to quickly remove it due to its self-cursing behavior. These monsters are also exclusively found on the Planes for elven Madpeople, and therefore are out of reach for normal runs anyway.
Non-upgradeable gear
Non-upgradeable gear is found in the inventories of certain monsters, typically with upgrades already applied. Unlike upgradeable gear, this gear is missing features simply because it is less sophisticated, and cannot be upgraded any further no matter what the hero does.
- Star-elves have a full set of imperial elven gear, with a random material following the usual odds. The gloves have the dexterity upgrade, the body armor has the sickness resistance upgrade, the helm has the breathlessness, blindness resistance, and accuracy upgrade, and the boots have no upgrades.
- Carcosan courtiers in the future (i.e. the Anachrononaut quest and Android quest) have a 1⁄20 chance (5%) of generating with a plain golden set of imperial elven armor that has a smattering of upgrades. The boots have speed, the gloves strength, the helm the same as Star-elves, and flying, sickness resistance, and reflection on the body armor. These are useful intrinsics to have, but Anachrononauts are guaranteed upgradeable imperial elven gear as well, so better versions of this gear can be assembled if they so desire.
Description
Each piece of imperial elven armor has the following qualities:
- Imperial elven armor grants 6 base AC, 6 base DR and MC3 while worn, and can be safely enchanted from +5. As heavy armor, it does not grant any bonus from dexterity.
- An imperial elven helm grants 2 base AC, 4 base DR and MC2 while worn, can be safely enchanted from +5, and covers the wearer's entire face.
- Imperial elven gauntlets grant 2 base AC, 3 base DR and MC1 while worn, and can be safely enchanted from +5.
- Imperial elven armor grants 2 base AC, 3 base DR and MC1 while worn, and can be safely enchanted from +5.
Upgrades
The main draws of imperial elven gear are their upgrade-able abilities: Each piece can be upgraded separately, using an upgrade kit in conjunction with a specific item to add a new property to that specific piece of gear. All upgrades are slot-specific, must be worn to apply their effects, and do not stack with the same upgrade or other sources of the same property (except where specified). Any upgrade kits or items spent are consumed upon applying the upgrade.
If imperial elven gear is found in a bones level, it will have the same upgrades and up-gradable status as when that bones file was created.
For an upgrade kit to display the required prompt and enable upgrading imperial elven armor of any type, the hero must learn the ability from one of the following sources:
- Start the game as an Anachrononaut.
- Start the game as an elven Madperson and open the hero's quest box.
- Bind the spirit Dantalion bound at any point, which permanently unlocks the knowledge.
- Start the game as a Tourist and encounter a Star-elf, Star-emperor or Star-empress.
The upgrade prompt will offer to "repair" a piece of imperial armor, and the armor must not be worn while upgrading. Upon choosing a piece of gear, it will ask which item to use to 'repair' the armor piece—if no items in the open inventory are valid upgrade materials, this will abort the repair process with nothing consumed.
Upgrade materials must be type-identified to be offered as choices, e.g. an unidentified ring of increase damage will not work with gauntlets, but will display as a possible option once identified. Some upgrades can take two or more items as possible materials: for example, invisibility on the armor can come from a cloak of invisibility, a ring of invisibility, or even a wand of make invisible—these upgrades can still only be applied once, even if the hero attempts to do so with the other possible materials. No upgrades are mutually exclusive, and with sufficient upgrade kits it is possible to have all upgrades at once.
Any upgrades that apply an enchantment-scaling bonus use the enchantment of the imperial elven armor piece, rather than the upgrade material consumed. All upgrade materials only check the base item type and identification status, so even wands with expended charges, negatively enchanted items, or anything else. No traits of the original item are kept and used for anything after the upgrade completes.
There is no way to know what upgrades result from which items in-game, to know which items can be used to upgrade gear, or even to know which properties (aside from the ones that have obvious on-wear or inspect effects) a given piece of armor has. However, the below table summarizes all possible upgrades for each piece of gear. Separate recipes for the same upgrade are included as separate entries for ease of sorting.
armor slot | property granted | upgrade material | in-game upgrade name |
---|---|---|---|
helm | breathlessness | amulet of magical breathing | life support subsystem |
helm | see invisible | ring of see invisible | crystal eye |
helm | telepathy | helm of telepathy | extrasensory perception subsystem |
helm | telepathy | amulet of ESP | extrasensory perception subsystem |
helm | teleport control | ring of teleport control | teleportation control subsystem |
helm | protection from shape changers | ring of protection from shape changers | self-bored lens |
helm | life sense (shows living monsters in line of sight, even if blind) | wand of draining | life-sign sensor |
helm | suppress blindness (as with The Eye of the Overworld), protects vs. attacks to the eyes, enables protection vs. mind flayer attacks, and +1 AC and DR. | crystal helm | visor |
helm | increased accuracy (+enchantment to accuracy) | ring of increase accuracy | targeting subsystem |
body armor | flying | flying boots | moth wings |
body armor | sustain ability | ring of sustain ability | stasis subsystem |
body armor | fast healing (heals 1 HP/turn, stacks with regeneration, no hunger cost) | ring of regeneration | medical subsystem |
body armor | fast healing (heals 1 HP/turn, stacks with regeneration, no hunger cost) | amulet of wound closure | medical subsystem |
body armor | reflection | amulet of reflection | reflective chestplate |
body armor | reflection | shield of reflection | reflective chestplate |
body armor | reflection | jumpsuit | reflective chestplate |
body armor | sickness resistance | healer uniform | sealed bodyglove |
body armor | sickness resistance | amulet vs. sickness | sealed bodyglove |
body armor | half physical damage | cloak of protection | ballistic base layer |
body armor | half spell damage | cloak of magic resistance | dispersive underlayer |
body armor | half spell damage | orihalcyon gauntlets | dispersive underlayer |
body armor | displacement | cloak of displacement | holographic projector |
body armor | invisibility | cloak of invisibility | active camouflage system |
body armor | invisibility | ring of invisibility | active camouflage system |
body armor | invisibility | wand of make invisible | active camouflage system |
body armor | bonus AC (+enchantment to AC specifically, stacks with normal AC/DR from enchantment) | ring of protection | deflectors |
body armor | counts as medium armor, gaining 1/2 dex bonus (normally heavy armor, no dex bonus), also gives +1 AC and DR. | elven mithril coat | mithril articulation |
gloves | swimming | water walking boots | swimming webs |
gloves | 25 strength when worn | gauntlets of power | power servos |
gloves | bonus dexterity (+enchantment to dexterity) | gauntlets of dexterity | dexterity servos |
gloves | bonus damage (+enchantment to damage) | ring of increase damage | microtargeting servos |
gloves | ability to fire aura bolts from hands | wand of magic missile | missile projectors |
gloves | grapples struck targets (only when struck by the gauntlets, not a melee weapon) | amulet of strangulation | grappling servos |
boots | jumping | jumping boots | jump jets |
boots | very fast speed | speed boots | speed boosters |
boots | very fast speed | wand of speed monster | speed boosters |
boots | very fast speed | ring of alacrity | speed boosters |
boots | teleportitis | wand of teleportation | blink subsystem |
boots | teleportitis | ring of teleportation | blink subsystem |
boots | counts as kicking boots when kicking | kicking boots | concussive impactors |
Strategy
Practical usage
In most cases, the practical limitations on your upgrades come from the number of upgrade kits in the game, rather than the materials to perform upgrades with. Quite a few can spawn in the Caves of Law and as the random tools in the Gnomish Mines, but besides those you would have to find them pretty much randomly. As such, it's important to ration your upgrade kits, and use them wisely on useful upgrades.
Notable upgrades include half physical damage and half spell damage on your armor for general purpose use, flying on your armor and very fast speed on your boots to free up an armor or ring slot (a must-have for most builds using a full set of imperial elven armor), and sustain ability on your armor to free up a ring slot. Equally powerful but more situational upgrades include 25 strength on your gauntlets for melee builds (nearly a must-have for them, mediocre otherwise), sickness resistance and fast healing on your body armor (helpful for nearly everybody, but less impactful some other upgrades), and breathlessness on your helm (again, helpful but less impactful).
Even partially upgraded imperial elven gear, assuming you manage to get the powerful upgrades at least, is likely better than the majority of other available armors out there - since this is balanced out by its extreme rarity. It is notably missing magic resistance, free action and possibly drain resistance, but otherwise can supplant nearly all of an ascension kit armor-wise. You still have a free cloak slot, most likely for a cloak of magic resistance if you don't have that slotlessly, plus a free shirt slot and two free ring slots for free action (chef's choice for the second ring). Imperial elven helms and boots are likely the most supplantable, since the helms don't provide any crucial intrinsics (and the boots only really necessitate a speed upgrade), so if you're running short on upgrade kits you can forgo those pieces in favor of another helm or pair of boots you already possess. Helms of drain resistance and boots of speed are practical alternatives, or helms of brilliance for would-be casters. No set bonus is granted for wearing all 4 items, after all.
Obtaining black-market copies
Practically speaking, the only way for heroes other than Anachrononauts and elven Madpeople to get imperial elven gear is by finding them in bones, or by killing a Star-elf, Star-emperor or Star-empress. Unfortunately, there is no way to force a Star-elf to generate in a way that includes its inventory aside from wishing for figurines, which only works for Tourists: non-Tourists will always have their figurines "warp strangely" and fail, and figurines of Star-emperors and empresses always "warp strangely" even for Tourists. Star-elves and their kin also cannot be created by a candle of invocation or reverse genocide.
There are only 2 possible ways for them to generate for the aforementioned heroes:
- Star-elves and their grown-up forms can be found very rarely (1⁄24 for Star-elves, 1⁄48 for Star-emperors, 1⁄48 for Star-empresses, 1⁄12 chance for any) in crystal skulls, and they will have their inventory.
- If a non-Madperson elven hero findes the Stranger in bones, the "yellow nasties" it spawns can include a dream-leech Star-elf with its inventory.
For sufficiently dedicated adventurers who checked all possible locations of crystal skulls, they have a ~45% chance to find a crystal skull containing a set of imperial elven armor, but only a ~25% chance to get useful and upgradeable armor. However, this is still of middling use considering it cannot be further upgraded without having Dantalion bound, or by a Tourists making prolonged eye contact with their summon. For sufficiently determined adventurers, it is nonetheless still technically possible and potentially strong, despite only being doable in under a quarter of games.
For extremely affluent Tourists with plenty of wishes available, wishing for imperial elven gear (most likely the body armor) is still an option. This requires at least one wish for each piece of gear, but does not solve the problem of your inability to upgrade them. You can wish for a figurine of a Star-elf to grant you the ability to upgrade it as well (if you don't already have Dantalion), but the armor they have is unupgradeable and therefore not worth your time. If this is your chosen route, wishing for mithril imperial elven armor is likely your best bet. Mithril grants an outstanding 9/9 base AC/DR, up from the 6/6 of wood, for only 146 weight (36 more). Furthermore, the body armor offers most of the majorly impactful upgrades. If you have the materials and upgrade kits available, this might actually even be worth your time and wishes.