Gauntlets of power
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gauntlets of power
|Base price||50 zm|
Gauntlets of power, often abbreviated to GoP, are gloves that increase your strength to 25, regardless of enchantment. This will allow you to throw Mjollnir, if you have it. Gauntlets of power are metal and thus interfere with spellcasting, but this allows them to be distinguished from other gloves using an unidentified touchstone, as it will make a "scritch, scritch" noise. They also give a -2 penalty to hit with bows.
Even though gauntlets of power are made of metal, high-level wizards with high intelligence may still want to wear them, as they'll send their naturally-weak strength up to a whopping 25 while only adding 3% or 4% to the chance of spells failing. Characters who are less naturally adept at casting spells, however, may experience a much greater increase in spell failure rates.
The strength bonus provided by gauntlets of power augments the accuracy and damage of melee attacks and thrown weapons, and can also increase carrying capacity depending on your current strength and constitution. See Strength for the exact effects of 25 strength. These gloves are optimal for melee characters and can be helpful if found, but are likely not worth a wish, as very high strength (18/01 or above) makes the bonuses of gauntlets of power marginal and is also easy to obtain.
Be aware that due to how exercise works, you cannot train strength while wearing GoP; thus, it may be beneficial to remove them while e.g. solving Sokoban or nurse dancing. (To clarify -- GoP do not block strength gain due to exercise, they only block exercise itself, so you may get the strength increase while wearing the gauntlets, but only if you train without them.)
In SLASH'EM, gauntlets of power do not automatically raise your strength to 25. Instead, they set your strength to 18/**; your strength is then further modified by the gauntlets' enchantment: a +1 pair will give you 19 strength, while a -1 pair will give you 18/99. Valkyries can safely enchant gauntlets of power up to +7, which allows them to gain the 25 strength required to throw Mjollnir.