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力量手套(gauntlets of power,常缩写作GoP)是NetHack中的一种手套类防具。它由铁制成,属于魔法防具,未鉴定时外观是随机的[1]。
以下内容涉及即将到来的版本(3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit 6ad4b48c,力量手套的英文名称被修改为“power gloves”。Contents
生成
力量手套在随机生成防具中占比1⁄125(0.8%)。
在星界位面生成的玩家怪物若在生成时携带战锤,则必定会获得一双力量手套。生成时不携带战锤的玩家怪物则有7⁄40(约17.5%)的概率获得力量手套[2]。
描述
力量手套的基础AC加成为1,穿戴时会将玩家的力量设定为25,手套的BUC不影响此效果。穿戴或脱下力量手套会自动鉴定之。由于由金属类材料制成,力量手套会阻碍施法。穿戴力量手套时,玩家不能锻炼自身的力量,但其先天的力量值仍可以通过其他途径发生变化。穿戴力量手套使用弓射击时,会受到-2命中的惩罚[3]。
雷神之锤只有在持有者力量为25时才能投掷,因此玩家需要穿戴力量手套才能投掷它。
穿戴力量手套的怪物在使出武器攻击时会造成额外的3~6点伤害[4][5]。
策略
力量能影响玩家的携带容量、攻击命中的概率、近战攻击的伤害、投掷武器(不使用发射器)的伤害,以及除弩箭外的发射物的射程。不过,如果你不是精灵,通过其他途径将力量提升到18/**,也能获得差不多的增益效果。若力量已提升到此上限,你能从力量手套获得的额外加成就只包括携带容量的提升、发射物的射程和投掷雷神之锤的能力。
力量手套虽然并不值得特地花费许愿获取,也不是飞升套件必需,但属于值得长期使用的防具。虽然会阻碍施法,巫师可能也需要它们来提升自己的力量:穿戴力量手套,但不穿戴长袍和其他金属防具的巫师在智力为18时,施法的失败率仅有4%,智力为19或更高时仅有3%,属于可以接受的范围。
施法能力不那么强的角色穿戴该手套可能受到更高的惩罚,若要在战斗中使用法术就要使用其他的手套。反之,精于非魔法战斗的角色(如野蛮人)就更适合力量手套。力量为18/01或更高时,力量手套的加成其实已经不那么显著,非精灵的角色也很容易将力量提升至这个水平。
对于打算后续替换掉力量手套的玩家而言,可以在主动或被动锻炼力量时(例如攻略仓库番的时候)脱下力量手套,除非这么做会大幅减弱战斗能力。
鉴定
力量手套穿戴或脱下时总是会自动鉴定,此外它们是唯一一种重30 aum的手套,因此也可利用重量鉴定。你还可以通过它的材料来将它和其他手套区分——由于是铁制物品,对力量手套使用试金石会发出“喀喳,喀喳”的声音。
历史
力量手套首次于NetHack 3.0.0加入游戏。
在NetHack 3.6.1版本,开发组通过commit e408c48b,引入了力量手套加成怪物武器攻击伤害,以及携带战锤的玩家怪物必定同时拥有力量手套的机制[6][7]。
Variants
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SLASH'EM
In SLASH'EM, gauntlets of power set the wearer's strength to 18/** and further modify it based on the gauntlets' enchantment, e.g. a +1 pair will give a hero 19 strength, while a -1 pair will give them 18/99 strength. Valkyries can safely enchant gauntlets of power up to +7, which allows them to gain the 25 strength required to throw Mjollnir.
The spinach-filled hidden chest generated behind the secret passage in the southwestern portion of Grund's Stronghold at level creation has a 1⁄3 chance of containing a cursed +1 pair of gauntlets of power.
Similar to NetHack, some elven and drow rangers may want to consider gauntlets of power for their late game builds to reach maximum carrying capacity, as the -2 to-hit penalty on arrows and bolts will be insignificant by that point.
GruntHack
In GruntHack, power is an object property that gloves and other armor can have, and can occur on already-magical armor. This makes a blessed, greased and fireproof +3 pair of dragonhide gauntlets of dexterity and power perhaps the best wish available for the gloves slot.
Monsters are capable of making wishes, and may wish for blessed, greased and fixed +3 gauntlets of power if they are not strong.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, gauntlets of power grant 1 base AC, 1 base DR and set the wearer's strength to 25 while worn. Arm blasters are incompatible to be worn with gauntlets of power and other metallic gauntlets. Samurai know the gauntlets as kote of power.
Gauntlets of power can be used to repair the power servos of imperial elven gauntlets, granting 25 strength while the gauntlets are worn.
There are a few artifact pairs of gauntlets of power:
- The Gauntlets of Spell Power are unaligned silvered gauntlets of power that are made of iron (which harms elves, drow and vampires). While worn, they add silver damage to unarmed attacks, grant a +1 bonus to skill level for all spells without changing failure rates, double the damage inflicted by beam and ray spells, and grant half spell damage.
- The Premium Heart is an unaligned pair of gauntlets of power that adds their enchantment to dexterity as the gauntlets of dexterity do while worn, and can be enchanted safely to +7. Obtaining the Premium Heart as a sacrifice gift un-restricts the martial arts skill. While worn, in addition to the base item effects Premium Heart grants +1 to-hit and double damage to unarmed attacks, does not give any additional spell failure penalty to Monks, grants unarmed attacks a skill-level-in-20 chance of staggering a target, and grants an additional +1x damage multiplier for each status property afflicting the wearer.
- The Godhands are lawful golden gauntlets of power that set both dexterity and strength to 25 while worn and can be enchanted to +7. While worn, the Godhands also grant drain resistance, +1d20 to-hit and +1d10 damage with unarmed attacks, do not give any additional spell failure penalty to Monks, and deal extra damage when blessed or cursed: cursed Godhands deal +3d7 unholy damage to unholy-haters in addition to the base item's +2d9 unholy damage, while blessed Godhands deal +3d7 holy damage to holy-haters in addition to the base item's +1d20 holy damage.
- The Grappler's Grasp is an unaligned set of gauntlets of power that grant +1 to-hit and +1d6 damage while worn, and grabs monsters on a successful unarmed attack—while grabbed, monsters take at least d6 of crushing damage each turn, with the amount of dice dependent on skill level in bare-handed combat: 1d6 at Basic skill or lower, 2d6 at Skilled or Expert, and 3d6 at Master or higher, with +1d6 if the hero has the martial arts skill.
- The Great Claws of Urdlen are a chaotic set of gauntlets of power that serve as the crowning gift for chaotic gnomish heroes, and enable them to train martial arts to Grand Master. While worn, the Great Claws of Urdlen grant +1d10 to-hit and double damage to unarmed attacks, along with doubling the base die for unarmed damage to 1d8 and adding their enchantment to that damage; they also set constitution to 25 while worn, and can be applied as a digging tool. Invoking them causes an earthquake.
EvilHack
In EvilHack, the gauntlets of power enable a hero to wield any weapon with a weight of up to 200 aum in the offhand for two weapon combat, essentially enabling the use of any appropriate weapon with their main weapon.
The Gauntlets of Purity are an artifact pair of gauntlets of power made of silver.
Monsters are capable of making wishes as in GruntHack, and may wish for blessed erodeproofed gauntlets of power with an enchantment from +1 to +4 if they can wear them and are not strong.
Early wishes for illithid characters often include gauntlets of power to offset their low strength and carrying capacity, with bone and wood as popular choices of material due to being lighter and not interfering with spellcasting. Stone is also viable for the same reasons, and even provides an extra point of AC in exchange for being a heavier material, though this is somewhat offset by keeping them worn where possible.
百科文本
以下内容涉及即将到来的版本(3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit f5bd6950,手套类物品拥有了专属百科条目,请参阅手套#百科文本。引用及注释
- Jump up ↑ src/objects.c in NetHack 3.6.7, line 501
- Jump up ↑ src/mplayer.c in NetHack 3.6.7, line 289
- Jump up ↑ src/dothrow.c in NetHack 3.6.7, line 1571
- Jump up ↑ src/mhitm.c in NetHack 3.6.7, line 987
- Jump up ↑ src/mhitu.c in NetHack 3.6.7, line 1004
- Jump up ↑ src/mhitm.c in NetHack 3.6.1, line 920
- Jump up ↑ src/mhitu.c in NetHack 3.6.1, line 988