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弓(bow)是NetHack中的一种武器。它是一种专用于发射箭类武器的发射器,由木头制成。
生成
弓在随机生成武器中占比3⁄125(2.4%)。
Rogue关卡里生成的假骨档中会生成一把+1弓,此弓有3⁄4的概率是被诅咒的[2]。
在特定主题房间内生成的带有鬼魂的假骨档有9⁄20的概率生成一把弓[3],该弓可能是未诅咒或被诅咒的。
- 战士、酋长、实习骑士和禅师生成时有1⁄3的概率携带弓[4]。
- 猎人生成时总是会携带弓[5]。
- 森林半人马生成时有1⁄2的概率携带一把弓[6]。
- 拥有武器攻击能力,能够持握武器,且没有特殊起始物品生成规则的人形怪物在生成时有概率获得一把弓和3~14支箭(在Rogue关卡中除外)[7]:该概率对于普通怪物是1⁄14,对于领主或恶物类怪物是1⁄12,对于王族类怪物,或者同时为领主和恶物的怪物是1⁄10,对于同时为王族和恶物的怪物是1⁄8。
描述
要使用弓,玩家需要持握它,然后用投掷t或发射f命令来发射箭矢。弓的技能仅当角色正确地运用弓发射箭时才会得到锻炼。用持握的弓进行近战攻击只能造成1d2伤害,该伤害不受武器附魔或技能的加成。弓的附魔仅影响其发射箭时的命中,不影响伤害。
如果autoquiver选项已开启,玩家持握普通的弓并输入发射或者准备命令时,游戏会更优先选择将普通的箭放入玩家的箭袋[8],如果玩家试图在未持握弓时发射箭,游戏也会在玩家的背包里寻找未被鉴定为诅咒的弓并自动让玩家持握[9]。
穿戴力量手套使用弓会受到-2命中的惩罚。穿戴笨拙手套使用弓会受到-3命中的惩罚[10]。精灵族的角色以及武士职业的角色若未被变形成怪物,则使用弓射箭会得到+1命中的加成[11]。精灵族怪物用弓射箭也会得到+1命中的加成[12]。
弓技能
| 弓 | |
|---|---|
| 最大等级 | 角色 |
| 基础 | |
| 熟练 | |
| 老练 | |
以下发射器使用弓技能:
以下发射物使用弓技能:
策略
弓是单手武器,因此你可以在使用弓的同时使用盾牌,即使持握诅咒的弓也仍然有一只手可以用。使用弓时,建议优先为箭附魔,因为箭的附魔既能提高命中也能提高伤害。
历史
弓最初于Jay Fenlason's Hack的衍生作品Hack 1.21中出现,在Hack 1.0中是第一批加入游戏的物品之一。到NetHack 3.2.3为止,穴居人在游戏开始时会获得一把+1弓[13],从NetHack 3.3.0开始替换为投石器[14]。
NetHack 1.3d到NetHack 2.3e版本中的精灵职业角色(现已弃用)在游戏开始时会获得一把+1弓[15][16]。从NetHack 3.0.0到NetHack 3.0.10,如果游戏开启了TOLKIEN编译时选项,则精灵角色的起始武器会替换为精灵弓[17]。
根据commit 76381815,自NetHack 5.0.0开始,特定主题房间的假骨档里会生成弓。
在NetHack 3.6.7及更早版本中,由于代码错误,精灵族怪物使用弓射箭时获得的命中加成不会生效,该问题于NetHack 5.0.0,通过commit aae7778d修复。
Variants
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SLASH'EM
SLASH'EM makes normal bows and other bow weapons two-handed.
Upgrading a bow successfully can produce an elven bow, a dark elven bow or a yumi with equal probability, and upgrading an orcish bow, elven bow, dark elven bow, or yumi successfully can produce a bow.
Several bows can be found in a 2x2 room at the north of the Yeoman quest locate level, each with one silver arrow on their square.
dNetHack
dNetHack adds three artifact bows:
- Plague is a chaotic-aligned bone bow that confers poison resistance and sickness resistance while wielded; it grants +1d5 to-hit and +1d7 poison damage to arrows fired from it, and those arrows are treated as poisoned (similar to dipping in a potion of sickness). When invoked, arrows fired from Plague are treated as filth-crusted instead for the next 13 turns, with the filth having a 1⁄5 chance of instantly killing non-resistant monsters: the instakill causes a virulent explosion that deals 6d6 damage to surrounding monsters, with its size loosely dependent on the killed monster's size.
- Epoch's Curve is an unaligned wooden bow that appears as a "white ash longbow" when unidentified; it grants +5 to-hit and +1d6 to damage, and conveys teleport control while wielded. Invoking Epoch's Curve causes it to teleport: if not wielded, it teleports away on its own; if on a no-teleport level, it first tries to warp the character one level above, and warps them to the level below if that fails. Arrows fired from it that do not break return to the character after five turns.
- The Bow of Skadi is a lawful bow that Valkyries receive as their crowning gift; it grants +1 to-hit and +1d24 cold damage to arrows fired from it, and the arrows cause a 6d6 freezing explosion centered on any target they hit, using up the arrow. The bow can also be read to learn the cone of cold spell.
notdNetHack
In notdNetHack and notnotdNetHack, in addition to dNetHack details, Eve is generated with a bow and arrows when summoned by an Illithanachronounbinder.
EvilHack
In EvilHack, bows are two-handed similar to SLASH'EM.
Centaur Rangers start with the same bow and arrows as human Rangers, and all centaur heroes gain a multishot bonus when firing arrows from any type of bow.
Some monsters can generate with bows and arrows:
- Gnoll hunters always generate with a bow and arrows.
- Dwarven and human sergeants and lieutenants that are placed in the Castle during level creation will each be generated a bow and arrows.
- Human and centaur player monster rangers are generated with bows and two stacks of +0 and +2 arrows.
SlashTHEM
In addition to SLASH'EM changes, SlashTHEM adds Straightshot, an artifact bow with +10 to-hit and +3 damage bonuses that serves as the first sacrifice gift for Rangers.
Hack'EM
In Hack'EM, bows are two-handed as they are in SLASH'EM and EvilHack.
Upgrading a regular bow successfully will produce an elven bow, and upgrading an orcish bow successfully will produce a regular bow.
百科文本
"Stand to it, my hearts of gold," said the old bowman as he passed from knot to knot. "By my hilt! we are in luck this journey. Bear in mind the old saying of the Company."
"What is that, Aylward?" cried several, leaning on their bows and laughing at him.
"'Tis the master-bowyer's rede: 'Every bow well bent. Every shaft well sent. Every stave well nocked. Every string well locked.' There, with that jingle in his head, a bracer on his left hand, a shooting glove on his right, and a farthing's-worth of wax in his girdle, what more doth a bowman need?"
"It would not be amiss," said Hordle John, "if under his girdle he had four farthings'-worth of wine."
引用及注释
- ↑ src/u_init.c in NetHack 5.0.0, line 123-L128
- ↑ src/extralev.c in NetHack 5.0.0, line 322-L325
- ↑ dat/themerms.lua in NetHack 5.0.0, line 233-L236
- ↑ src/makemon.c in NetHack 5.0.0, line 302-L305
- ↑ src/makemon.c in NetHack 5.0.0, line 312-L313
- ↑ src/makemon.c in NetHack 5.0.0, line 475-L478
- ↑ src/makemon.c in NetHack 5.0.0, line 548-L551
- ↑ src/dothrow.c in NetHack 5.0.0, line 409-L411
- ↑ src/dothrow.c in NetHack 5.0.0, line 454-L464
- ↑ src/dothrow.c in NetHack 5.0.0, line 2059-L2064
- ↑ src/dothrow.c in NetHack 5.0.0, line 2167-L2175
- ↑ src/mthrowu.c in NetHack 5.0.0, line 727-L729
- ↑ u_init.c in NetHack 1.3d, line 53
- ↑ u_init.c in NetHack 3.3.0, line 50
- ↑ u_init.c in NetHack 1.3d, line 78
- ↑ u_init.c in NetHack 2.3e, line 83
- ↑ u_init.c in NetHack 3.0.0, line 65