Grund's Stronghold

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Grund's Stronghold is a single-level dungeon branch that appears in SLASH'EM, SlashTHEM and Hack'EM, accessed by a stairway down from level 12 or 13 of the Dungeons of Doom. Monster generation in the Stronghold is biased toward chaotic monsters. Magic mapping will not work on the level, causing confusion if you try.

Map

 
 -----------------------------------------}.^.^....           .....           
 -..sSH(----Z.-----...---..--------.+d-..-}^.^.^...         .........         
 -.$.----..#.@-..+.ooo-.+o.+.--..--.-.-.o#}.^.^.....      .............       
 -.s.--....--+-.---oo--.----.-...--.-.-..-}^.^.^....     ......-#-......      
 --S--..Z...S#-.---..+..----.+..H.+.-.-.--}.^.^......   .....---.---.....     
 -##-....M..---.---#----------.H..---.-.o#}^.^.^.....   ....--- . ---....     
 -#--.....Z.-...---.-----..-----.----.-..-}.^.^....... ....-----------....    
 ##-...O...--.----.@.+.-.OO-------..+d-.@#}^.^.^...... ...--- - - - ---...    
 H--.o....---.-..+.@--.--OO.---..-.--.-..-}.^.^...........-------------....   
 H-.o...o----S-S---@.#.+..-.#.ooo+.--.-.o#}^.^.^.........-- - - - - - --...   
 HS\.O.O.^^^S...SB-------+---.ooo----.-..-#.^.^.......g..#..---------..#...   
 H-.o...o----S-S----..---..--+-.-----.-.o#}^.^.^.........-- - - -.- - --...   
 H--.o....---.-..-.ooo----....----..+d-..-}.^.^......o....-------------....   
 ##-...O...--.----.ooo.+.--#----...--.-.@#}^.^.^...... ...--- - - - ---...    
 -#--.....Z.-...---...--.-o.--...----.-..-}.^.^....... ....-----------....    
 -##-....M..---.---#----.--.o+.---..+d-.o#}^.^.^.....   ....--- . ---....     
 --S--..Z...S#-.---..---...+--#---+--.-.--}.^.^......   .....---.---.....     
 -...--....--+-.--.ooo--------.-...--.-..-}^.^.^....     ......-#-......      
 -.(!----..#.@-..-.ooo+..-...+....---.-.o#}.^.^.....      .............       
 -..oSH(---- .------.---...---....---.S..-}^.^.^...         .........         
 -----------------------------------------}.^.^....           .....

The door marked + is placed in such a way that closing it does not meaningfully block off the path, as it can simply be walked around - be aware of this when navigating the corridors.

Outside

The winged gargoyle represented by g is actually a statue trap. The open area on the right contains two orc-captains, seventeen orcs, and a hobgoblin with a wand of fire (position marked with an o), as well as a wand of create monster, a wand of create horde, two wands of speed monster, two wands of make invisible, two potions of invisibility, two potions of speed, two potions of full healing, two potions of extra healing, two potions of healing, two potions of gain level, and two potions of invulnerability. Marked traps are rust traps (far left column), arrow traps (second and third columns), and spiked pits (fourth and fifth columns). Other traps are composed of four rust traps, four arrow traps, four spiked pits, sixteen land mines, and two level teleporters. Randomly placed throughout the open area are burned messages reading as follows:

  • Us wanna no veeseetohs!
  • boogrr ohf! GRR!
  • keap Us ohr Gohld!!
  • Me Preeeteee!
  • veesetoohs gohd eet!

Front corridors

The stronghold proper, on the left side of the level, is accessed by a closed drawbridge. The marked monsters in the entrance area are war orcs and soldiers; all of them have orcish bows and a stack of orcish arrows. In addition, the soldier on top has a 25 chance of generating with a +3 sniper rifle and a stack of +4 and +3 bullets, and the one on the bottom has a 40% chance of getting a +1 grenade launcher, with +3 and +2 frag grenades. They also have a chance of being generated with a specific wand as follows, top to bottom:

  • wand of sleep (80%)
  • wand of fireball (40%)
  • wand of cold (40%)
  • wand of magic missile (80%)
  • wand of striking (80%)
  • wand of fire (60%)
  • wand of lightning (60%)
  • wand of draining (40%)

The second corridor contains 2-4 hell hounds.

Halls

The halls contain the following monsters; in cases where the number of monsters in variable, monsters above the minimum number each have an independent 50% chance of being generated:

  • 4-5 Uruk-hai
  • 1-2 orc shamans
  • 1-2 stone giants
  • 3-4 ogres
  • 4-6 hill orcs
  • 4-6 snow orcs
  • 4-6 great orcs
  • 4-6 goblins
  • a rogue (armed with a +1 rapier, and with a 50% chance of carrying a potion of sickness and a sack)
  • a mugger (armed with a +2 club, and with a 40% chance of carrying a +3 crossbow and a stack of +1 crossbow bolts and a 50% chance of carrying a potion of paralysis)
  • a soldier (with a 50% chance of carrying a potion of booze)
  • a statue trap of a harpy

Additionally, the following trolls may appear with the given chances:

Throne room

Grund's throne room is on the far left; Grund the Orc King himself is on the throne, with a random wand, amulet and piece of armor. The throne room also contains four demon orcs, two orc shamans, two ogre mages, a shadow ogre, an ogre lord, four orc zombies, and two orc mummies; the undead are all sleeping.

Prisons

The prison in the north half of the stronghold contains a nurse(40%) and a skeleton, and the prison in the south half contains a gypsy (10%), a ghost, and a human corpse - all except the skeleton are peaceful, and the skeleton will randomly be hostile or peaceful.

Secret areas

The upper-left room contains two giant spiders, a chest, and a minimum of 1200 gold pieces. Beyond the secret door in the room is a chest containing a cursed magic marker with 34 charges (20%), two guaranteed blessed potions of enlightenment and two potion of enlightenment with 50% probability each, and a pair of either:

The room also contains a pile of at least 8700 gold pieces.

The room on the lower right contains a chest, a sleeping orc, and a potion of booze. The chest beyond this room's secret door contains two guaranteed tins of spinach two tins of spinach with 50% probability each, and one of either:

The three marked traps outside the throne room are, from left to right, a land mine, a squeaky board, and an anti-magic field; other traps in the stronghold include two falling rock traps, two webs, and four dart traps. The stronghold also contains four potions of speed, four potions of invisibility, two wands of healing, a wand of create monster, a wand of create horde, a wand of polymorph, and two scrolls of create monster (one of which is cursed).

See also

Reference

From source file "slashem-0.0.7E7F3/dat/grund.des" http://code.google.com/p/nethack-android/source/browse/branches/slashem/slashem-0.0.7E7F3/dat/grund.des?r=274