Potion of full healing
|Base price||200 zm|
|Monster use||May be used defensively by monsters.|
A potion of full healing will heal up to 400 HP. If you would gain more HP than your maximum, a blessed potion will also increase your maximum HP by 8, and an uncursed potion will increase it by 4; a cursed potion will not increase your maximum HP. The potion will also cure hallucination and blindness, and exercise constitution and strength, and if not cursed, will cure sickness.
If you have lost experience levels, a blessed potion will restore one, but it decreases your maximum experience level by one in the process. For example, if you are at level 14 and lose 4 levels down to 10, using blessed full healing will bring your level back up to 11 and your remembered maximum down to 13. Even if you want to restore the remaining levels with a potion of restore ability, you will not be able to restore it back to 14. By using only full healing potions, you can restore up to half of your lost levels.
You can throw this potion at Pestilence or hit him with it to deal damage to him.
Dipping a poisoned weapon into a potion of full healing will remove the poison coating.
If a monster has one of these potions, they will try to drink it if they are low on HP.
The potion is identified for healers from the start, even though they don't start with any.
If this potion's appearance is smoky or milky, you may get a djinn or a ghost when you quaff it. This is great if you need a wish, but not so great if you have 3 HP left and were expecting to be fully healed. For this reason, it's not a good idea to rely on potions of full healing as a poor man's amulet of life saving in these rare cases.
In alchemy, this potion can be combined with a potion of gain energy or gain level to produce a potion of gain ability. It can be produced by combining a potion of extra healing with a potion of gain energy or gain level.