|" Amulets||[ Armor|
|% Comestibles||$ Coins|
|* Gems||! Potions|
|= Rings||? Scrolls|
|+ Spellbooks||` Statues|
|( Tools||` Boulders|
|) Weapons||/ Wands|
Statues are represented on screen by a bold white monster glyph, or a grayscale monster tile. Before version 3.6, statues were represented by the ` glyph or an amorphous clay blob. A statue always depicts some specific monster, e. g. "a statue of a kobold", which would display on-screen as k. Statues should not be confused with figurines.
The weight of the statue varies, depending on which monster it is a statue of: it is 1.5 times the corpse weight, plus the weight of any contents.
Statues will fit into containers only if the portrayed monster is tiny, small or medium size; the weight of the statue does not factor into fitting inside a container.
When broken, like boulders, they turn into 6 + d60 rocks.
Statues may be found randomly in normal dungeon levels; some special levels always have statues.
Most fleshy monsters will turn into a statue when stoned.
Insubstantial monsters such as air elementals cannot leave statues; while it is possible to polypile or wish for a statue of such a monster, this is mostly pointless as it will be empty and will not turn into a monster upon casting stone to flesh. A statue trap may still turn it into a monster, however.
A stone golem will leave a statue behind if you kill it; if you stone to flesh this statue, you will instead get a meatball, but casting stone to flesh before the golem's death will result in a flesh golem.
Statues of tiny monsters don't ever contain spellbooks.
Statues on deeper dungeon levels have a greater probability of containing a spellbook:
|1 - 3|
|4 - 5|
|6 - 7|
|8 - 9|
|(2n) - (2n + 1)|
By level 24, statues have a 50% chance of containing a spellbook.
The Oracle level always contains 8 centaur statues, making it an excellent place to hunt for books:
|Level||Chance of n books (%)|
Accessing the contents
The contents of the statue can be retrieved by either smashing it apart, or by using a stone to flesh spell to convert it to a living being, whereupon the contents will become the monster's inventory. Monsters which are not made of meat, for example lichens, or do not leave a corpse, e.g. yellow lights, will instead turn into meatballs, destroying their contents. Statues can be broken by the usual methods, including force bolt, wand of striking, pick-axe, and so on. A wand or spell of digging will not break a statue. A stone-to-fleshed monster can, of course, be killed in a wide variety of ways.
Statue traps are indistinguishable from regular statues unless you have the searching intrinsic or apply a stethoscope to one, and will turn into the appropriate type of monster when you try to move into their square or disturb them in any other way.
Historic statues include the statues of the gnome king in Grotto Town, the centaur statues around the Oracle, the statue of Perseus, and any petrified unique monsters. Archeologists should beware of breaking or animating "historic" statues, as this incurs a -1 alignment penalty.
Then at last he began to wonder why the lion was standing so
still - for it hadn't moved one inch since he first set eyes
on it. Edmund now ventured a little nearer, still keeping in
the shadow of the arch as much as he could. He now saw from
the way the lion was standing that it couldn't have been
looking at him at all. ("But supposing it turns its head?"
thought Edmund.) In fact it was staring at something else -
namely a little dwarf who stood with his back to it about
four feet away. "Aha!" thought Edmund. "When it springs at
the dwarf then will be my chance to escape." But still the
lion never moved, nor did the dwarf. And now at last Edmund
remembered what the others had said about the White Witch
turning people into stone. Perhaps this was only a stone
lion. And as soon as he had thought of that he noticed that
the lion's back and the top of its head were covered with
snow. Of course it must be only a statue!