Defensive item

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When a monster is generated, there is a chance that it will be given a defensive item to protect itself from hostile adventurers. This will happen if the monster's level equals or exceeds the roll of a d50.[1] The following monster types are ineligible for defensive items:

In addition, regular soldiers have a 12/13 chance of missing out on the defensive item roll.[2]

If chosen to receive a defensive item, the monster selects and rolls a die according to its difficulty:

Difficulty Roll
3 or less d8
4–6 d9
7–8 d10
9 or more d11

The die roll determines the item, as shown by the following table:[3]

Roll Outcome
1–2 scroll of teleportation
3 scroll of create monster
4 potion of healing
5 potion of extra healing
6 potion of full healing
(potion of sickness for Pestilence)
7 wand of teleportation (33%) or scroll of teleportation (67%)
(reroll up to 2 times if no-teleport level)
8 wand of digging
(nothing for floating eyes)[8]
9 wand of create monster (33%) or scroll of create monster (67%)
10 (teleport item, same as case 7)
11 (create-monster item, same as case 9)

Use

Non-animal, non-mindless monsters will use defensive items when they are within 5 squares Euclidean distance of you and they have a problem that needs fixing:[9]

  • Non-cursed unicorn horn is used by a monster with hands when confused, stunned, or blind[10].
  • Lizard corpse or tin is eaten when confused or stunned.
  • A healing item (potion of full healing, extra healing, or healing, in that order[11]) is used by a monster with hands that has been blinded.[12]
  • Monsters will only do the following if their HP is less than 1⁄5 of their maximum when your experience level is less than 10, 1⁄4 HP when XL is between 10 and 13, or 1⁄3 when your XL is at least 14:[13]
    • Peaceful monsters will quaff a healing potion if they have hands, but not attempt to use any other defensive items.
    • Non-peaceful monsters that are not stuck or immobile will attempt to flee through stairs or traps (teleporters and holes).
    • Mercenaries will use a bugle if there are more mercenaries within 3 squares that can be woken up.[14]
    • The following items will be used by a monster with hands:[15]

See Also

References